Author Topic: The DSL 2.2 preview and news thread  (Read 322165 times)

Offline Urjak

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The DSL 3.0 preview thread
« Reply #260 on: May 01, 2009, 09:29:18 AM »
Quote from: Somebody;36084
There are ALOT more showcases than those 3.


Maybe these are the only DSL showcases where the bots don't suck. :D



Just kidding, he was probably simple naming examples of showcases were he posts good advice.
Any comments would be appreciated. :D

Offline Hydro

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The DSL 3.0 preview thread
« Reply #261 on: May 01, 2009, 10:17:57 AM »
yeah, most likely.
Hi.

Offline Natef

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The DSL 3.0 preview thread
« Reply #262 on: May 08, 2009, 02:56:48 PM »
Can you fix Ziggo? When I use him, I can't tell which way he's facing.

Offline R1885

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The DSL 3.0 preview thread
« Reply #263 on: May 08, 2009, 05:38:18 PM »
Its called a flag.

Offline Hydro

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The DSL 3.0 preview thread
« Reply #264 on: May 08, 2009, 05:55:09 PM »
i laughed for quite a while after reading this^^
Hi.

Offline Naryar

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The DSL 3.0 preview thread
« Reply #265 on: May 17, 2009, 03:41:31 AM »
Ok, i suggest to change the description of the beta geared motor... because "great for hammers" is not true.

I just built a hammer with two of them and 90kg on each, and it's the most unstable and glitchy bot i've ever made since long. It inverts most of the time when i spin them, and sometimes throws itself to the ceiling on a beautiful havok. However i will recognize it's very damaging.

Or maybe it's better when AI-ed?

Offline JoeCB1991

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The DSL 3.0 preview thread
« Reply #266 on: May 20, 2009, 06:25:44 PM »
Can the versions that Naryar made for his AI pack replace the Stock AI remakes in DSL 3.0?

Offline roboman2444

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The DSL 3.0 preview thread
« Reply #267 on: May 20, 2009, 07:32:31 PM »
maybe
i pmed click about helping on some components. he hasn't been on gtm yet though.
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Offline Naryar

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The DSL 3.0 preview thread
« Reply #268 on: May 21, 2009, 01:01:52 AM »
Quote from: JoeCB1991;39773
Can the versions that Naryar made for his AI pack replace the Stock AI remakes in DSL 3.0?


Nope they're too hard for a newbie.

Offline R0B0SH4RK

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The DSL 3.0 preview thread
« Reply #269 on: May 21, 2009, 01:35:32 AM »
I noticed that the attachment point for the NPC left motor is different from the attachment point for the NPC right motor. If I'm not the only one with this problem, will it be fixed in DSL 3.0?

Offline Pwnator

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The DSL 3.0 preview thread
« Reply #270 on: May 21, 2009, 01:37:51 AM »
Yep, they're different. I also noticed that a side attachment point for the multi-extender is 'shorter' than the opposite end. Is it true for the other guys?
Clash Cubes 1 - Grey Matter (Runner-Up)
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Offline Urjak

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The DSL 3.0 preview thread
« Reply #271 on: May 21, 2009, 09:06:41 AM »
Yep.

The only one I find annoying is the NPC ones, as it can limit you to where the motors can be placed.
Any comments would be appreciated. :D

Offline roboman2444

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The DSL 3.0 preview thread
« Reply #272 on: May 21, 2009, 01:55:59 PM »
true for both
the small extenders that can connect to the baseplate also have attachment point problems.
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Offline Natef

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The DSL 3.0 preview thread
« Reply #273 on: May 22, 2009, 07:55:48 PM »
People might have said this before, but could you fix the Judge? Every other axe blow he deal causes a havok explosion that makes him hit the ceiling.

Offline RedSawn

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The DSL 3.0 preview thread
« Reply #274 on: May 22, 2009, 07:58:30 PM »
Quote from: Somebody;35912
Look on the wiki, at how many people have "noob whacker" on their page. These people are the reason why new builders don't stay, unless they come on the forums planning to stay.

I'd be surprised if they read that thing.

(Whoops, the thing didn't go to the last page.. oh well, only quoted 20 days or so ago)




Offline cephalopod

The DSL 3.0 preview thread
« Reply #275 on: May 23, 2009, 04:04:27 AM »
Quote from: RedlineM203;40140
I'd be surprised if they read that thing.

(Whoops, the thing didn't go to the last page.. oh well, only quoted 20 days or so ago)


I read most of the wiki within my first week here
bristol bot builders / two headed death flamingo / snappy robots
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Offline RedSawn

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The DSL 3.0 preview thread
« Reply #276 on: May 23, 2009, 04:10:43 AM »
Quote from: Craaig;40158
I read most of the wiki within my first week here

Maybe the rules of tl;dr don't apply in this forum. Or maybe you, like most of us, can be arsed to learn. :|




Offline trumpetguy

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The DSL 3.0 preview thread
« Reply #277 on: May 26, 2009, 06:19:59 PM »
Is it just me or Ziggo is oversized, and its spinning body falls off easily. This is a little component you can add, a semi-circle spinning body like Blendo

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Offline roboman2444

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The DSL 3.0 preview thread
« Reply #278 on: May 26, 2009, 08:04:38 PM »
for the ziggo shell falling of easily you can just go to the .txt for the ziggo shell and make its hitpoints more.
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Offline trumpetguy

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The DSL 3.0 preview thread
« Reply #279 on: May 26, 2009, 08:23:52 PM »
I can't find the ziggo shell.txt

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