Author Topic: The DSL 2.2 preview and news thread  (Read 322272 times)

Offline MassimoV

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Re: The DSL 3.0 preview thread
« Reply #1060 on: June 17, 2011, 01:56:38 PM »
Arachnobot, Brave Part, Maximum Impact, or Trocar.

Offline GroudonRobotWars

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Re: The DSL 3.0 preview thread
« Reply #1061 on: June 20, 2011, 10:50:09 PM »
Just a little question.

Will the DSL remakes of the stock bots still be in it?

Offline TriTon

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Re: The DSL 3.0 preview thread
« Reply #1062 on: June 20, 2011, 11:02:08 PM »
Just a little question.

Will the DSL remakes of the stock bots still be in it?

I'm pretty sure they will, but they'll probably be a bit upgraded. Probably to the point where it's just below NAR AI.

Offline GroudonRobotWars

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Re: The DSL 3.0 preview thread
« Reply #1063 on: June 20, 2011, 11:20:26 PM »
Considering the fact that Mako and Smashbox are already at that level and also HazCon, Eniflad, Death by Angels and Infection 4 if they get added, I don't see a whole lot of improvements though. Most likely bug fixes and component changes.

Offline freeziez

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Re: The DSL 3.0 preview thread
« Reply #1064 on: June 20, 2011, 11:48:01 PM »
Considering the fact that Mako and Smashbox are already at that level and also HazCon, Eniflad, Death by Angels and Infection 4 if they get added, I don't see a whole lot of improvements though. Most likely bug fixes and component changes.

Mako and Smashbox could use some reworking; Mako with a smaller chassis, better wheels, and stronger armor, and Smashbox with BSG's and a wedge.
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Offline G.K.

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Re: The DSL 3.0 preview thread
« Reply #1065 on: June 21, 2011, 03:32:00 AM »
That would ruin the point of having them in.
My above post explains everything about everything.

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Offline GroudonRobotWars

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Re: The DSL 3.0 preview thread
« Reply #1066 on: June 21, 2011, 09:02:50 AM »
I was just talking about the stock remakes, not the BBEANS bots.

Offline G.K.

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Re: The DSL 3.0 preview thread
« Reply #1067 on: June 21, 2011, 09:05:05 AM »
I was talking to Freeziez.
My above post explains everything about everything.

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Offline freeziez

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Re: The DSL 3.0 preview thread
« Reply #1068 on: June 21, 2011, 09:11:39 AM »
I was talking to Freeziez.

I know. I was just saying that he said Mako and Smashbox are up to NAR AI level, and they're not quite.
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Offline MikeNCR

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Re: The DSL 3.0 preview thread
« Reply #1069 on: July 25, 2011, 08:25:50 AM »
(Image removed from quote.)


Why the focus on heavy weapons?  Well DSL has always been about realism, and using one big weapon is more realistic than spamming dozens of razors.  Hopefully these changes will allow for more realistic designs that are still competitive.


Never mentioned this, but between this and the new Colsons (as seen on Shish) I'm very happy about where DSL is going. It'll be nice going back to DSL bars being good weapons on their own.

Offline LiNcK

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Re: The DSL 3.0 preview thread
« Reply #1070 on: July 25, 2011, 01:09:27 PM »
(Image removed from quote.)


Why the focus on heavy weapons?  Well DSL has always been about realism, and using one big weapon is more realistic than spamming dozens of razors.  Hopefully these changes will allow for more realistic designs that are still competitive.


Never mentioned this, but between this and the new Colsons (as seen on Shish) I'm very happy about where DSL is going. It'll be nice going back to DSL bars being good weapons on their own.


Im also happy about where the new DSL is taking us, But something tells me that people will still prefer 10 razors over 1/2 heavier weapons :P

Offline Wolfsbane

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Re: The DSL 3.0 preview thread
« Reply #1071 on: July 28, 2011, 08:23:00 PM »
wait, we have to use an anti-ballast to make a SHW bot, then BFE to make it say SHW?
Man this needed an update. Anyways, Your local autistic idiot signing out.

Offline Mr. AS

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Re: The DSL 3.0 preview thread
« Reply #1072 on: July 28, 2011, 08:25:47 PM »
wait, we have to use an anti-ballast to make a SHW bot, then BFE to make it say SHW?
No BFE.
How you make Alarm Clock Pizza is:
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Step 5: Make it flat into a round shape and draw the time you want on it.
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Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #1073 on: July 29, 2011, 09:41:37 AM »
wait, we have to use an anti-ballast to make a SHW bot, then BFE to make it say SHW?

Thats correct

You add the anti ballest to get yourself a 1200kg bot,

Then the game has a small opening that allows 1 extra weightclass logo with some crafty editing and without the need to get into the .exe, But it will only show the logo, the botlab want actually change the class when you go above 800kg, so you have to manually put it into the forth class via BFE.

This only applys to the little LW, MW, HW logos, the name will still read Heavyweight..

Offline LiNcK

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Re: The DSL 3.0 preview thread
« Reply #1074 on: July 29, 2011, 03:53:38 PM »
wait, we have to use an anti-ballast to make a SHW bot, then BFE to make it say SHW?

Thats correct

You add the anti ballest to get yourself a 1200kg bot,

Then the game has a small opening that allows 1 extra weightclass logo with some crafty editing and without the need to get into the .exe, But it will only show the logo, the botlab want actually change the class when you go above 800kg, so you have to manually put it into the forth class via BFE.

This only applys to the little LW, MW, HW logos, the name will still read Heavyweight..


Its kinda alto of work just to show SHW... Not really worth it in my opinion o.O
Just put (SHW) behind the name :D

Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #1075 on: July 29, 2011, 11:38:31 PM »
Not really once its all setup you just have to change one number in the bot file for it to use the SHW icon..

Offline Trovaner

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Re: The DSL 3.0 preview thread
« Reply #1076 on: July 30, 2011, 10:30:51 AM »
Or you could program the bot lab to change the icon for you automatically. I actually implemented this in my unfinished practice arena a couple months ago.

Another option would be to change the background color depending on the weight class. This way, you can have as many weight classes as you want.

Offline Avalanche

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Re: The DSL 3.0 preview thread
« Reply #1077 on: August 23, 2011, 02:56:52 AM »
So now, the age of the burst piston popup?
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Offline Scorpion

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Re: The DSL 3.0 preview thread
« Reply #1078 on: August 23, 2011, 11:41:04 AM »
So now, the age of the burst piston popup?
What?

Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #1079 on: August 23, 2011, 03:12:35 PM »
GOD DAMN IT AVALANCHE I THOUGHT CLICK POSTED SOMETHING NEW BUT IT WAS ONLY YOU BUMPING THE STUPID THREAD AGAIN :rage [/spamrantthatwillmostlikelygetdeleted]