gametechmods
Off-Topic => Off-Topic Discussion => Topic started by: Gazea2 on July 30, 2010, 04:07:40 AM
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I'm not sure whether this should be posted here or in the software and programs board.
I found this cool new 3d modelling program and, although it isn't 3d studio max, they can be saved in that format. I was wondering whether the more experienced modders could use it to make new components. The best thing is... It's free!
Here:
http://wings3d.com/ (http://wings3d.com/)
:gawe:
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It's been posted before.
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Has it? Where?
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https://gametechmods.com/forums/index.php/topic,379.msg3514.html#msg3514 (https://gametechmods.com/forums/index.php/topic,379.msg3514.html#msg3514)
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You would still need 3D Studio Max to export the models to RA2. This was the issue with G-Max.
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(Stupid question that I probably should know but haven't lurked enough to find out.)
Can I export Solid Works models into RA2?
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(Stupid question that I probably should know but haven't lurked enough to find out.)
Can I export Solid Works models into RA2?
If you build some software to do it.
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It's hard to use anything else than 3dsmax, since:
1) a lot of the nongeometric objects are based on Havok Exporter/Reactor, which is 3dsmax-only (rbcollection, simobject, csolver, etc).
2) the gmf file format uses both vertex and face normals, which is quite uncommon.
3) the gmf file format uses per-face mapping instead of the usual per-vertex mapping.
kthx
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Plus you can get anything you want for free anyways, as long as it's digital ;)
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Also, Wings 3d is next to impossible to use (well, it is on a Mac)
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I tried Wings 3D a while ago, sucks. can barely use it.