Author Topic: The DSL 2.2 preview and news thread  (Read 334471 times)

Offline Clickbeetle

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Re: The DSL 3.0 preview thread
« Reply #960 on: May 01, 2011, 04:40:32 PM »
Well actually I'm working on rebalancing stuff at the moment so there's not a lot to show.


Should have a new saw blade to show off pretty soon though, thanks to Trovaner.  :mrgreen:

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Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #961 on: May 01, 2011, 06:05:24 PM »
ooh...

Offline 123savethewhales

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Re: The DSL 3.0 preview thread
« Reply #962 on: May 01, 2011, 06:40:02 PM »
Take if from me, the last thing you want to see is a bunch of "new unread posts" that are just the same question that got annoying from day 1.
I think the worst is still that the actual release doesn't have anywhere near as much "new unread posts".  Makes you question why you even bother making the whole thing.

Offline GarvinTheGreat

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Re: The DSL 3.0 preview thread
« Reply #963 on: May 01, 2011, 06:58:07 PM »
Razer looks really cool, but he seems a bit to big to me. Also I think it would be REALLY cool if you could macke the self righting mecanisim on Razer. Nice job though :mrgreen:

Offline Phinox237

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Re: The DSL 3.0 preview thread
« Reply #964 on: May 01, 2011, 07:16:35 PM »
Can you maybe include the robot wars arena but can you make the starting zones patrol zones which, if you choose the house robot for an opponent, there will be a different house bot? If not don't criticize me.
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Offline freeziez

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Re: The DSL 3.0 preview thread
« Reply #965 on: May 01, 2011, 08:00:21 PM »
Can you maybe include the robot wars arena but can you make the starting zones patrol zones which, if you choose the house robot for an opponent, there will be a different house bot? If not don't criticize me.

We can't make house bots.
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Offline R1885

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Re: The DSL 3.0 preview thread
« Reply #966 on: May 01, 2011, 08:27:23 PM »
Can you maybe include the robot wars arena but can you make the starting zones patrol zones which, if you choose the house robot for an opponent, there will be a different house bot? If not don't criticize me.

We can't make house bots.


Yes you can, they did it in WRL1.


Other than that, maybe there could be more realistic motors:


The AstroFlights are (In game) slightly more powerful than the Copals, but in real life the Astroflight motor is about as big (And powerful) as the short Magmotor(There called Ampflow motors now BTW)


The Ampflow motors are no where as powerful in game as in real life, a 6 Hp motor should not be slower that a motor that barely breaks 1 Hp.


I know there are balance reasons for the motor values, but for a mod that supposed to be as close to the real thing as possible, shouldn't the motors be close to their real life counterparts?

Offline GarvinTheGreat

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Re: The DSL 3.0 preview thread
« Reply #967 on: May 02, 2011, 03:09:57 PM »
Can you maybe include the robot wars arena but can you make the starting zones patrol zones which, if you choose the house robot for an opponent, there will be a different house bot? If not don't criticize me.
Yeah I agree. It would be awsome if we could add all the house bots in. GO MATILDA!

Offline Thyrus

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Re: The DSL 3.0 preview thread
« Reply #968 on: May 02, 2011, 03:13:52 PM »
matilda is already in DSL 2

Offline GroudonRobotWars

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Re: The DSL 3.0 preview thread
« Reply #969 on: May 02, 2011, 04:34:56 PM »
Can you maybe include the robot wars arena but can you make the starting zones patrol zones which, if you choose the house robot for an opponent, there will be a different house bot? If not don't criticize me.
Yeah I agree. It would be awsome if we could add all the house bots in. GO MATILDA!
There is in DSL 2.1 currently: Matilda, Growler and Sir Killalot. Those are the only ones in it.

Offline Trovaner

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Re: The DSL 3.0 preview thread
« Reply #970 on: May 03, 2011, 01:33:25 PM »
It actually wouldn't be too difficult to make 'housebots' inside of the arena.gmf. The hardest part would be assembling all the components in their proper places (by adjusting their coordinates). The coding itself for the patrol zones would be especially easy to implement.

Offline GarvinTheGreat

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Re: The DSL 3.0 preview thread
« Reply #971 on: May 09, 2011, 02:30:11 PM »
Click, Just take your time at this. Dont feel rushed cause if you get rushed, sure the game will be done quicker but the game quality wont be as good. I say you should take your time. Oh and a couple suggestions. Please add in more replicas. The replicas from DSL TC are good. Add more! Can you update us on how its going.

Offline Thyrus

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Re: The DSL 3.0 preview thread
« Reply #972 on: May 09, 2011, 02:32:53 PM »
have you read any post in this thread?

Offline FOTEPX

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Re: The DSL 3.0 preview thread
« Reply #973 on: May 09, 2011, 02:36:53 PM »
Click, Just take your time at this.  if you get rushed, sure the game will be done quicker but the game quality wont be as good. I say you should take your time.

Please add in more replicas. Add more! update us on how its going.

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Offline Clickbeetle

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Re: The DSL 3.0 preview thread
« Reply #974 on: May 14, 2011, 08:54:44 PM »
 :gawe:





Thanks to Trovaner for pulling the raw mesh out of the RA2 tech demo arena.  After a bit of resizing, reskinning, and making txt files, we now have a saw blade with real teeth.  About time, I say.  Once you see this, you'll never want to go back to that .tga saw blade with the teeth facing different directions depending on which side you look at.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline GarvinTheGreat

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Re: The DSL 3.0 preview thread
« Reply #975 on: May 14, 2011, 08:56:02 PM »
Looks nice. Itll be cool being able to make sparks

Offline Scrap Daddy

Re: The DSL 3.0 preview thread
« Reply #976 on: May 14, 2011, 09:00:33 PM »
sweeeeet

Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #977 on: May 14, 2011, 09:29:01 PM »
Nice work..

Its early in the morning.. RA2 tech demo arena? anyone care to explain?


Offline Clickbeetle

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Re: The DSL 3.0 preview thread
« Reply #978 on: May 14, 2011, 09:32:08 PM »
The tech demo was a kind of mini prototype RA2 they released before the finished game came out unfinished game was rushed out the door.  I never got the tech demo, so I didn't know about it, but apparently it has a special arena with that saw blade in it.

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Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #979 on: May 14, 2011, 09:59:07 PM »
Odd that the tech demo had better sawblades then the final version? :P

Anyway so as to stay on topic

If anyone has further pics and/or info about the RA2 tech demo please pm me so or start a topic in general discussion