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Messages - thesnowingsteak

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1
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: July 16, 2015, 08:29:24 AM »
Had another go at building a replica. Still not very good at it.

(Image removed from quote.)


What are you talking about? You're doing FINE.
For someone who's "not very good" it's not bad.

2
Off-Topic Discussion / Re: Petition for Pizza
« on: May 17, 2015, 10:50:02 AM »
Meanwhile people of the underprivileged third world are all dying of starvation and diseases from drinking dirty water.

3
Cheers for all your help I'm greatful.

4
Off-Topic Discussion / Re: Eurovision Song Contest 2015
« on: May 14, 2015, 02:27:46 PM »
I'll watch just to make fun of them.

5
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: May 14, 2015, 01:53:43 PM »
It's a fine looking bot ring.

6
Before you attempt something like this you NEED to understand how RA2 works. Otherwise you have to learn it all as you go and it's a massive uphill battle.
Renaming the teams in the AI folder and adding more does not tell the game there are more teams there.
The Bindings files need to be combined - The bindings.py file tells the game how to control each robot. It's this file that AIing is based on.
The Teams.txt files need to be combined. This file tells RA2 what teams are where.
Once you've understood this, we can start to get to grips with the harder (sort of) bit, understanding how components work.
Thank you Craaig I have more of an understanding of what I'm doing but just so we're on the same page here by combing do you mean

A:Copying and pasting the file just how they are.

B:Opening them, merging the scripts together in one file.

7
1. What mods are you even trying to combine
2. You can't just rename the .gmf file, because the .txt will still have the old .gmf file name in it  I'm not sure why you would even rename the .gmf files.
3. You still need to combine the AI folders if you want to fight the AI bots, which means you will have to rename the team folders, combine the bindings (easy part ) and combine the teams.txt. You need to make sure that the team folders and the index numbers in the teams.txt are in order. (AI doesnt matter).

I was trying to merge AI's from the standard dsl ai with that RW ai set from Whammanutt.  I renamed the teams from team 1-21 if that's what you're asking the rest I don't understand much, yeah can imagine you being understandably annoyed right now.


8
I've been trying to merge AIs from different mods with zero success I asked about this in another forum with Resetti replying with this sentence.

"I've basically done this with the copy of RA2 that I make replicas with.  The extenders, sawblades, and anchors get overwritten, so you need to make backup copies of them.  I went through the txt and gmf files of each one and added "Classic" to the ends of their names."

I took his advice and while the game still works nothing happened if someone can simplify this sentence or suggest something else I would thank them just remember I not a tech wiz in the slightest I please don't go mad because I didn't understand.

9
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: May 14, 2015, 08:29:29 AM »
What model wheels are on Black Widow?

10
Discussion / Re: Robot Arena 3
« on: May 14, 2015, 08:24:35 AM »
Ra3 might happen.  Okay although I still go with what I said earlier.

11
Discussion / Re: Robot Arena 3?
« on: May 08, 2015, 02:28:14 PM »
Troll or not we don't need a Robot Arena 3 and besides I'd rather stick with RA2 then have a attempt at revive and gem that besides us and some of Nerd3's audience NO ONE KNOWS ABOUT and have something that we'll 9 times out of 10 ending hating because it's not what we want in the first place.

12
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: May 08, 2015, 02:19:13 PM »
Christ what have I started.

13
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: May 07, 2015, 09:57:17 AM »
Look good enough.  Oh Resetti you may want keep your reps safe from any potential hackers your work drives others in jealousy (except HB he plays by the book and surpasses rather than steals).

14
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: May 07, 2015, 09:51:36 AM »
looks nice cept for the fact i can see polygons on the front. D:
What where?!  Oh those are an eyes-aw.

15
Discussion / Re: Combining Mods DSL+Ironforge
« on: April 26, 2015, 03:05:00 AM »
Anime references aside I've been wondering about ai merging and how easy that would be?

16
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: April 26, 2015, 03:00:30 AM »
If I was to change anything I'd put the wheel more at the back and make them slightly bigger so the wedge still touches the ground.

17
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: April 25, 2015, 04:12:51 AM »
I'm glad we have this.  Storm 2 is one of my favorite bots I prefer the series 7 arm but I'll get use to this.

Oh and btw looking at the list I noticed some bots have a / next to them is it because their on hold until you get the rights or is it something else?

18
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: April 19, 2015, 04:43:21 AM »
Okay just came to this forum and I'm really happy with Thor and Mute.

19
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: March 31, 2015, 09:58:16 AM »
It' s good to see the roboteers liking the stuff as well ;)
Well I should hope so since it's their machines being used.

20
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: March 27, 2015, 02:48:19 AM »
Give Gareth/Garfie a thumbs up because he took the time to do the usual photography work this past weekend despite having Defector's arse smashed in by Matilda.

Lol how bad was it?

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