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Messages - DeadMetal

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1
DSL TC Showcases / Re: Deadmetal showcase
« on: October 31, 2010, 07:53:43 AM »
This game has actually spent more time crashing than working today, that combined with the fact that the best patch for the game has been made with the same sence of reality that Michael Jackson had, I think I'll give this game a miss. Was fun, annoying - but fun - when it wasn't crashing - which wasn't very often.

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DSL TC Showcases / Re: Deadmetal showcase
« on: October 31, 2010, 07:34:13 AM »
Well that has helped me to figure out why the bots in DSL are so powerful: They have full power engines but can run on batteries that don't give the bot a realistic weight payoff. It's like being able to run a T2 tank on a lawnmower engine. Its cheating. I think it should be a rule if the actual game can't be changed, then people should have to have the battery power that their engines say they need. So if your power consumption adds up to 120 amps, you need to have 120 amps worth of batteries. Lets have a slight sense of reality?

3
DSL TC Showcases / Re: Deadmetal showcase
« on: October 30, 2010, 10:31:48 PM »
If something wants 45 amps to be at full strength then it shouldnt run at full strength on 10 amps. Simple. This game uses mcphysics.

That's where you're wrong because I think I've tipped over the edge of not liking it tonight, its done for me now I think. DSL is a great patch, but there is jsut too many f*** ups in the core game that get on my nerves.

Plus winning tournaments is what a game like this is all about. Building something to defeat something else.

I would have been happy to play this game just to build bots, but they managed to cock that side of the game up as well.

I wonder what the developers were smoking when they were putting this game together at times. Probably just an after thought by Infrogrames to make a quick buck off of the success of Robot Wars back then. Shame really, could have been a classic! More Ralph than Michael me thinks.

4
DSL TC Showcases / Re: Deadmetal showcase
« on: October 30, 2010, 10:21:01 PM »
Like most of the rest of the game is broken then basically,  :laughing this is a hard game to like at times.

5
DSL TC Showcases / Re: Deadmetal showcase
« on: October 30, 2010, 10:08:10 PM »
Thanks for the input. I had the idea of horizontal saw blades so that the bot would have a bigger surface area do aim with.

I don't understand how an ant pack which provides 10 or so amps can provide power for a motor that needs 45 amps to be at full power.

Also, what are the reasons for not using casters in DSL?

All good advice people, thanks.


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DSL TC Showcases / Re: Deadmetal showcase
« on: October 30, 2010, 09:41:57 PM »
I was thinking about keeping the repair times down - keep a bit of distance between the hull and the internal components and maybe make it further in events.

7
DSL TC Showcases / Re: Deadmetal showcase
« on: October 30, 2010, 09:20:33 PM »
I'm still not happy with skirting, Does it only really work when its totally horizontal? Just can't seem to get under the other bots with it. I guess that's the point of them though.

8
DSL TC Showcases / Re: Deadmetal showcase
« on: October 30, 2010, 09:13:14 PM »
The chassis is a small as I dared, I wanted some give to protect the insides from hits.
Look at the vid
Power is everything
They do indeed
The wheels are the best ones to keep the bot tipped forward
The blades go under the motor component
Since I only have two drive motors and they are quite exposed i felt added protection was a good idea


9
DSL TC Showcases / Re: Deadmetal showcase
« on: October 30, 2010, 08:42:16 PM »


This is my second DSL bot: M1 Vortex.

Heavyweight class.

The weapon system is pretty self explanatory.

This bot is invertible unlike my last bot, and I wired the controls so that its easy to control either way up.

I had hammer/axe bots in mind while I was making it so the titanium top plate was added.


---



This was the original plan.

I made a mistake by choosing motors that were geared too high to be drive motors - lesson learned!

Changing the motors meant I needed less battery space, so I was able to add the side arms, worked out better in the end.

This is the first battle. An exhibition vs Snow Job. Have a watch, its a bit good.



Any thoughts?

10
DSL TC Showcases / Re: Deadmetal showcase
« on: October 30, 2010, 06:34:00 PM »
Thanks for that, I'll try it out. I promise to upload the new bots first fight win or lose :P

11
DSL TC Showcases / Re: Deadmetal showcase
« on: October 30, 2010, 06:27:40 PM »
I've created a new bot and I'd like to record its first battle. Can anyone recommend the best free screen recording program?  I've noticed the DSL videos on Youtube are very good quality.

12
Discussion / Re: Bring back the old ways!
« on: October 30, 2010, 06:21:14 PM »
I'll just say this: I got bored of the stock game after literally 3 days because it was too easy. If it wasn't for the DSL I'd be playing UT3 right now.

13
DSL TC Showcases / Re: Deadmetal showcase
« on: October 29, 2010, 04:52:38 PM »
Oh I didn't realise how many RL bots were i nthere, I only had a punt around there, how silly do I look.  :laughing

I couldn't resist :|


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DSL TC Showcases / Re: Deadmetal showcase
« on: October 29, 2010, 04:37:19 PM »
Another thing is I think a razor reconstruction bot would get its ass kicked in RA2 - the AI would just run away - the fiend.

15
DSL TC Showcases / Re: Deadmetal showcase
« on: October 29, 2010, 04:31:04 PM »
Has anyone ever tried making a pressure weapon such as Razors beak? Does the game recognise crushing/pressurised damage?

16
Discussion / Re: ROBOT ARENA 3
« on: October 29, 2010, 04:29:16 PM »
I'd like to suggest a single piece dog-leg shaped extender with varying lengths of both segments. Also choice of angle. Could use the alloys available and their hit points.

It'd be useful in making grippy arms and cool looking scorpion tail type weapons.

17
Discussion / Re: Idea for next DSL update
« on: October 29, 2010, 04:23:08 PM »
The thing is, Scorps, there's no real way to get a chassis properly airtight unless you resize it in the bot lab. One thing you can do, is lay out all your components before you start properly building, then take a few tries to resize the chassis accordingly. It's frustrating, but does make your bots better, on the whole.

I hadn't thought of that - all you basically need to know is the volume of all the components you will use then you can make an educated stab at it.


Another idea would be to make a stand-alone bot lab application that allows you to edit the chassis size, and simply import the bot into the game.

18
DSL TC Showcases / Re: Deadmetal showcase
« on: October 29, 2010, 04:18:31 PM »
You should have a go at making a scorpion tail that pivots forward from the back with two circular saws on the end. Guaranteed headache.

19
DSL TC Showcases / Re: Deadmetal showcase
« on: October 29, 2010, 04:09:56 PM »
Thanks for all the input, keep it comming its all good stuff!

Next up for me I think is a Dead Metal type bot. I don't think I can make it look pretty, but I am obsessed with the idea of having a dirty great circular saw array come out of the body.


Anyone know whats the best way of building a pair of clamping arms? Somethign that will come out from the side and grasp around to the front.


It would probably be a useless bot in terms of winning battles but I wanna make it anyway!

20
DSL TC Showcases / Re: Deadmetal showcase
« on: October 29, 2010, 03:59:38 PM »
I only built a wedge as it seemed the best way to beat spinny do f all else bots :P I for one hate spinners (Absolute Chaos) and refuse to make them ::2mad. If every bot was like that robot fighting would be dead in a week. I'm not much of a wedge fan either, I prefer Mortis type robots myself.

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