Author Topic: The DSL 2.2 preview and news thread  (Read 329393 times)

Offline Pwnator

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Re: The DSL 3.0 preview thread
« Reply #900 on: March 05, 2011, 10:33:08 PM »
1019 DP. 2000 FRACTURE.

I AM SO GONNA BUILD GALACTUS WITH THAT.
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Offline Reier

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Re: The DSL 3.0 preview thread
« Reply #901 on: March 05, 2011, 10:58:20 PM »
YEAHHHHHHH I'M LOVIN THIS
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Offline 123savethewhales

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Re: The DSL 3.0 preview thread
« Reply #902 on: March 05, 2011, 11:32:48 PM »
Na small weapon will be useless in this environment.

It's all about the DP.

Offline Pwnator

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Re: The DSL 3.0 preview thread
« Reply #903 on: March 05, 2011, 11:33:57 PM »
Na small weapon will be useless in this environment.

LWs and under. :P
Clash Cubes 1 - Grey Matter (Runner-Up)
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Offline 123savethewhales

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Re: The DSL 3.0 preview thread
« Reply #904 on: March 05, 2011, 11:35:50 PM »
LWs and under. :P
Nope.  I seen 140kg weapon on a LW ram.  And no way would I ever use a motor past piglet if I can just boost damage using weapon weight.

Besides, there's also the 2000 fracture.....  So you kinna needed the heaviest weapon you can get.

Offline Pwnator

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Re: The DSL 3.0 preview thread
« Reply #905 on: March 05, 2011, 11:44:06 PM »
I seen 140kg weapon on a LW ram.

Lol that's S32's and mine. XD

And it's not like super-stacked mini-teeth will be phased out in DSL3. :P

Small weapons are good because damage spillover makes it hard to break all of them, and even with the rebalanced DP, you can still do more damage by stacking several small teeth than with one big weapon of equal weight.
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BBEANS 6 - Infection 4 (Runner-Up)
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BroBots - wheebot & yaybot (Runner-Up)
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Offline 123savethewhales

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Re: The DSL 3.0 preview thread
« Reply #906 on: March 05, 2011, 11:58:22 PM »
Except they will get de-weaponed in 20 seconds because stacking both deal and receive extra damage.

If stacked teeth can get de-weaponed by sledge in 2.0, they won't stand a chance against 1000+ DP and heavy plow fracture.

*Note* - I don't actually have problems with any of that.  I think I spammed light weapons more than enough for 2.0 to appreciate something new.

Offline Clickbeetle

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Re: The DSL 3.0 preview thread
« Reply #907 on: March 05, 2011, 11:59:50 PM »
LWs and under. :P
Nope.  I seen 140kg weapon on a LW ram.  And no way would I ever use a motor past piglet if I can just boost damage using weapon weight.

Besides, there's also the 2000 fracture.....  So you kinna needed the heaviest weapon you can get.


That's taking it a bit far... I do want the heaviest weapons to be the best, but spinners shouldn't become obsolete.  The damage boost from spinning your weapon could still be greater than the boost from using a bigger one.  Plus there's the fact that all weapons have normals to take into account.  HOW you hit your opponent will be just as important as how HARD you hit them.  An HS could fairly easily hit the sides of some rammer's hammers and not take any damage.  And there's always gut-rippers too...


And the 2000 fracture is not set in stone at this point.  It needs to be tested once I finish the rebalancing.


We'll see how it goes.  You never know exactly how something is going to work until you try it and see, especially something as complicated as weapon balancing.

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Offline 123savethewhales

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Re: The DSL 3.0 preview thread
« Reply #908 on: March 06, 2011, 12:03:58 AM »
You know I always make the most extreme predictions.

I really don't mind if light weapon becomes obsolete.  It's nice for something entirely new after 1 and a half year of razor/ds light spam.  Now I just need to find a way to build a de-weapon bot despite all the normals.

Refraction will be SOOOO awesome with that DSL Bar.

Offline Clickbeetle

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Re: The DSL 3.0 preview thread
« Reply #909 on: March 06, 2011, 12:10:59 AM »
I really don't mind if light weapon becomes obsolete.  It's nice for something entirely new after 1 and a half year of razor/ds light spam.


Exactly what I was thinking too.  ;)


Though 'obsolete' is a strong word... I would prefer 'inferior'.  Much like iron spikes are inferior weapons in DSL2 but they still get used occasionally.

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Offline 123savethewhales

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Re: The DSL 3.0 preview thread
« Reply #910 on: March 06, 2011, 12:21:30 AM »
Lol can't really help it, being an economics major and all.

In each situation where an optimal choice exists, all other choices are consider obsolete.

Offline Vertigo

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Re: The DSL 3.0 preview thread
« Reply #911 on: March 06, 2011, 02:15:45 AM »
Nice weapon CB :D

The only thing I worry about, is that once this is released, DSL2 will be forgotten about...

Offline Gazea2

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Re: The DSL 3.0 preview thread
« Reply #912 on: March 06, 2011, 02:46:34 AM »
Awesome as always Click. So will everything have normals now? That's the one thing that's getting a lot of interest from me.


Offline FOTEPX

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Re: The DSL 3.0 preview thread
« Reply #913 on: March 06, 2011, 03:01:25 AM »
OH

GOD

DAMN.

I WANT DSL MORE THAN EVER NOW.


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Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #914 on: March 06, 2011, 08:07:08 PM »
This looks pwnage.

Offline TriTon

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Re: The DSL 3.0 preview thread
« Reply #915 on: March 06, 2011, 08:17:50 PM »
Amazing job Click.

Offline GroudonRobotWars

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Re: The DSL 3.0 preview thread
« Reply #916 on: March 06, 2011, 08:18:26 PM »
Cool.

Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #917 on: March 06, 2011, 08:18:55 PM »
Awesome stuff Click..

The only thing I worry about, is that once this is released, DSL2 will be forgotten about...

Its what Naryar was going to try and prevent with NarAI..

Theoretically DSL 3 could have a different stand alone name so it doesn't appear to "replace" the older version.. Its different enough and not backwards compatible with DSL 2

Then make a 2.2 patch that I have thought about putting together just to fix the mistakes and bugs in DSL..

Offline MassimoV

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Re: The DSL 3.0 preview thread
« Reply #918 on: March 06, 2011, 08:20:18 PM »
Great!

Offline Hammerchill224

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Re: The DSL 3.0 preview thread
« Reply #919 on: March 11, 2011, 05:38:27 AM »
Hey Click, Im new Here. Any idea about what time the DSL 3 Pack will be released. I hope its soon :)