Author Topic: Anyone know about GMax?  (Read 2384 times)

Offline inplabth

  • Lightweight
  • Posts: 199
  • Rep: 1
    • View Profile
    • Awards
Anyone know about GMax?
« on: May 05, 2007, 07:29:32 AM »
Has anyone here heard of GMax? It's almost exactly like 3DSMax. I just need to find a .gmf plugin... If anyone has a lead, let me know.

Offline ACAMS

Re: Anyone know about GMax?
« Reply #1 on: May 05, 2007, 12:25:54 PM »
Quote from: inplabth
Has anyone here heard of GMax? It's almost exactly like 3DSMax. I just need to find a .gmf plugin... If anyone has a lead, let me know.



I would let goose answer this so he can say it for the 1263rd time, but I need to catch up with him so I will tell you that ONLY 3DSMax 4.2 and 5.1 will work.........and notepad (good luck with that as it takes trial and error, lots of error)

Offline GameMaker1.0

  • Antweight
  • Posts: 3
  • Rep: 0
    • View Profile
    • Awards
Anyone know about GMax?
« Reply #2 on: May 11, 2007, 09:23:57 AM »
Quote from: inplabth
Sorry, I just found a few (rather long) ways to convert the files. It's something like .gmax to .pht to .gre to .htr to .gmf. Not worth it...


If u still now how to do that I would like to know.

Offline ACAMS

Anyone know about GMax?
« Reply #3 on: December 04, 2008, 04:47:20 PM »
^^^Look up 5 posts^^^
 
Let this be ONE MORE TIME this is said........we can only hope it will be the last!
 
ONLY 3DSMax will work!

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Anyone know about GMax?
« Reply #4 on: December 08, 2008, 05:17:44 AM »
gmax is a stripped-down version of 3dsmax which was created for creating game mods, but it is very closely tied to certain game developers, and only exporting to these game formats work. gmax doesn't save any other kind of files other than .gmax and specific game formats, so that it can't be used for other games.

The only way to create a GMF file for RA2 (yes, there are other file types that use this extension) is either using 3dsmax or notepad to edit the ASCII file.
The only ways of exporting from 3dsmax are:

-The official Gabriel Entertainment .dlu plugin (which is a plugin, which gmax doesn't support for obvious reasons, and furthermore the .dlu is ONLY compatible with 3dsmax v. 4.x and 5.x, since later version of the software have the plugin format changed a bit)

-An unofficial maxscript (3dsmax script, which gmax doesn't support either), either dummee's original that supports 3dsmax 4.x and 5.x, or my modification which supports all versions of 3dsmax (again, NOT gmax) + a gmf compiler (dummee's or mine) to change it into a format usable by RA2.

Please lock and make this an announcement.
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org