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Messages - Xseal3

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Discussion / Re: Non GTM RA2 Thread
« on: May 18, 2019, 01:12:18 PM »
another issue with single tooth is that sometimes you end up with so much bite your bar almost completely stops dead and you have to get all the way back up to speed, which may be what that builder described as hitting too hard

and yeah like you mentioned, i did notice you seemed to focus more on the fighting and competition aspect than the art and showcase side of things which is more our focus, but it's interesting that game stability was one of the factors, i was wondering with that, are the boosted motors you use causing any instability problems (axles going mad, spinners going completely out of control and spazzing out, havok explosions) ?

i also think the sportsman class idea is really neat and something i'm suprised GTM has barely ever used (the closest being a UK live event style tournament that never actually happened), is it just spinners banned or are there additional restrictions like real life sportsman ?

There are people who can make really good replica of real bots in our community, but only for showcases. The instability issue I think are mostly caused by overlapping components, and replicas usually have plenty of them. In our ruleset you are still required to make your bots look like one in real world. for example, bulkheads to hold vertical spinners are required although they don't have functional use in ra2. Robots also needs to be real world functionable. For example, spinning blades that cut through its own wheels are not allowed.

In our later patches some motors are actually nerfed for better game stability, and the version we use now are unlikely to crash because of overpowered motors.

In our sportsman class,
High damage weapons like typhoon tooth are banned.(while hammerbot can have 1 on their weapon).
High power spin motors like perm or etek are banned.
You can have sections that touch the ground width up to 40cm.
The rest of outer sides of the robot shall not touch the ground.
Robots somehow are too destructive might be banned.
Robots that purely for fun but unlikely to win over others might be allowed to use banned components.

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Discussion / Re: Non GTM RA2 Thread
« on: May 18, 2019, 12:34:08 PM »
Interestingly there was one overhead spinner once equipped with a balanced (god knows how he did that) single toothed weapon. IIRC it was described as "unstable and sometimes hitting too hard" and never actually used.

The videos of the second, third and fourth tournament are all there in my hard drive (in low quality), I just have to upload them through my unstable internet connection. Btw what's an upload site that you guys usually use?

I'm the one made that single tooth spinner...I did my best to make it balance, but it was still a little bit shaky. In functional aspect, single tooth weapons won't provide noticeable advantage over double teeth one because the rpm is not high enough(compare to real life). Single tooth weapons also have issue about the tooth durability since one tooth needs to take all the damage. Single tooth weapons usually tend to be heavier than double teeth one at same length because the mass on the longer side contribute much more moi than the shorter side.
At last I decided to not use the single tooth bar at the championship but used the symmetrical bar. The single tooth bar looks much cooler though.
btw single tooth weapons start to make noticeable difference when weapon rpm is more than about 5000, but in RA2 we tend to make weapon motors top speed under 1800 rpm or they sometimes go crazy.

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Discussion / Re: Non GTM RA2 Thread
« on: May 16, 2019, 11:18:05 PM »
that'd be great, a couple things i was wondering looking at the chinese meta evolution you described:

1. how are horizontal spinners doing in this meta ? are tombclones more common or are overheads the majority ?
2. did anyone tried the HUGE style of design yet over in china ? seems like it'd be a even more potent counter to the small, Bite Force like verts, althought i imagine the increase in bigger diameter verticals would be very troublesome for them
3. you mentioned series 3 winner was a swiss-army with a flipper setup, are there others non-spinners that still go far despite the very spinner-heavy environment ?

tombclones did once appeared, but this kind of design was soon unseen in recent events. They tend to turn around when hitting others instead sending each others across the arena and make their tasty wheels and body vulnerable to verticals. The majority of good performance horizontals in our events now are shell spinners with teeth close to the ground or overhead bar spinners with wedges. The champion of series 4 was surprisingly a shell spinner with its typhoon teeth so close to the ground that can sometimes outwedge small wedges meta.

Yes, some people did tried HUGE style design. However they often struggle to move due to the RA2 mechanism.

Till now, a well made flipper could definitely have a place in plenty of spinners. As the champion of our first event is a flipper, and the 3rd place of series 2 is a flipper. Sawbots also have great potential of winning as long as they have good wedges. The recent patch that buffs armor hp might make some difference since non spinners before is too easy to be trashed by mighty spinners.

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