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Messages - JoystickHero
1
« on: October 27, 2010, 06:27:06 PM »
That happens to everyone, I think it's an extension of AGOD. Go into Test Robot, then back to Components, and then they come back.
Awesome, thanks. Also, my chassis is too square to place a titanium halfsheet on. D:
2
« on: October 27, 2010, 06:12:23 PM »
Axel Glitch Of Death.
Its when your bots collision mesh doesn't line up with the visible component.
Aw, damn. I'm also having a problem with that bug where after I place a hinge, it goes spinning and flies away.
3
« on: October 27, 2010, 06:04:50 PM »
Metal Hinge + DSL Bar + Small Wedge is normally your best bet, but the AGOD is a bitch if you go down that road. Metal Hinge Wedges are better than Skirt Hinge Wedges for the same components, though.
Alright, I'll try that. ...AGOD?
4
« on: October 27, 2010, 05:58:29 PM »
I think I'll take both pieces of advice. Sheet on the bottom, better wedge in the front...
What's the best way to build a wedge? I never have any luck building one that works.
Also: I'm trying to think of a name that implies that this bot is Kinetitronic, reborn as a cyborg/armored black knight/sort of thing. Hence the trademark Rad symbol around the spinner.
5
« on: October 27, 2010, 12:59:00 AM »
Nobody likes me any more. Reaction (Working Title) Heavyweight - 796.9 kg Type: Spinner Chassis: 3mm Steel Propulsion: NPC Fast Motor x4, Vlad Wheel x4 Power: Ant Battery x7 Weaponry: 3x 50 kg DSL Hammer on Whyachi Tribar OMDOffense: Strong Weapon is capable of dealing significant damage through ramming, quick turns, or SnS. Maneuver: Above Average Four-engine drive train is maneuverable, and keeps me from being pushed around. Still have the usual spinner problem with driving straight, though. Defense: Above Average Sheck is very strong, but even with Steel 3, it's still very vulnerable to pop-ups (and Wiideload). ProsStrong weapon Fast, maneuverable drivetrain Heavy, powerfully defensive shell. ConsNo secondary weapon Weak underside No SRiMech Summary: Technically the next incarnation of Kinetitronic, I still feel like I could improve upon it. The shell is there to push attackers up into the spinner, though it's effectiveness is... dubious.
6
« on: July 28, 2010, 10:16:04 PM »
Turn the DSL bars 90 degrees; they'll be able to do more damage that way.
I tried to, but then when I spin, I bounce around like nobody's business.
7
« on: July 28, 2010, 09:14:59 PM »
Got one pic working, at least.
8
« on: July 27, 2010, 06:42:10 PM »
A robot two months in the making...! (Actually, I was gone mostly because of a move, but still, I'm back! Love of DisasterMediumweight (Photobucket's being difficult at the moment.) Type: Sit-n-Spin Chassis: 5mm Titanium Propulsion: NPC Fast Motor x2, Vlad Wheel x2 Power: Ant Battery x4 Weaponry: 2x 50 kg DSL Hammer on 20x160 DSL Bar OMDOffense: Above Average Weapon is capable of dealing significant damage through ramming, quick turns, or SnS. Maneuver: Average Capable of decent speed and maneuverability, but only two wheels. Prone to getting stuck in compromising positions. Defense: Strong Double the strengths of Flirting With Disaster's hammer, plus 5mm Titanium armor. SnS is now a valid tactic, as well. ProsStrong hammer weapon, useful for attack and defense Invertible, decals make disorientation unlikely Long weapon range ConsSomewhat prone to bouncing about, and getting stuck up against walls Hammers could be stronger Becomes completely helpless if rendered incapable of spinning Summary: An improvement on Flirting With Disaster, now boasting twin hammers, and thicker armor.
9
« on: June 15, 2010, 08:47:42 AM »
Semi-random question, how do you guys usually program your controls?
10
« on: June 12, 2010, 07:13:59 AM »
Destroyed Tornado Mer. and Chaos 2. Robot X used to be a nuisance, but with thicker armor now, he can't get in enough hits before I break his weapon. Mangy Mutt did surprisingly well, actually pushed me into a couple hazards. If the game counted hazard damage as part of your score, he might've won.
11
« on: June 12, 2010, 06:34:27 AM »
Multi extenders attach to the baseplate and are lighter than baseplate extenders.
Ah, I see. Ok, done, and upgraded again to 3mm Titanium
12
« on: June 12, 2010, 06:11:14 AM »
Ok, replaced with a DSL bar, though I'm not sure how a multi-extender gets involved.
Removed one battery, switched to Vlad wheels, to the blue CB, and gave the ballast to a hobo, who threw it back at me. Used the freed-up weight to upgrade to 5mm plastic.
And thank you.
Edit: Performance so far seems... similar. I still trash bots I used to trash (That Dam Dustpan, Backlash), and Pussycat and Tornado still make a mockery out of me.
13
« on: June 12, 2010, 05:47:51 AM »
Behold, another underwhelming robot that only wins about half of its fights! Flirting With DisasterLightweight Type: Thwack Chassis: 3mm Plastic Propulsion: NPC Fast Motor x2, Slipperbottom x2 Power: Ant Battery x4 Weaponry: 50 kg DSL Hammer on a 120cm Aluminum Extender OMDOffense: Average Weapon is capable of dealing moderate to significant damage with quick back-and-forth or ramming motions. SnS rarely ends well. Maneuver: Above Average Quick and maneuverable, but easily pushed about. Defense: Average 3mm Plastic armor is incredibly fragile. However, hammer is tougher than most LW weapons, and can be reliably used as a shield, often breaking the enemy weapon in the process. ProsQuick and maneuverable Strong hammer weapon Properly operated, has very little to fear from most LW spinners ConsChassis armor may as well be made out of paper SnS tactics are self-destructive Ineffective against more than one opponent Summary: I'm not sure what to think of this one, really.
14
« on: June 12, 2010, 05:23:06 AM »
Your robots are all so large and intimidating. Mine are small and simple and don't match up for expletive.
15
« on: June 07, 2010, 07:38:00 AM »
Dual Mag hasn't enough torque for a rather long DSL bar with 60kg on each side.
What do you suggest, then, oh patron saint of (mostly) constructive criticism?
I suggest you go into the bot lab, try different versions with different motors, test it against AI, figure what is best by yourself and return to us with your results that i am sure will change RA2 forever.
Edit: Though i am sure you are smart enough not to put a piglet or single Mag on this.
Damn, you discovered my master plan. Guess it's time for Plan B: 500 kg of ballasts and control circuits!
16
« on: June 06, 2010, 07:08:06 PM »
Dual Mag hasn't enough torque for a rather long DSL bar with 60kg on each side.
What do you suggest, then, oh patron saint of (mostly) constructive criticism?
17
« on: June 05, 2010, 10:51:34 PM »
Good news, everyone! Not only did I solve the problem with the DSL bar, but you're reading this in Professor Farnsworth's voice. Also, I have two new bots for you to ridicule. Kini-Too[/size] Heavyweight Type: Horizontal Spinner Chassis: 5mm Titanium Propulsion: NPC Fast Motor x4, Hypnodisk Wheel x4 Power: Ant Battery x7 Weaponry: 70 kg DSL Hammer x2, 120 cm DSL bar x2, powered by a 6 Mag Gearbox OMDOffense: Very Strong Once up to speed, a hammer can strike for upwards of 8000 damage. Maneuver: Average Powerful drive train is hindered by control difficulty. Defense: Strong 5mm Titanium chassis is protected by two 14000 HP hammers and two 5400 HP spinning bars. Underside is significantly more vulnerable. ProsVery powerful and durable primary weapon Extremely difficult to damage from the top or sides Powerful drive train keeps it from being pushed around. Weapon acts as a SRIMech ConsDifficult to control, especially when getting the weapon up to speed Bots that can get underneath the spinner can (relatively) easily damage the vulnerable wheels or gut-rip. Destruction of one hammer or bar could lead to a potentially devastating Mauler Dance, or a full-on spikeball mode. SRIMech is dependent on a vulnerable (2400 HP) plastic rod Summary: Lightning Bruiser, but prone to control issues. I really, really like this bot. You guys turned it from a decent fighter into an absolute beast. In my first fight (against Wiide Load), despite taking over 30,000 points of damage, I did not lose a single part, and did more than 50,000 in return, absolutely tearing Wiide Load to shreds. This thing is a monster, and you're all to thank. ~~~~ Kid KiniMiddleweight Type: Horizontal Spinner/Wedge Chassis: 5mm Steel Propulsion: NPC Fast Motor x2, Hypnodisk Wheel x2 Power: 4 Ant Batteries (Note: 388 kg weight in the first picture is because there were only 3 Ants in Kid at the time) Weaponry: Mace x2 attached to a 120 cm spinning DSL bar, powered by a Tornado Mer Gearbox. OMDOffense: Strong Has nowhere near the damage capacity of his big brother, but his spinner gets up to speed much quicker. Maneuver: Very Strong Kid Kini is greased lightning. Greased lightning prone to losing one mace and flinging itself about like a Beyblade in a blender, but still lightning, none-the-less. Defense: Below Average Despite very powerful chassis armor, a vulnerable weapon and exposed wheel and drive train render it somewhat less durable than either of its predecessors. ProsVery quick and agile, with a strong drive train Powerful weapon can punish underprotected bots Can self-right almost instantly ConsExposed wheels and motors make it very vulnerable to low attacks from behind Fairly fragile weapon, exacerbated by self-righting method Still subject to control problems, even with its weapon intact Summary: Fragile Speedster. Make your blows count. I made Kid Kini partially because there was a direction I wanted to go with Kini-Too, but couldn't get to work without making some serious sacrifices, but mostly for S&G, and because I'd yet to make a competent middleweight. Also, I think he makes a better judge of my skill (or lack thereof) than Kini-Too, mostly because I made him completely without outside guidance or assistance. His first three fights were... interesting. First, Wheely Big Cheese, who flipped me up and away, out of the arena with very little effort. Second, Matilda, who, light and top-heavy as she is in RA2, was consistently being tipped over and pounded, even if her ass-saw did manage to knock off both my maces. Then, I got cocky and fought Sir Killalot. A lot of damage was done on each side, but he was significantly more durable than me, and a quickly found myself without maces, and then not long after, without a weapon at all. I was able to win by pushing him into the pit, but only just. I was pretty much a smoking, vaguely robot-shaped mass of dented metal with one wheel at that point. So, that's two more bots! Thoughts?
18
« on: June 05, 2010, 07:08:59 PM »
@All three of you being as polite as possible about my idiocy: Ah, ok! I get it now. Didn't even know you could actually change which attachment point you used.
Edit: Fixed the engine thing. Still not sure whether to go with two bars or one/three (one big, plus two small attachments). They've all got upsides and downsides.
One: Single piece means less Mauler dancing, though with 14000 HP per hammer, if those things start coming off, I'm probably in bad shape anyways. Lightest of the options, but also the least reach.
Two: Weapons lower to the ground than the other two, which helps against my eternal rivals, the wedges. Middle-of-the-road in range and weight.
Three: Highest range, highest weight, but it leaves two 'weak points' behind my hammers. This could be mitigated by spreading out the lengths more (so, 80cm, 100 cm, 80 cm, instead of 40, 200, 40, or somesuch) but then if one of the 80cm ones break, I'm Mauler dancing again, and my weapon barely reaches over my chassis.
19
« on: June 05, 2010, 06:37:05 PM »
You could save weight by using the middle attatchment point on the bars and adding extensions if needed.
...I'm sorry? I'm a bit confused by what you mean.
20
« on: June 05, 2010, 06:29:04 PM »
The weapons weigh upwards of 150 kg, counting the bars and extender. I just removed them because they make it hard to position or see anything.  The new build. It barely resembles Kinetitronic any more, except for being an HS that uses hammers. Think it's time for a rename.  And from another angle.
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