gametechmods

Robot Arena => Modifications => Topic started by: Sage on May 31, 2008, 12:00:02 AM

Title: The Skin Store
Post by: Sage on May 31, 2008, 12:00:02 AM
I have been skinning some components for a while now, and i thought you guys might like some. heres a picture of all the ones available.


(https://gametechmods.com/uploads/images/81602skinstore.jpg)


Airtank (https://gametechmods.com/uploads/files/airtank.rar)
Angle Extender (Includes T and Y) (https://gametechmods.com/uploads/files/angle_extender.rar)
Axe (https://gametechmods.com/uploads/files/axetip.rar)
Caster (https://gametechmods.com/uploads/files/caster.rar)
Iron Spike one (rainbow) (https://gametechmods.com/uploads/files/dark_spike.rar)
Iron Spike two (blue streaks) (https://gametechmods.com/uploads/files/dark_spike2.rar)
Iron Spike three (white light spectrum) (https://gametechmods.com/uploads/files/dark_spike3.rar)
EMERGENCY wedge (https://gametechmods.com/uploads/files/emergency_flipper.rar)
Icepick 1 (green/white) (https://gametechmods.com/uploads/files/11icepick.rar)
Icepick 2 (black/gray) (https://gametechmods.com/uploads/files/icepick.rar)
Snowplow (https://gametechmods.com/uploads/files/sd_snowplow.rar)
Snapper2 (https://gametechmods.com/uploads/files/snapper2.rar)
Ztek (https://gametechmods.com/uploads/files/ztek.rar)

i also do custom jobs! if you want anything in particular, PM a description and i will do the best i can.
Title: The Skin Store
Post by: Naryar on May 31, 2008, 04:55:17 AM
I like it, excepted the ice pick and iron spike.

I have a theory for the extenders as the have only one color (plain black and plain red) each, I think the color's in the GMF, in hexadecimal.

It must be the same thing for the tribar.
Title: The Skin Store
Post by: Sage on May 31, 2008, 08:22:04 AM
ya i just realized that. i actually really like the iron spike.
look at this HS:
(https://gametechmods.com/uploads/images/20184screenshot_87.jpg)

and this ice pick is better:
(https://gametechmods.com/uploads/images/69456screenshot_86.jpg)

im gonna have the links on my first post in a bit, so you don't have to PM if you want one.
Title: The Skin Store
Post by: Naryar on May 31, 2008, 08:32:23 AM
I like this ice pick more, but the HS looks like a rainbow *ahem*

I think I'll skin too, just to make this GMF decompiler to work.
Title: The Skin Store
Post by: Sage on May 31, 2008, 08:48:40 AM
i remember a robot luigica once made called mr. happy smily face that had a skin saying "Im not gay i swear!"

i posted all the links on the first post.
Title: The Skin Store
Post by: Cooker on May 31, 2008, 08:52:28 AM
Very good Sage.
Is it possible to change the skin of the round extenders in a way to make the side attach points visible, or just to have another colour for the face where the points are? It would be easier then, to turn them to the desired position.
Title: The Skin Store
Post by: Flying_Chao on May 31, 2008, 08:58:56 AM
What happens if you use a skinned component online?
Title: The Skin Store
Post by: Sage on May 31, 2008, 09:01:11 AM
you see the skin, but your opponent doesn't.  it makes no difference at all.
as for cooker, i heard goose did it once, but i would need the know-how, which i dont have.
Title: The Skin Store
Post by: Cooker on May 31, 2008, 09:12:19 AM
I new it must be complicated, because it's not the first time I asked sombody to do it.
But sinnce I have newer tried to reskin components, I don't know the basics for that.
Title: The Skin Store
Post by: Naryar on May 31, 2008, 10:04:15 AM
I would develop FC's good question.

What does it do to use a skinned arena online? Is that the same as the components?
Title: The Skin Store
Post by: Sage on May 31, 2008, 10:31:20 AM
Quote from: Naryar;8865
I would develop FC's good question.

What does it do to use a skinned arena online? Is that the same as the components?



skins don't matter at all online. i have a skinned combat arena i won for winning the tag team challenge tourney. works fine.
Title: Marking APs.
Post by: Madiaba on May 31, 2008, 12:46:09 PM
Quote from: Cooker;8861
Very good Sage.
Is it possible to change the skin of the round extenders in a way to make the side attach points visible, or just to have another colour for the face where the points are? It would be easier then, to turn them to the desired position.


Cooker, I put a little notch or mark on the skin where the AP is (experiment some), then when you rotate the extender, it is much easier to track... (save an original back-up skin).

Sage, I really like your cool skins.  I had a couple new components that I could use some help skinning, if you've time.  One could be to give the USS Enterprise, ACAMS made for me, a little more detail.  Let me know(PM or whatever).
Title: The Skin Store
Post by: infiniteinertia on May 31, 2008, 02:11:09 PM
sage you do skin components alright. but bots?

and that other Iron spike skin you made was better.
Title: The Skin Store
Post by: Gigafrost on May 31, 2008, 06:35:33 PM
Iron Spike-Taste the Rainbow

I also agree with II, the old one looked more um... neat? Nice skins though.
Title: The Skin Store
Post by: Sage on May 31, 2008, 09:28:46 PM
i found some old skins for the iron spike.  i like the first one best, but both are cool.
(https://gametechmods.com/uploads/images/94218screenshot.jpg)
(https://gametechmods.com/uploads/images/98120screenshot_89.jpg)
(https://gametechmods.com/uploads/images/38076screenshot_9.jpg)
(https://gametechmods.com/uploads/images/48051screenshot_90.jpg)

ill post the link to em both ASAP.

P.S. anyone know how i can have a list of skins in-game, like how you select extender lengths or baseplate anchor angles?
Title: The Skin Store
Post by: somestrangeguy on June 01, 2008, 03:32:22 PM
Quote from: The RA2 Wizard;8889
P.S. anyone know how i can have a list of skins in-game, like how you select extender lengths or baseplate anchor angles?


I dont know, but i once made a cheat Ironpike wich had its own fodler, but it still used the same named skin as the origional one, but i skinned it different. Then the game had the spike change skins at random times for both spikes, like sometimes the skin was that of the cheat spike on both and vice versa, but it only changed as i started up the game.
Title: The Skin Store
Post by: Madiaba on June 01, 2008, 03:51:39 PM
Quote from: The RA2 Wizard;8889
P.S. anyone know how i can have a list of skins in-game, like how you select extender lengths or baseplate anchor angles?

Yea Sage, that should be do-able.  PM me and I'll explain.  I really like the spike skins.  The one looks like it was heat-treated or something....

---------
Quote from: somestrangeguy;8921
I dont know, but i once made a cheat Ironpike wich had its own fodler, but it still used the same named skin as the origional one, but i skinned it different. Then the game had the spike change skins at random times for both spikes, like sometimes the skin was that of the cheat spike on both and vice versa, but it only changed as i started up the game.

SSG:  That's because the exe fortunately/unfortunately looks for a skin-name only to the depth of the 'Components' directory, and not to the specific component's folder "darkspike".  Thus it's a matter of chance which one it finds first.  It's the same in the "Arenas" directory.  If you go into the gmf and change its name to something not used, you'll have no problems.
Title: The Skin Store
Post by: somestrangeguy on June 02, 2008, 05:14:54 AM
Thanks for the info Mad, I figured that it would be something like that.
Title: The Skin Store
Post by: Sage on June 02, 2008, 02:59:31 PM
hey mad did you ever get my PM's?
Title: The Skin Store
Post by: Madiaba on June 02, 2008, 03:09:56 PM
Yea, just been real busy, Sage. I'll get with you ASAP.  

Thanks.
Title: The Skin Store
Post by: Sage on June 07, 2008, 02:20:14 PM
im starting a big project with my skins. i want to make a pack with all of them. it will look kinda like this:

(https://gametechmods.com/uploads/images/289screenshot_119.jpg)
(https://gametechmods.com/uploads/images/76383screenshot_120.jpg)


this is a chance for anyone to put their own skins in the pack. just send me a link with a picture next to it. ill be glad, but it is hard. thats why i only have 2 components done :)

a huge thanks to madiaba for teaching me how to do this.
Title: The Skin Store
Post by: Scrap Daddy on June 07, 2008, 04:05:54 PM
Oh sweet. How do you do that thing with the tabs? That would be helpful with making replicas and all the skinned components and such.
Title: The Skin Store
Post by: Naryar on June 07, 2008, 04:11:51 PM
Yea... Id also like to know how do you duplicate the component. The changing the skin isnot a great deal (just use another path for the bmp used in each component's GMF code)
Title: The Skin Store
Post by: Sage on June 07, 2008, 04:18:13 PM
what i did was create another component to do it, but im working on how to do it just using the original. madiaba is the one who taught me, but im sure there is a tutorial somewhere. i thought i saw one on the BB's site. im also available on AIM or Yahoo chat to explain it. its easier with a mic and talking than constant IM's.
Title: The Skin Store
Post by: Meganerdbomb on June 07, 2008, 04:24:36 PM
That looks cool, but whats the point of a Co2 tank skin? You can only see it while you're building the bot.
Title: The Skin Store
Post by: Sage on June 07, 2008, 04:32:08 PM
well. whats the point of any skin? i mean, would you like the black batt just to be a white rectangle? you can only see it while you are building, right?
Title: The Skin Store
Post by: Naryar on June 07, 2008, 04:48:45 PM
Sage 1 - MNB 0
Title: The Skin Store
Post by: ACAMS on June 07, 2008, 05:22:42 PM
Actually, it is kinda silly reskinning components that never show.
Title: The Skin Store
Post by: Naryar on June 07, 2008, 05:42:31 PM
Way too easy, ACAMS.
Title: The Skin Store
Post by: Sage on June 07, 2008, 06:52:05 PM
well, you see it when you post the robot. it may be silly, but is there any harm? the point of a skin is to mix things up a bit. in the pack i will have 4 different colors of airtank along with the original. just choose the one you like the most.
Title: The Skin Store
Post by: Clickbeetle on June 07, 2008, 08:26:28 PM
Sounds like a cool pack, but keep in mind that if you rename any of the component txt files, then they're custom components.  It doesn't matter than none of the stats are changed, they won't work on other people's computers unless they also have the pack.
Title: The Skin Store
Post by: Madiaba on June 07, 2008, 10:22:31 PM
Sage left the stock txt, component directory, and gmf.  The "Styles = Default" only was changed to accomodate the new styles, which are not stock.  And he is aware of the parameters of use.
Title: The Skin Store
Post by: Sage on June 19, 2008, 01:37:05 PM
my plan is to get everyone to download the pack, so theres no problems.

heres an update. madiaba (once again) has helped, so i finally was able to skin maces! this picture has all my skins up till now, just a couple iron spikes missing, but you've already seen those.

(https://gametechmods.com/uploads/images/26627Untitled-TrueColor-02.jpg)

if anyone has any comments on what skins are bad or good, (besides this is a useless project or whatnot) just tell me. if anyone has skins they want to put in the pack... nows the time.
Title: The Skin Store
Post by: Scrap Daddy on June 19, 2008, 01:58:23 PM
wow those maces look awesome.
Title: The Skin Store
Post by: sergeim on June 19, 2008, 01:58:47 PM
nice job cool skines
Title: The Skin Store
Post by: Naryar on June 19, 2008, 03:05:13 PM
The magma axe looks really cool. "Lava" effect, I suppose?

EDIT: Btw i will do a skin pack too.
Title: The Skin Store
Post by: Sage on June 19, 2008, 03:14:45 PM
Quote from: Naryar;9792
The magma axe looks really cool. "Lava" effect, I suppose?

EDIT: Btw i will do a skin pack too.


thanks. if you want to make a skin pack, thats your choice. but is harder than it looks.
Title: The Skin Store
Post by: Sage on June 19, 2008, 08:12:25 PM
i finally, finally, FINALLY, got somewhere even CLOSE to skinning an extender. this will definitely be in my pack (probably the main attraction). i added a little green dash to the end that has the attachment points. check it out.

(https://gametechmods.com/uploads/images/51248screenshot_7.jpg)

i can also change the color of the whole extender. im gonna experiment more to see if i can color the whole side that has the attachment points.
Title: The Skin Store
Post by: Madiaba on June 19, 2008, 09:04:30 PM
This extender marking is a good idea. I think it would make a good addition to the 2.1 patch, since it affects nothing at all, and makes rotating much easier....  
Sage, to test skin location on components, I just put numbers (1-10) in an orderly fashion covering all of the skin.  Then in-game, I look at the desired location to see which number(s) is/are there.  Then you know 'generally' where to place/do your editting.
Title: The Skin Store
Post by: R0B0SH4RK on June 19, 2008, 09:05:46 PM
The "greenbird," all of the snappers, the right two axes, and the clear white mace look awesome. Brilliant work.
Title: The Skin Store
Post by: Clickbeetle on June 19, 2008, 09:46:40 PM
Any particular reason the maces are semitransparent?

Cool skins anyway.  You should make an iron spike skin (or maybe a pole spike) that's all rusty and corroded.
Title: The Skin Store
Post by: Sage on June 19, 2008, 10:36:01 PM
@mad: ill talk with you later about it. just know its not that simple...

@robosh4rk: its called the parrot. the other ones are the blackbird and the bluebird. (both real birds)

@click: yes, actually. Inf wanted an emerald mace, and i just made ruby, sapphire, and diamond as well. i will try that spike skin. ill look for a good picture of rust :)

some more updates. i skinned the HPZ's, and found out how to skin the spikes and spheres seperatly on the maces. (hexadecimals are not easy in RA2 >,<)

(https://gametechmods.com/uploads/images/27779Untitled-TrueColor-01.jpg)
Title: The Skin Store
Post by: Flying_Chao on June 19, 2008, 10:42:33 PM
*Stares in Awe*
Title: The Skin Store
Post by: Madiaba on June 20, 2008, 12:04:41 AM
Nice motors, Sage.
-------
Quote from: Madiaba;9835
Sage, to test skin location on components, I just put numbers (1-10) in an orderly fashion covering all of the skin. Then in-game, I look at the desired location to see which number(s) is/are there. Then you know 'generally' where to place/do your editting...


Quote from: The RA2 Wizard;9835
@mad: ill talk with you later about it. just know its not that simple...


I did this to the extenders in my stock and DSL to make rotating easier. It will work OK.

(EDIT: Also check the GMF's method of wrapping the skin... SAT, Pyramidal,...  If you get stuck let me know.)
Title: The Skin Store
Post by: Sage on June 20, 2008, 09:37:22 AM
AHHHHHHHHHHHHHHHH!!!! so, heres the scoop. for some odd reason, inf wanted an emerald mace, which was fine. i made one. but after i did that, he said "i want... ROYBGIV, black, white, and silver, all transparent AND non. i was like O.0. but i was bored, so even though it took me 3 STRAIT HOURS, i did it. check em out: (the skins weren't hard. it was the programming to make them all into a list that was :))

(https://gametechmods.com/uploads/images/4435Untitled-TrueColor-01.jpg)
Title: The Skin Store
Post by: Naryar on June 20, 2008, 09:41:47 AM
Only one word:

Impressive.
Title: The Skin Store
Post by: sergeim on June 20, 2008, 02:43:39 PM
i like it  nice job
Title: The Skin Store
Post by: somestrangeguy on June 20, 2008, 03:06:33 PM
+1 person who will download this pack
super skinning sage, keep it up :D

1 reguest, can you do an iron spike that is barely visible?
Title: The Skin Store
Post by: Sage on June 20, 2008, 08:12:24 PM
Quote from: somestrangeguy;9879
+1 person who will download this pack
super skinning sage, keep it up :D

1 reguest, can you do an iron spike that is barely visible?


NP! any color specifications? or just black nigh-invisible?

and i would really like feedback on what doesn't look good, and what could be improved about it.

thanks all. i think the pack should be out in a week or so.
Title: The Skin Store
Post by: Dexterhunter on June 20, 2008, 10:18:19 PM
The extenders with the notches are spiffy.
Title: The Skin Store
Post by: R0B0SH4RK on June 20, 2008, 10:28:46 PM
Just one question: why?

Oh and for the extenders, it would be sweet if you could make them blue and the notches silver.
Title: The Skin Store
Post by: Sage on June 20, 2008, 11:08:56 PM
Quote from: R0B0SH4RK;9912
Just one question: why?

Oh and for the extenders, it would be sweet if you could make them blue and the notches silver.

why what. i can do that with the extenders if thats what would look cool. i was trying to keep them red. note that im only doing the 20 cm extender for the notches.
Title: The Skin Store
Post by: somestrangeguy on June 21, 2008, 07:07:55 AM
Quote from: The RA2 Wizard;9903
NP! any color specifications? or just black nigh-invisible?


prehaps grey-ish would be good
Title: The Skin Store
Post by: infiniteinertia on June 21, 2008, 04:22:52 PM
the blue HP ztek is way overdone.

this is cool, but no offense, you couldcome up with a better name.
Title: The Skin Store
Post by: Naryar on June 21, 2008, 04:31:56 PM
For the Zteks:

Blue => Opal
Black => Obsidian
Yellow => Pyrite
Title: The Skin Store
Post by: Madiaba on June 21, 2008, 06:12:42 PM
You also could do these Z-teks a gem (or other) color,...and/or in 'semi-transparent'....  It would be interesting to see and might look really cool.
Title: The Skin Store
Post by: R0B0SH4RK on June 22, 2008, 12:36:26 AM
Why make so many damn maces? And I think blue extenders would be awesome. I was going to make them a while back, but I never got around to learning how to play with the .gmf files or whatever they are.
Title: The Skin Store
Post by: Cooker on June 22, 2008, 01:00:15 AM
And for me the extendes in blue-red Paisley design, the ramplates in red bricks please with a silky sheen and the z-tecs in Ferrari red with a golden rim.
Just joking.
Title: The Skin Store
Post by: Sage on June 22, 2008, 03:06:20 PM
@cooker- those are all possible cept for the extender. i could easily do it.

@ROBO- like this?
(https://gametechmods.com/uploads/images/75159screenshot_32.jpg)

about the maces... i really wasn't going to do them. but i had nothing to do. and II wanted them. kinda like a present to a friend.

@SSG- pick which one. one is more invisible than the other.
(https://gametechmods.com/uploads/images/6603screenshot_168.jpg)
(https://gametechmods.com/uploads/images/99068screenshot_170.jpg)

im going to do every component with a "ghost" skin as well as the others.
Title: The Skin Store
Post by: Clickbeetle on June 22, 2008, 03:45:08 PM
Remember folks, Sage is already doing all the work of making additional styles in dropdown menus.  That means if you want your own custom skins, like a brick pattern ramplate, you just need to edit some of Sage's skins.  Everything else is already there.

Probably what's best for this pack is to include some simple reskins, like the blue, yellow, and black Z-teks, and if people want something exotic like a floral pattern Supervolt, they can change one of the existing skins themselves.
Title: The Skin Store
Post by: somestrangeguy on June 22, 2008, 03:59:59 PM
the first one is better

click: that is true, but most dont know how to skin or are too lazy to do so(like me, i know how to skin but i dont know how to do transparent stuff), and if people change the skins on their current components, others wont see them in those colours online or when they download the bot.
Title: The Skin Store
Post by: R0B0SH4RK on June 22, 2008, 07:16:47 PM
Nice extenders sage :D

I prefer the 2nd ghost spike. I like it because you'll be able to see better when you are losing your weapons.
Title: The Skin Store
Post by: Venko on June 22, 2008, 07:25:52 PM
Make all parts transparent ...
I want to see total ghost bot ...
Is it posible to make a part with different % of transparent on different places on it ?
And keep the good working...
Title: The Skin Store
Post by: Sage on June 22, 2008, 08:01:13 PM
Quote from: venko;10029
Make all parts transparent ...
I want to see total ghost bot ...
Is it posible to make a part with different % of transparent on different places on it ?
And keep the good working...

im going to, i didn't know you could see ghosts (;-)),only parts with 2 sections (like maces, Controlboard), thank you.

robo, i think im gonna keep it nigh-invisible. its easier to see than you think. just the angle i took it, looks harder to see than it is.

some plows ive been working on:
(https://gametechmods.com/uploads/images/84373Untitled-TrueColor-01.jpg)

it says 7 options because i also have a plain black one, a white one which will be used like Click suggested, for the user to make their own skin, and a ghost plow.

tell me what you like!

EDIT: robo, i just noticed the first spike was .9 and and the 2nd was .7 (1 is invisible). im gonna put it at .8.
Title: The Skin Store
Post by: Naryar on June 23, 2008, 01:18:52 AM
Quote from: Clickbeetle;10013
Remember folks, Sage is already doing all the work of making additional styles in dropdown menus.  That means if you want your own custom skins, like a brick pattern ramplate, you just need to edit some of Sage's skins.  Everything else is already there.


Yep. That's exactly what I will be doing. Although some of Sage's ones are really cool looking.

But how could you change all the names in the dropdown folder?
Title: The Skin Store
Post by: Sage on June 23, 2008, 09:04:38 AM
Quote from: Naryar;10038
Yep. That's exactly what I will be doing. Although some of Sage's ones are really cool looking.

But how could you change all the names in the dropdown folder?


im going to include a white "custom" style for each component. you can make your own skin on that.
Title: The Skin Store
Post by: Madiaba on June 23, 2008, 09:51:26 AM
Quote from: Naryar;10038
But how could you change all the names in the dropdown folder?
[/COLOR]
 
Once you have the cfz decompiled back into txts:
We'll use the Round Extender.
 
Just change 2 things:
1. Change the skin itself (easy).
2. Edit each component's txt:

   a) For the default component (the one you first see in the displayed row of components in the BotLab), open the txt of that component and look for
"name = Round Extender".
Whatever you write in the place of 'Round Extender' will be what you see displayed as its name, in-game.
Then you can also change the Description:
"description = Standard round extender. Available in..."
Edit the orange here too and this description can be much longer...
That's all for the default component.


   b) For the 'Styles' (drop-down menu items), if you look at the section in the default txt, there is a line called
styles = …..”
Following this, you’ll see a list of components and their sizes.
"20 cm, extender2.txt, 40 cm, extender3.txt, 60 cm, …..”,
The first is the default component’s size
“20 cm”.
All thereafter are the ‘Styles’ (drop-down menu) items and their sizes that follow.
...., extender2.txt, 40 cm, extender3.txt, 60 cm, …..”,
Just change these to whatever you want (but it must be short).

Hope this helps,.. make a back up always... and it's not as hard as it might seem, ask Sage. If you've more questions feel free to ask.
(The 'Styles' folder is in the main Components directory.)
Title: The Skin Store
Post by: Sage on June 24, 2008, 06:21:52 PM
it is easy. any word on the plows?
Title: The Skin Store
Post by: Madiaba on June 24, 2008, 08:19:37 PM
Well I like all of them, but the 'Rippled Silver' one looks like Stainless steel and very realistic. Cool.
I was wondering Sage, if you could make one look like a stock yellow Fisher snow plow, with a black ink blot. You're in Minn. so I'm sure you know what I mean... Just a thought.
Title: The Skin Store
Post by: Sage on June 24, 2008, 10:53:27 PM
this is about the best i can do. thats because the plows skin themselves oddly.
(https://gametechmods.com/uploads/images/70712screenshot_180.jpg)
(https://gametechmods.com/uploads/images/79665plow.jpg)
Title: The Skin Store
Post by: Madiaba on June 24, 2008, 11:30:37 PM
Wow. That's nice.  Looks genuine.
Can't you invert that Fisher logo (by itself)?
Title: The Skin Store
Post by: X2JT on June 26, 2008, 03:09:39 PM
hey dude guys im new to this can you tell me how to download componets into the game?
Title: The Skin Store
Post by: Naryar on June 26, 2008, 03:17:58 PM
For this, there is a complete (and complex too) tutorial I've done.

Here:

https://gametechmods.com/forums/showthread.php?t=700 (https://gametechmods.com/forums/showthread.php?t=700)
Title: The Skin Store
Post by: Sage on July 01, 2008, 10:32:46 PM
this is just a beta test with what i have done, to see if it works with anyone else's computer.



there is a readme (RAR needed)

https://gametechmods.com/uploads/files/9037Sage's Skin Pack.rar (https://gametechmods.com/uploads/files/9037Sage%27s%20Skin%20Pack.rar)
Title: The Skin Store
Post by: Madiaba on July 02, 2008, 12:28:25 AM
Sage, I can't get your link to work....
Title: The Skin Store
Post by: Sage on July 02, 2008, 12:59:26 AM
fixed it sorry. thanks for pointing it out
Title: The Skin Store
Post by: Venko on July 02, 2008, 05:07:04 AM
Hey, Sage what about the new TGA alpha channel skins and animations we talked about, are we gonna try them ?...
Skins will be way cooler then...
This idea that i have about alien technology skins will be awesome...
Title: The Skin Store
Post by: Sage on July 02, 2008, 10:20:55 PM
anyone tried it yet? if no ones gonna download it, im not gonna keep doing it.
Title: The Skin Store
Post by: Madiaba on July 03, 2008, 12:20:03 AM
I did. Give me a bit to look them through and try them out...
Title: The Skin Store
Post by: Naryar on July 08, 2008, 12:55:05 PM
I just did - i can't wait to see all your work.

EDIT: Looking good.
Title: The Skin Store
Post by: Sage on July 09, 2008, 11:05:57 PM
ok. now that the beta is out, i want to know what else would be cool. i could just keep making different colored things, but i really want this to be cool. is there anything anyone wants specifically?
Title: The Skin Store
Post by: Flying_Chao on July 09, 2008, 11:12:11 PM
As long as you make sure everything has a skin that you can skin yourself, I think it will be cool.
Title: The Skin Store
Post by: Scrap Daddy on July 10, 2008, 11:30:09 AM
Skined wheels would be awesome.
Title: The Skin Store
Post by: Zana on July 16, 2008, 12:16:53 AM
the ra2 wizard what do you use for a painting program??? and where could i get it???
Title: The Skin Store
Post by: infiniteinertia on July 16, 2008, 12:28:00 AM
i believe he uses paint and edits gmfs for the components.
Title: The Skin Store
Post by: Sage on July 16, 2008, 09:52:29 AM
nope. for all the components i have done so far, its been photostudio 5. i have recently aqcuired Photoshop extended, and will use that from now on.
Title: The Skin Store
Post by: Clickbeetle on July 16, 2008, 09:34:55 PM
Idea: true black components.  Just a solid black skin, with zero shine, so the component looks like a 2-d, lightless black shape.  Kinda like a solid black bot with DSA.  Maybe you could even invert the mesh normals so it doesn't get lit up at all.

Probably not very practical, but if you're desperate for ideas might be cool.  You can PM me if you want to try it but don't know the necessary gmf stuff.
Title: The Skin Store
Post by: Sage on July 16, 2008, 11:14:58 PM
believe me, i am not running outta ideas. thanks, but to go through all the components, copy and rework the gmf, add a new skin, AND add a .txt for each of them,, i dont think it would be worth the trouble. i bet you kow exactly what i mean, you doing dsl and all.
Title: The Skin Store
Post by: Zana on July 17, 2008, 04:19:48 PM
this pack messes up dsl2 make new names for the airtank models and also maps they completly mess up dsl2 thay make mini tanks black tanks and also black tanks look more dark green than black...
Title: The Skin Store
Post by: Sage on July 17, 2008, 05:08:50 PM
if you read the description of the black airtank it says its green in high detail and black in low.
Title: The Skin Store
Post by: Zana on July 18, 2008, 05:53:42 PM
OK fine but how about the mini area tanks
:vista::vista::vista::vista:

Quote from: The RA2 Wizard;11106
if you read the description of the black airtank it says its green in high detail and black in low.
Title: The Skin Store
Post by: R0B0SH4RK on July 18, 2008, 07:02:53 PM
Err... the pack is for stock only. It is not made for DSL, which is virtually a different program from stock. Therefore, it is incompatible with DSL and will only serve to cause problems with the game. What you are trying to do is give maps to a component that is not the correct airtank. It's like a 2-year old trying to fit in a grown man's skin. It just will not work. It's not the pack that's messed up, it's just that you installed it in the wrong game.
Title: The Skin Store
Post by: Sage on July 29, 2008, 03:45:26 PM
(https://gametechmods.com/uploads/images/16490screenshot_82.jpg)
Title: The Skin Store
Post by: Somebody on August 02, 2008, 11:59:27 AM
Nice :-D
Title: The Skin Store
Post by: Clickbeetle on August 03, 2008, 07:38:58 PM
I see you got the reflection maps down.  Looks great.  Can we expect to see more shiny chrome weapons?  I think pointy tips would work... anything rounded.  Flat components don't look good with reflection maps.
Title: The Skin Store
Post by: Sage on August 03, 2008, 08:20:33 PM
sure. i just copied the maps from the mace you gave me and put them onto the claw.