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Discussion / Re: Robot Arena 3
« on: May 31, 2016, 11:33:52 AM »
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Discussion / Re: Robot Arena 3« on: May 30, 2016, 06:48:57 PM »I do not have faith that this game can be fixed; I am not a programmer myself, but the flaws in this game seem far too significant to be something that can be patched up in a single go and I don't think the developers have the funding/resources needed to continuously work on this game and release tons of patches and fixes. Robot Arena 3 is probably going to be a critical and financial failure and unless the community modding scene can do something about it I doubt this game is going to catch on and we'll all probably still continue to play RA2. I share these exact same thoughts.... PS... It's nice to see you dude :) 3
Discussion / Re: Robot Arena 3« on: May 29, 2016, 05:06:55 PM »No one but the devs actually KNOWS if it is indeed a sh**ty "finished" game released for a cash grab, or that they actually have been rushed to release something that is obviously in the very early stages of development and shouldn't have been released that early because it was quite obviously not ready for release. ....as I previously stated, NEVER put a date on something unless it's already near finished. At least that way you have a solid couple of weeks to test the hell out of it. This release is the equivalent of bringing an automobile to market without passenger seats, a dash board, brakes or a windshield and simply telling customers "hey, it'll get you down the road". 4
Discussion / Re: Robot Arena 3« on: May 29, 2016, 02:08:59 PM »The irony of using the icon resembling a 30+ year old game that is more playable than the game we are discussing. +5 internets #pacmanwhat did you expect? AAA quality game? 5
Discussion / Re: Robot Arena 3« on: May 29, 2016, 01:31:50 PM »Bottom line is they shouldn't have put a release date on it. The cardinal rule of developing any product and bringing it to market is: You only get 1 chance to make a first impression.Roll up, roll up! Get your pitchforks here! We've got pitchforks, we've got torches, we've got everything required to burn a small budget studio to the ground! Gather 'round, everybody!I think most people want this thing to be good and for Gabriel, inc. to do well. If they released this saying, "We're going to need some more time to get this game right, but here's a glimpse of what we're trying to achieve," the response wouldn't be overwhelmingly negative. The criticism would be constructive instead of rants. Considering how many people likely got refunds and the crushingly negative reviews I think this may be a hole too deep to dig out of for this developer. they would have been MUCH better off building a beta version and releasing it to a handful of the great members of this group to dissect. Instead they cobbled together a bucket of "meh" and now the reviews will forever be a scarlet letter on this corner of the steam store, even if they actually fix the game they can't make those reviews and negative scores go away. This misstep is solely on them, there is NO WAY that they thought that that this would be a "passible" build, it's legitimately unplayable. 6
Discussion / Re: Robot Arena 3« on: May 29, 2016, 10:22:40 AM »but this thing is still a kick in the balls for anyone having hope in this return of the RA seriesConsider my balls thoroughly kicked. 7
Discussion / Re: Robot Arena 3« on: May 29, 2016, 10:07:02 AM »First ACAMS, and now RFS?That was my goal. With the game being in such a crummy state, I'm thinking it might be best to just wait. (Maybe I'll reinstall RA2.) I'm in the same boat.. I have sat back and watched the abomination called RA3 rolled out to well deserved thumbs down across the board. The developers should literally be ashamed of themselves for "releasing" this "thing". I wouldn't be NEARLY as upset if the devs were not actively asking questions and interacting with this forum/userbase. They listened to NOTHING that was suggested and in all actually took elements away from the previous release that actually made it worth playing. This "game" (if you even want to call it that) is an utter embarrassment to the franchise and I HIGHLY doubt they will bother fixing it. All they had to do was simple.... Take RA2, enhance graphics engine, add weapons and other components and make a more intuitive multiplayer matchmaking system. Done, finished, great game. /rant Anyways I was hopeful that this game would rejuvenate the RA community, unfortunately I have no desire to "endure" this release, it is more frustrating than enjoyable in it's current state. 8
Discussion / Re: Robot Arena 3!« on: March 15, 2016, 07:41:03 PM »
I guess it's time to dust off Deep Blue for another rodeo eh?
Perhaps the Steam engine can handle Project:Trinity this time? ![]() 9
Modifications / MAD Scientist's Entire Collection.« on: June 15, 2009, 04:45:45 PM »Quote from: System32;44449 Not very far with Starcore, but nicely against gigafrost AI. The AW's would do good on tabletop with Starcore, however. You've already AI'd some? 10
Modifications / MAD Scientist's Entire Collection.« on: June 15, 2009, 04:31:50 PM »
It's awesome to see how far some of these designs have come over th past few years...
I know nothing about how to AI, I was curious if someone could map a few of these bots, I'd like to see where they stand against some of the present day "heavy hitters". :biggrin: 12
Modifications / MAD Scientist's Entire Collection.« on: June 13, 2009, 07:14:42 PM »
Well folks I said one day I would finally do it. That day is today.
I located my old broken PC (or so I thought) and ripped the drives out, I purchased an external housing and crossed my fingers..... I managed to pull all the information directly off the teams folders, sadly my reserves folder did not make it. I prob had another 50+ designs in that collection :blackeye_smily:. BUT.... with this download you will get all my signature bots: DEEP BLUE (1-4, LW version, and never before seen prototype), THRUST series, ANT weights, the original PROJECT: TRINITY and MANY MANY MANY MORE amazing bots. I'm glad I can finally share my creations with the RA2 community.... ENJOY EVERYONE! ![]() Link-1: http://rapidshare.com/files/244258821/madsci_ra2.rar.html Link-2(better): mad_sci_ra2 . 13
Discussion / AceUplink Survivors...« on: June 07, 2009, 09:21:48 PM »Quote from: goose;42866 If someone begs hard enough, I can dig up all of the bot images from AUs bot showcase thread. ![]() 14
Discussion / AceUplink Survivors...« on: June 06, 2009, 10:33:41 PM »Quote from: ACAMS;42747 FOOD FIGHT...... JESUS CHRIST..... After reading this for the 3rd time I just remembered the EPIC food fight thread. Tomato is a fruit. ![]() ALSO.... check this out: http://web.archive.org/web/20050315175538/www.aceuplink.com/discussion/index.php?showtopic=2200 and this.. http://web.archive.org/web/20060110174735/www.aceuplink.com/discussion/index.php?showtopic=3261 15
Discussion / AceUplink Survivors...« on: June 06, 2009, 10:14:10 PM »
wow a ton of my bots are in this video....
Deep Blue, Warpig, Frequency, Project Trinity, and more http://www.youtube.com/watch?v=IVw-ZyFxrr8&feature=related VERY cool trip down memory lane right there. 16
Discussion / AceUplink Survivors...« on: June 06, 2009, 01:17:43 AM »Quote from: RadioFSoftware;42754 Yup, I totally ghost-wrote that phrase into my post while you were posting this. ![]() 17
Discussion / AceUplink Survivors...« on: June 06, 2009, 01:10:30 AM »Quote from: MikeNCR;42750 Get with the modern era, we AI the bots and let them fight eachother, AI to AI. WHAT IS THIS BLASPHEMY?! 18
Discussion / AceUplink Survivors...« on: June 06, 2009, 01:08:38 AM »Quote from: RadioFSoftware;42748 That's right kiddos - the Internet is not really SRS BIZNEZZ (which was a catchphrase that wasn't even around in 2003), it's only Internet. :P hahah, I'll take a rain-check... but i'll hold you to it. :-D Glad to hear you are doing well, I don't wish you were eaten by wolves nor hit by a bus. Although I disagree, the intertubez have always been serious business. :biggrin: I guess we can just bury this hatchet? PS.... I go by "T2" now. hah 19
Discussion / AceUplink Survivors...« on: June 06, 2009, 12:55:59 AM »Quote from: RadioFSoftware;42742 Well howdy doody, looks like you're still alive and kicking - and **** you too buddy. :) It's not MY fault that I took it upon myself to collaborate with some incredibly intelligent and like-minded modders of the game to lay down a format to build upon the game in numerous ways. Myself and my "cronies" created AI expansions that, at the time, revolutionized the Robot Arena 2 modding community. LOL snipe1040.... hahah, It's all good Radio (I wont call you Justin ![]() We've both got our own lives now... I'm actually very impressed that you addressed this personally. I hope this can maybe be an example to the younger kids on here that e-fights are kind dumb. Back then I took all of it really personally, kinda silly in retrospect, AU was a group of my friends. We spent ALOT of time experimenting w/ everything the game had to offer and threw days of our lives into it, kinda like how crazy kids are about W.O.W. now. Maybe we can dust off some bots and go at it once for ole' time sake... what ya think? ![]() 20
Discussion / AceUplink Survivors...« on: June 06, 2009, 12:27:51 AM »
Wow man, those are sweeeeet. It's funny I never stacked or any of that non-sense, I was so anal about my designs I always skinned openings in the body so I wouldn't have random weapons jutting out... hahah
Hopefully I can finally get DEEP BLUE out to the public.
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