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Messages - Jestahead

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1
Stock Showcases / Re: Jestahead's garage
« on: November 23, 2011, 05:12:27 PM »
I made that post too subtle, I think. Oh well. @#$% 'Em Up II is up to two racks of Zteks with 10 on each rack, so 20 motors. It's very quick and surprisingly maneuverable, but none of the arenas are big enough to properly test it. With the help of the eFFe glitch my projected maximum of Zteks is now 120. It takes a couple of minutes to load at 20, though, so I doubt I'll get that far.

EDIT: Also, a quick vid of the bot mentioned above, showing its speed in the Starcore Arena.


2
Stock Showcases / Re: Jestahead's garage
« on: November 23, 2011, 04:10:01 PM »
Well the original design is good, no doubting that. Those spikes are formidable weapons. However, I think my design is better, because not only does it have the spikes, but it also empowers the driver with the ability to create destructive havok explosions on a whim.

3
Stock Showcases / Re: Jestahead's garage
« on: November 23, 2011, 03:45:22 PM »
First attempt at a Psy popup, I'm not very good at chassis shrinking so I decided to remove the chassis from the equation.



I seriously couldn't get that second supervolt in but there's enough weight left for it and I left gaps around the first battery to make sure it would fit.

4
Stock Showcases / Re: Jestahead's garage
« on: November 23, 2011, 02:57:29 PM »
I've been wondering about that. What's the difference between a Psy popup and a normal popup?

5
Stock Showcases / Re: Jestahead's garage
« on: November 23, 2011, 02:49:52 PM »
Time for a new bot, from a different themed team.

Metal Apocalypse
"Yeah! Skulls and flames and stuff! SLAYER!"



General-as-anything MW popup. 2 HP Ztek drive, 3 DDTs, 2 supervolts. Weapons are triple stacked razors. Yes the supervolts are AAM'ed but it would easily fit without, life is too short for battery placement.

And its namesake...

6
Stock Showcases / Re: Jestahead's garage
« on: November 23, 2011, 02:02:06 PM »
Thanks, works very nicely. The 108 Zteks thing was a theoretical figure, I managed to get 9 Zteks onto a snapper, I can fit 12 snappers in my bot as well as batteries, 9x12 = 108. It'll be interesting to see how far I can go before crashes or extreme lag.

7
Stock Showcases / Re: Jestahead's garage
« on: November 23, 2011, 01:57:15 PM »
You mean that Pause Break button on my keyboard? The one that up until now has been completely and utterly useless in every conceivable situation?

8
Stock Showcases / Re: Jestahead's garage
« on: November 23, 2011, 01:54:51 PM »
There's only one way to find out!

9
Stock Showcases / Re: Jestahead's garage
« on: November 23, 2011, 01:48:59 PM »
In all honesty, the amount of time I've been away I've missed enough that I may as well be new. Hell, I started playing this game when I was 12. I'm now 18 with a job, car and plans for university. A lot has changed.

Anyway, I have a sequel in the works for @#$% 'Em Up which will have 108 HP Z-teks, if I can work around a couple of issues. I'm having trouble using the eFFe glitch with snapperII's - the first motor attaches fine, but even after clicking another tab the snapper continues trying to pull the rest of the motor rack to its original position, which is never going to happen, but it keeps moving fractionally and I can't stop it short of garage and back, and then I can't take advantage of the eFFe glitch. Is there a solution to this?

The other thing I'm keen to know is, is there an upper limit to the resolution of a bot skin? The last one was 512x512 and looked good but it could still be better.

Cheers guys.

10
Discussion / Re: Enhanced precision in bot building
« on: November 23, 2011, 09:54:27 AM »
Thanks, the macro makes precise movements really easy. Never again will my drive motors be unaligned...

11
Stock Showcases / Re: Jestahead's garage
« on: November 23, 2011, 09:32:45 AM »
Thanks for the feedback so far. As you may have guessed, this was a "just for lulz" bot. The wheels are different because the external motors are higher than the internal ones, if I made them all the same then 8 of the motors would never touch the ground. Now that you guys have mentioned it, I'm going to see if I can make a bot with even more power through snapper loading. A couple of middleweights are also incoming.

12
Stock Showcases / Jestahead's garage
« on: November 23, 2011, 09:16:10 AM »
Hey there. It's time to start my bot showcase. Since I've just starting playing again casually with RL friends, I'll be doing themed teams. Many of the designs I post will be suboptimal or just for lulz. However, feedback and build advice is always appreciated, especially if it results in an even more lulzy bot. Unfortunately after reading the GTM Constitution I had to censor this first bot, but here it is to get the ball rolling. This is @#$% 'Em Up from Team Ragequit.



This was an attempt to see how fast I could make a bot with stock components. It has 14 HP Z-Teks. I CBF'd calculating how much power output that would need so I AAM'd in 12 black batteries. This bot is unbelievably fast and powerful in a straight line, but has the cornering of a goldfish on dry land. Also, the motors are vulnerable to being broken off, even the ones behind the spikes. Sometimes this causes victory through havok explosions.

13
Discussion / Enhanced precision in bot building
« on: November 23, 2011, 07:53:37 AM »
Completely ignorant of the feasibility of this idea, but it struck me that the mouse can be really imprecise when it comes to bot building. I'm using a Razer Deathadder 3500dpi mouse and I still have a lot of trouble when things are off by a pixel or two. Would it be possible to add functionality move things (components, sliders, chassis grid points, that kinda thing) one pixel at a time with the arrow keys instead of the mouse?

14
General Support / Re: Issues applying custom skins to robots
« on: November 22, 2011, 06:31:38 PM »
Thanks, that did the trick. The Ragebot II now has a very ragey skin to go with it!

15
Off-Topic Discussion / Re: Show Us Your Wheels!
« on: November 22, 2011, 05:43:27 AM »
Cheers man. Just bought it about 2 months ago, it's my first car. I'm going to go for the "OEM+" look, much like this guy. Honda know best when it comes to aesthetics for this car, IMO. Very fun with the 4WS, it's cool to do a u-turn on a road and see people's reactions (usually  :eek:).

16
General Support / Re: Issues applying custom skins to robots
« on: November 22, 2011, 05:34:45 AM »
Are you going to the paintjob portion of the botlab and choosing export paint template (check on the box that says "export the current chassis texture blah blah")?   

Then are you editing that template and saving it to the same folder and importing it back to the bot?

As a test... do an export on a simple template and just add a logo or something with Paint and then import it and see what it does.  That will help determine if it is GIMP's savefile or not.

Check on the first two parts. I did the test, when edited with only paint it worked fine, when I edited the same texture in gimp I had the same problem as before.

17
General Support / Issues applying custom skins to robots
« on: November 22, 2011, 03:01:52 AM »
Hi. I'm running RA2 CD v1.3 with Starcore 3 installed and no other mods. My OS is Win7 32-bit. I just tried to skin my bot with this skin:


However, when applying the skin in-game, I get this:


A 256x256 px version of the same skin results in this:


What's going on? The skin was made in the GIMP and saved as a BMP. I've also tried opening it up in Paint and saving as a 24-bit BMP, it hasn't helped.

Cheers guys.

18
Off-Topic Discussion / Re: Show Us Your Wheels!
« on: November 22, 2011, 02:40:33 AM »

3rd gen Prelude XX 4WS, basking in the waxed glory of its waxiness

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