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Messages - Sic

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1
Game Development / Re: Robot Combat prototype in progress
« on: November 26, 2015, 11:15:35 AM »
Just found this..

Did a match or two. You put a lot of work into this, it is really cool!

Thanks. I haven't done much work on it for the past few months, but I definitely plan on returning to the game over winter break.

I don't even have any room to hook up my desktop in my dorm :/

Either way, I've hit a road block in the robot saving department.

There's a 20$ plug in I may buy that should do the trick and allow the user to easily save robots to a file, but I dont want to dish out the money unless a few people are interested in the game.
Just save your required info into a comma/newline separated .txt file and parse through it when you want to load. If done correctly you can build just about anything at runtime.
You can also use the System.Xml namespace to build up your hierachy into an XML format, which is easy to read.

2
Game Development / Re: Scrapmatch
« on: July 07, 2015, 01:55:25 PM »
Pfff. Questions always welcome. I might make different types of flippers

I did some tests with piston mechanisms, and they work surprisingly well. Prepare for some rough alpha stages though, as I will do my best to give you as much construction freedom as I can

3
Game Development / Re: Scrapmatch
« on: May 23, 2015, 06:05:04 PM »

Stream is online

4
Game Development / Re: Scrapmatch
« on: May 22, 2015, 04:35:29 PM »
Started streaming the development of Scrapmatch.
http://www.hitbox.tv/Siccity

5
Game Development / Re: Scrapmatch
« on: May 21, 2015, 10:05:43 AM »
Barber-ous 2, Tough As Nails, and Sunshine Lollibot.
Good suggestions. It will be interesting seeing how the engine will handle those bots.

You should do all the bots that are competing in the BattleBots reboot. I'm sure it'd get you a lot of publicity.
How many bots are we talking about here? Also could i in any way run into legal issues using the bots names and designs?

Bear in mind that the only reason I am designing these bots is to get gameplay running before finishing the editor, so i'll be making 4-8 bots.

6
Game Development / Re: Scrapmatch
« on: May 21, 2015, 07:44:27 AM »
dude NICE

glad to see this isn't dead
I ran into a block regarding Unity's physics system which is why I couldn't finish the game. Yesterday I figured what the issue was and now I'm gonna give Scrapmatch a second chance. This time I'm not going to look at the editor, but rather get some game up and running with known robots like Toro and Hypnodisc. I'll be taking bot requests btw.

7
Game Development / Re: Scrapmatch
« on: May 21, 2015, 03:14:36 AM »

8
Real Robotics Discussion / Re: Robotics Questions MEGATHREAD
« on: April 02, 2015, 05:45:56 AM »
Has anyone used RepRap machines for 3D printing chassis / components for their robots?
My budget is very low, so I am thinking of disassembling some old RC cars and rebuilding them into antweights.

9
Interesting project
Hit me up if you need programming support  :beer:

10
Game Development / Re: Scrapmatch
« on: October 21, 2014, 03:39:32 PM »
how do i remove components

also i made a thing
(Image removed from quote.)
Go to the components tab, click the component, press R (remove) or 'Delete'

11
Game Development / Re: Scrapmatch
« on: October 21, 2014, 02:25:06 PM »
Tell me what you think :)

12
Game Development / Re: Scrapmatch
« on: October 21, 2014, 12:29:59 PM »
Release now?

13
Game Development / Re: Scrapmatch
« on: October 21, 2014, 12:02:00 PM »
Alpha release today?

14
Game Development / Re: Scrapmatch
« on: October 14, 2014, 02:52:32 PM »
Those shapes that are supposed to be like shapes

also the answer to the poll is this: something that wasn't quite a chicken laid something that wasn't quite an egg
You win the poll.


15
Game Development / Re: Scrapmatch
« on: October 14, 2014, 01:42:53 PM »
Very nice.

1 ???
You don't know the name of your own creation?
Okay smartass you name it

16
Game Development / Re: Scrapmatch
« on: October 14, 2014, 12:28:45 PM »
Prettymuch done bugfixing. Now I'll just add some more components before release.
These are the currently available components:
3 batteries
1 fuel tank
1 chip
2 extenders
1 joint
5 motors
1 wheel
3 weapons
1 ???

17
Game Development / Re: Scrapmatch
« on: October 10, 2014, 04:04:00 PM »
Holy crap, the bot looks so realistic and compact, the fuel tank looks so realistic as well

Also, because liPO batteries are so popular nowadays, can you make a game mechanic that if they are hit, they combust, just like in real life?
What'd be the benefit of that drawback? Size, weight, cost, output?
LiPO batteries have insane power output to their weight, but are made of lithium, so when exposed to air, they combust since they react with the water in the air

Look online for more details, but that's it in a nutshell
Alright. Seems like a good strategical addition. Thank for the input.

18
Game Development / Re: Scrapmatch
« on: October 10, 2014, 04:37:29 AM »

liPo battery wip

19
Game Development / Re: Scrapmatch
« on: October 10, 2014, 03:01:50 AM »
Holy crap, the bot looks so realistic and compact, the fuel tank looks so realistic as well

Also, because liPO batteries are so popular nowadays, can you make a game mechanic that if they are hit, they combust, just like in real life?
What'd be the benefit of that drawback? Size, weight, cost, output?

20
Game Development / Re: Scrapmatch
« on: October 10, 2014, 02:07:04 AM »

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