Author Topic: Stock Mini's AI progression Thread. (Release V.1.2 added)  (Read 30753 times)

Offline freeziez

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #140 on: March 06, 2011, 12:23:43 PM »
Plz, I sent you the updated Mini Copyright Infringement. Please find some sympathy in your heart and allow my request.
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Offline Vertigo

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #141 on: March 06, 2011, 01:41:12 PM »
^lol^ :P

Offline freeziez

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GTM Awards 2011

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Offline Hard Bot

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #143 on: March 06, 2011, 02:42:34 PM »
I know Ian forgot about Mini Arc Pounder. I PM'd it to him.

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #144 on: March 06, 2011, 03:10:32 PM »
I know Ian forgot about Mini Arc Pounder. I PM'd it to him.

it's a lightweight, I've said that i want this to be based on middleweights and heavyweights. SFTW is an exception because it's so infamous.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #145 on: March 07, 2011, 04:55:52 AM »


many sighs were had...
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline Thyrus

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #146 on: March 07, 2011, 05:03:26 AM »
I think no one would say something if you just BFE it ;)

Offline JoeBlo

Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #147 on: March 07, 2011, 05:07:18 AM »
yup... BFE is your friend

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #148 on: March 07, 2011, 05:44:29 AM »
that would be cheating though :P surely you can mount a plow directly onto a baseplate anchor... >.> if I can get it to work then i'll be very happy and this AI pack can be released.
« Last Edit: December 13, 2011, 12:06:18 PM by ianh05 »
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
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Around the World: 3rd place.

Offline JoeBlo

Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #149 on: March 07, 2011, 05:49:54 AM »
looks like the collision is tagging the chassis

just inch the anchor a tiny bit forward

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #150 on: March 07, 2011, 06:18:49 AM »
tried that, still not working :( i've tried many different positions and heights. anyway i think i may need to work on a new AW chassis...



I could most likely swap the motors and CB around and have the drive up the top then I would just need to work on the front part and make it an airtight fit for a baseplate anchor.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
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Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #151 on: March 07, 2011, 06:51:02 AM »


Finally :) i adjusted the chassis wedge a bit and the plow wouldn't attach the other way around but i doubt it matters.

Final AI preview splash:

Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Preytor_4

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #152 on: March 07, 2011, 07:17:08 AM »
What's the bot with the insides showing? And i see you made Spite 2  :bigsmile:

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #153 on: March 07, 2011, 07:26:50 AM »
a mini version of stratocaster, a bot made by kill and he entered it in BBEANS5.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #154 on: March 07, 2011, 08:02:55 AM »
Full release is now up and available from the original post and here:

https://gametechmods.com/uploads/files/Stock.Mini's.AI.zip

Enjoy, Feedback is always welcomed :)
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Squirrel_Monkey

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Re: Stock Mini's AI progression Thread. (Release V.1 added)
« Reply #155 on: March 07, 2011, 01:41:27 PM »
I felt Straight Shooting wasn't quite right so I made a wider version:
Plastic, 2 Pinks
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Release V.1 added)
« Reply #156 on: March 07, 2011, 01:53:10 PM »
if you want you can pm me a link and i will check it out, I'm probably going to keep working on this for a while so v.2 seems like it could happen if we can get improvements/replacements on the current lot of robots.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Squirrel_Monkey

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Re: Stock Mini's AI progression Thread. (Release V.1 added)
« Reply #157 on: March 07, 2011, 01:55:01 PM »
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline System32

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Re: Stock Mini's AI progression Thread. (Release V.1 added)
« Reply #158 on: March 07, 2011, 06:30:42 PM »
You have an interesting blend between Efficiancy and accuracy going on.
Put this onto your signature if you were part of this crappy fad in '03.

Offline Jack Daniels

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Re: Stock Mini's AI progression Thread. (Release V.1 added)
« Reply #159 on: March 07, 2011, 08:21:14 PM »
I don't have time to try it now.  But I will try to download it later this week and give you some feedback.