Author Topic: The DSL 2.2 preview and news thread  (Read 290924 times)

Offline Naryar

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The DSL 3.0 preview thread
« Reply #40 on: December 06, 2008, 04:49:16 AM »
@Wham:Just download it for a precise description.

@Click: For simple and free replicas, you could just vampirize the AU BB AI pack whole, and then get to the real DSL thing. Who cares about the "permission to use" if AU is dead and we're just trying to make DSL better?

Offline WhamettNuht

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The DSL 3.0 preview thread
« Reply #41 on: December 06, 2008, 05:17:57 AM »
I would LOVE Hazard to be in the new pack, he is one of my favs...
Damn I should probably put something fancy in this bit huh?

Offline Naryar

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The DSL 3.0 preview thread
« Reply #42 on: December 06, 2008, 05:35:09 AM »
Well, build it. It's pretty much easy to do if you find the Tornado Mer weapon parts in the cheatbot2 weapons.

Offline WhamettNuht

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The DSL 3.0 preview thread
« Reply #43 on: December 06, 2008, 09:52:14 AM »
True...
Phobius (The green FBS MW, i think its called Phobius) would be good as well.
A couple of the robots over here would be nice to, like Kan-Opener, Envy or Iron-Awe 5.
Damn I should probably put something fancy in this bit huh?

Offline Ice the frosty cat

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The DSL 3.0 preview thread
« Reply #44 on: December 07, 2008, 11:55:10 AM »
Haha, awesome ^_^;

If there's going to be a Superheavyweight category, does that mean there'll be Ant/Beetleweights too?

Offline System32

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The DSL 3.0 preview thread
« Reply #45 on: December 07, 2008, 01:04:32 PM »
YAY!!!
Put this onto your signature if you were part of this crappy fad in '03.

Offline infiniteinertia

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The DSL 3.0 preview thread
« Reply #46 on: December 07, 2008, 01:58:25 PM »
Screw minor fixes, you could add alot to DSL that would make the game and builders genuine and unique.
#MakeStockGreatAgain


#BANtheHS The Movement

Offline TleeC11B

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The DSL 3.0 preview thread
« Reply #47 on: December 07, 2008, 02:56:07 PM »
Quote from: R0B0SH4RK;23525
But Click has magical powers, dosen't he?


lolz.. I was thinking the same thing after seeing the snowman.


I\'m so happy I\'ll stab your ass and lay down next to you dead in the grass.

Offline man manu

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The DSL 3.0 preview thread
« Reply #48 on: December 07, 2008, 03:12:23 PM »
Lol your sig is awesome.
Son of a fat bold guy!
[SIGPIC][/SIGPIC]
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Offline System32

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« Reply #49 on: December 07, 2008, 03:35:32 PM »
New rule: Saying "lol" is punishable by Death.
Put this onto your signature if you were part of this crappy fad in '03.

Offline Clickbeetle

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The DSL 3.0 preview thread
« Reply #50 on: December 07, 2008, 06:03:38 PM »
A lot of people seem to be wondering this, so I'll just say it:  Making replicas bigger/smaller will be part of making them their proper weight classes.

Regarding Razer, I actually did curve the claw a bit more, but that thing is a bear to edit.  So many vertexes, and in no order whatsoever.  It's at least better than it was.

I'd also like to update the side panels to Razer's newer, smoother look, but those would be even worse to try and edit.

Anyways, here's some battle shots of the new Nightmare.



Visual improvements include a visible weapon motor, a better-looking disc, triangular braces on the side, and the UGO logo on the right arm is no longer mirrored.  Technical improvements include greater power and greater stability.

Incidentally, working on Nightmare's teeth gave me a new idea for balancing weapons.  Nightmare's teeth have low HP (600) but high fracture (1400).  So as long as they don't take too many big hits, they won't fall off even after reaching 0 HP.  But if you hit them really hard and break 1400 damage, they will snap off.  A lot more like real life.  I'm considering rebalancing the stock teeth in this way.

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Offline Somebody

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The DSL 3.0 preview thread
« Reply #51 on: December 07, 2008, 06:44:55 PM »
I was always wondering what fracture meant. Nightmare looks great.
I built that big robot on that TV show that time


Offline 70 CUDA

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The DSL 3.0 preview thread
« Reply #52 on: December 07, 2008, 07:00:36 PM »
i have tired to do this however im an over done type of guy. so i got to thinking. how they are attc would effect how hard they are to knock off. on a disk they would be bloted on but if they are static then they are welded. on a piston then welded, so i got to thinking again how could we change the strength or fracture depending on what type weapon its on. the only thing i could think of is have 2 sets of weapons for the 2 diff attc methods. idk i am over thinking it but it is real in every sence.
Holy crap they do exist!!!! :Rob2

Offline Clickbeetle

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The DSL 3.0 preview thread
« Reply #53 on: December 14, 2008, 09:20:06 PM »
OK, you guys have been left in the dark long enough.

Here's what we have so far of the new Race mode.



As you can see, all the necessary programming is worked out.  All that's left is to finish the actual arenas and make some AI opponents.  You can expect to see more like that modified All Terrain Train :mrgreen:

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline H@zm47

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The DSL 3.0 preview thread
« Reply #54 on: December 14, 2008, 09:56:00 PM »
That's really cool. Nice work
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Offline 70 CUDA

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The DSL 3.0 preview thread
« Reply #55 on: December 14, 2008, 10:18:50 PM »
BADAZZ man thats the best thing iv seen in a long time. lol mind you im a dragrace fan.
Holy crap they do exist!!!! :Rob2

Offline Naryar

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The DSL 3.0 preview thread
« Reply #56 on: December 15, 2008, 01:16:44 AM »
That looks sweeeet.

I'll be glad to make some racing bots, too...

Offline Urjak

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The DSL 3.0 preview thread
« Reply #57 on: December 15, 2008, 10:19:37 AM »
That new Nightmare looks really good. Unfortunatly, my computer can't run videos, thus I don't know anything about the race track. I can tell this new version of DSL is going to be great. :D
Any comments would be appreciated. :D

Offline WhamettNuht

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The DSL 3.0 preview thread
« Reply #58 on: December 15, 2008, 02:27:41 PM »
Figure 8 race track would be good aswell.
For arenas, try the RR arena, made even more chalenging because the new fence around the edge stops robot from getting flipped out in the first like 10seconds, so there for making flippers think more.
I would quite like a go at making some racing robots aswell.
Damn I should probably put something fancy in this bit huh?

Offline Dexterhunter

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The DSL 3.0 preview thread
« Reply #59 on: December 15, 2008, 08:34:35 PM »
A suggestion for El Diablo. Make it so you cant hit the tread component, so if it where to lose mobility it just loses the wheel behind it. Don't know I just been irritated to see the treads fall off and it can still move.