Author Topic: Wham's Arena Showcase  (Read 4103 times)

Offline WhamettNuht

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Wham's Arena Showcase
« on: July 25, 2015, 04:19:11 PM »
This is just gonna be a thread where I can showcase some of the arena's I've been working on lately.

North Sea Oilrig





Based off of the iconic RW:AoD venue, the arena features a working drill and helipad that can be an effective push off point.
Things to be worked on:
The drill does go down when a robot is pushed under it, however it stays down. I need to add a code that enables the drill to go back up again. I also need some help with collision lines as atm the AI are just running into pillars and stuff which can be annoying in an arena such as this. I also wanna add some barrels, and while the GMF experiment I did with barrels worked, the PY code I need to enable it's physics doesnt.... As I'm sure you can tell already, anything PY will be a recurring theme in this!!

Robot Wars Series 1




I liked the simplicity of the first Wars arena, and so am trying to make it in RA2. This was my first go at playing with Omni's, and while its not a very prominent feature, it does notice and make a difference when playing the arena. I'm also really proud of the texture so far!
Things to be worked on:
Still a lot to do. Spikes on the blocks, the pendulum, the back wall, and also the spikes in the CPZ's. But it's already a very visually appealing (IMO) and fun arena to play in already. When the basic arena is done, I would like to do other versions of it for the Gauntlet, Sumo, ect.

Combat Box





A kinda simple arena. It's sorta Small Arena meets a stripped down Battlebox. I might just use this as a basic tournament arena.
Things to add:
Wanna add some collision lines for the perimeter of spikes, of which also need a material that causes them to damage bots that come in contact with them. I tried adding the relevant codes, but again they don't appear to work with the AI's.

There will hopefully be more arena's coming (I have some ideas) but firstly I need some MAJOR help with PY work. If anyone doesn't mind educating me on where I'm going wrong with the PY, I would be really grateful! (I know Trov's kinda helped me already and put out some tutorials, and I am grateful for them but I am still lost xD)
Damn I should probably put something fancy in this bit huh?

Offline Reier

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Re: Wham's Arena Showcase
« Reply #1 on: July 25, 2015, 04:21:08 PM »
diggin the combat box especially

what does the helipad do exactly?
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Offline G.K.

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Re: Wham's Arena Showcase
« Reply #2 on: July 25, 2015, 04:29:15 PM »
Great to see you doing your stuff Wham, these are all visually fantastic.

North Sea Oilrig

The drill does go down when a robot is pushed under it, however it stays down. I need to add a code that enables the drill to go back up again. I also need some help with collision lines as atm the AI are just running into pillars and stuff which can be annoying in an arena such as this. I also wanna add some barrels, and while the GMF experiment I did with barrels worked, the PY code I need to enable it's physics doesnt.... As I'm sure you can tell already, anything PY will be a recurring theme in this!!

Firstly, how in the heck did you make this? 3DSM? Looks so similar to the AoD one.

Can you post up your current arena.py for this? I'm not sure what you've got in there at the moment - you could just be lacking something simple or it could be more problematic.

Re collison lines: are your AI bots' radius values high enough? Want to confirm it's definitely an issue with the arena.py and not just that.

Also, what are you trying to do with the barrels in the py?

Robot Wars Series 1

This was my first go at playing with Omni's.

What are omnis? Can't comment on the difference till I know what it is :P

I've already had a peek at the Combat Box in your troubleshooting thread. Currently I'm stumped but I hardly knew any GMF/arena py in 2011, let alone today.
My above post explains everything about everything.

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Offline ecolusian

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Re: Wham's Arena Showcase
« Reply #3 on: July 25, 2015, 04:29:38 PM »
SO MUCH AWESOME IN  ONE THREAD I CANT EVEN!
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Offline rnifnuf

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Re: Wham's Arena Showcase
« Reply #4 on: July 25, 2015, 04:37:07 PM »
Robot Wars Series 1

This was my first go at playing with Omni's.

What are omnis? Can't comment on the difference till I know what it is :P

I think he's talking about bots that use Omni.py.
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Stock Showcase     DSL Showcase     Ironforge Showcase

Offline G.K.

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Re: Wham's Arena Showcase
« Reply #5 on: July 25, 2015, 04:40:29 PM »
No, it's definitely something in the GMF, I've seen mention of it before. I just can't remmeber what they are or what they do.
My above post explains everything about everything.

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Offline Badnik96

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Re: Wham's Arena Showcase
« Reply #6 on: July 25, 2015, 04:42:32 PM »
duuuuuuuude the combat box is awesome

Offline WhamettNuht

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Re: Wham's Arena Showcase
« Reply #7 on: July 25, 2015, 04:45:49 PM »
what does the helipad do exactly?

Not a whole lot, but I have found that if you have a pusher/rammer you can score a pretty good OOTA if you lure a bot on the pad then push them over the slanted walls.


North Sea Oilrig

The drill does go down when a robot is pushed under it, however it stays down. I need to add a code that enables the drill to go back up again. I also need some help with collision lines as atm the AI are just running into pillars and stuff which can be annoying in an arena such as this. I also wanna add some barrels, and while the GMF experiment I did with barrels worked, the PY code I need to enable it's physics doesnt.... As I'm sure you can tell already, anything PY will be a recurring theme in this!!

Firstly, how in the heck did you make this? 3DSM? Looks so similar to the AoD one.

Can you post up your current arena.py for this? I'm not sure what you've got in there at the moment - you could just be lacking something simple or it could be more problematic.

Re collison lines: are your AI bots' radius values high enough? Want to confirm it's definitely an issue with the arena.py and not just that.

Also, what are you trying to do with the barrels in the py?

Robot Wars Series 1

This was my first go at playing with Omni's.

What are omnis? Can't comment on the difference till I know what it is :P

I've already had a peek at the Combat Box in your troubleshooting thread. Currently I'm stumped but I hardly knew any GMF/arena py in 2011, let alone today.

Nah, just a whole lotta GMF stuff xD I hardly remember the 3DSM I used to do haha!

I can send it to you on FB if you'd like? Don't really wanna put out stuff on here until I'm happy with it.

I use a value of like 300 or 500 or something for my robot's radius', and on other arenas they react to the Collision Lines. But for some reason its not until I change an existing CL or add one that they don't recognise it.

And the barrels need a material property and for their physics to be recognised. Currently I can make objects that can be moved, ect., but they have no mass, friction, ect. which is what I need the PY for.

Omni's (I think thats what theyre called) are the lights in arenas haha! And that was my old one. Still haven't been able to get it to work yet though :L

No, it's definitely something in the GMF, I've seen mention of it before. I just can't remmeber what they are or what they do.

I wouldn't have thought of that! If you do remember anything I'd be grateful for any info!
EDIT: I thought you was talking about Collision Lines for some reason.... Just realised you was talking about Omni's xD

duuuuuuuude the combat box is awesome


Cheers! I might add some hazards to it when I learn how to, but for now it's quite good at being a simple 'No Where To Hide, Fight To The Death' style arena.
Damn I should probably put something fancy in this bit huh?

Offline RpJk

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Re: Wham's Arena Showcase
« Reply #8 on: July 25, 2015, 05:10:36 PM »
Looks amazing. This going to be in the RW mod? (This was inevitable to say.)
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

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Offline G.K.

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Re: Wham's Arena Showcase
« Reply #9 on: July 25, 2015, 05:13:41 PM »
Nah, just a whole lotta GMF stuff xD I hardly remember the 3DSM I used to do haha!

I can send it to you on FB if you'd like? Don't really wanna put out stuff on here until I'm happy with it.

-That's incredibly impressive. I bow down to you.

-I don't think I have you on FB, maybe PM me? I can't promise I'll be able to fix anything at all but I'm more than happy to try and have a poke.
My above post explains everything about everything.

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Offline MassimoV

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Re: Wham's Arena Showcase
« Reply #10 on: July 25, 2015, 07:34:40 PM »
Oh man these look great. I'd really love to try them out.

Offline 090901

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Re: Wham's Arena Showcase
« Reply #11 on: July 25, 2015, 07:51:57 PM »
love love love love the combat box

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Re: Wham's Arena Showcase
« Reply #12 on: July 25, 2015, 07:57:44 PM »
These arenas are looking great so far. That Combat Arena Box looks really awesome.

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Re: Wham's Arena Showcase
« Reply #13 on: July 26, 2015, 12:50:39 AM »
I've been waiting a while for that RW S1 arena. I'm really looking forward to these.
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Re: Wham's Arena Showcase
« Reply #14 on: July 26, 2015, 11:07:59 AM »
That lighting effect floor texture though <3 That's a new lighting standard to live up to for Robot Wars arenas! And a gauntlet version would be awesome!

Offline Jaydee99

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Re: Wham's Arena Showcase
« Reply #15 on: July 27, 2015, 07:24:05 AM »
OMG OIL RIG  :heart_smiley:

Offline Kid_Krusher13

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Re: Wham's Arena Showcase
« Reply #16 on: July 29, 2015, 10:27:02 AM »
Man, the Oil Rig looks really good. Very close to the one in AoD. Do you have plans of doing other arenas of that game? Like the Rooftops or the Sao Paulo Scrapyard?
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Offline WhamettNuht

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Re: Wham's Arena Showcase
« Reply #17 on: July 29, 2015, 01:02:52 PM »
Thanks guys!!

Man, the Oil Rig looks really good. Very close to the one in AoD. Do you have plans of doing other arenas of that game? Like the Rooftops or the Sao Paulo Scrapyard?

Maybe...
Damn I should probably put something fancy in this bit huh?

Offline Jonzu95

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Re: Wham's Arena Showcase
« Reply #18 on: July 29, 2015, 04:21:00 PM »
Oh... Didn't see this thread before. This looks frickin' awesome.

Offline Absolarix

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Re: Wham's Arena Showcase
« Reply #19 on: September 12, 2015, 01:13:12 AM »
Would really like to get a download for these when they're done.

I really want to get into making my own arenas, but my computer is poop.
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