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Topics - Tigermisu

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Discussion / Just installed the DSL from Sage's signature...stock parts?
« on: February 27, 2012, 03:42:41 PM »
I decided it was time to come back and build some bots so I installed the DSL included in Sage's signature, but noticed you can't use stock components in your bot.... how did you show them up? I forgot  :baby_smily:

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Discussion / Has anyone fixed the Sentinel?
« on: February 28, 2011, 11:45:23 PM »
I remember seeing that the reason it loves walls is because the forward heading in the bot file is a bit off, I fixed it for myself but I lost the file and now after 2 years I don't remember how to do it.

On topic, has anyone fixed it? I think it would be pretty awesome if Sage's sig included the sentinel with the fixed file.

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Modifications / WHY WE ARENT JUST MAKING A NEW GAME FROM SCRATCH
« on: February 28, 2011, 07:24:28 PM »
Sea bots:

Much like the hover bots, but a arena with water/only water and a floating component for robots.
(Im not sure water is even possible in RA2*)

*

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Discussion / Idea: Sequencer Chip
« on: February 27, 2011, 04:40:37 PM »
I got an idea for the new DSL: The Sequencer chip.

You can wire controls to it as the normal circuit board, but this one follows them in a sequence.


<imagination>

[S11] [S12] [S13] <- Sequence 1
[S21] [S22] [S23] <- Sequence 2
[S31] [S32] [S33] <- Sequence 3

All start running at the same time, but you can make longer ones as in the example:

</imagination>


Example:

Bob wires a piston and a Ztek Motor.

Bob programs the sequencer to fire the piston when <key> is pressed, then keep it stretched for 3 seconds.

Bob proceeds to program the ztek to move clockwise and counter clockwise.

Bob programs the piston to retreat (takes 0.5s)

Bob programs the piston to do a quick fire (takes 0.5s)

Bob programs a hidden hammer so it crushes the damaged bot when the sequence is over.


<sequence><imagination>

[Pistonstretch 3s] [PistonRetreat0,5s] [Pistonquickfire 0,5s]
  [Ztekclock 0,5s] [Ztekcounter0,5s] [repeatlastacion 2times]
  [wait 4s] [hammerquickfire 0,5s] [hammerRetreat 0,5s]


  </sequence></imagination>

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and other times its black.

*When creating a robot.

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Discussion / Just managed to move the rock above me.
« on: February 26, 2011, 10:36:46 PM »
Been living under it for 2 years.

I got a few questions:

Before I got trapped, I heard something about DSL 3.0 coming out somewhere in 2010, what happened to it?
Is the ocean platform arena fixed yet?
Anything else that I should know?

P.S. I could use someone to tell me what files I need to change to make most hammer/crusher traps much stronger.

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Chatterbox / Countdown until obongo leaves office?
« on: November 04, 2009, 08:35:54 PM »
What?

Can someone explain me what that means?

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Discussion / Is this possible? (Difficulty button idea)
« on: November 01, 2009, 12:20:15 AM »
Hey there :-D

Another of my noob ideas, I was thinking of having an Difficulty option in the main menu, and 3 different AI folders in the game directory.

When you click on easy, the game uses the AI folder with the, for example, stock bots.

When you click on medium, the DSL bots is selected

Hard, you play agaisnt Starcore bots.

I came to this idea when it got old to fight the same DSL bots, i saw another AI packs but most of them needed a stock version to be added, I think this feature will be good, And I overuse the word "I" because I not I *continues offtopic rant*

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Can someone modify a file to make the hammer in the stock "Half circle arena" mortal?

I think is too big and does almost no damage, I been looking and playing with the files but i can't find the one that sets how damage a hazard inflicts.

I could use that someone make, or told me how to, the hammer stronger, maybe enought that it can KO a LW bot, and inflict serious damage to a HW.

Please?:-D

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