Author Topic: Stock Mini's AI progression Thread. (Release V.1.2 added)  (Read 30682 times)

Offline JoeBlo

Re: Stock Mini's AI progression Thread
« Reply #100 on: March 02, 2011, 07:12:22 AM »

Offline ianh05

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Re: Stock Mini's AI progression Thread
« Reply #101 on: March 02, 2011, 08:34:20 AM »
PYS AI

Spite 2, this is all

I keep trying and keep failing at that one >.< I have about 43kgs to play with on the bot chassis that i use and 1 ramplate + 1 wedge + 1 razor = 37kgs baseplate anchor = 4 so then only enough weight for 1 extender >.< so yeah all the stuff needs to go on one extender lol.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline Preytor_4

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Re: Stock Mini's AI progression Thread
« Reply #102 on: March 02, 2011, 03:45:14 PM »
WoS is one you could make

Offline ianh05

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Re: Stock Mini's AI progression Thread
« Reply #103 on: March 03, 2011, 02:54:55 AM »
Added a link to the new Beta just uploaded now with the newest mini's (stratocaster, 3-2-1 Blastoff! and Billy goat gruff) to the 1st/original post for all to test and enjoy in general.

it contains:

- All AI Mini's featured in the original post.
- All 6 Mini Rookies for players to use.
- Reskinned small arena as the Mini Combat zone.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
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https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
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Offline Pwnator

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #104 on: March 03, 2011, 03:01:50 AM »
Oh crap, I forgot to give some feedback. XD

Well, if your original works are definitely cool and deadly, both some of the replicas though they look even cooler, just lack that oomph they had in higher weight classes.


AND I HAD SO MUCH FUN PLAYING WITH MINI-FORKIE
Clash Cubes 1 - Grey Matter (Runner-Up)
King of Karnage - Sideshow Freak (Runner-Up, Best Engineered)
Rust In Pieces - Paper Cut 3 (Grand Champion, Most Dangerous Bot)
Wheely Tag Tournament - Ion Thruster (Grand Champion, along with Ounces' DiSemboweLment)
UK vs USA - Dark Striker (Grand Champion)
Rust In Pieces 2 - Claymore (Runner-Up, Favourite Bot)
BBEANS 6 - Infection 4 (Runner-Up)
RA2 Team Championships - Serious Business, Skeksis (Runner-Up, along with Scrappy, S_M, and Badnik)
RA2 Team Championships 2 - The Other Stig (Runner-Up, along with Scrappy, S_M, Badnik, 090901, and R1885)
Replica Wars 3 - Abaddon (Runner-Up, Luckiest Bot)
BroBots - wheebot & yaybot (Runner-Up)
Robo Zone 2 - Dipper (4th place, Survival Champion, & Best Axle Bot)
ARBBC - The Covenant (3rd place, BW Rumble Winner, Most Feared BW)

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #105 on: March 03, 2011, 03:08:03 AM »
don't worry if you want some oomph I might work on another AI pack sometime with harder to beat antweights :P glad you like forkie, it's definitely the most fun to use out of the mini rookies.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #106 on: March 03, 2011, 07:43:41 AM »
going to throw in some robots built by freeziez for variety he built all except the pielauncher and event horizon 2 which were made by me.



thinking about making a mini sandstorm seeing as it's a pack mainly by me :P
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Squirrel_Monkey

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #107 on: March 03, 2011, 10:27:46 AM »
With straight shooting, could you widen and shorten the chassis, moving the baseplate extender back?
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #108 on: March 03, 2011, 10:36:09 AM »
I still need to review some of his robots before I AI them bust most seem to go alright as they are. keep in mind it's still Beta so things could change and even after the first official release I will probably need to update robots with new versions.

also yay 4 digits :P
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #109 on: March 03, 2011, 11:43:42 AM »
sandstorm's most noticed feature was probably the axes on the angled spinning discs so i wanted to keep that feature with this mini..



should work like the backyard ripper mini a little :P

specs:

- 1 pink.
- plastic.
- 2 axes on an axle.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Bubbleman

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #110 on: March 03, 2011, 01:03:18 PM »
I noticed that Dementia and Grog crash my game. Any ideas why?
I... I think I've quit. Lurking and posting where I feel it's needed from time to time. I was never particularly good, but I tried. Never really succeeding, but trying all the same.
This is what I spend my time on now
https://twitch.tv/bubbleman

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #111 on: March 03, 2011, 05:02:02 PM »
I noticed that Dementia and Grog crash my game. Any ideas why?

you might not have Mad's smartzones (can be found here: https://gametechmods.com/Robot_Arena2/Components/MDBsmart-zones_v3.rar)
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
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Offline freeziez

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #112 on: March 03, 2011, 05:34:19 PM »
going to throw in some robots built by freeziez for variety

:D

Thanks!
obligatory battlebots 5 comment

GTM Awards 2011

Best Tournament: B4ttlebots (freeziez)
Best New Tournament Host: freeziez
Most Suprising Tournament: B4ttlebots (freeziez)

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #113 on: March 04, 2011, 12:38:59 AM »
Please vote for your favorite mini version of rapid pitbull and neglected waterbug, which version do you believe best represents it's heavyweight version?

Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #114 on: March 04, 2011, 04:12:38 AM »
updated the AI bot splash to include..

- Event Horizon 2
- SandStorm
- SpiTe 2

Just 9 robots/3 teams left till completion.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline JoeBlo

Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #115 on: March 04, 2011, 05:12:10 AM »
I put a poll in to tally the votes easier :)

Just let me know when you want it removed..

Offline FOTEPX

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #116 on: March 04, 2011, 05:22:49 AM »
RPB 1 is better, just because of chicken drills.

For NWB, i'd choose neither of them, because I KNOW you can do better.


Currently listening to: Marblehead Johnson - The Bluetones

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #117 on: March 04, 2011, 05:36:23 AM »
I'm going to put both versions in there for variety :) both #1's were made by me and both #2's by Badnik.

anyways Joe, I left a team open for you.. here's what we have so far:

Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline JoeBlo

Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #118 on: March 04, 2011, 05:45:22 AM »
How many teams are you making in total?

Offline ianh05

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Re: Stock Mini's AI progression Thread. (Beta added)
« Reply #119 on: March 04, 2011, 05:47:55 AM »
15 to start, for the first release and can always add more later. Maybe you can make mini chocolate and 2 iron outlaws? :)
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.