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Messages - Erik The Born

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1
Discussion / Re: Infinity Repair time?
« on: February 26, 2013, 02:16:26 AM »
Is this the value to change?

2
Discussion / Re: Overlaping Components mod
« on: February 26, 2013, 02:06:29 AM »
in that case im screwed :S. But is it possible to make the bot lab accept overlapping components with sergepacther? if i dont want to edit bot file. i want to do all the work in the bot lab. Could some1 upload a version wich allows that?

3
Discussion / Re: Infinity Repair time?
« on: February 25, 2013, 10:41:49 AM »
Im afraid i dont understand properly. Do you think you could show me an example? a picture or anything so i understand.

4
Discussion / Re: Overlaping Components mod
« on: February 25, 2013, 10:40:26 AM »
ok i shall ask him,

5
Site News and Feedback / Your session timed out while posting.
« on: February 25, 2013, 08:44:18 AM »
Hello, I dont know why but lately ive been experienceing difficluties with this. Your session timedout while posting. And Verificatin error. It tells me to relogin but thats kinda hard since i cant. only thing to do is to clear cookies etc... But that doesnt mae me abke to post stuffs. Why is this happening and how do i fix it if it happens? And is there a way to avoid it in the future?

6
Discussion / Re: Infinity Repair time?
« on: February 25, 2013, 08:40:27 AM »
So. Where in the Teams.txt do i find this value? And if i were to use sergepatcher what would i do then?

7
Discussion / Re: Overlaping Components mod
« on: February 25, 2013, 04:36:53 AM »
I am indeed new to python but thats not a reason to give up. I like learning new stuffs. Do you know how to make the msg function as the guy in the video did? could you upload a sergepatcher version wich includes that function?

8
Discussion / Re: Infinity Repair time?
« on: February 24, 2013, 10:40:55 AM »
Hax cheats. Sure i could use cheat engine. Dont know how reliable it is though. But wouldnt that make me have to first: Reset the value after each match or redo stuffs in general. Secondary: i had to switch windows. Doing so and then returning to RA2 usually causes it to crash. and i cant use task manager. i have to logout and back in. It doesnt always occur, but enough times to make me unsecure about switching back to RA2. If i play without fullscreen i can usually switch, as long as i use the right resolution and not 800x600 for example, because then RA2 stops responding. Otherwise if i had the patient needed. i could try that.

9
Discussion / Re: Infinity Repair time?
« on: February 24, 2013, 08:13:45 AM »
yeah i have 0 reputation. No offense about that glitch. And yes i have tried researching. But i usually say stuff is fixed when it is fixed. I remember 1 thread i made Extended chassis. Its gone because i managed to fix it. Im not really caring for reputation point. But thanx for your concerning.

10
Discussion / Re: Infinity Repair time?
« on: February 24, 2013, 07:47:50 AM »
Are you kidding me? That only works for patch 1.00!!!! I have 1.4 i think. GEEZ. Stay up to date please.

11
Discussion / Re: Infinity Repair time?
« on: February 24, 2013, 07:37:51 AM »
WTF Serisly? i clearly remember i had a hax for that. Or sumthing. cant remember where though... cant find anything now atleast

12
Discussion / Re: Infinity Repair time?
« on: February 24, 2013, 06:48:36 AM »
I have no idea what post your talking about. Please give me a link.

13
Discussion / Infinity Repair time?
« on: February 24, 2013, 06:30:16 AM »
How do i get the infinity repair time? or make the component take 00:00 time would also be good.

14
Discussion / Re: Immobile Countdown Off?
« on: February 24, 2013, 03:27:58 AM »
I did as you said but it crashes when i try to start it. is this right? Nevermind i got it working. I think i had to import the right files and i had to change the Position to be right after the intro thing. like this. self.Intro = plus.practice(True) replacing the None with the practice thing lol. i added these on the import list. though i dont know if you really have to add these import things. remember some of these i added already exists in the file but thats ok, u can actually import stuffs more then once without crashes.
import plus
import Arenas
import random
import Hazards
import math
PS: This also has a side effect. Time counter for matches is also off. so you always have infinity time to play matches.

15
Discussion / Re: Overlaping Components mod
« on: February 24, 2013, 03:05:36 AM »
For completeness, I'll post this here even though you found it and posted in the other thread 3 minutes later...

The sergepatcher may be found here and the download link has been updated.

How do i use it? I put the files in the arena folder. I open console and type "import sergepatcher" It says no module found called sergepatcher with red text. i tried puting the files in the scripts folder aswell, Then I managed to import them but when i try to use msg function. i write "sergepatcher.msg("Hello world") the console says no module has no attribute msg. What is wrong?

16
Discussion / Re: Overlaping Components mod
« on: February 24, 2013, 02:48:57 AM »
Thank you trovaner!!!  :bigsmile:

17
General Support / Re: Extending Chassi
« on: February 23, 2013, 10:54:43 AM »
As you can see my bots front tire is having alot of pressure on it. Is there any antiballast that looses something like 100 or 1000kg?

18
General Support / Re: Extending Chassi
« on: February 23, 2013, 10:47:46 AM »
ohh yeah add image to post.  :confused: dumb me.

19
General Support / Re: Extending Chassi
« on: February 23, 2013, 10:46:47 AM »
Oh well i dont know how to do otherwise. But i solved my problem it was a bit annoying but i had to change some 0 values to -500. It appears u have to set the chassis setting both for bot lab and combat. If u were to tell me how to paste images i could make a litle tutorial.


Heres how my bot looks with its orignal scaled chassi :D


20
General Support / Re: Extending Chassi
« on: February 23, 2013, 10:14:36 AM »
As you can see im noy good at editing chassis :P

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