Author Topic: The DSL 2.2 preview and news thread  (Read 322028 times)

Offline russian roulette

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Re: The DSL 3.0 preview thread
« Reply #640 on: February 28, 2010, 06:16:00 PM »
Make a battery that looks like an airtank that would have good battery levels for those certain mechanics.
Also will there be small/mini geared hammer motors in DSL3? AW frenZy FTW.

Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #641 on: February 28, 2010, 08:26:25 PM »
its already heaps more realistic, air-tank isnt to much of a bother 

unless you wanted to add one to the GMF and increase the weight by 10kg or so

Offline Naryar

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Re: The DSL 3.0 preview thread
« Reply #642 on: March 01, 2010, 01:08:00 AM »
Nice torque :O (It looks even overpowered compared to a Mag Snapper :P)

Offline joo suck

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Re: The DSL 3.0 preview thread
« Reply #643 on: March 03, 2010, 06:59:55 PM »
I hope this isn't a bump, but I have looked back a few pages, any news from CB? (correct me if I missed somthing, please...)

A few suggestions over 2.1 (most have probably been mentioned, but I'll give it a shot...):

Maybe make a drive version of the piglet for smaller bots? (like the e-tek drive, just smaller, maybe?)

A few more wedge-building compnents

Some longer and/or tougher (as in hitpoints) razors

Some "stock" parts (I mean like simpler parts, not nescecarally stock)

Make a medium-sized e-tek (maybe like the original z-tek?) for the MW's

Some more LW/AW motors, like a piglet-copal hybrid or somthing.

And lastly of my dema- I mean requests: a smaller burst motor for AW's, please?

I'm not meaning to sound pushy, and all of this has probably been done, but maybe consider the drive piglet or the"z-tek" at least?
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Offline russian roulette

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Re: The DSL 3.0 preview thread
« Reply #644 on: March 03, 2010, 07:07:22 PM »
Good ideas, but Click is always busy it seems. As for ideas, I always wanted versions of shell panels with different material options, the old ones are too weak.

Offline Badnik96

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Re: The DSL 3.0 preview thread
« Reply #645 on: March 03, 2010, 07:56:04 PM »
the drive piglet is actually a good idea! :)

Offline SKBT

Re: The DSL 3.0 preview thread
« Reply #646 on: March 03, 2010, 08:04:18 PM »
Good idea but that would be un-realistic to use brushless motors for drive on a real robot. High RPM lower torque much like the Piglets in DSL. I know I have brought this up before but Drill Motors. They are used on 12lbs-60lbs robots commonly so they could be used for a lightweight.

Offline russian roulette

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Re: The DSL 3.0 preview thread
« Reply #647 on: March 03, 2010, 10:30:51 PM »
Nothing but a couple gears wouldn't fix though. But we do need piglet Drive Edition and snappers won't be in DSL3, they are actuators geared to swing at an arch.

Offline bloodwyrm

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Re: The DSL 3.0 preview thread
« Reply #648 on: March 08, 2010, 07:45:05 PM »
i would love to see Lexan and wood armor added that would bring a little more realism in the mod also maybe more base connecting parts such as curved rods and also maybe a defensive weapon that extinguishes fire.
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Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #649 on: March 08, 2010, 07:56:32 PM »
all really good idea's sadly the Armour section is located within the exe which means you cant add any other armors besides more plastic, aluminum, Titanium and steel, 

Fire extinguisher is also a good idea but cannot either be done because the component base's lie in the exe  :frown:

the curved rods are a good idea though

Offline russian roulette

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Re: The DSL 3.0 preview thread
« Reply #650 on: March 08, 2010, 08:32:16 PM »
Does anybody agree with the idea that ALL extenders should have the Aluminum, Plastic, Titanium, and Steel line-up other than a "mystery material." Sure it would be a lot, but it would give more variety and strategy in bot building.

Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #651 on: March 08, 2010, 08:37:02 PM »
they are not all mystery materials, flipper segments look like they use the aluminum map to me...

would be loads of work (I know from first hand)

Offline russian roulette

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Re: The DSL 3.0 preview thread
« Reply #652 on: March 08, 2010, 08:58:56 PM »
What are shell pieces??? My point is, if we need the realism factor, then the 4 "main" materials should be used throughout each part in the extender section and some in the extras section.

Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #653 on: March 08, 2010, 10:06:49 PM »
shell pieces are steel I believe (at least the discs are)

still I never said it was a bad idea ?

Offline russian roulette

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Re: The DSL 3.0 preview thread
« Reply #654 on: March 09, 2010, 05:35:38 AM »
I know, all I am saying is wouldn't it make life easier?

Offline Somebody

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Re: The DSL 3.0 preview thread
« Reply #655 on: March 09, 2010, 06:33:52 AM »
I had an Idea last night.

Is there a way to make spinners like tribars have a mesh of a whole circle (to prevent it from overlapping with things), but then have the circle go away once you get into the arena?
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Offline Naryar

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Re: The DSL 3.0 preview thread
« Reply #656 on: March 09, 2010, 07:07:57 AM »
^^ I don't think you can have a variable collision mesh for one single component.

they are not all mystery materials, flipper segments look like they use the aluminum map to me...

Are you blind ? They use steel !

Offline JoeBlo

Re: The DSL 3.0 preview thread
« Reply #657 on: March 09, 2010, 09:06:58 AM »
im not blind I just dont live in the component folder like you do :P


it was either aluminium or steel I knew that much.. 50/50 guess :P

Offline Thyrus

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Re: The DSL 3.0 preview thread
« Reply #658 on: March 09, 2010, 02:50:18 PM »
im not blind I just dont live in the component folder like you do :P

QFT :P

but you`ll live there as well if you`re going to marry Nary :D

Offline G.K.

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Re: The DSL 3.0 preview thread
« Reply #659 on: March 09, 2010, 02:51:07 PM »
Somewhere on your wiki page, we've got to mention: 'Is determined to prove that Naryar and JoeBlo are in love'
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