Author Topic: Whams Mods Thread  (Read 11148 times)

Offline WhamettNuht

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Re: Whams Arena Thread
« Reply #40 on: July 14, 2010, 10:23:43 AM »
Hmm, I did the whole light thing, still nothing :/
Guess i'll redo it for the third time lol XD (no one said it was going to be easy!)
And yes, I didnt put the extra 0's there, the decomp did for some reason :S
I acctually also prefere have just the 1 unit, makes it easier when finding just '1' out of a lot of decimals rather than '1.00000' lol
Damn I should probably put something fancy in this bit huh?

Offline Trovaner

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Re: Whams Arena Thread
« Reply #41 on: July 14, 2010, 11:43:05 AM »
This has no effect on the compiled file whatsoever (everything's a 32-bit float).
In that case, the extra file size of the decompiled version doesn't bother me. I, generally, like to simplify my decompiled files but lines with more than one value are easier to edit when they are lined up with each other. I don't think it is necessary to add any coding for simplifying values as long that the compiled version is still the same (which makes sense now that I think about it).

@Wham: Glad to hear that your not giving up. I only did a quick search for problems so I stopped as soon as I saw the issue with the lights...

Offline WhamettNuht

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Re: Whams Arena Thread
« Reply #42 on: July 14, 2010, 01:17:48 PM »
Yeah I did a search myself and everything seemed to be ok :/
Ahh well :)
EDIT: I've even tried just decompiling the normal BBEANS 2 arena, sorting out the obvious errors, then re-compiling with FB's compiler, and it still fails :/
One thing that I can try is maybe adding a .tga texture to the fences then just using FB's decomp and compiler from now on :/
« Last Edit: July 14, 2010, 01:44:29 PM by WhamettNuht »
Damn I should probably put something fancy in this bit huh?

Offline daleksec7

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Re: Whams Arena Thread
« Reply #43 on: July 14, 2010, 03:20:00 PM »
ive tryed the first version nice look may i ask matt what has the box got 2 do with the arena?

Offline WhamettNuht

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Re: Whams Arena Thread
« Reply #44 on: July 14, 2010, 03:21:43 PM »
what?
Damn I should probably put something fancy in this bit huh?

Offline G.K.

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Re: Whams Arena Thread
« Reply #45 on: July 14, 2010, 03:29:20 PM »
If you're not going to help him with the arena, don't download it, and certainly don't post a screenie of it here!
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline daleksec7

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Re: Whams Arena Thread
« Reply #46 on: July 14, 2010, 03:30:44 PM »
well i just wanted to know what it does for his arena

Offline WhamettNuht

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Re: Whams Arena Thread
« Reply #47 on: July 14, 2010, 04:05:12 PM »
Thank you G.K.!
And i've said already, It a raised up outline for the flame grid, meaning bots can either stay out or try to not stay in.
Damn I should probably put something fancy in this bit huh?

Offline WhamettNuht

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Re: Whams Arena Thread
« Reply #48 on: October 27, 2010, 08:19:47 AM »
Well its been a heck of a long time since i've done anything, so here is my latest mod  :mrgreen:
-RA2 Tournament AW Arena
Yes, its Lu-Tze's RA2 Tourney arena - for AWs and smaller classes.
Im acctually quite proud of it - even though theres not that much to it :P
The arena has just 1 small problem, which i usually encounter when modding this arena:

Its really dark :P
How do i turn the lights back on?
Once this has been done then hopefully i can release my first arena :P
Thanks
-Wham
Damn I should probably put something fancy in this bit huh?

Offline G.K.

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Re: Whams Arena Thread
« Reply #49 on: October 27, 2010, 08:21:55 AM »
Is there a background color near the top of the py?
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline JoeBlo

Re: Whams Arena Thread
« Reply #50 on: October 27, 2010, 08:24:17 AM »
^ wrong thing ^

IIRC its one of the compilers? :/

you using Serges ?

Offline WhamettNuht

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Re: Whams Arena Thread
« Reply #51 on: October 27, 2010, 08:29:25 AM »
Yeah.
Dummys/FBs doesnt work for me for some reason :/
Damn I should probably put something fancy in this bit huh?

Offline JoeBlo

Re: Whams Arena Thread
« Reply #52 on: October 27, 2010, 08:45:46 AM »
Im to out of practice to remember this stuff :P unless your meddling with the wrong thing Serges should do it without the darkness.. that usually comes from Dummy's

Offline WhamettNuht

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Re: Whams Arena Thread
« Reply #53 on: October 27, 2010, 08:54:09 AM »
All i've edited are vertexes, the positioning for some objects and the transparency settings for the Glass material.
Apart from that everything is the same as it should be.
It shouldnt be the Omni settings or the shadow triangle settings in the python that need changing should it?
Damn I should probably put something fancy in this bit huh?

Offline JoeBlo

Re: Whams Arena Thread
« Reply #54 on: October 27, 2010, 09:01:03 AM »
no, its not python related at all...

unless

and the transparency settings for the Glass material.

did you change the transparency of all transparency values ? in that case its the black "atmosphere" showing through all your objects

Offline WhamettNuht

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Re: Whams Arena Thread
« Reply #55 on: October 27, 2010, 09:05:48 AM »
not every single one, only the glass objects (walls & outer walls)
However i did realise that most other materials ended up with having no number at all at the end of their transparency settings so could be part of the problem?
Damn I should probably put something fancy in this bit huh?

Offline JoeBlo

Re: Whams Arena Thread
« Reply #56 on: October 27, 2010, 09:10:42 AM »
use the F10 cam and move under your arena floor and look up, if you can see your robots through your floor then all your objects are transparent  ;)

Offline WhamettNuht

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Re: Whams Arena Thread
« Reply #57 on: October 27, 2010, 09:18:50 AM »
Nope, no bots can be seen just the under side of a very dark floor lol :P
Would it help if i just posted the version i have atm on here? :P
EDIT: Here it is (For help purposes only)
https://gametechmods.com/uploads/files/tourney_aw.rar
« Last Edit: October 27, 2010, 09:39:26 AM by WhamettNuht »
Damn I should probably put something fancy in this bit huh?

Offline JoeBlo

Re: Whams Arena Thread
« Reply #58 on: October 27, 2010, 09:57:46 AM »
try decompiling with Serges and recompiling with FB's ?

oh but you will need a new GMF (hope you made backups) as the lighting damage is probably already done, dont go to all the effort of doing all your object modding again as it may not work.. just decompile then recompile a fresh one with that combo

then if it works we can take compiler out of the equation and focus on what you did in it.

Offline WhamettNuht

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Re: Whams Arena Thread
« Reply #59 on: October 27, 2010, 10:38:33 AM »
Well, for some reason FBs compiler doesnt like the arena, however when I use Serges compiler the arena works except there are no lights.
Man why cant there be just 1 compiler and decompiler that works? lol :P
Damn I should probably put something fancy in this bit huh?