Author Topic: The DSL 2.2 preview and news thread  (Read 329977 times)

Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #1160 on: March 25, 2012, 11:48:56 AM »
It was 1 post and 027 generally doesn't go on for any length of time. I really don't think that warrants a 4-day mute.


also 027 was planning a Super Smash Bros. tournament in the near future... Looks like it won't happen now...

Offline Celestial Panda

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Re: The DSL 3.0 preview thread
« Reply #1161 on: March 25, 2012, 12:25:57 PM »
If I may I'd like to request a re-texturing on connectors so that each connection point is "marked" with a circle or something identifiable. This would be most useful on the red & black one (multi-extender), but all the circular ones have the same problem.

It's not a big issue and it's easily work-aroundable, but it'd be a nice little thing to make life easier for people.

Offline Philippa

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Re: The DSL 3.0 preview thread
« Reply #1162 on: March 25, 2012, 12:42:32 PM »
If there was a way to make chunks of stuff fall of then that would be cool.

Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #1163 on: March 25, 2012, 02:41:22 PM »
If I may I'd like to request a re-texturing on connectors so that each connection point is "marked" with a circle or something identifiable. This would be most useful on the red & black one (multi-extender), but all the circular ones have the same problem.

It's not a big issue and it's easily work-aroundable, but it'd be a nice little thing to make life easier for people.

Sage's Skin Pack is your best friend (in Stock, that is.)

Offline cephalopod

Re: The DSL 3.0 preview thread
« Reply #1164 on: March 25, 2012, 02:44:11 PM »
Joe also did something like this, was to be in Backlash I believe.
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Offline Trovaner

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Re: The DSL 3.0 preview thread
« Reply #1165 on: March 25, 2012, 04:41:46 PM »
also are wheels going to be more durable
Click just got done hinting that he was going to update one of the least acknowledged tabs. Considering that weapons, extenders, power, and mechanics tabs have all be reformulated numerous times, its a safe bet that wheels are getting the much needed attention (though its been a long time since I played DSL, I'm pretty sure the extras tab got about as much attention as the extenders).

If I may I'd like to request a re-texturing on connectors so that each connection point is "marked" with a circle or something identifiable. This would be most useful on the red & black one (multi-extender), but all the circular ones have the same problem.
I don't think its as cosmetically pleasing to add indicator skins when we could just add more APs.
 

Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #1166 on: March 26, 2012, 06:12:28 AM »
Joe also did something like this, was to be in Backlash I believe.


Correct.. I used subtle colours that could only be seen when zoomed in on them.. from a distance you would never know ;)

Offline Classicus

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Re: The DSL 3.0 preview thread
« Reply #1167 on: March 26, 2012, 02:36:09 PM »
I recolored the ME, check my sig.

Offline GarvinTheGreat

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Re: The DSL 3.0 preview thread
« Reply #1168 on: March 27, 2012, 06:57:15 PM »
Hey all, I was just wondering about DSL 3 and I decided to stop by. So, how's the progress on DSL coming?

Offline R0B0SH4RK

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Re: The DSL 3.0 preview thread
« Reply #1169 on: March 28, 2012, 12:23:26 AM »
The first rule of DSL 3 is that you don't talk about DSL 3.

Clickbeetle has done amazing things for this community and will continue to do more amazing things in the future, but don't hold your breath for this to drop anytime soon. It will happen when it happens.

Offline Meganerdbomb

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Re: The DSL 3.0 preview thread
« Reply #1170 on: March 28, 2012, 12:49:54 AM »
At least it will be released before Backlash and Half Life 2 ep 3.
im just waiting for meganerdbomb to come along and kick things into gear.

Offline Clickbeetle

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Re: The DSL 3.0 preview thread
« Reply #1171 on: April 01, 2012, 10:42:43 PM »
I know I said this thread would be updated soon, but you guys will have to wait a bit longer.  You've waited years already, you can wait another week or so right?
 
This past 2 weeks has been crazy busy, and on top of that I ran into some unexpected complications with my wheel mods (yep, I'm redoing the wheels).
 
My ideas are still going to work, just not quite as dramatically.
 
To compensate for the lack of finished products, here's a summary of what I plan to do.
 
1.  All wheels will have grip, HP, and weight balanced with a formula, weighted towards grip (meaning grip is more costly than HP, so a wheel with tons of grip will have paltry HP, but a wheel with tons of HP could still have decent grip).  Also, all wheels have less HP on average so you will need to protect them more.
 
2.  All wheels will have simulation geometry = 5.  In simple terms, this means that your controls won't be reversed when driving on top of other bots or obstacles in the test garage.  In even simpler terms, it will be slightly easier to escape from gut-rippers.
 
3.  All wheels will have a second attach point on the outside face of the wheel where you can attach spikes, armor, etc., instead of using long axle motors.  The long axle motors will thus be removed.
 
4.  All wheels will have more realisitc weights.  I mean think about it... Hypno wheels are heavier than ripping teeth?  Seriously?  This is where I ran into complications, because apparently wheels less than about 6kg won't support a bot's weight.  I originally rebalanced all the wheels so the ant wheels were 1kg and now I have to redo them.  But most wheels will still be lighter on average.
 
5.  No more 2.3 grip wheels.  Grip ranges from 0.8 - 1.2 (except for treads which have 0.6).  (This part is finished.)
 
6.  Combine #4 and #5 and you may realize... 4WD is more efficient than it was.  Wheels contribute both less weight and less speed toward a bot's total max speed, and more emphasis is placed on motors.
 
7.  Resistance is adjusted depending on the wheel's width and texture so each wheel will make your bot handle slightly differently.  For example, a narrow smooth wheel like the motorcycle wheels have low resistance, so your bot will skid and drift more.  A wide rugged wheel like the mud tire has high resistance for tight, controlled turns.  (This part is finished.)
 
Pics and stuff to come once I actually finish all this!
 
Edit:  Just posted a thread where anyone with a moderate understanding of GMFs can help:  https://gametechmods.com/forums/index.php/topic,9998.msg491150.html#msg491150

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Offline GroudonRobotWars

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Re: The DSL 3.0 preview thread
« Reply #1172 on: April 01, 2012, 10:59:39 PM »
Sounds like a good plan  :approve: can't wait to see this.

Offline Somebody

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Re: The DSL 3.0 preview thread
« Reply #1173 on: April 01, 2012, 11:35:38 PM »
Sounds like a good plan  :approve: can't wait to see this.

QFT

Edit: GAH I don't know if I can believe this. It WAS technically April 1st when it was posted.
I built that big robot on that TV show that time


Offline Clickbeetle

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Re: The DSL 3.0 preview thread
« Reply #1174 on: April 01, 2012, 11:46:20 PM »
No joke, it's totally legit.  If it was a prank I'd say that all wheels will have 1 HP or something.
 
I'M SORRY I DIDN'T GET AROUND TO DOING A PRANK THIS YEAR.   :(
 
Wait... still technically April 1st...
 
Click to download DSL3 Alpha 1

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Offline NFX

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Re: The DSL 3.0 preview thread
« Reply #1175 on: April 02, 2012, 03:50:18 AM »
Sounds great. I reckon that's really gonna shift the balance back towards realistic building in the sense that DSL was originally designed for. Are motors gonna be a bit faster/torquier to compensate at all?
Co-creator of The RA2 Randomiser



Offline RammingSpeed

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Re: The DSL 3.0 preview thread
« Reply #1176 on: April 02, 2012, 03:53:26 AM »
I wonder if we'll be fighting it out in BBEANS7 in DSL 3. I hope so. :gawe:
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Offline cephalopod

Re: The DSL 3.0 preview thread
« Reply #1177 on: April 02, 2012, 05:03:15 AM »
OH CLICKBEETLE, YOU AND YOUR PRANKS. GOT ME AGAIN.
In all seriousness, loving the plan for the wheels. Lighter/less grippy wheels will sure prove very interesting in the future..
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Offline Philippa

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Re: The DSL 3.0 preview thread
« Reply #1178 on: April 02, 2012, 05:07:13 AM »
I had a battle with myself whether or not to click on it. I said, well he says it's not a prank so it probably is but it isn't April 1st anymore so it might not be. In the end I clicked on the link and felt rage-y.

Offline Urjak

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Re: The DSL 3.0 preview thread
« Reply #1179 on: April 02, 2012, 11:59:31 AM »
5.  No more 2.3 grip wheels.  Grip ranges from 0.8 - 1.2 (except for treads which have 0.6).

Wait... so treads have the least amount of grip?  :confused:
Any comments would be appreciated. :D