*NUM_COLLISION_PAIRS 6 } *GMID_HAVOK_RBCOLLECTION { *NODE_NAME RBCollection01 *NUM_DISABLED_PAIRS 6 *SOLVER_TYPE 0
*NUM_COLLISION_PAIRS 0 } *GMID_HAVOK_RBCOLLECTION { *NODE_NAME RBCollection01 *NUM_DISABLED_PAIRS 0 *SOLVER_TYPE 0
FB's compiler has never worked for me. I read somewhere that it's because I don't have the CD for the game. Is there a copy of the compiler that doesn't need the CD?
The RA2 CD isn't in the drive. If you don't have the CD in the drive, Dummy's GMF Compiler will give you "Run-time error '52': Bad file name or number." Either put the CD in or download this version of the compiler.
Also, while someones havin a look, could someone make the bladewall static (no going up or down) as it'll be a raised outline for the flame grill.
Serge's compiler doesn't work very well when there are *GMID_HAVOK_DIS_COLLISION_PAIRS at the end).
setting *UNYIELDING to True would also work...
Quote from: Trovaner on July 12, 2010, 12:21:35 PMsetting *UNYIELDING to True would also work...That would be setting the vaue to '1' wouldnt it?
BTW, please don't add unnecessary zeros. In your new GMF, there were many values that could have been simplified (such as using "1" instead of "1.000000"). The extra zeros just end up making the file bigger than it needs to be.