1
Discussion / Re: Robot Arena 3!
« on: May 26, 2016, 02:14:31 PM »
Hi everyone. Long-time RA2'er from back in the AceUplink days here. I've been keeping tabs on RA3 since its announcement, and jumped in as soon as I got the email that it was available. I wasn't sure if it would run on my 2013 Macbook Pro in VMware Fusion, but I'm glad to say that it works pretty well!
I wanted to share a quick-tip I discovered that may help those having trouble getting tank steering to work:
- You can rotate a component after you place it by left-clicking on the component itself and dragging side-to-side. This is much more accurate than using the spin buttons in the UI. I have not found a similar way to adjust component height.
- Make sure you have batteries and a control board. I made this mistake at first :)
- Make sure the bottom of your wheels go under your chassis. Seems like an easy thing to miss.
My initial reactions are very mixed. Obviously a lot of things in the Bot Lab are broken, but there are some immediate improvements I noticed. The ability to reposition an entire component chain being my favorite so far. The lack of a component chaining limit will also lead to some interesting designs.
The actual combat itself is so far very underwhelming. The biggest flaw I've noticed so far is that your collision mesh doesn't appear to match your display mesh! That is to say, if you wedge your chassis, your collision mesh doesn't follow suit, rendering wedge designs all but impossible. Maybe I'm wrong, but I had no luck getting anything to roll up on my wedge.
I feel like this game has a lot of potential, and there's (hopefully) some low-hanging bugs that can be fixed to lead to a more entertaining game. Hopefully the Devs will hear our voices and put some more work into polishing the game up.
I wanted to share a quick-tip I discovered that may help those having trouble getting tank steering to work:
- You can rotate a component after you place it by left-clicking on the component itself and dragging side-to-side. This is much more accurate than using the spin buttons in the UI. I have not found a similar way to adjust component height.
- Make sure you have batteries and a control board. I made this mistake at first :)
- Make sure the bottom of your wheels go under your chassis. Seems like an easy thing to miss.
My initial reactions are very mixed. Obviously a lot of things in the Bot Lab are broken, but there are some immediate improvements I noticed. The ability to reposition an entire component chain being my favorite so far. The lack of a component chaining limit will also lead to some interesting designs.
The actual combat itself is so far very underwhelming. The biggest flaw I've noticed so far is that your collision mesh doesn't appear to match your display mesh! That is to say, if you wedge your chassis, your collision mesh doesn't follow suit, rendering wedge designs all but impossible. Maybe I'm wrong, but I had no luck getting anything to roll up on my wedge.
I feel like this game has a lot of potential, and there's (hopefully) some low-hanging bugs that can be fixed to lead to a more entertaining game. Hopefully the Devs will hear our voices and put some more work into polishing the game up.