Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Rox666

Pages: [1]
1
DSL TC Showcases / Re: TEAM "KatzInkWhoLow" DSL Showcase
« on: March 13, 2011, 01:51:24 PM »
Here my new robot...

I've try to use your tips!

Say me what do you think about! :D

I present Froppy!!!!


2
DSL TC Showcases / Re: TEAM "KatzInkWhoLow" DSL Showcase
« on: March 13, 2011, 06:24:07 AM »
emmm...
I've lost the count!! I don't know! :P I think a lot of batteries because I stuck with each other! ^^
Tnx all!

I'm really glad you like them!  :beer:

3
DSL TC Showcases / Re: TEAM "KatzInkWhoLow" DSL Showcase
« on: March 12, 2011, 08:04:07 AM »
tnx all!
I'll follow your tips next time! :D

4
DSL TC Showcases / Re: Rox666's DSL Showcase
« on: March 12, 2011, 07:02:19 AM »
Thanks to everyone for the advice!
I'll try to put them into practice!

Intat show you the stats of robots!

About the robots:
- The controls are independent.
- not too slow. In reality they have a right speed: D
- I used the small batteries, because those big robots were too slow because of excess weight!

As for the strike force:
- both robots have arms that cover (more or less) each side!
- both have a good strike force! In fact, especially Xenubi are feverish and points of damage! XD

For the rest, I will try to improve them and to show other robots in the future!

Thank you all! : D




5
DSL TC Showcases / Re: Rox666's DSL Showcase
« on: March 12, 2011, 06:09:06 AM »
yes they are both DLS bot!

6
DSL TC Showcases / Re: Rox666's Showcase DLS
« on: March 12, 2011, 06:06:31 AM »
Thanks to the moderator who fixed the name of the post!
I was going to do it! ^ ^

I'm sorry I misread the instructions!

7
DSL TC Showcases / TEAM "KatzInkWhoLow" DSL Showcase
« on: March 12, 2011, 06:01:30 AM »
Hi all!

Here there are my two robots!
Are both ultra-oversize!

BADBOY v2:




XENUBI:




Say me what do you think about it! :D


[Edit] Renamed the topic. - Pwnator

8
General Support / Re: How to create a new component?
« on: February 28, 2011, 09:57:06 AM »
Ah ya! I've alrady see this error!
And I've change it but the problem remain! XD

And ther's another little mistake in "battpack1.gmf" but I've correct it and doesn't work anyway!


I don't understand why when I change the name of maps file, the gmf file doesn't work!
While if I leave the original name the texture it appears!!

9
General Support / Re: How to create a new component?
« on: February 28, 2011, 09:50:48 AM »
Tnx a lots!!

I post here the component because in PM i don't know how to do!!

10
General Support / Re: How to create a new component?
« on: February 28, 2011, 09:33:20 AM »
Yeah..is a good tutorial!

But I've follow his istructions, and when I change the name of .bmp file in maps foldier, the texture don't work!
I've edit the Bitmap string in gmf file with new name of bmp file! But don't go or better, in game the texture don't exist and when sometime the game crashes anyway!

11
General Support / Re: How to create a new component?
« on: February 28, 2011, 08:31:55 AM »
ok...

I've a news!

My old robot is to trash, but in a new robot my new component work! I can try it and left from test area from components menu!

I see the i have to change the "sort" in text file! I have write: sort = 100 .
And now it seems go!

However, can someone give me some explanations about what I've to do for create some new compoent?

12
General Support / Re: How to create a new component?
« on: February 28, 2011, 08:22:40 AM »
Tnx ianh05!

Infact I have create the text file! Because the compontent thet I've copy dosen't have a text file!

I see thet my new component in a new bot, it works! Infact, it can be place and when I test the robot, don't crash! But when i quit from the "workshop" and I enter again, the game crash!
But....

If I used this component in a bot thet already exist, when I exit from the "workshop" the game crash and when I try to enter again to edit my robot, the game recrash!
But in a new bot don't do this thing!
Why?

13
General Support / Re: How to create a new component?
« on: February 28, 2011, 08:01:52 AM »
Ah! Last thing!

Do you think thet I have to edit the .gmf file?

14
General Support / How to create a new component?
« on: February 28, 2011, 07:32:20 AM »
Hi all!

These days I'm trying to create a new component to the game.

As a test, I copied the folder "BATTPACK" and I changed the bmp file in "maps ".
Then I created a. txt file where I wrote the coordinates of the folders, files, and the characteristics of the piece.

When I started the game, my piece was new in the menu. But after inserting it, when I left the "workshop" and tried to come back in again, the game crashed .. why?

Thank you all!

15
Modifications / Re: Unlimited Mass Mod | SergePatcher
« on: February 25, 2011, 01:21:12 PM »
me too!
I install correctly the patch, but when I open the game, it crashes!
I use it in DLS mode (the last version) and in the normal game! But in both case, crash!

Pages: [1]