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Messages - Night-Eagle

Pages: [1] 2
1
Detachables! Push a button, the arm of a robot breaks off.
The piece may small as an extender or maybe as large as a motor.
What is the point? Make obstacles for your opponent? Break off that arm before your opponent uses it to his advantage? Purge your robot in-game of broken fighting weapons?
What use would an extender be without that motor and axe on it?

Powered steering unit: It was an odd thing to have, and it isn't completely useless. In fact, maybe we could dump the whole powered part and just make it a steering unit. That way, we could attach motors onto it instead of wheels.

I have no idea of how the game works, so I am not positively sure these ideas are possible.  :)

2
General Support / PC CRASH ON NEW TEAM!!!
« on: April 15, 2005, 05:25:27 PM »
Quote from: Deceptor
Quote from: Night-Eagle
He said he downloaded RA2 and tried to install the CD DSL patch over it.



hmmmm...........you didnt read the whole post, did you?
he tried BOTH dsl versions..........

Quote
i have the downloaded ra2
i tried dsl cd version AND downloaded version and it wont work

well, its pretty damn hard to read the way he words it,
the best way is to use "BOTH the", that phase does not make full sense, I tend to confuse things when incorrect functional grammar is used

I.E.: i tried sheep -or- i tried raising sheep
the guy probably left the mod already anyway

3
General Support / PC CRASH ON NEW TEAM!!!
« on: April 14, 2005, 06:38:38 PM »
He said he downloaded RA2 and tried to install the CD DSL patch over it.

4
Discussion / Shall I advertise?
« on: April 13, 2005, 05:51:24 PM »
This is the only think with text on it, they WILL notice it.
256 by 256 units large where as the player is like 76 units standing...
Edit:
Screeshots:


Game map is featured on

5
Discussion / Shall I advertise?
« on: April 08, 2005, 05:09:31 PM »
Sorta random



OHHH, I get it...I think... :D

Edit:
I will be using this for advertisement:

Thanks to


What you see is what you get, wait for map screenshots :)

6
Discussion / Shall I advertise?
« on: April 08, 2005, 04:42:36 PM »
That's nice, but we need to KILL THEM!
Get us some good bot interior pics with photoshop text imposed on it saying:

BUILD YOUR OWN BOT

or something

7
Discussion / Shall I advertise?
« on: April 08, 2005, 04:05:43 PM »
If you say so...
...we might get questions in the forum like:

Quote

5:31---HELME!
-I don't know why but game not run it crash to desktop pl plz lz plz help!!!111!!11!

5:32 ---HELP ME NOONE ANSWERED LAST THREAD
-why dont u answer my last thred i want to play game!

5:48 ---HELP ME!!!11!11oneone!!eleven
-game doesnt appear onn steam for some resson, is this a half life 1 or half life 2 mod?

6:12 ---HELME! (1)
-i dont no y but game crash to desktop omg plz help i want to play this mod soooo badddddddd ps i like the mod

6:20 ---i gotz a 1337 idea
-you should add lazer guns it would be soo cool you could also add super batteries too ones we have now r 2 big



I couldn't resist typing that up  :lol:
Okay, if you want a banner in specific, post a BMP or TGA with dimensions as a multiple of 64 pixels...

...well, the mod I was mapping for just went down temporarily, so I will target other mods.

8
Discussion / Shall I advertise?
« on: April 07, 2005, 10:32:01 PM »
Shall I advertise DSL and Robot Arena 2 in my 3D Half-Life 2 maps?

I could generate some new players, but I don't want our literacy rate to drop to 5%...

9
Discussion / bot block
« on: April 07, 2005, 06:02:10 PM »
if your talking about my bot, let me say this:
Two orange batteries isn't enough for me.
Ever see me drive?
8)

I like scorp 2.0 the way it is, and I do not like NPCs.
The collision box is messed up and I think it weighs too much...

10
Discussion / bot block
« on: April 05, 2005, 09:20:21 AM »
Here is my only good bot so far:

Notice how the plates are on a DSL bar.
This thing is invincible to most spinners, but have an obvious disadvantage from hammer attacks and the like.
This mod has more strategy involved, there are not as many god bots around.
(Which can be good)
Also, consider manuevering.
Would you rather dodge: a spinner's attacks, a hammer attack, or whatever else you can think of?

Drive defensively or build a tank. :)

11
DSL TC Showcases / most Damage
« on: December 23, 2004, 01:38:38 PM »
Hmm...try using a burst motor on a burst motor.
Doesn't quite work like you think it would.

12
DSL TC Showcases / Mars Rover Series
« on: December 15, 2004, 04:32:10 PM »
Quote from: Clickbeetle
Nifty.  That bot looks fun to drive.  It's kinda funny because Firebeetle made a stock RA2 bot called Mars Rover IV about a year ago or something (he just skipped I-III and went straight to IV).  It was nothing like that bot though, it had 3 powered steering motors with fatboys on them, a huge drill, and a pneumatic snow plow.

I've tried something like that...I pasted a NASA logo on it and didn't put any weapons on it though.  :lol:
That thing went F-A-S-T FAST!
I had four different steering modes,
Front Front, Center Front, Rear Rear; Front Front, Center Front, Rear Front; Front Front, Center Rear, Rear Rear; Front Front, Center None, Rear Rear.
If you didn't understand that, no, I will not explain it further.  ;-)

13
DSL TC Showcases / Mars Rover Series
« on: December 14, 2004, 05:13:14 PM »
Bot exchange...pfft, I'll host the file myself if I do want to distribute it.
But it is such a simple design that it would be more fun to build it from scratch.

14
DSL TC Showcases / Mars Rover Series
« on: December 13, 2004, 08:16:47 PM »
Introducing
Mars Rover IV*
*Mars Rovers I-IIV were named 1-3, but that is beside the point that they were a large failure.

That's right!
Mars Rovers 1-3 were complete failures as compared to this success!
Through the use of spring technology and monkey wrench incorporated* (see img), this new rover features advanced terrain hugging technology. Well...it's not that advanced.
W/E, read the craptions and tell me what ya' think.[/b]


:arrow:  edit by goose

15
DSL TC Showcases / Scorpion
« on: December 12, 2004, 10:17:48 AM »
Actually, the way I added the armor wasn't the best way...it flips over and dies.
Scorpion 2.0 can be flipped over with pretty much the same performance...let me try to find a pic...
Introducing: Scorpion 2.0

Now flippable!
At least I think it is flippable...

16
DSL TC Showcases / Centrifuge&Microfuge
« on: December 11, 2004, 09:10:41 PM »
Seriously, that screenshot just looks like you've done 1462 damage. (919+543)
The 9 and 5 are right on each other, they look like separate attacks.
I've seen some funky resizing before, but that doesn't look like it was created in resizing.

17
DSL TC Showcases / Scorpion
« on: December 11, 2004, 09:05:36 PM »
Coming Soon:
Scorpion 2.0 Screenshots

18
DSL TC Showcases / Scorpion
« on: November 10, 2004, 07:32:15 PM »

This is what its rotating head made of one spike pole and two single-sided pick axes can do

In the screenshot, the enemy has rammed me and I dealt about 433 damage.

At certain times, I can get the damage up to 900

19
DSL TC Showcases / Scorpion
« on: November 10, 2004, 07:19:18 PM »

This is only its tail attack, a 180 degree free swinging double two sided pick axe.
*Will edit for more information and screenshots*

20
General Support / a question about crashing
« on: October 23, 2004, 12:16:25 PM »
1024 RAM only costs $1,024,000 ;)

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