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Messages - firestorm999
1
« on: December 07, 2016, 12:35:53 PM »
DemonOfTomorrow, once the tournament ends, I have a request for a battle: Bullet Bot's Revenge vs Unusual Trapezium.
If my robot loses this, I will be surprised to say the least.
2
« on: December 05, 2016, 12:44:17 PM »
 . That is all I need to write to be honest. One day one of my robots will progress beyond this round, but alas not in this tournament it seems. Mind you though, there is something I need to mention about the KOTH round. My robot should not have "won" it, i.e. outscore its opponent. Spinneroo, Mate should have automatically have scored, say, 100 points or so for knocking out my robot in this round. It is only fair after all.
3
« on: December 03, 2016, 03:47:53 PM »
One day. One day I will make it past the first round; maybe even with Unusual Trapezium in this tournament.
To be honest, I am really gutted that I lost here. Gronk was by far the better machine, but the fact that it had little control meant Bullet Bot could of done so well here. Sadly, the Robot Arena 2 AI had to be somewhat of a numpty, especially in the first three rounds. Man, the second round really hurts the most; all Bullet Bot needed to do was just hang in there, but of course the AI had to screw up. Same with round three as well. Mind you, Gronk's AI was actually even worse, so I guess I could take consolation that at least Bullet Bot "won" the second and third rounds. Still, congratulations to 090901, especially for designing a cool looking robot.
I think there are some things that I can gather from the AI's performance, however, that could help with the rapid development of Bullet Bot. First, because of the fact that Bullet Bot uses a Vlad spear that actually moves, I fear that the AI thought it was not a rammer, which cost it dearly. Indeed, had the AI recognised Bullet Bot's ramming capabilities, maybe it would have thrown one of the dummies OotA? After all, my research conducted proved this was possible. Meanwhile, in KOTH, Bullet Bot got side-stranded, so I may need to sort out the side iron spikes and ensure the bot actually lands on its wheels next time. Lastly, I fear Bullet Bot is too fast for the AI to handle, so I may need to gear it down next tournament.
4
« on: November 13, 2016, 03:02:24 PM »
Best Robot: John the Robutt, because it has the already underrated design of EMER- wait this is an original design, sorry. But it is a design that dominated the rumble don't forget, flipping robots out of the arena left, right and centre. Worst Robot: Man I am surprised by the fact my robot is getting so much hate here. The only notably bad part of her was the lifter working at the wrong times, something which I am to blame due to wiring it in the wrong fashion. But the main reasons why I am surprised are due to her battles in a grudge match and the Rumble. First, it outlasted both Ouraung II and Reading Steiner in the grudge match, actually dominating the latter before it was counted out, henceforth becoming runners-up, losing only to Double O. Secondly, the Rumble. Although The Migliore was only part of it for two battles, she did cleanly knock out Stormchaser, which was the runners-up of the main series. Surely beating the runners-up will be enough to be deemed not the worst in the tournament alone? Ultimately, I believe that The Living Whacked would lose to the majority of competitors and got a little lucky against Double O. Hence, I vote it for this award. Coolest Robot: Interplanetary, although I did nearly pick Carbonize for this award. Unluckiest Robot: Double O. Not only did it dominate the grudge match it was in that also featured The Migliore, it also happened to be very competitive in the Rumble against several very good robots. Although its losses againsts its opponents in the main series were fair, you have to wonder whether it would have done better with an easier first opponent. Most Feared Robot: There were three robots that I nominated for this award: John the Robutt, the EMER- sorry an original robot that dominated most of its opponents and would have eaten The Migliore for breakfast. Then Carbonize was another robot due to its deadly disc and powerful srimech that could act as a flipper. Lastly, Night Terror and Torment, simply due to the look of the former. Ultimately, I picked John the Robbutt, which I am glad The Migliore did not have to face. Best Battle: TBA, as I am still reviewing some for match qualities.
5
« on: November 12, 2016, 03:00:43 AM »
Hey, my robot was not the worst in Death Battle as it turns out! Finishing runners-up, there was no way The Migliore could beat the winners, but hey, I am happy. The only problem with The Migliore in this battle? The lifter worked at the wrong times.
May I ask though, what happened to Reading Steiner? I doubt The Migliore managed to finish it off.
6
« on: November 06, 2016, 11:54:16 AM »
If Kurt stills wants the minibot rumble, I will request the two losses rumble.
7
« on: October 29, 2016, 04:02:01 AM »
The first and third battles of my fight against Sage went as expected. The second however...  . I am so proud of my robot now. Is there a chance this small victory means I escape the SFTW rumble? Looking ahead to battle 23, I am not too sure which robot I want to win. One has three spinners to worry about, the other completely dominated its first round battle. Both will be tough for my robot to face.
8
« on: October 27, 2016, 03:02:57 PM »
I think my robot put in a hell of a performance considering the fact it was built virtually at the last minute. 0-2 so far on my record, but I still have GTM Official and Robot Wars to go. Will I get that first win? Or will I end up like Colin Delaney in ECW? We shall see.
9
« on: October 26, 2016, 02:18:49 PM »
Hmm, the only way I can win this next battle is if the hammer lands directly on top of my opponent's weapon motor, henceforth either slowing the disc down, or breaking it off altogether. Hopefully the bad srimech of The Migliore will not come into play this time round.
10
« on: October 26, 2016, 10:38:28 AM »
Well, my srimech, built at the very last moment in order to reach the IRL criteria, ultimately did not work. Still, at least the hammer did some damage and I lost to someone very experienced at the game, so no shame there.
Also, EMER- Sorry, John the Robbut, was very impressive in my opinion. I look forward to seeing how well it does later on!
11
« on: October 25, 2016, 01:18:09 PM »
Going for the Flipper but not expecting to win considering the OP Frenzy hammer. I might make an anti-hammer attachment for Interplanetary 2.
I had to make my robot competitive somehow, so I had to pick the frenZy hammer. Plus, I would not write yourself out just yet, because my robot was built right at the last minute. Indeed, I had two different weapon systems, both of which were not deemed to be in real life according to Demon, which to be honest, I agree with. That flipper you have on Interplanetary does look worrying against my robot, so we shall see in combat.
12
« on: October 25, 2016, 07:13:33 AM »
My thoughts on the robots: Pangolin: This machine seems suitible for the RA2#T2 Tournament Arena (if there are areas for OotAs to occur), and will probably be a threat to The Migliore? due to the fact the latter sometimes has trouble self-righting. However, Pangolin needs to dominate in the first minute of the battle, even against my robot, as the damage output given by more damaging robots may cause it to lose a Judges' decision.
Reading Steiner: I suspect the rear of this robot allows it to fall back onto its wheels when flipped. Reading Steiner overall seems well armoured and its axe is very deadly, but the exposed weapon mechanic is a bit worrying, especially against robots with discs, or my robot, whom may be able to damage it considerably.
Strawberry Trapper: The speed is no doubt its main strength and is vital for this robot to succeed; without it, the range of the weapons is nullified considerably, and leaves the wheels even more exposed to discs than they already are. Strawberry Trapper's flipper could prove a hazard for The Migliore.
The Living Whacked: At first, this robot does look deadly, with a weapon that seems to have long range and great damage output. The problems, though are that its wheels are exposed, meaning it needs to be as fast as Strawberry Trapper in order to prevent them becoming heat magnets for disc robots. Also, the weapon taking a long time to spin up, plus the fact its top is slightly exposed, may leave it easy pickings for axe robots, which even includes The Migliore.
StormChaser and StormCloud: I am fairly certain StormCloud exists as part of the "Drone Wars" that is occuring in Death Battle, and does look quite competitive, although I am unsure of its attack range on grounded robots, like the Migliore. StormChaser meanwhile, is a menance with a drum that can damage and flip opponents, both things my robot does need when facing it. Its weapon mechanic is exposed, however, so it will need to use its speed to its advantage.
Night Terror and Torment: Torment's disc could prove annoying to both the drones and the grounded robots, although it appears its body is more exposed than other drones. Night Terror meanwhile, seems dangerous to all non-flipper robots; The Migliore doesn't stand a chance here. Against flippers, however, it may struggle if its ground clearance is exploited, being unstable don't forget.
Carbonize: This robot's weapons and design looks very similar to the Series 5 version of Wild Thing. Its disc's mechanic seems fairly wheel protected, so this is a robot that The Migliore would rather not face as a result. The wheels, despite being exposed, are protected by armour platings too, so we shall see if spinners will struggle to break them. Really, flippers are its main danger, as its srimech is rather unreliable, so it needs to hope its wedge is enough to counteract the flippers.
Interplanetary: I cannot really discuss this robot with its other weapons, but its brute force alone may prove a hazard to some of the robots here. If it does equip the ram with flames, it may want to cause OotAs on its opponents, considering the low damage output the flamethrower has. Really, its main weakness is its flat top, so it may need the right design to prevent axes from exploiting it.
Galaxy Evo: It appears I was not the only one to think that a rear flipper could prove useful in Death Battle. Its frame here is its main strength as without them the robot overall would be fairly exposed to the elements, proving easy pickings for spinners. I am unsure that the drums can provide serious damage output, but the speed and agility should counteract this.
Frozen Over and Icepick: Well, Icepick's attack range is limited with the drill, but if it does get in range, it could cause some decent damage, although it will need to ensure its air supply is conserved to stay up in the air. As for Frozen Over, its disc is quite deadly, but its weapon mechanic is slightly exposed, so an axe could cause havoc to it. Also, its fairly light, so flippers should not have too much trouble against it either.
Deathstalker and Venom: Venom is a bit unique, being the only clusterbot without a hovercraft engine. Its wedge and flamethrower could turn the tide of Deathstalker's battle, although its top is easily exposed to axes. Deathstalker should be able to withstand axes and discs for a while, and it seems to be a good pusher. However, the lifter itself looks subject to being broken easily, and it has trouble self-righting, so will prove a problem against flippers.
Double O: Got to be honest, I though Double O was going to be similar to the robot of the same name in Robot Wars: Arenas of Destruction. Alas, it is very deadly with its two discs, although the weapon mechanic is again quite exposed. The wheels will prove a hazard against other spinners.
Ouraung II: This robot seems to be a decent flipper, whom will probably use its speed and agility to its advantage, proving a hazard to robots like The Migliore. However, like Pangolin before it, it has to win quickly in order to progress, as it lacks damage output considerably. Also, its issues self-righting put it at a disadvantage against other flippers.
The Migliore: I ran out of time building a clusterbot to assist The Migliore, which explains the lack of weight on my robot. The Migliore's hammer is very deadly, has a low ground clearance and its sides are quite protected from the spinners. It does have trouble self-righting and the armour is quite poor, so its lifter may be needed to counteract these weaknesses.
John The Robbut: Got to be honest, EMER- sorry, John The Robbut is very underrated in my opinion. Indeed, even in the new Robot Wars Mod, I could use it to perfection, being capable of scoring several OotAs, as well as even being a threat to the powerful flippers. Its brute force is decent too, so will prove an issue against The Migliore. However, its damage output is lacking, and it has trouble self-righting, so it has to win within the first minute to stand a chance.
Wham-O: This robot seems well protected, with a shovel use to defend the front (as well as push), and armour platings keep the wheels from being exposed too badly. I am unsure of its damage output, however, and the fact it has trouble self-righting means it could lose to flippers easily.
13
« on: October 21, 2016, 10:18:32 AM »
I have to say, if the Overdozer and Sweeney Todd teams return, I would love to see what they have done to improve their robots. In Overdozer's case, I actually admire their attempt to build a robot in the limited time and money they had, plus they had fun while they were at it. Maybe with a bit more experience and time, they may roll something a bit more competitive in the 2017 series?
Plus Sweeney Todd's Mecanum wheels really intrigue me and I suspect that it could be a very maneuverable robot should they fix the reliability issues. Also, is it just me, or because of the short span of time the team had to build, that they focused on the wheels rather than the weight and weaponry? Maybe with a bit more time and money, these problems can be rectified and Sweeney Todd 2 could be a very dangerous robot.
14
« on: October 21, 2016, 10:05:52 AM »
hmm. the newbies are sure being cheeky today.
answer to both of you is : your weapon setup. It's random, ineffective, and not especially cool looking either.
as a general rule, your weapons are supposed to work together. in Bullet Bob's case, the weapons are not the same lengths so will not work. Plus pole spikes are only meh on rammers. in Witching Hour's case, the hammer isn't exposed but the extender (as in the DSL bar) is, and a single beater isn't cutting it either, hence unless the enemy bot gets under yours, you will probably lose your beater bar AND DSL bar way before your hammer.
i hope i am clear.
If it just an uninspiring weapon setup, that is actually quite good for a build of mine. My theory into the design of Bullet Bot/Bob is not for attack power, but instead for its raw pushing power. The idea is that once Bullet Bot gets underneath at the front, the weapons ruin the underside of the robots, or at the very least allows Bullet Bot to shove it into a corner or pit. Test conducted on several DSL and Robot Wars Mod (note, the mod version had subtle changes, but the DSL version here was a complete rebuild still) robots proved that these theories could work, especially due to the fact that Bullet Bot, although not as fast as say a Bullet Train, is still very quick. It may need a miracle against some of the lowest wedges I have seen, however. Theoretically, it could be a match to a select few in GTM Robot Wars. I would have loved to see Bullet Bot face Hurt Sandwich, as although the latter has great damage potential, it is quite high up, meaning Bullet Bot could use its speed and aggression to create an evenly matched fight. Maybe the same theory could work against Hammertime and even Metrocide, two robots that are also great against other opponents, but again have high weapons, allowing the plucky Bullet Bot to make a stand. Meanwhile, maybe it could face Duck Fury- oh wait, this is no doubt the best robot here, Bullet Bot won't stand a chance against it. As for the spikes, I will take that advice on board, replacing them either with iron spikes, or even converting the entire front to a disc. The only reason the pole spikes existed was due to the fact that I ran out of weight to use. Unrelated to the quoted post meanwhile, Craaig, are you planning to do any side events? I read that you are doing a reserve rumble, amongst other battles.
15
« on: October 21, 2016, 02:30:42 AM »
Bullet Bob : 
So my robot will become the most famous of GTM Robot Wars, as much as the godlike SFTW? Great!
No...
Ah, but you have simply labelled my robot with an image of SFTW. That means that you predict Bullet Bot will have exactly the same fate as SFTW, as in it will lose spectacularly, but also somehow become a famous robot in RA2 history. I have henceforth converted your label into a self-fulfilling prophecy. On a serious note though, could you explain, in technical detail, why you think that Bullet Bot is the SFTW in GTM Robot Wars? After all, it actually has a strength (speed). :P
16
« on: October 20, 2016, 03:01:10 PM »
Bullet Bob : 
So my robot will become the most famous of GTM Robot Wars, as much as the godlike SFTW? Great!
17
« on: October 18, 2016, 10:53:11 AM »
Bullet Bot: Looks like the Black Ice of the tournament, and I hope it does well.
Good comparison in my opinion, considering I just saw Black Ice's disastrous qualifying battle against Tombstone. Thanks for the support also, Bullet Bot/Bob is going to need it. Most likely heavier armor.
Fair enough, that makes sense. Maybe I should of added side panels for Bullet Bot/Bob instead of relying on excess armour and two spikes on the sides. It is too late now though, but I will consider GTM Robot Wars a success for me overall if it showcases the other two robots in my melee as strong competitors, should they destroy mine.
18
« on: October 18, 2016, 03:03:43 AM »
Some observations I have in my heat (F).
1. My robot, Bullet Bot, looks absolutely gorgeous compared to when I originally sent her in. Top marks to the people who skinned these robots, but there is one concern I have to raise: it says "Bullet Bob" on the top. No problem though, it is another, longer word for "Kate", of course (Blackadder II, anyone?).
2. Under normal circumstances (i.e. a one on one battle), my robot would probably be the weakest in the heat (and possibly the series as a whole). But, as usual, I somehow have one small crumb of comfort: we start with a melee. Although Gamma and Duke are far more competitive robots than Bullet Bot is, the AI could still force them to battle, with one of them losing the encounter. Meanwhile, Bullet Bot progresses in a Foxic or Mighty Mouse esque victory.
3. The best I can achieve is the head to head stage, as the other robots in this stage will likely prove too much for Bullet Bot.
4. Lastly, it blows my mind that Bullet Bot is 7kg HEAVIER than Deathstalker! It is not because the latter is bad or anything (it's good), I am just wondering why Bullet Bot is so bloody heavy despite boasting a compact design!
19
« on: October 12, 2016, 09:04:38 AM »
In my debut battle, I have to face Sage, an experienced RA2 builder, whom has created Long Schlong, which seems to me like it is a destructible robot.
I am 90% sure that I will lose this battle, but there is a small crumb of comfort. Judging from the image on the splash page, Long Schlong's weapon motor is quite exposed. A lucky hit or two from The Migliore's axe could break it, giving my robot an advantage for the remainder of the fight.
That said, the battle will likely be decided on the first blow, so I have little confidence of winning. Still, at least I got to take part, and have the loser's bracket still to contest should I lose this battle.
20
« on: October 11, 2016, 01:45:01 PM »
Yes please, it should have been called The Migliore?, but Robot Arena 2 doesn't like question marks for some reason.  Sorry for the confusion.
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