Author Topic: The DSL 2.2 preview and news thread  (Read 306492 times)

Offline JoeCB1991

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The DSL 3.0 preview thread
« Reply #180 on: April 03, 2009, 06:46:55 PM »
How many people are working on this right now?

Offline WhamettNuht

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The DSL 3.0 preview thread
« Reply #181 on: April 04, 2009, 01:25:49 AM »
As far as i know, just Click.
Damn I should probably put something fancy in this bit huh?

Offline Naryar

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The DSL 3.0 preview thread
« Reply #182 on: April 04, 2009, 03:13:43 AM »
Quote from: WhamettNuht;32789
Maybe a few of us could redesign the stock AI remakes, to give the pack a bit more variety?
I'm sure most of us would like to help a little more in the pack.


I was actually... but not giving more variety, but making them BETTER.

I'm pretty sure i can take out ALL of the stock AI remakes with a MW.

Offline System32

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The DSL 3.0 preview thread
« Reply #183 on: April 04, 2009, 07:20:42 AM »
Click is making general updates, Naryar is fixing up the test bots...
Put this onto your signature if you were part of this crappy fad in '03.

Offline Flying_Chao

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The DSL 3.0 preview thread
« Reply #184 on: April 04, 2009, 07:56:47 AM »
But if the stock AI is made stronger, will the tournaments even be possible to win anymore?

Offline Naryar

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The DSL 3.0 preview thread
« Reply #185 on: April 04, 2009, 08:19:41 AM »
With a nicely built bot, yes.

I think we haven't enough AI robots as opponents. And not enough tough ones.

With the DSL bot building breakthroughs we had, i think a well-built MW can take on all of the stock AI, all of the replicas, all of the BBEANS4 bots and several of the RAW bots, and win.

That's the point of my AI pack. More diversity, tougher opponents.

Offline Urjak

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The DSL 3.0 preview thread
« Reply #186 on: April 04, 2009, 10:51:38 AM »
How is that pack going by the way?
Any comments would be appreciated. :D

Offline Naryar

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The DSL 3.0 preview thread
« Reply #187 on: April 04, 2009, 10:55:54 AM »
Everything deleted. That's great.

Now i must just reinstall everything and will ask youto send me your teams again...

I have Somebody's team and Phil's Team Suicide, that said.

Offline Urjak

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The DSL 3.0 preview thread
« Reply #188 on: April 04, 2009, 11:00:43 AM »
So I need to resend my teams?
Any comments would be appreciated. :D

Offline Naryar

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The DSL 3.0 preview thread
« Reply #189 on: April 04, 2009, 11:14:49 AM »
Well i have still the PM's and links so finally none of you guys have to re-send...

...excepted Joe's Team Destroyer.

Also your Death on a Stick rebuild Urjak, but you don't need to rush since i lost everything...

Offline Urjak

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The DSL 3.0 preview thread
« Reply #190 on: April 04, 2009, 11:20:50 AM »
Yeah, he is nearly finished. Also, I was thinking of replacing a few of the bots currently in those teams with some better bots I have made since then. Is this okay with you?
Any comments would be appreciated. :D

Offline JoeCB1991

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The DSL 3.0 preview thread
« Reply #191 on: April 04, 2009, 11:34:54 AM »
Okay, so you lost mine?

I'll send it back later, and I'll see if I can make a second team.

Offline Naryar

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The DSL 3.0 preview thread
« Reply #192 on: April 04, 2009, 11:53:05 AM »
Quote from: JoeCB1991;32863
Okay, so you lost mine?

I'll send it back later, and I'll see if I can make a second team.


Yes please.

Second team would be accepted gladly - if it's for a little more diversity that said...

Offline Somebody

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The DSL 3.0 preview thread
« Reply #193 on: April 04, 2009, 01:17:18 PM »
I'll send a second team if the whole team TTB doesn't happen.
I built that big robot on that TV show that time


Offline Scrap Daddy

The DSL 3.0 preview thread
« Reply #194 on: April 04, 2009, 08:49:40 PM »
Why do you guys want the AI in DSL 3.0 to be so good? Not everybody that gets DSL is going to be amazing so chances are they are going to get raped by the DSL AI as is. Making them better would only make a high learning curve even higher.

Offline RedSawn

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The DSL 3.0 preview thread
« Reply #195 on: April 05, 2009, 03:48:32 AM »
Quote from: Scrap Daddy;33000
Why do you guys want the AI in DSL 3.0 to be so good? Not everybody that gets DSL is going to be amazing so chances are they are going to get raped by the DSL AI as is. Making them better would only make a high learning curve even higher.

Hmm.. is that AI pack going to be standard DSL AI or just a download?

Either way, some bots in the current roster should be tougher. Usually beating a robot with a lower classed bot is a sign of supreme tactics in the battle. But some of the replicas can get MAULED EVERYTIME by bots 3 classes lighter.

Only a few, but still.




Offline Urjak

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The DSL 3.0 preview thread
« Reply #196 on: April 05, 2009, 10:20:29 AM »
Quote from: Scrap Daddy;33000
Why do you guys want the AI in DSL 3.0 to be so good? Not everybody that gets DSL is going to be amazing so chances are they are going to get raped by the DSL AI as is. Making them better would only make a high learning curve even higher.


Well.... I personally think your right. Replacing the Stock DSL remakes would be a bad idea for the reasons you mentioned. However, some people are getting very good at DSL, so it would not hurt to have DSL AI bots that are tougher. Thus a DSL add-on like Naryar's AI pack is proabaly the best way to go.
Any comments would be appreciated. :D

Offline MikeNCR

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The DSL 3.0 preview thread
« Reply #197 on: April 06, 2009, 06:42:13 AM »
Just had an idea...

One of the primary ideas behind DSL is adding realistic weapons/components to RA2, correct?

In robot combat, it's almost always been the case that a solid spinning bar is about as effective as it gets for (horizontal) spinners.

I can't imagine it'd be too terribly hard to balance the custom heads on the Ruiner replica with the available bot lab weapons to make them legal to use.

As far as damage/hit points/etc... They should probably do concussion damage instead of piercing, but have otherwise similar stats to the iron spike with the main variation being hit points based on the weight of the bar. If you want to get really fancy, technically a bigger bar should do more damage as it'll result in a higher KE at any distance, but that may be needlessly complicating things.

Offline Naryar

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The DSL 3.0 preview thread
« Reply #198 on: April 06, 2009, 06:53:40 AM »
You mean creating a weapon component that is technically like the BBEANS blade, but much smaller and with several sizes available ?

Might be a nice addition.

Offline JoeBlo

The DSL 3.0 preview thread
« Reply #199 on: April 06, 2009, 07:06:50 AM »
I know I wouldn't mind beating AI robots senseless with a solid lump of metal :-D lol