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DSL TC Showcases / Pleiades' Showcase
« on: May 16, 2008, 11:38:28 AM »
May as well bring my robots over here too...
My robots are not too elaborate, becuase I dont know all the tricks of the trade in DSL. My robots are very 'original' in that they dont have very complex weapons and they are very basic.
Stormwind 6 is my main robot, it was the first DSL robot I created. It can flip a lot out of the arena and can keep going for a 20 minute battle. Not much weakness, but the motors can die easily sometimes.
Backspin is next in line and was quite hard to refine, but now its at the point where its doing good and its hard to take out becuase its not easy to get access to. Wekaness is that it is very vulnerable to axe attack. It is double sided.
Hellcrasher is my pushing robot and to the day has not lost a push based fight, it can however loose its front weapons leaving it very vulnerable. The good thing about this robot is that its drives are so powerful, it can cause robots to slam out of the arena and cause major damage when slamming against arena hazards, capable of causing full armour death with sheer brute pushinjg power. It can run upside down in a very limiting manner.
Cladhammer is a whole new story. Basically, this robot took the longest to refine and has been through about 8 versions rather than 2. The problem with Cladhammer was the height of the body had to be perfect to make it work, otherwise it ended up causing havoc explosions all the time. The hammer is now stronger than beta and its very quick across the floor as well. A point about Cladhammer is that this is the first time I relied on the physics of the game, the hammer has a counterweight, seen at the front of the hammer arm, this makes the hammer a LOT more powerful than it used to be, before it took ages for the hammer to lumber over the body, and it had difficulty righting itself.
NOTE: Notice my love of Tazbot wheels.



My robots are not too elaborate, becuase I dont know all the tricks of the trade in DSL. My robots are very 'original' in that they dont have very complex weapons and they are very basic.
Stormwind 6 is my main robot, it was the first DSL robot I created. It can flip a lot out of the arena and can keep going for a 20 minute battle. Not much weakness, but the motors can die easily sometimes.
Backspin is next in line and was quite hard to refine, but now its at the point where its doing good and its hard to take out becuase its not easy to get access to. Wekaness is that it is very vulnerable to axe attack. It is double sided.
Hellcrasher is my pushing robot and to the day has not lost a push based fight, it can however loose its front weapons leaving it very vulnerable. The good thing about this robot is that its drives are so powerful, it can cause robots to slam out of the arena and cause major damage when slamming against arena hazards, capable of causing full armour death with sheer brute pushinjg power. It can run upside down in a very limiting manner.
Cladhammer is a whole new story. Basically, this robot took the longest to refine and has been through about 8 versions rather than 2. The problem with Cladhammer was the height of the body had to be perfect to make it work, otherwise it ended up causing havoc explosions all the time. The hammer is now stronger than beta and its very quick across the floor as well. A point about Cladhammer is that this is the first time I relied on the physics of the game, the hammer has a counterweight, seen at the front of the hammer arm, this makes the hammer a LOT more powerful than it used to be, before it took ages for the hammer to lumber over the body, and it had difficulty righting itself.
NOTE: Notice my love of Tazbot wheels.



