Author Topic: Why hasn't anybody talked about this before?  (Read 3579 times)

Offline System32

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Why hasn't anybody talked about this before?
« on: February 18, 2009, 10:01:34 AM »
Only recently Have I found this:

https://gametechmods.com/rfshq/pafiledb/index.php?act=view&id=235

What is it? A progam that makes AIing child's play.

I'm already using it!

(Expect a flood of new tournaments and/or AI packs.(Not from me.))
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Offline R1885

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Why hasn't anybody talked about this before?
« Reply #1 on: February 18, 2009, 10:04:41 AM »
:o

This will make things far easier.

Offline System32

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Why hasn't anybody talked about this before?
« Reply #2 on: February 18, 2009, 10:14:08 AM »
No Joking, I can now get the CataGORE AI pack back up and running!
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Offline RedSawn

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Why hasn't anybody talked about this before?
« Reply #3 on: February 18, 2009, 10:16:02 AM »
Eh, remembered it existed but couldn't find it.

I like doing it manually anyway.




Offline DuckRA2

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Why hasn't anybody talked about this before?
« Reply #4 on: February 18, 2009, 11:08:43 AM »
found it, but I thought it was harder than manually AIing, also I first thought it stood for Robot Arena 1

Offline SpyGuy

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Why hasn't anybody talked about this before?
« Reply #5 on: February 18, 2009, 02:19:50 PM »
Found that a long time ago, d/l'd it, then promptly forgot i had it ........ Sure makes things a lot easier to AI, doesn't it?

Offline Somebody

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Why hasn't anybody talked about this before?
« Reply #6 on: February 18, 2009, 04:21:44 PM »
I don't get the description part, or what you are looking for in the Team Preview.

What about "AI Path" or Browseing in the part that says "Custom"

Also: What is Range

What is the difference between Turn and Turn-Speed.

Also, this could make the AIing for tourneys go alot quicker, because now everyone can do it themselves, and tune it to how THEY want it to work.
I built that big robot on that TV show that time


Offline Trovaner

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Why hasn't anybody talked about this before?
« Reply #7 on: February 18, 2009, 04:27:25 PM »
I prefer to do it manually because although it works okay for some bots, the AI.py list is very limited and your basically typing in the exact same thing without writing the variable names.

Offline Sage

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Why hasn't anybody talked about this before?
« Reply #8 on: February 18, 2009, 04:31:52 PM »
Quote from: Trovaner;29236
I prefer to do it manually because although it works okay for some bots, the AI.py list is very limited and your basically typing in the exact same thing without writing the variable names.

uhhhh... what he said.
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Offline DuckRA2

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Why hasn't anybody talked about this before?
« Reply #9 on: February 18, 2009, 04:36:03 PM »
Quote from: Somebody;29234

Also: What is Range



I think it is if you have a bot, for example a vertical spinner, at a certain range from the enemy it will start its weapon motor

Offline Somebody

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Why hasn't anybody talked about this before?
« Reply #10 on: February 18, 2009, 04:46:30 PM »
But most AI bots have range, and they just start.


Also, just looked at the stock Bindings.py, and they look waaaaay different. Little Metal Friend's and EMERGENCY's are even different colors
I built that big robot on that TV show that time


Offline DuckRA2

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« Reply #11 on: February 18, 2009, 05:17:43 PM »
it was just a guess

Offline Sage

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Why hasn't anybody talked about this before?
« Reply #12 on: February 18, 2009, 05:53:02 PM »
Quote from: DuckRA2;29242
it was just a guess


and it was correct.


SB- Spinning bots need range to function. Even if they start right away, they need range to start up the spinners. That's why most range is set to 99. The only reason to bring it down is if you dont want it to start right away... like the new alien queen in SCv4.

Good guess Duck.
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Offline System32

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Why hasn't anybody talked about this before?
« Reply #13 on: February 18, 2009, 06:14:18 PM »
Quote from: Trovaner;29236
I prefer to do it manually because although it works okay for some bots, the AI.py list is very limited and your basically typing in the exact same thing without writing the variable names.


It's just a mind trick. It doesn't help much, but it gives you a false sense of Confidence that helps a lot!
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Offline DuckRA2

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Why hasn't anybody talked about this before?
« Reply #14 on: February 18, 2009, 08:04:06 PM »
not excatly a guess, just something I knew very little of, when I actually used to AI, I remember I stopped my tourney half through becuase one person didn't like how his weapon worked, with it's range. (a few others complained, about rammer being pushers ect.)

So I don't really like to AI anymore...

Offline Madiaba

Why hasn't anybody talked about this before?
« Reply #15 on: February 18, 2009, 09:55:54 PM »
As I remember, it is ok, but not a real comprehensive program for AI-ng,...been a couple years ago.
Another more complete one needs to be written.  I think that this could be done in Python.  But I'll bet Serge could do it quicker in C++.
Input is appreciated. :)
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Offline Gigafrost

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Why hasn't anybody talked about this before?
« Reply #16 on: February 19, 2009, 10:50:59 AM »
Good for beginners. I tried it in the past but found it way too primitive for my taste. I like doing my AI from scratch as well.