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Topics - Espee

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1
General Support / Components missing!
« on: June 20, 2009, 03:58:00 AM »
Help! I removed the components.cfz but some "white" components are still there. Also, the T extender and someother important extenders are missing. Some weapons also cause RA crash if I click them.Might it be cuz of a bad download?

2
General Support / DSL 2.1 just crashes
« on: June 19, 2009, 03:46:41 PM »
I installed DSL and everything but when I start a game it just crashes. What might it be??

3
Modifications / Kinda noobish question
« on: June 19, 2009, 03:27:34 PM »
What are zones for?
Did I post this on the wrong forums?

4
Discussion / Obstacle Race?
« on: June 19, 2009, 10:59:47 AM »
I've been thinking. Since race is possible, a obstacle race would be possible too. Unless normal races, obstacle races should have only one checkpoint. The first one who reaches the checkpoint should be declared winner.
Possible arenas:
Ol' Classic
A classic obstacle race. Players should be separated by walls. On the way the players should have to pass more rounds. Round one, the wall, where players should have to destroy a brick wall. Next the player should push the barrels on sides. At the end the player should push a huge block blocking the exit. He should reach a room with the checkpoint.
Tornado
This arena should be like a cylinder with the top circle smaller then the bottom one, should look like a headless spike. The road should be spiral, surrounding the spike. Players should have to climb the spiral road to the top of the cylinder where the checkpoint should be.
The Warrior's Endurance
Players should start on the same line. This arena should be long and should contain a enormous amount of traps, testing the robot's endurance more then its speed. Some robots should reach the finish line with only two wheels.
The traps should include axes swinging from the ceiling (at slow speed and between them there should be enough distance for a bot to hide), Flamethrowers on the walls which should activate by crossing certain switches (the switches should be hidden) hidden holes on the floor, bricks falling from the ceiling, Logs rolling from the walls over the bots who uncarefully activate switches, even spinning wheels. Only the most powerful robots should go past the checkpoint.
Maze
A classic maze. Robots should have to find their way through the countless corridors, dangerous traps and fight their way through the opponents they meet.

5
Stock Showcases / Espee's poor (but ballanced) Bots
« on: May 16, 2009, 02:49:23 PM »
SAWPLATE


Inspired by Ronin. Goes beneath the bots. Bots trapped above can't attack and the more they move, the more damage they take. The wheels also do not allow bots to escape. Don't worrry about the finnishing hit, spinning attack is really powerfull.
Pros:
SPinning attack
Goes beneath robots
Can damage unexposed wheels
Cons
Exposed weapons/wheels
Unable to move while upside down.

TORTURE


Takes bots on its top damaging them from sides. The spikes on its back do not allow the enemy to flee while being damaged.
Pros:
Damages sideways
Goes beneath robots
High energy
Cons
Exposed weapons/wheels
Vulnerable from behind

6
Discussion / Recommended Components
« on: May 08, 2009, 01:35:30 PM »
Hi. I transferred RA on my mom's lap and it works. What components do you recommend me to download.
Especially ballanced ones.

7
General Support / RA just crashes
« on: May 03, 2009, 11:35:01 AM »
Help. My robot arena just crashes. What shall I do? I tried reinstalling it but nothing.

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