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Messages - d-lark
1
« on: June 10, 2016, 10:45:05 AM »
Looks cool,
Without knowing that much about the DSL2.2 Power mechanics, do you really need all those batts?
2
« on: June 05, 2016, 11:47:58 AM »
I'd probably enter if this were to start and wrap up within a month or so.
3
« on: June 04, 2016, 02:08:53 PM »
...srimech seems a bit pointless...
Ostensibly, yeah it is. I wanted to work with the concept of the srimech doubling as top armour, especially with all the fun new bits and pieces, even if it's pointless, I like how it turned out and how it performs.
4
« on: June 04, 2016, 01:12:33 PM »
Hey Gametechmods! Longtime no see, I was semi-following RA3, but after a disappointing release, and the semi-recent release of DSL2.2 I decided to try out some of the new bits and pieces! Anyway, here's FEVER, a pretty but not very combat effective DSL Realistic (Semi Realistic??) Horizontal spinner with lots of cool armour bits and supports. I'm loving the new armour parts in DSL2.2
5
« on: January 03, 2013, 02:03:09 PM »
I really like it! What sort of drive are you using?
6
« on: January 01, 2013, 04:38:47 PM »
Just to clarify, finishing this quick is good right? My free time comes in gaps where i have lots, then none at all, so I'll probably run most of my tournaments like this, small and quick... kinda like you have to keep your eye out or you'll miss it.
7
« on: December 31, 2012, 02:55:19 PM »
All the videos are up! Enjoy.
8
« on: December 31, 2012, 02:10:41 PM »
That was absolute  to get to work enigma, but yes Naryar, I swapped the gmf and text files into the game file. and switched the text on the blue flipper to the same stats as the default.
9
« on: December 31, 2012, 01:26:37 AM »
Bracket:SplashesVideosRound 1Semi Finals3rd PlaceFinal And that's that, thanks to all who competed!
10
« on: December 30, 2012, 11:33:28 PM »
Alright gentleman, after a day of AI-ing and really enjoying RA2's bugginess, all your bots are ready to go, I'll get the spash and brackets done tonight, depending on how long that takes... maybe a first round, maybe not, keep your eyes peeled
11
« on: December 30, 2012, 11:30:38 PM »
Thanks, I'd given that a go already to no avail.
What did end up working, was deleting the LeftRight Analog, replacing it again, and re-exporting it, dunno why but it worked, so hooray for that
12
« on: December 30, 2012, 10:06:58 PM »
Double Post. Alright this is something I haven't seen before, the AI is a standard Rammer AI used in countless bots fine, but when applied to this particular one, the robot acts.. well, derpy, its nose is fine and it is oriented fine in the arena, but all it does is drive forward into a wall, slowly, when it starts to get counted out, it backs up quickly enough, but then again drives forward. I've searched the bindings but don't know what could be causing this problem for the particular robot, its a very simple Rammer with Forward and LeftRight controls.
list.append(("Narrowhead","Rammer",{'invertible':True,'ThresholdSpeed':1.5,'radius':0.5,'topspeed':100,'throttle':100,'turn':30,'turnspeed':2,'weapons':(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24)}))
13
« on: December 30, 2012, 05:02:33 PM »
There it is, I had to look in .bot but sure as  , it had a space after the last number in the name! Found it, thanks for the tip
14
« on: December 30, 2012, 04:49:58 PM »
Hey guys, anyone have an idea as to what would make a specific robot give you an abnormal program termination runtime error? The binding is fine, (4 spaces, all the weapons etc) and works just fine for the same sort of bot. I've looked it over, and I can't see anything that would make it crash.. I can open it in the botlab and such fine. I'm really rather lost
15
« on: December 28, 2012, 10:05:33 PM »
Read the rules please, first come, first serve. There's 7 spots left and i'm sure you have plenty of time to create two competitive bots before all the spaces fill up.
16
« on: December 28, 2012, 08:55:59 PM »
Sounds good guys, Ty4er, thanks for your bots, they're AI'd and ready to rumble! I even finished their splash, kudos to you for being an early bird.
17
« on: December 28, 2012, 04:15:45 PM »
Maybe I should clarify, one person! is entering a team of 2 robots! who's combined mass, does not exceed 800kgs.
18
« on: December 28, 2012, 04:02:47 PM »
Added those rules/clarified what I meant nar
19
« on: December 28, 2012, 01:24:05 PM »
I'll try that ty4er, I could get it not to havok, but it didn't look near as nice, guess it's a display bot. I used photoshop, so I just drew the eye texture with the pen tool.
20
« on: December 28, 2012, 05:42:54 AM »
New Bot, thought id try my hand at this new fangled realistic high res aesthetic stuff. I like how it turned out. I wanted to use the judge snapper, but it was just too powerful, kept havoking and glitching out, any tips? Anyways, here she is
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