Author Topic: Stock Mini's AI progression Thread. (Release V.1.2 added)  (Read 30153 times)

Offline FOTEPX

  • Your dad
  • Giga Heavyweight
  • Posts: 6797
  • Rep: 5
  • Thank you, meow.
    • Bamzookiman130
    • View Profile
    • Awards
  • Skype: f0tepx
  • Discord: Shima33 #9110
Re: Stock Mini's AI progression Thread
« Reply #80 on: February 20, 2011, 07:02:05 PM »
Am I the only version who wants a DSL version of this pack?


Currently listening to: Marblehead Johnson - The Bluetones

Offline Preytor_4

  • Ultra Heavyweight
  • Posts: 3089
  • Rep: 1
  • The estranged cousin of Click and FB.
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #81 on: February 20, 2011, 07:05:03 PM »
Am I the only version who wants a DSL version of this pack?
Make it yourself

Offline russian roulette

  • *
  • Posts: 1770
  • Rep: 1
  • What year is it?!?!?
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #82 on: February 20, 2011, 08:42:56 PM »
Am I the only version who wants a DSL version of this pack?
If you have lurked for even a second you'd know ianh05 only builds in stock, NOT DSL.

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #83 on: February 20, 2011, 09:25:38 PM »
Am I the only version who wants a DSL version of this pack?
If you have lurked for even a second you'd know ianh05 only builds in stock, NOT DSL.

not really true, at the moment I'm building in stock so I can work on this pack but i have built in DSL too.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline russian roulette

  • *
  • Posts: 1770
  • Rep: 1
  • What year is it?!?!?
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #84 on: February 20, 2011, 09:30:55 PM »
Take back last comment.

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #85 on: February 20, 2011, 10:25:49 PM »
Sending out a Beta version of the pack soon, it's still not finished but I'd like to know what can be improved/added. Main things that need to be sorted:

-Bumble Bee's AI.
-Vortex CE's AI (I'm terrible at AI'ing SnSers).

other feedback needed:

-The Quality of each robot, are they competitive?
-How can the robots be improved?
-Is the Mini Rookies team on par with the AI robots?
-How's the variety of the pack? is there a good mix of different robot types?
-Do the robots resemble their larger counterparts?
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline G.K.

  • *
  • Posts: 12156
  • Rep: 10
  • Striving for a good personal text since 1994.
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #86 on: February 21, 2011, 04:25:36 AM »
What's the problem with bumble bee's AI?
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #87 on: February 21, 2011, 04:28:26 AM »
I've never AI'd a robot like it before :P
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline G.K.

  • *
  • Posts: 12156
  • Rep: 10
  • Striving for a good personal text since 1994.
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #88 on: February 21, 2011, 04:48:31 AM »
Reference the actual bumble bee's AI.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #89 on: February 21, 2011, 05:31:16 AM »
hmm just tried that, didn't help much with immobilization troubles.. could be a problem with the design rather then a problem with the AI.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #90 on: February 28, 2011, 09:54:20 AM »
new video :D

Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline logannaruto

  • Beetleweight
  • Posts: 148
  • Rep: 1
  • At least i have chicken
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #91 on: February 28, 2011, 09:56:04 AM »
more i want more lol

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #92 on: March 02, 2011, 01:30:49 AM »
new team skinned and ready for me to AI:

Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline JoeBlo

Re: Stock Mini's AI progression Thread
« Reply #93 on: March 02, 2011, 04:10:07 AM »
I might have to crack open stock and try a mini Chocolate :P

a mini Iron Outlaw set could also be do-able..

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #94 on: March 02, 2011, 04:56:23 AM »
I'm still low on idea's so any help would be great :P still need to 11 Mini's, I have a mini event horizon 2 that just needs to be skinned and AI'd.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline JoeBlo

Re: Stock Mini's AI progression Thread
« Reply #95 on: March 02, 2011, 05:13:49 AM »
Well if you use Iron Outlaws that would be like 5 mini's right there :P

The original ones are already 200kg so I could just shave them down..

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #96 on: March 02, 2011, 05:48:25 AM »
hmm I'm trying to keep the mini's based of middleweights and heavyweights otherwise it's too easy :P I really wanna try and get some mini's of robots in the PYS AI and INF AI packs.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline JoeBlo

Re: Stock Mini's AI progression Thread
« Reply #97 on: March 02, 2011, 06:26:01 AM »
Iron Outlaw was around in your first long absence..

It was a MW Cluster bot with interchangeable weapons (hence the originals being 200kg)

Each configuration was later bumped up to the 399kg mark...

so they already have 200kg mini versions so to speak..

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #98 on: March 02, 2011, 06:35:34 AM »
now that you mention it, if you can build 4 or all 5 of them as antweights i can put them in the pack as it is missing some sort of team. The pack has robots that can challenge people in tabletop, deathmatch and king of the hill matches so a team would make it feel lots more complete.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Preytor_4

  • Ultra Heavyweight
  • Posts: 3089
  • Rep: 1
  • The estranged cousin of Click and FB.
    • View Profile
    • Awards
Re: Stock Mini's AI progression Thread
« Reply #99 on: March 02, 2011, 06:58:47 AM »