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« on: March 28, 2013, 04:08:14 AM »
Hey, so I'm obviously new to these forums (first post ftw). I've watched Battlebots since the first championship in Las Vegas in 1999, I bought this game when it first came out (played for 2-3 years then rediscovered it this year [2013] and fell back in love).
Any-who, I cannot seem to fully understand ramp/flip bots correctly. I'm sorry if this has been posted before, but I didn't happen to come across a previous post about it (I am slightly oblivious, from time to time).
I built three different bots across three versions. My issue (to me) seemingly has nothing to do with the version of the game. I feel it's just user-error.
Just going by the book: Ya'll ask if there are mods. Only mods would be via the DSLv2.1 (technically, my second copy of the game)
I don't recall doing anything to the game before the error occurred... other than offensive/strong language.
I guess I may be able to provide a screen shot, but I just would appreciate some hints/tips/strategies for flip and ramp bots. I am currently using DSLv2.1, so non-Infrogram attachments made available via DSLv2.1 are fair game and available to me.
I've tried creating a wedge bot (I can never get the blueprint to be in my favor), I've tried using wedges/ramps low to the ground, and I've tried flipping mechanics. I always seem to be the higher (from the ground [my bot doesn't smoke, that he told me, as least]). If not that, I find damage numbers popping up from just driving around the arena. I can't figure out the best way to get low clearance while maintaining max speed and flipping power. It seems that my flipping devices are always containing low power... I buy the best one, give it power and C02... but nada, still sh**.
Any kind of quick (or not, I don't mind reading) rundown on wedge/flipping bots would be amazing and much appreciated. As would anything else shared to me that I may not know (all guesses of what I don't know are fair game [consider me newbie status plus ]).
Thanks,
Kadillak
P.S. Toro was my favorite.