Author Topic: The DSL 2.2 preview and news thread  (Read 290926 times)

Offline WhamettNuht

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The DSL 3.0 preview thread
« Reply #60 on: December 16, 2008, 09:17:34 AM »
And make WBC a bit thinner, he isnt that wide!
Damn I should probably put something fancy in this bit huh?

Offline Clickbeetle

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The DSL 3.0 preview thread
« Reply #61 on: January 02, 2009, 07:49:06 PM »
No updates in a while, it's been a busy last couple of weeks.  But things are regaining some semblance of normalcy now, so DSL 3.0 is back on track!

Here's the latest replica upgrade, Typhoon 2, one of the bots most badly in need of improvement in my opinion.  The old Typhoon hardly posed a challenge for MW's.  Typhoon 2, however...



It's not as dangerous as, say, M.O.E., but it's a lot more powerful than it was before and can actually fight effectively in the HW class.  I also made several visual upgrades to Typhoon: it's slightly wider, slightly flatter, has a flange on the bottom of the shell, and has big metal teeth instead of those little orange spikes (of which I have no idea why they were there in the first place... are they from some very early version of Typhoon or something?)

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline R1885

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The DSL 3.0 preview thread
« Reply #62 on: January 02, 2009, 09:29:03 PM »
WOW. Thats all I can say. But just to ask, will the Typhoon spikes be removed? Or will they stay?

Offline Ice the frosty cat

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The DSL 3.0 preview thread
« Reply #63 on: January 03, 2009, 04:28:41 AM »
Fantastic! It always annoyed me about how easy Typhoon was to beat. You couldn't make a decent recreation of the Series 7 Grand final. The spikes confused me as well, although I'd rather you didn't remove them from the game ^_^;

Also, will it still be able to self-right? The original couldn't do that.

Offline RA2lover

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The DSL 3.0 preview thread
« Reply #64 on: January 03, 2009, 07:37:32 AM »
I think i found why tank tread controls are reversed...
The attach points are on different sides of the wheel, and so, this is what is causing the control swap. i think there a re two options to fix it:
1-Remake the tank treads so that theres one attack point for the axle and sill good looking on both sides
2-Use Left and Right tank treads.

Also, can you fix the left and right T64 attach points? bad-looking then attached to a extender. and possibly skin the Fast T64 to a T74.

Perms without chain, and that chained Etek on nightmare.... would be nice.

Also, in some computers the Battlebots Arena lags, because EVERY SINGLE SPIKE had real collision mesh, while in other spike-using arenas, the collision mesh is just beam-like. i think the performance increase would be huge in the battlebots arena because of that.
make long axle WEAPON motors, for drum-like weapons. since you have the 3d mesh its just a rebalancing small issue.

But, i still can't wait for it to release.

Offline Naryar

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The DSL 3.0 preview thread
« Reply #65 on: January 03, 2009, 08:14:33 AM »
I'd like to know about the batteries... Are you going to make them as efficient as each other, like the weapons, or somewhat unbalanced depending of size?

Also why did you removed the Supernova disc... it was pretty nice and useful for HW sawbots !

Also yes, Typhoon is better, but if I remember well, it had tool steel screws rather than teeth... at least against Megabyte.
« Last Edit: January 03, 2009, 08:41:35 AM by Naryar »

Offline Somebody

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The DSL 3.0 preview thread
« Reply #66 on: January 03, 2009, 08:24:48 AM »
Typhoon looks GREAT.
I built that big robot on that TV show that time


Offline JoeCB1991

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The DSL 3.0 preview thread
« Reply #67 on: January 03, 2009, 11:13:52 AM »
I'm gonna have to download this. And I think that you should put some of the new Arenas in there [RAW, BBEANS, Electric 2] so there is less to download.

Offline WhamettNuht

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The DSL 3.0 preview thread
« Reply #68 on: January 03, 2009, 02:32:27 PM »
Typhoon looks GREAT!
Please tell me it spins faster and quicker than the old one, it really annoys me that the old Typhoon was SO slow at spinning.
And, you may be soon adding another Repica, Hunter is now running.
Just need to doa final test drive, then paint. (2morrow!)
I'd quite like to see a few more AWs and BWs in 3.0 aswell, and a new arena for them. (Be happy to make any AW and BW!)
Chaos 2 could do with being wider and stronger flipper burst.
Hypno-Disc could do with being flatter (Just a smidge)
Firestorm, Panic Attack and Razer could do with being smaller, and Lightning bigger (Unless Razers already been edited to be smaller)
Plus, I would like to take a look at some of the new arenas in this pack.
It would be good to see Typhoon Cadet in the pack (The FW Typhoon!)
Damn I should probably put something fancy in this bit huh?

Offline Urjak

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The DSL 3.0 preview thread
« Reply #69 on: January 03, 2009, 06:14:04 PM »
I think thisw nextversion is going to be great. I would like for thier to be more AWs and BWs than in 2.0 versions.
Any comments would be appreciated. :D

Offline WhamettNuht

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The DSL 3.0 preview thread
« Reply #70 on: January 04, 2009, 03:14:09 AM »
Also, that BB arena needs some work.
For starters, getting rid of that noise you get just before the 321.
The saws could do with some work aswell, if your on them enough, they pop out of the floor and go mental.
Plus the hammer needs to go back and forth, because I got stuck under there, and it trapped me! DX
Damn I should probably put something fancy in this bit huh?

Offline Ice the frosty cat

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The DSL 3.0 preview thread
« Reply #71 on: January 04, 2009, 07:27:08 AM »
I agree. The Battlebots arena is full of useless hazards. The spinners don't do anything and the Hellraisers are too weak to be anything more than a distraction. The spinners could also use some work; they glitch up a lot.

Offline WhamettNuht

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The DSL 3.0 preview thread
« Reply #72 on: January 04, 2009, 08:07:24 AM »
You can forget making this version of Hunter for a while.
The bastards speed controller went boom and we cant afford another.
Still waiting for the verdict from my dad whether is Hunter D6 or a new speed controller.
Damn I should probably put something fancy in this bit huh?

Offline SpyGuy

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The DSL 3.0 preview thread
« Reply #73 on: January 04, 2009, 03:06:52 PM »
Oh, quit complainging and just show some damn pics of it, Wham!  Even if it's not running right now, you can show us what it's supposed to do, right?

Offline System32

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The DSL 3.0 preview thread
« Reply #74 on: January 04, 2009, 04:10:32 PM »
Hey, Click, what would the Bindings be for the Racing bots? "Race", "Drag" or will it be compatible with regular AI? I was thinking of sending a Racing bot for Naryar's AI pack.
Put this onto your signature if you were part of this crappy fad in '03.

Offline SpyGuy

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The DSL 3.0 preview thread
« Reply #75 on: January 04, 2009, 08:24:43 PM »
Racing bots ... now that would be a fun AI pack ....  anybody up for making drag-bots?  I'll post up my DSL Hot Rod again ....

Offline WhamettNuht

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The DSL 3.0 preview thread
« Reply #76 on: January 05, 2009, 09:24:43 AM »
Quote from: SpyGuy;26164
Oh, quit complainging and just show some damn pics of it, Wham!  Even if it's not running right now, you can show us what it's supposed to do, right?


I have got pictures up.
Check my thread, Team Hunt under Real Robotics.
There pictures there.
Damn I should probably put something fancy in this bit huh?

Offline Clickbeetle

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The DSL 3.0 preview thread
« Reply #77 on: January 11, 2009, 11:05:44 PM »
Quote from: System32;26179
Hey, Click, what would the Bindings be for the Racing bots? "Race", "Drag" or will it be compatible with regular AI? I was thinking of sending a Racing bot for Naryar's AI pack.


You can race any bot, they don't need special bindings.  It's like King of the Hill--stuff just gets added to the AI depending on the game mode.  In this case, Race is going to replace the old Fun Custom category (the arenas currently in there will still exist, they'll just be moved.)

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Slipster

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The DSL 3.0 preview thread
« Reply #78 on: January 12, 2009, 06:39:31 PM »
Fantastic!!!!

Offline Naryar

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The DSL 3.0 preview thread
« Reply #79 on: January 21, 2009, 01:22:56 PM »
Some more ideas:

-I would match the colors of the metal sheets/extenders with the armor colors, because that greenish titanium hurts my eyes, plus i don't think aluminum is that white. Means the steel extenders and skirts would be darker, the titanium ones would be silver and the aluminium ones light gray.

-Also, for the metal/plastic sheets, would you increase the hitpoints depending of the size/weight (like you did for extenders)?

Just suggesting... Click, if you agree, i'll do that myself - you have enough work like that.