gametechmods

Off-Topic => Off-Topic Discussion => Topic started by: SkullKid2000 on May 23, 2010, 03:01:30 PM

Title: 3ds Max 5.1 activation, something wrong with the Request Code? (solved)
Post by: SkullKid2000 on May 23, 2010, 03:01:30 PM
What's up with the Request Code? I thought it should be 16 numbers in there. Now it is 32 numbers instead, and the keygenerator for 3ds Max 5.1 won't accept 32 numbers, it just accepts 16.
(https://gametechmods.com/uploads/images/38606What%20Is%20this.JPG)
Title: Re: 3ds Max 5.1 activation, something wrong with the Request Code?
Post by: Serge on May 23, 2010, 03:24:39 PM
Cracker!

(delete .dat's from C:\C_DILLA)
Title: Re: 3ds Max 5.1 activation, something wrong with the Request Code?
Post by: SkullKid2000 on May 23, 2010, 03:29:50 PM
Thanks for the quick reply Serge, The Grandmaster!
Title: Re: 3ds Max 5.1 activation, something wrong with the Request Code?
Post by: Madiaba on May 23, 2010, 03:53:51 PM
Poly's love your cracker, Serge....
(https://gametechmods.com/uploads/images/63847cracker.jpg)

Title: Re: 3ds Max 5.1 activation, something wrong with the Request Code?
Post by: Serge on May 23, 2010, 04:16:51 PM
Poly's love your cracker, Serge....
(https://gametechmods.com/uploads/images/63847cracker.jpg)

Zing!
Title: Re: 3ds Max 5.1 activation, something wrong with the Request Code?
Post by: ACAMS on May 23, 2010, 04:19:58 PM
And select "Enter Authorization Code" .....you don't want to register.
Title: Re: 3ds Max 5.1 activation, something wrong with the Request Code?
Post by: SkullKid2000 on May 23, 2010, 04:46:43 PM
And select "Enter Authorization Code" .....you don't want to register.
Uh, no. Wouldn't be a good idea. All I need now is a nice tutorial on how to make a simple weapon for RA2 in 3ds Max 5.1, and if I need the Havok Exporter for 3ds Max 5.1, as it seems 5.1 already has reactor (replacing the Havok Exporter?).