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Topics - Resetti's Replicas
101
« on: October 10, 2009, 12:10:59 PM »
Is there a way to AI my bot so that it has two smart zones, one for a flipper and one for an axe, so that each fires at an appropriate time, instead of always simultaneously?
102
« on: September 17, 2009, 09:02:42 AM »
The link to my youtube channel isn't showing up in my sig. It's supposed to be right under the picture, and it looks fine when I preview it, but every time I make a post, it's not there.
Can anyone help?
103
« on: September 06, 2009, 06:45:58 PM »
I remember seeing a tournament fight where one robot had such a powerful spinning disc that it flung its opponent over the wall. I want to make a robot like that, how do I go about making a VS that can fling opponents all around the arena?
104
« on: August 24, 2009, 10:45:21 AM »
Old news I know, but Thief 4 has been confirmed: http://www.edge-online.com/news/eidos-confirms-thief-4Personally, I loved the Thief trilogy; I don't care what the fanboys say, I loved Deadly Shadows too. My hope is that the new game will continue along in the VIctorian era, I like the rustic feel of it, with little to no technology. So, discuss Thief.
105
« on: August 15, 2009, 03:52:07 PM »
Where is the BMP file for the 100 cm Disc? By which I mean, the one from DSL that looks like this: If there is no BMP file that I can edit to reskin the disc, could someone do me a big favor and color it in the way I've indicated on the image on the right? It's for a replica; I'd be so, so grateful if anyone could help me out. Thanks in advance.
106
« on: July 14, 2009, 12:52:49 PM »
How do you make a wedge like the one on the stock AI robot Devil? I've tried doing it with no success, and if I try to tamper with Devil's chassis, it goes back to step 1, which is no help.
107
« on: June 13, 2009, 09:27:17 AM »
I can't figure out how to change the skin on the razerclaw component from Darkrat's pack. Every time I try to, it just comes out looking black. So, if anyone can help me, here is the image that I'd like to skin both of the Razerclaw components with: http://i7.photobucket.com/albums/y288/SqueakyYugi/razorclaw1.jpg?t=1244903053If anyone knows how to skin with a TGA file, and would be willing to do this for me, I would really appreciate it.
108
« on: June 04, 2009, 12:59:52 PM »
I've been thinking about doing some Sumo matches in RA2, and the flex-top arena would be perfect, if it weren't for the hole in the center that the AI tends to drive into.
So, my question is, does there exist a mod to the flex-top arena that covers up the hole in the middle?
109
« on: March 29, 2009, 07:59:40 PM »
I've been seeing this symbol floating around on the internet, and have no idea what it stands for. When I google it, it just comes out as 2 question marks.
I'm curious because if you make a post containing that symbol on the Facepunch forums, you get banned for a week. (I like to read the event log, it's like a soap opera)
110
« on: March 26, 2009, 03:33:51 PM »
Is there a way that I can modify my game so that when I'm designing my bot's chassis, I never get the message "Can't move that point because it will ben one side too much" I can't for the life of me understand why they'd care if you bent one side too much.
Has anyone here ever made a patch for the game that gets rid of the "bend one side too much" restriction?
111
« on: March 20, 2009, 12:41:10 PM »
Something I've noticed in the bindings is each robot has a command called "weapons" and then a bunch of numbers, like this:
'weapons': (1,2,3,4,5,6,7,8,9)}))
What do these numbers do? I know that a bot can't use a weapon unless there is a number, but what effect would it have on a robot if I changed one of the numbers?
112
« on: March 19, 2009, 10:41:38 AM »
My homemade AI bots start battles looking "damaged" when I play them in tournaments. I think they might be retaining the damage they sustained in exhibition matches. Is there any fix for this, and has it happened to anyone else?
113
« on: December 20, 2008, 12:12:35 PM »
So, I'm trying to AI a bot that's a spinner with a srimech. I've wired the srimech as instructed in Starcore's guide, but it won't self-right. Is there a command in the bindings I need to add?
114
« on: December 12, 2008, 01:49:36 PM »
Are there any burst motors that have an arc of more than 90 degrees? I looked at the one on DSL that claims to, but it turns out just to be a spin motor.
115
« on: November 23, 2008, 12:58:55 AM »
This is the thread for posting any and all cool videos you find on Youtube.
(I did not make this, but by god, I wish I had.)
116
« on: November 16, 2008, 04:29:41 PM »
Can anyone recommend a good program for making videos of RA2 footage? I've looked all over, but all the ones I've tried are rubbish.
117
« on: November 04, 2008, 10:07:02 PM »
:biggrin:
118
« on: November 03, 2008, 11:29:24 PM »
Still not convinced that republican is the way to go? Maybe this will help.
119
« on: November 02, 2008, 01:15:33 PM »
Got this game a little while ago, it's really fun. I just passed the first level where you get to roll up people, it made me lol.
I heard that none of the sequels were any good. Is it true?
120
« on: October 27, 2008, 11:54:30 AM »
Could someone make me a skin for the DSL extenders and discs (I mean the silver discs that come in variable sizes)? Specifcally, I need a rusty texture, not unlike the one that the game provides in the bot lab; you could just use that if you want. The point is, I really want to make a certain replica look more realistic, and have no idea how to use GIMP.
On another note, does anyone have a mod for the game that allows you an unlimited chain of attatchments? That would help too.
Thanks.
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