Author Topic: The DSL 2.2 preview and news thread  (Read 322425 times)

Offline LiNcK

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The DSL 3.0 preview thread
« Reply #320 on: July 05, 2009, 06:06:45 PM »
How about some kind of rope (Steel, Titanium, Leather..?)
To atach different kind of weapons, But with a carry weight limit, You cant put more than 20KGs on the regular rope, But you can do it on the steel one for exmaple
Great for a new kind of Spinners :D

Weapons going trough Armour/Wedges (Sheets, Half-sheets, Plows)
Example: You have a Titanium Sheet and 20 razor tips going through it.


Customizable Motor Amp Sucking
Example: You have a NPC Fast, But you want it to be faster... But you dont have space for an E-Tek... You could make it suck like 30 amps (10amps more) and it gives more power.
And Vice-Versa;
You have an E-Tek... But you reached your weight limit... You cant put anymore batts, Well... Lower the Amp Drawing of the motors, Very useful ;)

Offline takatsukiyayoi

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The DSL 3.0 preview thread
« Reply #321 on: July 05, 2009, 06:23:32 PM »
Rope-style weapons can be done to a limited extent; try using axles used for flailing weapons. Deadly stuff!

Offline LiNcK

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The DSL 3.0 preview thread
« Reply #322 on: July 05, 2009, 06:39:08 PM »
Well, If you suddenly turn your bot with a weapon atached to a rope... The weapon will go even faster than your bot, Making the weapon hit more than when you have a weapon atached to an extender..

Rope may also break and make a s00p4h pojectile of death!!!!! :icon_twisted::evil::icon_twisted::icon_twisted::evil::icon_twisted::evil::evil:
:gunz:

Offline Madiaba

The DSL 3.0 preview thread
« Reply #323 on: July 05, 2009, 07:05:48 PM »
Sorry, guys.  No ropes possible in RA2.
Can't do chains either (more than two links/restraint solvers).

Maybe a gmf with intertwined, bracelet-type rings....*new thought*.
Have to be tested...
Input is appreciated. :)
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Offline R0B0SH4RK

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The DSL 3.0 preview thread
« Reply #324 on: July 05, 2009, 07:12:24 PM »
Quote from: Madiaba;49205

Maybe a gmf with intertwined, bracelet-type rings....*new thought*.
Have to be tested...


Isn't that all a chain is?

Offline LiNcK

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The DSL 3.0 preview thread
« Reply #325 on: July 05, 2009, 08:03:08 PM »
Quote from: Madiaba;49205
Sorry, guys.  No ropes possible in RA2.
Can't do chains either (more than two links/restraint solvers).

Maybe a gmf with intertwined, bracelet-type rings....*new thought*.
Have to be tested...


Idea, Click pays to be a ble to make an RA3 and he does it, With new engine  (Euphoria FTW) and in s00p4h HD !!! ;D

Offline Madiaba

The DSL 3.0 preview thread
« Reply #326 on: July 05, 2009, 11:15:27 PM »
Quote from: R0B0SH4RK;49209
Isn't that all a chain is?
Serge and I tried a 'restraint solver' type chain.  But it glitched a lot.
But yea, RS, as simple as that is, no one that I know of has tried this yet.:Confused:
I've some hope that it will.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline JoeBlo

The DSL 3.0 preview thread
« Reply #327 on: July 05, 2009, 11:32:46 PM »
I believe many combat robot events outlawed things that could snag or entangle in other robots, I think axles make fine flails

Offline HurricaneAndrew

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The DSL 3.0 preview thread
« Reply #328 on: July 05, 2009, 11:54:47 PM »
Yeah, I'm pretty sure that most real competitions outlaw nets, rope, chain, or cable as weapons.
 
Although Robotica did allow that kind of thing, and BattleBots limited the length of any chain or cable to 1 foot.

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Offline Pwnator

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The DSL 3.0 preview thread
« Reply #329 on: July 06, 2009, 03:12:55 AM »
Quote from: Madiaba;49232
Serge and I tried a 'restraint solver' type chain.  But it glitched a lot.
But yea, RS, as simple as that is, no one that I know of has tried this yet.:Confused:
I've some hope that it will.


How about a variant of Serge's ball-and-socket joint?
Clash Cubes 1 - Grey Matter (Runner-Up)
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Offline Madiaba

The DSL 3.0 preview thread
« Reply #330 on: July 06, 2009, 07:01:28 AM »
Quote from: Pwnator;49257
How about a variant of Serge's ball-and-socket joint?
That's the one that was tried; Serge got the gmf compiler to work with it, I did the gmf surgery(Restraint handlers).
But no one that I know of ever tried multiple interlaced gmf rings, without any pivot points (Restraint handlers)..... yet.

I am currently sojourning my progenitoral commorancy, or I wood a gitter done by now...
« Last Edit: July 07, 2009, 10:53:44 PM by Madiaba »
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Natef

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The DSL 3.0 preview thread
« Reply #331 on: July 06, 2009, 04:34:22 PM »
How about in this version you include some of the arenas from the BeetleBros. site and GTM, so we don't need to go through all the hassle of going through the process of putting it in the game (I don't know how to do it).

Offline JoeBlo

The DSL 3.0 preview thread
« Reply #332 on: July 07, 2009, 07:26:01 AM »
you have to extract the rar or zip file and just copy and paste the files

Offline Natef

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The DSL 3.0 preview thread
« Reply #333 on: July 07, 2009, 03:51:41 PM »
Ok, thanks.

Offline trumpetguy

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The DSL 3.0 preview thread
« Reply #334 on: July 18, 2009, 07:04:14 PM »
Somebody may have suggested this, but I would like more realistic components from here.

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Offline JoeCB1991

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The DSL 3.0 preview thread
« Reply #335 on: July 18, 2009, 07:36:39 PM »
Quote from: Natef;49367
How about in this version you include some of the arenas from the BeetleBros. site and GTM, so we don't need to go through all the hassle of going through the process of putting it in the game (I don't know how to do it).


I already have a few of those on my copy of the game, but it would be nice to have them on DSL 3.0.

Offline kratos85

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The DSL 3.0 preview thread
« Reply #336 on: July 19, 2009, 02:32:54 PM »

Offline life robot arena2

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The DSL 3.0 preview thread
« Reply #337 on: July 19, 2009, 04:40:43 PM »
The ai is thick as me in the Onslaught arena.
They drive into the pillers and sometimes the pit.
im up for life forever!:mrgreen:
ACHEIVMENTS
entered a rookie-bot for clash cubes 2

Offline Natef

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The DSL 3.0 preview thread
« Reply #338 on: July 19, 2009, 07:06:26 PM »
Quote from: life robot arena2;52918
The ai is thick as me in the Onslaught arena.
They drive into the pillers and sometimes the pit.


For once I actually agree with you.

Offline Natef

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The DSL 3.0 preview thread
« Reply #339 on: July 19, 2009, 07:08:25 PM »
Could you add more AW's/BW's? I love fighting them!