gametechmods

Robot Arena => Modifications => Topic started by: Starcore on February 03, 2009, 07:57:35 PM

Title: Starcore v4 Revival & Completion
Post by: Starcore on February 03, 2009, 07:57:35 PM
Yes I want to get the Starcore v4 Pack out the door and into your hot hands!

I stopped working on the Starcore v4 Pack a little over a year ago due to a range of issues ranging from personal health issues (I have Diabetes and it gets worse at times), family issues (my wife was diagnosed last year with MS), having to focus on keeping my job during layers of layoffs and I admit I lost some faith that people wanted it when I saw the Stock tournys failing and an understandable shift to DSL activities.

I think many would still like the Starcore V4 pack released.

To make that happen I have gotten RA2 installed and patched on my current home and work PCs. I have resurrected the Starcore V4 Alpha 2 pack and found various parts of my additional work and I am tracking down emails and submissions people have sent.

I am going pull together what I had near done for an Alpha 3 with some additional teams.

I will need your help to review what is wrong with the current Starcore V4 Alpha 2 and will need testers for Starcore V4 Alpha 3 when it comes out.

I will need discussions here of what new bots and designs should be worked into the mix. (Like I recall working on new versions of Overhead Hammer bots  HW-Jabberwocky and MW-Bandersnatch and bots like Slaying Mantis look promising) and which ones still need changing.

I have seen other BOTM submissions that may be excellent additions to the pack if people would like to see it happen.

What do you all think? I am not wanting to give people false hopes but with help and support this might just happen.

Anyone out there want this?

Willing to help? (Splash Art, Music, Arenas, Bonus Features, New bots replacements or teams, Testers)

Starcore
Title: Starcore v4 Revival & Completion
Post by: Sage on February 03, 2009, 08:13:10 PM
Im a tester for sure! and i would love to help with splash art and new bots. an i thought you had a jabberwocky? i remember you even wrote a poem about it.
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on February 03, 2009, 08:20:12 PM
YES!!!

Ive been waiting so looong for this! I have a few bots done. Should I post them like the old thread or just send? I have Mutiny II, Emergency Launch and 1337 SPEEK 2.0(maybe) done.

by the way I'm willing for testing of anything.
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 03, 2009, 08:48:17 PM
Quote from: Sage;28097
Im a tester for sure! and i would love to help with splash art and new bots. an i thought you had a jabberwocky? i remember you even wrote a poem about it.

I have done a few versions of Jabberwocky but seeing some nice new innovations that might be better.

Also supporting current efforts.

If you would rather I didn't consider latest creations...

Starcore
Title: Starcore v4 Revival & Completion
Post by: DuckRA2 on February 03, 2009, 09:11:10 PM
I can make an arena maybe, like one with some flames, sumo style... just not to complicated, and I could help with the bots, but i don't know, I would do a bot but not a whole team
Title: Starcore v4 Revival & Completion
Post by: SpyGuy on February 03, 2009, 09:13:29 PM
Starcore, sign me up.  Testing and artwork, plus suggestions on bots.  DSL is fun, but Stock still rocks!

Is there a new arena in the works, or are we still working on redoing the garage workshop?  I kinda liked the way Mad was doing the loft and the secret Hall of Fame above the ceiling ....
Title: Starcore v4 Revival & Completion
Post by: kill343gs on February 03, 2009, 09:33:11 PM
I can help with art, but I;m not really good enough at building anymore to make competitive bots.
Title: Starcore v4 Revival & Completion
Post by: Madiaba on February 03, 2009, 11:53:27 PM
You know it would be very easy to tweak the garage now and finish it for your pack, SC. Trophy room, plaques,... as long I've got the skinners to help, NP.
Title: Starcore v4 Revival & Completion
Post by: R0B0SH4RK on February 04, 2009, 12:08:30 AM
I can build some stuff for you. Mabye if you post a list of the bots that you would like/need to be updated, and let us work from there. I'd be happy to help with such a large project.
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 04, 2009, 12:37:24 AM
Well, if you could post the bots you need to be built/updated... My Stock building skills are quite average, but i still could work on one bot.

EDIT: uuuh i just noticed R0B0's post after posting mine.
Title: Starcore v4 Revival & Completion
Post by: System32 on February 04, 2009, 02:21:05 AM
Boy, I could help with some of the bots.
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 04, 2009, 02:34:20 AM
Of those that tried out the Starcore V4 Alpha 2, was there any glaring errors?

Any bots that seriously needed a makeover?

Those that have not tried Starcore V4 Alpha 2 but want to test and help out the link was posted elsewhere not long ago. Will post here if needed.

Starcore
Title: Starcore v4 Revival & Completion
Post by: Reier on February 04, 2009, 08:23:30 AM
Well, I can't really build very good compared to some other builders on GTM, but I'd be glad to help out anyway I can.
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on February 04, 2009, 02:38:57 PM
Here are the bots that need updating IMO:

Spin Doctors- None
Alien Invasion- None...maybe Predator could use tweaking. Spinners aren't out enough.
PIT-Poptart, Ultraviolet, Vortex(inf rebuilt it right??), VR Rino, BoP. RPB is good I think.
SECOM-Sentinel observer. Rest are well done by Lugica.
3 Billy Goats Gruff- Mainly Gruffy but they all could be done over. The MW could use some wedges.
Launch Team-Obital Vehicle I think was rebuilt by Inf again and 3-2-1 Blastoff could use some ai fixing.
JabberWocky-Bandersnatch, Jabberwock and Slithy Tove.
Sheep Squad- None
Sky NET- T-400, and T-800(rebuilt by Starcore). Mini-Hunter needs ai fixing.
Borg Collective- Borg Drone, maybe Gravitic mine. I'm pretty sure you did Locutus over.
Eye of the Storm-Jupiter,Tsunami could be given DSA I think, Tidal Wave
Grave Diggers- Reaper(maybe).
King Arthur's Court- Castle Guard(you rebuilt it a VS right?, Lancealot(built by Trov?), Black Knight
Atlantis-Tentacle Attack, Kraken(by inf), Ancient Leviathan(perhaps Vice or Frag Beetle?)
Acme Moving Men-Caution: Hazardous Contents, Express Delivery, Nailgun
Rust Factory-Acrid, Vox. Vox could be made a bit better I think.
Grandpa's Shed- All exept Shedenator.
ACAMS Cleaning Service-Sweeper, StreetSweeper(rebuilt by ACAMS already). The LW is as good as its going to get.
Spam-All
1337 Speekers- 1337 Breakdown, Speek, Alpha. Bann3d I'm not sure about.
Infestation-Scabies. The rest are good but could be fixed a tiny bit.
C2 Robotics- All exept Rhino(maybe needs to be rebuilt too)
EHB- Octomini Extreme and Little Darling could be better.
Carnival Mayhem- All
XORB-All
Mythbots- Sorry sage but they need to be done again or at least fix the axes. Orcus and Osirus aren't even invertable. Loki and Anulbis could stay though.
Ultimatum-Zenith and Synergy are pretty good. Others need to be built
Emergency-All
Anti Wedge- Wedge Wacker HW.
Bees- All exept Bee Keeper
Spinners of doom- None
Past-Present-Future- Rebuilt by Inf, just needs to be incorporated.
SpaceStation- All
Mafia- Rebuilt by Lugica just need to be put in.
Karnage-None
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 04, 2009, 05:05:14 PM
Scrap Daddy - Thank you very much for the review and if you feel those are 'glaring errors' and the bots that "seriously needed a makeover' then we have alot of work ahead of us.

Some comments to your comments: Some of the rebuilds that were shown were never sent (mostly from Lugica and inf) so while I am hunting emails to confirm, in some cases unless we can get them to come back and send or resend we may need to consider them lost.

I do believe every bot is either Plastic because that is the max its design could handle (Tempus Fugit is Plastic for example) or it is DSA. It will be hard to detect and confirm in some cases because I hex edited the armor to DSA where needed (per approval from these forums) and when doing so the Reflect Detect does not work.

Some of the teams you listed as "All" needing rebuild are not going to happen unless someone steps up to do them. There are cases where the bot is a valid design for when it was made and its theme and yes there are other ways to build but unless its an embarassment people are more likely to want to make new teams or focus on glaring errors then rebuild for rebulding sake.

Many of the original builders are gone and I do not have the time to remake bots that are just in need of opinion based tweaking. I have upgraded their AI, I have upgraded their armor. I have asked people that have bots they want to rebuild to get involved. In some cases the replacement is not necessarily better.

So again I thank you for your top to bottom review. I know you did not want to scare me off from getting this finished so I ask again...

What are the glaring problems in Star Core V4 Alpha 2 (as in broken bots or broken AI)?

And if people see bots or a team that they feel are in need of a make over which bots are you volunteering to make better?

Starcore

P.S. Yes I still want to include the greatly enhanced garage. And I am still interested in inlcuding a better bot lab height control slider/graphic. I still want the Zero Weight Smartzones from ACAMS. And are there any other suggestions for improving the Stock Experience?
Title: Starcore v4 Revival & Completion
Post by: Trovaner on February 04, 2009, 06:14:22 PM
I'd love to continue alpha and beta testing for you. I'm really interested in this pack and I can't wait until its released.

As I promised in the past, I can fix the DSA reflection maps as soon as I get the most recent version of all the bots so that you don't need to repeat updates.

Do you still have the height slider graphic (and gib) that I sent you because it looks like I deleted my old one (so if you could send it back to me that would be great). I also have a more updated version that is on my other computer that I think would be better for the pack. I could also make some rectangle and circle slider charts if your interested. If anyone has any other ideas that require messing with the gibs feel free to mention them because I have a really good understanding of how to mod them.

I still don't really like my remake of The Troll because it is way too unstable. If anyone want to update it, feel free because I don't think I'll have enough time to fix it.
Title: Starcore v4 Revival & Completion
Post by: Sage on February 04, 2009, 07:49:49 PM
Quote from: Scrap Daddy;28157
Here are the bots that need updating IMO:

Spin Doctors- Spin Doctor needs to be changed to an SnS

3 Billy Goats Gruff- Didn't i remake these? and didnt the MW win the tag team championship? and the MW does have wedges. needs a new LW though.

Mythbots- I sent rebuilds of these after the originals. They Weren't included in beta 2, but are better.

no AI things, except spin doctor. and some smartzones, like 321 blastoff.
Title: Starcore v4 Revival & Completion
Post by: Somebody on February 04, 2009, 08:31:09 PM
I think that Fatal Incision (Team Emergency), needs wedges. And I could do some testing.
Title: Starcore v4 Revival & Completion
Post by: Clickbeetle on February 04, 2009, 10:17:28 PM
Glaring Problems:

Alien Queen and Mome Rath tumble out of control in the Combat Arena.  I think this could be fixed by decreasing their range, so they don't spin their weapons right away.  Let them settle down before spinning.

Spin Doctor and one other bot... it's either Hurricane, Whirlpool, or Cyclone... don't sit-and-spin when they're supposed to.

Staring Problems:

Scrap Daddy pretty much covered it.  Though I think the new Epic is a questionable improvement over the old one.


As for lightweight smart zones, I would recommend Madiaba's.  I use them for BBEANS and they're great.

And I'd also be willing to test it... though I'm sure you'll have no shortage of testers!
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 05, 2009, 12:56:15 AM
Its been awhile but as I recall the ACAMS Smart Zones were zero weight fine tunings of Madiaba's (his were .1 KG as I recall). Not much of a difference but could make the handicap difference for someone like you Click that design right to the edge.

I am pretty sure I didn't make Spin Doctor a Sit'n'Spin AI till after Starcore V4 Alpha 2 went out the door. Will check on that. Will check Hurricane, Whirlpool and Cyclone for whether they are or are not SnS and whether they would be better off being SnS.

I remember that Mome Rath was tumbling in some arenas but I didn't remember that the updated Alien Queen tumbled out of control on any arenas. And yes shortening the range is one of the best solutions I have found to let a bot settle in before things get hairy. Will check them both.

Let me know if you would like to submit Slaying Mantis or any of your other bots to help enhance the pack?

Starcore
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 05, 2009, 01:21:51 AM
I got Starcore V4 Alpha just yesterday, and fought Alien Queen on the hazard-less Combat Arena - tumbled out of control right on. (And i lost)

Spin Doctor is on Omni.

Also we could use some of Slipster's improvements.
Title: Starcore v4 Revival & Completion
Post by: System32 on February 05, 2009, 09:16:20 AM
all that AQ needs is a slight edit to the center of gravity.
I'll be glad to fix Castle guard.
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 05, 2009, 02:02:03 PM
I adjusted Alien Queens Range from 25 to 20 and she seemed to settle just fine now in multiple tests in small arenas. Will keep an eye on her (she is a violent one) and will also look at moving her batteries up or down along her thin torso to see if I can find a better balance point with the current parts. I currently have her batteries low and to the rear.

Spin Doctor works well with Omni but I yes I have done him as a SnS for the All Round Bot Builder tourney. Sounds like people like him better with that AI.

I am out of sync by about a year so what Slipster improvements are you suggesting. Do you have links to ramp me back up?

Any other changes, activities, or significant bot designs that have occurred in the last year that I should know about?

Starcore
Title: Starcore v4 Revival & Completion
Post by: WhamettNuht on February 05, 2009, 02:09:49 PM
I would like to be a tester.
Plus, i may have a few bots which i can try out (For a new team)
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 05, 2009, 02:11:22 PM
Here: https://gametechmods.com/forums/showthread.php?t=1444&page=2

He did two nice things, especially the height bar improvement.

Now I just need to find a bot and try to rebuild it for the final version of Starcore 4...
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 05, 2009, 06:29:21 PM
Quote from: System32;28210
all that AQ needs is a slight edit to the center of gravity.
I'll be glad to fix Castle guard.


Glad to have you or anyone review Alien Queen towards making her better. She is a great concept and just needs fine tuning to work on a wide range of machines and in a wide range of environments.

As to Castle Guard. He has already been replaced by Trebuchet (aka a tuned and retextured H.A.N.N.A.H)

Starcore
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 05, 2009, 06:38:10 PM
Quote from: Starcore;28221
I adjusted Alien Queens Range from 25 to 20 and she seemed to settle just fine now in multiple tests in small arenas. Will keep an eye on her (she is a violent one) and will also look at moving her batteries up or down along her thin torso to see if I can find a better balance point with the current parts. I currently have her batteries low and to the rear.

Spin Doctor works well with Omni but I yes I have done him as a SnS for the All Round Bot Builder tourney. Sounds like people like him better with that AI.

I am out of sync by about a year so what Slipster improvements are you suggesting. Do you have links to ramp me back up?

Any other changes, activities, or significant bot designs that have occurred in the last year that I should know about?

Starcore


Status Update:

Spin Doctor updated to SnS (Bee.AI) and working nicely.

Alien Queen range adjusted and tweaked how fast she tries to turn around but if anyone has specific build changes to recommend or do please let me know.

Starcore
Title: Starcore v4 Revival & Completion
Post by: R0B0SH4RK on February 05, 2009, 09:46:08 PM
I think CB should submit a bug-themed team headed by Drumblebee, Frag Beetle, and Slaying Mantis.
Title: Starcore v4 Revival & Completion
Post by: Sage on February 05, 2009, 09:56:46 PM
Im submitting a chrome team made of chrome maces and bear claws.
Title: Starcore v4 Revival & Completion
Post by: DuckRA2 on February 05, 2009, 11:39:54 PM
wouldn't that be cool if we combined the Starcore and Pys AI packs into one? lol just an idea, and the chrome wont show up in the game un less you have the texture
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 06, 2009, 01:54:39 AM
Can be in the bot pictures even if the bots don't actual have in game play.

Starcore
Title: Starcore v4 Revival & Completion
Post by: H@zm47 on February 06, 2009, 03:36:51 AM
Starcore, the new Borg Queen doesn't move very fast and often gets counted out
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 06, 2009, 04:03:27 AM
Thanks for the mention. She sacrifices motor weight to squeeze all the rest on. I will see what it takes to move her up a level of motor or if I can get a bit more juice out of her engines via AI coding.

Edit>> She seems fast enough in the garage. I am wondering if I set her wheel height up a notch too much and the chassis or the tri-bars are scraping on the ground. Going to find some time to rebuild her with the motors moved down 1 notch. That might make her wobbly but also might give her better ground clearance.

Starcore
Title: Starcore v4 Revival & Completion
Post by: H@zm47 on February 06, 2009, 05:41:38 AM
She didn't move very freely in the BBEANS Arena. I was fighting her to test my BBEANS 5 entry and she barely left the starting block.
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 06, 2009, 10:06:24 AM
I agree about how slow she is when AIed and in actual arenas. She is fast enough in the Bot Garage so I am looking into what is wrong.

Starcore
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 06, 2009, 10:39:58 AM
I suppose it's more difficult than beefing up both of the throttle and turnspeed values...

I'd like to have a try at Cideous.
Title: Starcore v4 Revival & Completion
Post by: Reier on February 06, 2009, 10:49:26 AM
As in Darth Cideous? =P
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 06, 2009, 11:02:52 AM
THATS NOT FUNNY REIER
Title: Starcore v4 Revival & Completion
Post by: Reier on February 06, 2009, 11:17:40 AM
What? You know, Star Wars...

Darth Sidious (http://www.starwars.com/databank/character/palpatine/)

Didn't mean to offend you.

What is Cideous anyway.
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 06, 2009, 11:43:18 AM
...

Cideous = Chained tribar VS (FOUR chained spinners) in the Carnival Mayhem team.

I've beaten Alien Queen SCv4 several times with it.
Title: Starcore v4 Revival & Completion
Post by: Reier on February 06, 2009, 11:44:04 AM
Oh, THAT Cideous. I forgot.
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 06, 2009, 03:46:42 PM
Quote from: Naryar;28289
I suppose it's more difficult than beefing up both of the throttle and turnspeed values...

I'd like to have a try at Cideous.


I looked at beefing up of throttle and turnspeed values for Borg Queen in the Bindings.py and they were already set to max+. Since she moves fast enough in the Garage and not in Arenas I am more suspecting other factors. Going to start with a not too painful rebuild that lowers the motors down one notch to increase ground clearance. That usually induces wobble but might be needed in this case.

As to Cideous, that is not an easy bot to improve but glad to see how you do.

Starcore
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 07, 2009, 06:12:56 AM
Cideous 2 will be done soon. I'm considering adding some features.

Will skin it and try to AI it too.
Title: Starcore v4 Revival & Completion
Post by: WhamettNuht on February 07, 2009, 06:31:32 AM
Can someone give me another link for snapper II's, stock ai pats, smartzones, ect. cause the link i have on GTM doesnt work (My browser)
Title: Starcore v4 Revival & Completion
Post by: System32 on February 07, 2009, 01:09:38 PM
I'll be the first to say that ALL the bots need modifications. RBP and NWB seem a little too easy compared to most other HW's.
Title: Starcore v4 Revival & Completion
Post by: R1885 on February 07, 2009, 01:13:31 PM
I be happy to remake The Troll. I always felt that its just not as powerful as it should be.
Title: Starcore v4 Revival & Completion
Post by: System32 on February 07, 2009, 01:31:07 PM
I'm already making versions of the LW's.
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 07, 2009, 01:52:32 PM
Nonsense! Neglected Waterbug is still a great bot. Might one of the best wedges ever built.

For some idiotic reason i can't seem to stack the snappers and blacks on Cideous.

I might rebuild The Bloody Pendulum too because this one sucks.
Title: Starcore v4 Revival & Completion
Post by: System32 on February 07, 2009, 02:34:43 PM
Here's my summery of bots that Need fixing:

Blander Snatch: Needs two curved hammers, two ploughs and a decent wedge.

Jabberwokky: Final destination reskinned.

Ultraviolet: Nifty, HPZ drive(external) and One piston only. The wedge should be longer and use Razors on the piston, and leave the bottom row as a set of stationary irons. (I also reccomend renaming it to somthing like ULTRAviolence or something.)

Meteor: Add a side hammer, remake those piston hammers.

NWB: I'll admit is IS very good, bot The chassis should be fixed to gain weight to spend. then spent said weight on some side armour.
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 07, 2009, 02:48:02 PM
I agree on Bandersnatch & Jabberwock. Bandersnatch could actually be Sage's MC Hammer or something like that.

I'll use full pointy tips on Ultraviolet, but external HPZ drive is too dangerous IMO. Ultraviolence is a great name.

I fear that a NWB rebuild wouldn't be as wedgy as the first one. (excepted if someone wants to spend 10 hours on it)
Title: Starcore v4 Revival & Completion
Post by: System32 on February 07, 2009, 02:53:50 PM
External drives are great! Perhaps we could make out own versions and post them up to see who's design is better?

Also, I'm thinking of adding my own team to the AI pack, as Starcore said that new teams are welcome.
Title: Starcore v4 Revival & Completion
Post by: Sage on February 07, 2009, 03:14:48 PM
Quote from: Naryar;28364
Bandersnatch could actually be Sage's MC Hammer or something like that.

bad idea. I 'failed' to mention this when i posted for BOTM, but the right wheel is slightly AGOD, and the bot has almost never won a fight. :D

Its too Fast, and not stable enough. As you can in the botm the splash, there are no battleshots. i won on looks alone on that one :P

i think i can do better, and might try soon.
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 08, 2009, 03:12:21 AM
Well AI can run the motors at lower percentage easy enough. But you would need to work on stability and balance. The bot looks like a great alternative for Jabberwock but yes it needs to be combat worthy to take on the role and title.

Starcore
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 08, 2009, 03:19:48 AM
Quote from: System32;28363
Here's my summery of bots that Need fixing:

Blander Snatch: Needs two curved hammers, two ploughs and a decent wedge.

Jabberwokky: Final destination reskinned.

Ultraviolet: Nifty, HPZ drive(external) and One piston only. The wedge should be longer and use Razors on the piston, and leave the bottom row as a set of stationary irons. (I also reccomend renaming it to somthing like ULTRAviolence or something.)

Meteor: Add a side hammer, remake those piston hammers.

NWB: I'll admit is IS very good, bot The chassis should be fixed to gain weight to spend. then spent said weight on some side armour.


Glad to see what you have in mind for Bandersnatch.

Rejected was one to spend a bit of chassis weight to look cooler. Especially when the difference was not enough to make any real difference. I was always a fan of pixel lean minimal often boxy designs because I too was looking to trim as much weight and target area as I could. Rejected kept challenging me to be more artistic...

Here is a bit of trivia on Ultraviolet: There was a rather famous Poker bot back when named Deep Blue. I felt I could make a better version so I made the Deeper Blue aka Ultraviolet. Works for me to update him/her and update the name to Ultraviolence though it was also a cool 2006 movie with Milla Jovovich. This bot was named before that movie came out.

Starcore
Title: Starcore v4 Revival & Completion
Post by: System32 on February 08, 2009, 06:24:07 AM
I've seen it on a youtube video.
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 08, 2009, 06:59:41 AM
I'm having issues with The Bloody Pendulum and Cideous - stability, mainly. Plus, TPB's wedges suck.

But I learned something: Do not attach a spinning weapon on your wedge.
Title: Starcore v4 Revival & Completion
Post by: System32 on February 08, 2009, 08:45:17 AM
Blander Snatch prototype:
(https://gametechmods.com/uploads/images/27290screenshot_8.bmp)
It's drive is too weak IMO, so I'll see if I can fix it. It's powered by a black, and has Snapper 2's attaching the armour and wedge.
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 08, 2009, 09:43:30 AM
Wedges should be farther from each other, hammers should be more curvy, and the plows could be farther also.

Not bad though.
Title: Starcore v4 Revival & Completion
Post by: System32 on February 08, 2009, 10:31:39 AM
Thanks.

Made wedge better and widened ploughs. It seems to AGOD when I garage and back.
Title: Starcore v4 Revival & Completion
Post by: System32 on February 11, 2009, 02:35:24 PM
STDP: The BW Mini hunter is facing the wrong way, and runs away from other bots bacause of it.
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 11, 2009, 07:33:46 PM
Quote from: System32;28572
STDP: The BW Mini hunter is facing the wrong way, and runs away from other bots bacause of it.


Good catch. Will check and fix. These are the types of fixes we definitely need to catch along the way with improving and replacing this and that.

Thanks,

Starcore
Title: Starcore v4 Revival & Completion
Post by: Somebody on February 11, 2009, 08:09:01 PM
i tried VR Rino in the BBEANS V2 arena, and for some reason, it just kept trying to drive into the wall.
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 12, 2009, 03:31:17 AM
That too normally means the front is not set right for the bot vs the AI expectations. Will check VR Rino as well.

Starcore
Title: Starcore v4 Revival & Completion
Post by: Sage on February 12, 2009, 03:26:39 PM
YAY starcore got his avatar again! (i think thats... TOM, correct?)
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 13, 2009, 01:08:01 AM
Tom the Spin Doctor, yes *winks*

Starcore
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on February 13, 2009, 10:42:20 AM
<3333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333starcore
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on February 16, 2009, 11:45:57 AM
Heres a couple ive done.

(https://gametechmods.com/uploads/images/44886el.jpg)
MUCH better flipping power and DSA instead of plastic.

(https://gametechmods.com/uploads/images/25314violetd.jpg)
Overall better at fighting HS and turns quicker. Bedlam <33


Also Mad, if youre reading this i'm sorry I haven't gotten back to you. I just havent been on my computer lately
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on February 16, 2009, 11:52:27 AM
SD is right, I still have some bots that need to be incorporated.

(And yes the 'new' Epic sucks)

My bot building abilities will be back when i get my computer back.
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 16, 2009, 01:17:22 PM
New Ultraviolet looks great.
Title: Starcore v4 Revival & Completion
Post by: Sage on February 16, 2009, 01:19:14 PM
Quote from: Naryar;29001
New Ultraviolet looks great.
yea nice job SD.
Title: Starcore v4 Revival & Completion
Post by: Somebody on February 16, 2009, 05:02:57 PM
The new "Epic" is Anulbis' Constance Boozers from ARBBC, which is honestly worse than the other Epic. The ramplate is seriously worthless there.
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 17, 2009, 03:11:03 AM
Thats why I do an Alpha, to catch and improve. Not all enhancements that people submit are 'better'.

And yes I do like the new UltraViolet (Ultra Violence).

Starcore
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 17, 2009, 03:23:09 AM
I'm having major stability issues with my VS rebuilds; i'll try again but not sure if that would work. I  could try some of the XORbs too.

Ultra Violence is a great name.
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on February 17, 2009, 02:37:49 PM
Last two i have done.

(https://gametechmods.com/uploads/images/30970bee.jpg)
UPGRADES- Weapons have higher hp. Black batt instead of nifty. I don't like the non-centerness of the spinners. I might rebuild this one.

(https://gametechmods.com/uploads/images/56237muti.jpg)
UPGRADES-8 razors instead of 4. 2 blacks.
Title: Starcore v4 Revival & Completion
Post by: System32 on February 17, 2009, 05:09:22 PM
http://www.youtube.com/watch?v=ay4J1qM7QGg

Starcore? Are you saying Castle guard will be replaced by that?

I fully approve of a diverse AI pack, But let me fix up a Thwack for CG.

Edit:

I give you: Guardian of thy Castle!

(https://gametechmods.com/uploads/images/26794screenshot_29.bmp)

Updates include:

Linked trinity piston system, meaning it's even faster than most trinity thwacks, WITH controlled movement!

A better name. (C'mon, who doesn't think that I come up with decent names.?)
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 17, 2009, 09:29:43 PM
Castle Guard was behind the curve as a Twack Bot so yes I looked for a strong replacement. I helped tune H.A.N.N.A.H to be strong LW VS and named it Trebuchet.

Could name it something like Centurian if Castle Guard is not good enough but yes on coming back on the scene I have considered replacing Castle Guard with some form of Tiny Trinity as being more appropriate replacement for the relatively ancient Twack Bot.

One of the goals of the Starcore Packs has been to show a diverse range of bot types across as many weight classes as practical. Twack Bots have limited capabilities so I had considered replacing with a different more competitive style. Thus the consideration of H.A.N.N.A.H

Would love to see your Guardian of the Castle in operation.

Starcore
Title: Starcore v4 Revival & Completion
Post by: DuckRA2 on February 17, 2009, 09:32:18 PM
what the, what the, are you using the - no CO2 glitch?
Title: Starcore v4 Revival & Completion
Post by: Sage on February 17, 2009, 09:42:54 PM
you can use tiny trinity for that replacement. we want the best for starcore. sorry S32, but that 'linked pistons' system just makes it more vulnerable.
Title: Starcore v4 Revival & Completion
Post by: System32 on February 18, 2009, 08:09:22 AM
Wait untill you see BOTM, Sage.
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on February 18, 2009, 02:26:52 PM
If you use tiny trinity as castle guard keep trebuchet in the pack. Put it on another team
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 19, 2009, 02:26:03 PM
I agree Scrap Daddy, there are other LW bots that would be improved by replacing with Trebuchet.
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 19, 2009, 02:27:41 PM
Quote from: Scrap Daddy;29099
Last two i have done.

(https://gametechmods.com/uploads/images/30970bee.jpg)
UPGRADES- Weapons have higher hp. Black batt instead of nifty. I don't like the non-centerness of the spinners. I might rebuild this one.

(https://gametechmods.com/uploads/images/56237muti.jpg)
UPGRADES-8 razors instead of 4. 2 blacks.



I do like your upgrades over all and yes I would prefer the spinners be centered for the first upgrade. Not all bots need to be symetrical but this one seems a likely candidate to keep that flair and flavor
Title: Starcore v4 Revival & Completion
Post by: DuckRA2 on February 19, 2009, 02:42:05 PM
here is one of my best popups, but it has extra weight if anyone could make use of it, but it has a real good wedge


(https://gametechmods.com/uploads/images/81337epic.JPG)
Title: Starcore v4 Revival & Completion
Post by: Somebody on February 19, 2009, 05:53:31 PM
Try to use better weapons.
Title: Starcore v4 Revival & Completion
Post by: Meganerdbomb on February 19, 2009, 09:00:09 PM
I'd happily volunteer to be a tester. I'd help with the upgrades too, but right not I'm need to work on my BBEANS entry. I need a good AI pack to test it against though, so testing Starcore V4 would be perfect!
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 20, 2009, 03:30:55 AM
I'm updating Osiris - thing is barely invertible.

The chassis could be slightly smaller too, and i'm going to fix the skin too.

EDIT: here's the new one

(http://[IMG]https://gametechmods.com/uploads/images/3558osirisnew.JPG)[/IMG]

Fixed skin, axe setup changed for invertibility, and smaller chassis.

Yep, side irons make the bot look less cool, but they protect the wheels more than axes.
Title: Starcore v4 Revival & Completion
Post by: R1885 on February 20, 2009, 09:56:49 AM
It looks a lot like Nastyer's Return. It even has three weapon racks.
I will rebuild RebelII when I get home.
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 20, 2009, 01:55:12 PM
Thank you guys! You have the right attitude that this pack is by the community for the community.

Supportive and looking forward to seeing the rebuilds!

Starcore
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on February 20, 2009, 02:23:43 PM
Rebel II= Ideal Tyrant?

:3
Title: Starcore v4 Revival & Completion
Post by: Sage on February 20, 2009, 04:18:35 PM
I ALREADY REDID OSIRIS !!!!1!!1!!!one!!!eleven!!

i sent starcore it a long time ago. didn't you get it?

(yes, this is a rdo of my original redo.)

nayar's is fine i guess. it looks like he just redid the weapons though.
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 20, 2009, 04:26:20 PM
Main problem with yours Sage is that he drove like a bitch when inverted. An axe too high on the upper row of weapons. SD noticed it and i decided to fix it.

Plus there was a bit of empty space... so i rebuild the chassis (something like 10 times to get a good one), and fixed the skin (there was black lines everywhere)

EDIT: that's funny, i noticed i have nearly exactly 2x more posts than you.
Title: Starcore v4 Revival & Completion
Post by: Sage on February 20, 2009, 04:27:38 PM
Quote from: Naryar;29368
Main problem with yours Sage is that he drove like a bitch when inverted. SD noticed it and i decided to fix it.

Plus there was a bit of empty space... so i rebuild the chassis (something like 10 times to get a good one), and fixed the skin (there was black lines everywhere)


I KNOW THAT. SO I BUILT A NEW ONE LATER. THAT NONE OF YOU HAVE SEEN YET. AND THAT I THOUGHT I SENT TO STARCORE. BUT I DIDN'T. SO I DON'T HAVE IT. SO WE WILL USE NARYAR'S FOR NOW.
Title: Starcore v4 Revival & Completion
Post by: Naryar on February 20, 2009, 04:29:33 PM
...
Title: Starcore v4 Revival & Completion
Post by: R1885 on February 21, 2009, 08:57:24 PM
Quote from: Scrap Daddy;29357
Rebel II= Ideal Tyrant?

:3


In my mind,
Epic=Ideal Tyrant
Title: Starcore v4 Revival & Completion
Post by: System32 on February 22, 2009, 02:02:19 PM
I think I have a weight saving extender arrangement for VR Rino.

OLD:
2 Anchors (8KG)
2 angle connectors (8KG)
Total: 16KG.

New:
Anchor (4KG)
T connector (5KG)
2 black extenders (4KG)
Total: 13KG.
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 22, 2009, 05:07:42 PM
3KG can be valuable, especially in the AW range.

Have you done a rebuild or just stewing on better ways to set things up?

Starcore
Title: Starcore v4 Revival & Completion
Post by: Somebody on February 22, 2009, 06:22:05 PM
I will send the new Fatal Incision for you to look at.
Title: Starcore v4 Revival & Completion
Post by: System32 on February 23, 2009, 02:11:33 AM
I'm looking at better setups. Trust me, I've made said setup for many a LW, and on a lighter note I have an armoured LW FS that might be good for SC4.

Edit: Better setup:
two anchors: 8KG
two black extenders: 4KG
Total: 12KG. 4KG saved.
Title: Starcore v4 Revival & Completion
Post by: System32 on February 23, 2009, 07:05:45 PM
STDP: made VR rhino. Be afraid.

(https://gametechmods.com/uploads/images/59069screenshot_8.bmp)

Downside: Plastic armour.
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on February 23, 2009, 08:38:54 PM
ahem, i did dizzy bees or whatever bee that is.
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 23, 2009, 09:14:04 PM
Aren't they all dizzy? :)

On a more serious note. Thank you. Looking forward seeing it and the other bots people have updated. I know year by year we are all getting more sophisticated and the bots more powerful.

Starcore
Title: Starcore v4 Revival & Completion
Post by: Somebody on February 24, 2009, 06:40:36 AM
Hey, Sys32, what does STDP mean?
Title: Starcore v4 Revival & Completion
Post by: System32 on February 24, 2009, 10:10:33 AM
Sorry
To
Double
Post.
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 25, 2009, 03:45:10 PM
STP in this context is Stop the Presses to I would hazard to guess that STDP is Stop the Digital Presses.

Starcore
Title: Starcore v4 Revival & Completion
Post by: System32 on February 25, 2009, 03:58:17 PM
I'm guessing you work in a newspaper business?
Title: Starcore v4 Revival & Completion
Post by: Starcore on February 25, 2009, 08:36:12 PM
Not me, I work at Intel.

Starcore
Title: Starcore v4 Revival & Completion
Post by: Naryar on March 11, 2009, 09:35:54 AM
I'm trying to rebuild Crimson Fury Xtreme.

Also Starcore, what binding do you use for AIing a SnS/HS hybrid? Bee.py ?
Title: Starcore v4 Revival & Completion
Post by: Venko on March 21, 2009, 11:16:55 AM
Jeff, is there any empty slots left for new teams in SC4?
May i do enter a team from my famous SHWs (SHWs in starcore packs are the weakest part) and some efficient new-type/freak/unseen/new-idea/innovator or whatever-call-it bots? Cos i think no one will want to see just another good AC or rammer or whatever. You tell me before some time that different types of bots not yet included in the pack are very welcomed. I think i can rebuild some of my strange-looking bots to make them better and submit them. What you think?
(Tip : My new "the infinite" loads for under 3 mins, and it can better...)
Also, too bad that i don't have enough free time, but if i have some i maybe can help with whatever skinnig work, im "the alpha and the omega" at photoshop when have the needed time... If you want me of course...
Good to have you back BTW!
Peace out.
Venko
Title: Starcore v4 Revival & Completion
Post by: ianh05 on March 22, 2009, 11:09:34 AM
Quote from: Scrap Daddy;29219
If you use tiny trinity as castle guard keep trebuchet in the pack. Put it on another team


good to see my bot that got upgraded by starcore will still be in :) it will be a real pain to beat i hope.
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on March 22, 2009, 03:19:02 PM
ian, where have you gone
Title: Starcore v4 Revival & Completion
Post by: ianh05 on March 23, 2009, 04:46:47 AM
when i was playing i got bad headaches, especially from getting all those tourneys running. i think it stressed me out a fair bit so I'm having some time away. I've always had problems staying focused on tasks, that's why i built lw's most the time.
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on March 25, 2009, 07:18:31 PM
anyone willing to do some skins for remakes for me? paint= absolute crap
Title: Starcore v4 Revival & Completion
Post by: Sage on March 25, 2009, 07:32:55 PM
Quote from: Scrap Daddy;31902
anyone willing to do some skins for remakes for me? paint= absolute crap


i will.
Title: Starcore v4 Revival & Completion
Post by: Starcore on March 26, 2009, 01:23:26 AM
*Rant Mode On*

Someone want to let System32 know that we discussed in these forums not penalizing AI bots of keeping in their weight class due to the 2KG overhead of placing Smartzones.

I gave these forums the option of either forcing bots to take the penalty and stay 2KG under the weight limits when needing a Smartzone or allowing them to exceed the limit by the amount of the Smartzone and the active members of the the timel voted to prefer and allow the exceeding.

This problem is why I asked Mad and ACAMS to finish the Zero Weight Smartzones for inclusion in Starcore 4 so we don't have to listen to the naive or ignorant b*tch about AI bots that push the weightclass limits due the 2KG overhead of Smartzones.

I don't appreciate getting b*tched (even gentle b*tching) at in PMs when I make suggestions of how improve bots for inclusing in the pack. If people don't like the way I have done things they can go make their own packs. Over the years and at every step of the way I have but things to vote of this community, explained my views and taught through articles and diverse examples. I would like to think I have maintained some of the highest ethics and standards in this community. More then once I have pulled this community back together when it was at each others throats. I have probably done more for helping people and showing the way to making better bots and packs across the years then just about anyone in RA2. My decisions have never been "silly". Should I have to tolerate being shrugged off when making suggestions for improvement?

If System32 or anyone doesn't want to heed my suggestions, then they don't need to submit bots for inclusion. Makes me wonder why I even try...

*Rant Mode Off*


Starcore
Title: Starcore v4 Revival & Completion
Post by: philetbabe on March 26, 2009, 03:43:46 AM
Quote from: Starcore;31924
Makes me wonder why I even try...
Starcore


I support your work silently, continues it, we're plenty here, happy to have your packs to challenge our bots and increase our building skills.

go On !
Title: Starcore v4 Revival & Completion
Post by: Naryar on March 26, 2009, 04:28:00 AM
You can ban the kid if you want, Starcore.

But for your smartzone weight problem, can't you just lower the original smart zone's weight and then distribute this mod with the next version of your pack?
Title: Starcore v4 Revival & Completion
Post by: Somebody on March 26, 2009, 05:53:50 AM
I know that Mad's sz pack is in the components part of the downloads section, and those all weight just 0.1 kgs each.
Title: Starcore v4 Revival & Completion
Post by: Sage on March 26, 2009, 05:05:42 PM
Starcore, i know you havent been here for a while, but System32 is not very respected in this community for his bot building skills, and you shouldn't take his words to heart too much.

making an AI pack is your decision. if you want to, finish it. we would all very much appreciate it. on the other hand, it sounds like its becoming a chore for you to do so. if it's no fun for you to finish, then don't. there's no point in making a pack if you dont want to.
Title: Starcore v4 Revival & Completion
Post by: System32 on March 26, 2009, 05:15:29 PM
hey, I didn't know about the smartzones weighing 2KG, I even said so in my Reply PM to your one..
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 01, 2009, 09:55:42 AM
I totally wonder if you're going to release the next version of SCv4 today, Starcore...
Title: Starcore v4 Revival & Completion
Post by: Reier on April 01, 2009, 10:40:18 AM
I just noticed: the new Intruder Alert's spikes are all gl17ch3d and out of place, and it gyro dances for me. I don't think it should be too hard to fix, just commenting.
Title: Starcore v4 Revival & Completion
Post by: System32 on April 01, 2009, 11:54:41 AM
Update!

Starcore PMed me to build Some new Robots for SCv4. Here they are:

Alien Queen
(https://gametechmods.com/uploads/images/81532screenshot_20.JPG)

Maelstrom
(https://gametechmods.com/uploads/images/95086screenshot_22.JPG)

And....

Rabit Pit bull
(https://gametechmods.com/uploads/images/55672screenshot_23.JPG)

he's busy on holiday so I had to post them. Expect more bots soon!
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 01, 2009, 12:16:49 PM
You just failed at April Fools.
Title: Starcore v4 Revival & Completion
Post by: Urjak on April 01, 2009, 12:31:49 PM
yeah....
Title: Starcore v4 Revival & Completion
Post by: Reier on April 01, 2009, 12:33:05 PM
I don't think it's too b4d.
Title: Starcore v4 Revival & Completion
Post by: System32 on April 01, 2009, 12:36:06 PM
At least I tried, Frenchie!
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 01, 2009, 12:41:41 PM
Quote from: System32;32567
At least I tried, Frenchie!

Who cares about the intention? What we see is the consequences ! And once again you made yourself look dumb.
Title: Starcore v4 Revival & Completion
Post by: System32 on April 01, 2009, 12:54:17 PM
Are you seriously that wrapped up in your own little mind? Jeez....
Title: Starcore v4 Revival & Completion
Post by: RedSawn on April 01, 2009, 12:58:33 PM
The April Fools joke here got a smirk from me, atleast.

Probably would of been more funny as 120kg antweights, with a splash showing them beating the tough SHWs.

Obviously using edited parts... lightsabre style damage.
Title: Starcore v4 Revival & Completion
Post by: Urjak on April 01, 2009, 01:02:36 PM
I guess it wasn't t.errible. At least he tried.
Title: Starcore v4 Revival & Completion
Post by: Venko on April 01, 2009, 01:39:27 PM
S32, these are your best bots ever... They are awesome !!!

# Note: Since the time difference, im infront of you guys in time when i posted this and
# here is allready a 2-nd apr...
Title: Starcore v4 Revival & Completion
Post by: man manu on April 01, 2009, 03:01:13 PM
Anyway S32, the jokes on you! You posted that after 12!
Title: Starcore v4 Revival & Completion
Post by: Madiaba on April 01, 2009, 03:12:45 PM
I think it's chuckle-worthy too....
I actually began looking through the bots, I was feeling sorry for you...:frown:, but then I got it.:-D
Funny, S-32.
Title: Starcore v4 Revival & Completion
Post by: RedSawn on April 01, 2009, 03:25:29 PM
Quote from: man manu;32598
Anyway S32, the jokes on you! You posted that after 12!


Quote from: Wikipedia
Traditionally, in some countries, the jokes only last until noon: like UK, Australia, New Zealand, Canada and South Africa, someone who plays a trick after noon is called an "April Fool". Elsewhere, such as in Ireland, France, and the USA, the jokes last all day.


Something I found out just today.
Title: Starcore v4 Revival & Completion
Post by: System32 on April 01, 2009, 03:59:07 PM
I don't relate myself with genocidal maniacs. *cough*(English)*cough*
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on April 04, 2009, 09:27:31 PM
Tiny upgrade if anything.
(https://gametechmods.com/uploads/images/31609bof.jpg)
Bird of Prey:
One of my favorite Beetleweights. Which do you guys think is better? They both fight equally well id say.
First   | Second
Z-Tek          |  Hp-Ztek
Razors          |  Irons
DSA             |  Plastic
Title: Starcore v4 Revival & Completion
Post by: ianh05 on April 04, 2009, 09:31:03 PM
who wins if you AI both and let them face off?
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 12, 2009, 01:32:04 PM
I'm nearly done with Sentinel Observer. Trying to get that invertible.

It owns the old version, and can kill Tempus Fugit SCv4, probably not as AI though.
Title: Starcore v4 Revival & Completion
Post by: man manu on April 12, 2009, 01:45:40 PM
I would say the one with razors is better.
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on April 12, 2009, 01:47:44 PM
Heres what I had for it:
(https://gametechmods.com/uploads/images/21134SentOb.jpg)
I built it quite some time ago so its probably not as good as the new ones.
DSA and snapper bursted chained hps
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 12, 2009, 02:56:27 PM
(https://gametechmods.com/uploads/images/66646sentinobs3.JPG)

DSA.

Misses a plow yeah, but it's no longer harmless on it's back. Less than barely invertible but can still move.

I can add a bit of a self righter, in fact that'd just be a 20cm extender that would poke out from the upper HPZ vertically.
Title: Starcore v4 Revival & Completion
Post by: System32 on April 12, 2009, 03:05:58 PM
Use a right angle connector instead of a T connector. Gain 1 KG.
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 12, 2009, 03:35:39 PM
That would unbalance the setup because the HP's axles won't be aligned then.
Title: Starcore v4 Revival & Completion
Post by: System32 on April 12, 2009, 04:22:17 PM
Oh.
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on April 12, 2009, 05:29:50 PM
I Like SD's, not any offense to you Nary.

EDIT: WTF NARYS ARE CHAINED?!
Title: Starcore v4 Revival & Completion
Post by: ianh05 on April 12, 2009, 05:35:26 PM
Naryar's would be more of a challenge, due to the motor not being as exposed (if at all).. the one thing about the old one is you could just get a lil bump as a HS causing your bot to bounce around and your weapons would hit the motors.
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 12, 2009, 07:33:56 PM
Yes they are chained.

I am actually 3kg away from adding a plow to my design with a downgrade to irons.

Trying to solve the problem by stacking an anchor in the baseplate HPZ.
Title: Starcore v4 Revival & Completion
Post by: Sage on April 12, 2009, 09:18:36 PM
(https://gametechmods.com/uploads/images/82871screenshot_30.jpg)
(https://gametechmods.com/uploads/images/46696screenshot_32.jpg)

second completely invertible, both DSA. Razors angled on second down to floor to scoop and feed into the claws.
Title: Starcore v4 Revival & Completion
Post by: Starcore on April 13, 2009, 12:54:34 AM
Some very nice new innovations. Thanks guys, looking good.

Starcore
Title: Starcore v4 Revival & Completion
Post by: R0B0SH4RK on April 13, 2009, 01:28:19 AM
Sage's 1st design is better. I just wish you didn't use bear claws.
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 13, 2009, 05:04:09 AM
'Tis ugly with bear claws.

However where the heck did you found all that weight with DSA ??
Title: Starcore v4 Revival & Completion
Post by: man manu on April 13, 2009, 05:47:39 AM
Each razor saves 3KG...
Title: my lw chained spinner
Post by: roboman2444 on April 13, 2009, 12:21:31 PM
Probly not as good as any of the others. But it is still cool.
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 13, 2009, 12:25:19 PM
you'd be better with the drive inside the chassis.
Title: Starcore v4 Revival & Completion
Post by: roboman2444 on April 13, 2009, 01:05:22 PM
yes  probably will rebuild it.
Title: Starcore v4 Revival & Completion
Post by: Sage on April 13, 2009, 03:41:44 PM
Quote from: Naryar;34039
'Tis ugly with bear claws.

However where the heck did you found all that weight with DSA ??

haha oops. I jacked spin cycle's chassis and thought it had DSA when it had plastic...

As for the claws, they are 8 kgs, decent damage and 1000 health points.
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 13, 2009, 03:57:12 PM
Yep, but claws just don't suit that bot.

EDIT: Ice picks maybe...
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 13, 2009, 04:03:05 PM
Quote from: Sage;34073

As for the claws, they are 8 kgs, decent damage and 1000 health points.


I know that! But claws doesn't fit that bot that's all. A security themed bot with bear claws ??

EDIT: Maybe ice picks. Will ruin the reach however...
Title: Starcore v4 Revival & Completion
Post by: Sage on April 13, 2009, 04:49:51 PM
Quote from: Naryar;34078
I know that! But claws doesn't fit that bot that's all. A security themed bot with bear claws ??

EDIT: Maybe ice picks. Will ruin the reach however...

What if i used the chrome ones?
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 13, 2009, 05:08:05 PM
Kind of better, but if it enters into SCv4 it won't be chromed anymore.

Or did we just started a contest ??
Title: Starcore v4 Revival & Completion
Post by: Sage on April 13, 2009, 05:14:52 PM
i just wanted to build one.
Title: Starcore v4 Revival & Completion
Post by: System32 on April 13, 2009, 05:36:00 PM
What if starcore allows skinned components?
Title: Starcore v4 Revival & Completion
Post by: Sage on April 13, 2009, 05:48:14 PM
Quote from: System32;34094
What if starcore allows skinned components?

they still wont be skinned when you see it in your game.
Title: Starcore v4 Revival & Completion
Post by: System32 on April 13, 2009, 05:49:26 PM
As components to use, you know, Like your skinned maces?
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 13, 2009, 05:52:51 PM
There is absolutely no reason Starcore would add a skin pack to his AI pack.

No offense to sage.
Title: Starcore v4 Revival & Completion
Post by: System32 on April 13, 2009, 06:22:29 PM
Two things: One is hope, the other is a hissy fit.
Title: Starcore v4 Revival & Completion
Post by: Starcore on April 14, 2009, 01:35:40 PM
You all are correct about not liking bear claws for security themed bots.

And as for the idea of using skinned components in a Starcore pack, it would skin all the uses of that component for all the other bots in the pack and every use of that component for people that install that pack. Unacceptable.

Starcore
Title: Starcore v4 Revival & Completion
Post by: System32 on April 14, 2009, 01:56:14 PM
Quote from: Starcore;34166
it would skin all the uses of that component for all the other bots in the pack and every use of that component for people that install that pack.


... Then how do the Steelyard dog ploughs not cange the skin of the regular ploughs?
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on April 14, 2009, 02:23:29 PM
So...

Are we going to get a list up of what bots/things need to be done like on the old forum?

Will there be a Starcore V4.1 beta since the V4 Beta is missing alot of previous updates?

Will Luigica ever return?
Title: Starcore v4 Revival & Completion
Post by: System32 on April 14, 2009, 03:00:54 PM
find out next time on THE NEW STARCORE AI PACK!
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 14, 2009, 03:17:41 PM
@S32: Snowplows and SD plows are 2 different components, each have a different subfolder in the Components folder. They just share the same collision/visual mesh.

@Inf: Agree with the 2 first.
Title: Starcore v4 Revival & Completion
Post by: Sage on April 14, 2009, 03:34:56 PM
Quote from: System32;34168
... Then how do the Steelyard dog ploughs not cange the skin of the regular ploughs?


Steelyard dog plows are actually a separate component from the normal plow. They are in the stock game already.
Title: Starcore v4 Revival & Completion
Post by: System32 on April 14, 2009, 03:44:11 PM
And don't they have the same HP, attack and defence points...

 ...Meaning that we could have Different coloured weapons...
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 14, 2009, 03:45:05 PM
^almost exactly what i said sage.

@S32: They are the same in gaming terms. 1000HP and no damage potential (not even the material = metal thing that can make a component do damage)
Title: Starcore v4 Revival & Completion
Post by: System32 on April 14, 2009, 04:06:36 PM
Yeah, So Why No Differently coloured weapons? They won't be altering game-play, only aesthetics.
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on April 14, 2009, 04:32:17 PM
WHO CARES...FOCUS
Title: Starcore v4 Revival & Completion
Post by: Somebody on April 14, 2009, 05:53:35 PM
New skinned components, that are hidden by the AI thing that hid the original components in stock.
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on April 14, 2009, 08:07:46 PM
Quote from: Somebody;34190
New skinned components, that are hidden by the AI thing that hid the original components in stock.


NO! Now shut up about skinned components.

Anyway, you should definatly release 4.1beta, Starcore. It would give us a better idea of what needs to get done.
Title: Starcore v4 Revival & Completion
Post by: Somebody on April 14, 2009, 08:17:21 PM
There is a link for it in my showcase, from Sage.
Title: Starcore v4 Revival & Completion
Post by: Naryar on April 14, 2009, 08:34:24 PM
Scrap's talking about 4.1 BETA, not v4 alpha !
Title: Starcore V4 Status
Post by: Starcore on April 21, 2009, 06:18:35 PM
Starcore V4 Status (Last Updated 21Apr09)

Until I figure a better way I will be listing here current status, status changes, volunteers and comments:

Spin Doctors: Spin Doctor (AIed to SnS), Basically Done
Alien Invasion: Alien Queen (Startup Range Adjusted), AW-Chest Burster (ianho5 Rebuilding as of 21Apr09)
The PIT: Poptart (Needs Rebuild Volunteer), AW-VR Rhino (Rebuilt by Starcore)
SECOM Security Services: Sentinel Observer (Liked the new chained motor solutions if anyone would like to rebuild), Basically Done
Three Billy Goats Gruff: Basically Done
Orbital Launch Team: Basically Done
Team Jabberwocky: Bandersnatch (Needs Rebuild Volunteer), Jabberwock (Needs Rebuild Volunteer)
The Sheep Squad: Basically Done
SkyNET: T-800 Terminator (Updated by Starcore), Basically Done
Borg Collective: Borg Drone (Needs Rebuild Volunteer)
Eye of the Storm: Hurricane (AIed to SnS), Basically Done
The Gravediggers: Basically Done
King Arthur's Court: AW-BattleANT (Rebuilt by Starcore), Basically Done
Team Atlantis: Basically Done
Acme Moving Men: Basically Done
Rust Factory: Basically Done
Grandpa's Shed: Bucket of Nails (AIed to SnS), Basically Done
ACAMS Cleaning Service: Basically Done
Spam! Spam! Spam!: Basically Done
1337 SPEEKERS: Basically Done
Infestation: Basically Done
C2 Robotics: Basically Done
EHB: Basically Done
Carnival Mayhem: Basically Done
Team XORB: Basically Done
Mythbots: Paint jobs need fixing, some updates have been questioned. (Rebuild volunteers (if needed) are welcome to speak up)
Team Ultimatum: Basically Done
Team Emergency: Basically Done
ACAMS Anti-Wedge: Basically Done
Happy Bees: Basically Done
Spinners of Doom: Basically Done
Past-Present-Future: Serious need of Rebuild Volunteers. (Has been converted to DSA)
Team SpaceStation: Basically Done
The Mafia: Basically Done
Team Karnage: Basically Done
Team Psycolone: New Team to Review
Hells Fire: New Team to Review
Starcore Technologies: New Team to Review
Population Override: New Team to Review

Activating more teams as I find them in my old emails and room for additionl teams as they are good enough. If your team was not shown, please resubmit.

Basically Done means:
* The team has been upgraded to DSA armor where possible, or Plastic if no other option. * New excess weight (from converting to DSA) has been in most cased used to enhance.
* AI has been reviewed, fixed, tuned and upgraded. (Switch spinners converted to Button for AI)

It does not mean the bots can't be improved. It means I am focusing on Glaring issues first. If you want to volunteer to improve one or more bots in any team, please speak up and coordinate with me. If multiple people want to improve the same bot, the best update will be used (taking into account sticking to theme and combat effectiveness).

There are many bot updates that never got sent or possibly got lost while I was sick. If you feel I am missing something please bring it to my attention and help get a replacement sent.

As you can see, the V4 update is more done then not. With some teamwork we can get this to the level people are wanting and out the door.

Working on getting an updated V4 Alpha out the door soon...

Starcore
Title: Starcore v4 Revival & Completion
Post by: ianh05 on April 21, 2009, 06:30:04 PM
i'll see if i can build a better AW pop-up, and anything else that's a lw, bw and aw you need.
Title: Starcore v4 Revival & Completion
Post by: Urjak on April 21, 2009, 06:37:18 PM
Wow.... I just noticed Starcore AI packs have a lot of bots.
Title: Starcore v4 Revival & Completion
Post by: Sage on April 21, 2009, 06:48:23 PM
no rly?!
Title: Starcore v4 Revival & Completion
Post by: Urjak on April 21, 2009, 06:54:06 PM
rly!
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on April 21, 2009, 08:41:13 PM
I rebuilt Past-Present-Future.

What did you do with your attempt on rebuilding Jabberwock and Bandersnatch?

I would gladly review everything that needs be reviewed.
Title: Starcore v4 Revival & Completion
Post by: Starcore on April 21, 2009, 10:15:35 PM
Would like to see your rebuilds of Past-Present-Future team when you can send them over.

I was not happy with my remakes of Jabberwock and Bandersnatch. They were probably effective enough but did not look near as cool as some of the Hammer bots I have seen floating around in the last year.

If no one is willing to send in new state-of-the-art Jabberwock and Bandersnatch updates I will dust off my earlier efforts and see what I can come up with. I have some very nice attach scemes that I just need to balance and tune. Well nice for 18 months ago.

I will be pulling together another Alpha update shortly. From there people can comment and jump in to help. Most of Scrap Daddy's comments were not of much use without additional whys this is or that was bad or could be done better (there is always better) unless someone wants to do the vague "Needs to be built"...

Starcore
Title: Starcore v4 Revival & Completion
Post by: Sage on April 21, 2009, 10:19:59 PM
Fatal Encounter is a great hammer bot... but i'm gonna build a better one. Ill have it for you in the next week or so for jabberwock...
Title: Starcore v4 Revival & Completion
Post by: R1885 on April 22, 2009, 09:53:50 AM
Speaking of Alpha, I will rebuild it when I get home today.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 06, 2009, 08:54:42 AM
I just tried to rebuild Jupiter. This time it has 2 stacked Supervolts and 21 flailing spikes.

(https://gametechmods.com/uploads/images/74589jupiter.png)

A tiny problem, though. It is quite bouncy when driving and spins a bit slower when inverted (the Z-teks and Shinies aren't heavy enough to apply enough pressure when upside-down).

It's my first attempt at replicating bots, so any comments would be appreciated. :D

[Edit] Gave up on rebuilding Black Knight and Mr. Hell. Can't frickin' stack those Supervolts. D:
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 08, 2009, 01:10:14 AM
*Double post :O*

I've remade Castle Guard with Z-teks now. I'll post a pic later along with my Borg Drone rebuild. :D
Title: Starcore v4 Revival & Completion
Post by: ianh05 on May 08, 2009, 01:39:23 AM
Quote from: Pwnator;37659
*Double post :O*

I've remade Castle Guard with Z-teks now. I'll post a pic later along with my Borg Drone rebuild. :D


apparently castle guard is already being replaced by an upgraded version of my own lw disc VS H.A.N.N.A.H.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 08, 2009, 01:46:45 AM
Oh, cool.

Borg Drone then. I'm trying to upgrade Poptart right now. Popups are just so darn hard to build effectively at LW range. D:
Title: Starcore v4 Revival & Completion
Post by: System32 on May 08, 2009, 02:15:19 AM
Um, I think Tiny trinity is going to be the new Castle Guard.

If we remove one of Duster's burst motors and replace it with an anchor we'll get more weapons. Same with the BW.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 08, 2009, 04:55:47 AM
Too lazy to post battleshots. :P

(https://gametechmods.com/uploads/images/45568borgdrone.PNG)

KO's all MW popups and VSs, KOed by everything else.

I still have no idea which spin setting is the best.
Title: Starcore v4 Revival & Completion
Post by: Naryar on May 08, 2009, 05:23:10 AM
remove pink and put your drive into a slightly larger chassis.

maybe add a nifty with the weight.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 08, 2009, 06:09:05 AM
Thanks Naryar, will rebuild it soon.

Any comments on my version of Jupiter? I can rebuild it if necessary.

On the other hand, Poptart's done!

(https://gametechmods.com/uploads/images/74149poptart.png)

Wedge is as good as Zenith's. Angled the razors a bit forward for a bit more reach.

[Edit] And so is Borg Drone!

(https://gametechmods.com/uploads/images/13095borgdrone2.PNG)

It's supposed to be 389.2 kg. I just added a caster at the bottom for frontal support.

[Edit Again] Might do Aedes and/or Black Bull.
Title: Starcore v4 Revival & Completion
Post by: Naryar on May 08, 2009, 07:23:41 AM
Poptart would be much better with Ztek drive and 3 razors methinks.

Borg Drone should have much less ground clearance (you won't need the caster then) and be more symmetric, also try to put the wheels closer to the center of your bot.

Jupiter looks darn awesome, but the wheels should be farther from the center of the bot.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 08, 2009, 07:44:12 AM
Back to the drawing board. :P

Will redo Jupiter's wheel alignment. Poptart's rebuilding might take more time though.

If both these are done, I can do Borg Drone.

[Edit] Jupiter's done! The new snapper alignment, which gave me a wider wheelbase, also saved me enough weight to put an extra pink in, not to mention it isn't bouncy and can spin as fast when upside-down. :D

(https://gametechmods.com/uploads/images/38222jupiter2.png)
Title: Starcore v4 Revival & Completion
Post by: Madiaba on May 08, 2009, 08:53:09 AM
Nice input, Nar.
Pwn, Can you send me your Jupiter rebuild...
I've a few ideas I think might help, then I'll send it back to you.
.
Title: Starcore v4 Revival & Completion
Post by: System32 on May 08, 2009, 10:15:07 AM
Shouldn't jupiter be a flail HS/SNS?

That wheelbase isn't good for SNS. Try the "Standard" one.
Title: Starcore v4 Revival & Completion
Post by: R1885 on May 08, 2009, 10:16:04 AM
It is.
Title: Starcore v4 Revival & Completion
Post by: Starcore on May 08, 2009, 11:41:38 AM
You all are making me very happy jumping in to do remakes, commenting on each others efforts with constructive criticism amd keeping to the flavor of each bot and bot team.

As to H.A.N.N.A.H replacing Castle Guard: I put a tuned H.A.N.N.A.H in as replacement to Castle Guard because that was the best option available at the time but does break the intent of keeping to same style of bot. Given a choice, should have some style of Sit and Spin or Twack style bot instead. I like the idea of a Tiny Trinity for Castle Guards replacement but if that gets sent in, then I really want H.A.N.N.A.H placed somewhere else in the LWs.

The tuned H.A.N.N.A.H is a very nice LW VS and they are quite rare in the LW category.

Starcore
Title: Starcore v4 Revival & Completion
Post by: Reier on May 08, 2009, 11:51:24 AM
How about Wee VS?
Title: Starcore v4 Revival & Completion
Post by: Starcore on May 08, 2009, 11:56:59 AM
Head-to-Head Wee VS and the tuned H.A.N.N.A.H both trade off taking each other out. So they are both pretty effective VS.

Do people feel Wee VS needs to be replaced or should we look at replacing one of the many LW HS designs or other less effective bots?

Thoughts?

Starcore
Title: Starcore v4 Revival & Completion
Post by: Reier on May 08, 2009, 12:01:39 PM
Hmm..has anyone updated WVS?
Title: Starcore v4 Revival & Completion
Post by: Naryar on May 08, 2009, 12:10:29 PM
I can rebuild Wee VS with ztek drive.
Title: Starcore v4 Revival & Completion
Post by: System32 on May 08, 2009, 03:23:14 PM
I fell HANNAH should replace A lesser HS, like Klip.
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on May 08, 2009, 05:31:13 PM
WEEVS is already very good for a LW Vs.
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on May 08, 2009, 05:32:40 PM
Hey Pwnator,

I like Jupiter and Poptart. Can you send me them so I can look them over in depth for things you can fix to make them better?

I don't like your Borg remakes, however.


(Sorry For DP)
Title: Starcore v4 Revival & Completion
Post by: roboman2444 on May 08, 2009, 06:26:36 PM
can i be a beta tester?
Title: Starcore v4 Revival & Completion
Post by: 40757 on May 08, 2009, 06:27:31 PM
Well, to whoever makes a borg remake, please make it more mobile. When you fight that thing, It doesn't even move. It will stay there because of it's lack of mobility and be immobilized without even going into contact with the other bot.
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on May 08, 2009, 06:57:56 PM
Wee VS is fine as is. I think HANNAH should just be put on one of the newer teams. This all can be decided later after the next beta is out.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 08, 2009, 07:02:21 PM
@ Mad & Inf - The bots are sent. :D

@ Naryar - I was already quite happy with my 2nd version of Borg Drone because it rarely tips over when starting to spin up. It only does when someone's stupid enough to turn while in the air. I also discovered that removing the caster can enables the bot to give a hard time to low, wedged bots (still loses to most of them, though).

Will still try your suggestion, though. :D
Title: Starcore v4 Revival & Completion
Post by: 40757 on May 08, 2009, 07:26:44 PM
Changing the center spinner to a normal Z-Tek and then changing to Redbird drive would probobly be for the better.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 08, 2009, 08:59:19 PM
Poptart's done (again)! This time with Z-teks and a razor less.

This time it can get under Zenith with ease. >=)

(https://gametechmods.com/uploads/images/37091poptart2.png)
Title: Starcore v4 Revival & Completion
Post by: Hydro on May 08, 2009, 09:02:04 PM
can we get another angle? maybe zoom in a bit? kinda hard to see.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 08, 2009, 09:14:03 PM
Sure thing Hydro, but I can't zoom in further because it will only allow the user to see the paintjob, not the insides. :(

(https://gametechmods.com/uploads/images/70407poptart2a.png)
Title: Starcore v4 Revival & Completion
Post by: Hydro on May 08, 2009, 09:16:49 PM
ah. i see.


looks good by my standards (really low).
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 08, 2009, 09:32:29 PM
Here's the Borg Drone Naryar wants (I hope). :D

(https://gametechmods.com/uploads/images/13547borgdrone3.png)

Will do 40757's suggestion soon.
Title: Starcore v4 Revival & Completion
Post by: Somebody on May 08, 2009, 09:46:52 PM
Can it beat the current Borg Drone?
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 08, 2009, 09:48:55 PM
Unfortunately, no. But the reason is simple - Borg Drone's tribars are placed exactly at the height where my HPZs are. But that doesn't mean that the current Borg Drone is better.

[Edit] Sorry, 40757. I just can't build it below the limit (It's always 4-7 kg overweight). The Redbirds just eat up too much weight on this setup. I tried it again using anchors, though it is lighter, it's still not a middleweight. D:
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on May 08, 2009, 10:41:49 PM
(https://gametechmods.com/uploads/images/2877TentacleAttack.jpg)

Upgrades over the old:
Drive- HpZteks>Rads
Defense- Snowplow+2 castors> Snowplow, DSA>Titanium.
Title: Starcore v4 Revival & Completion
Post by: Starcore on May 08, 2009, 11:46:28 PM
All three updates are looking good.

Thumbs Up. And yes sometimes a bot does not beat its prior but the better test can be is as AI if it has a higher win:loss ratio.

Starcore
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 09, 2009, 02:19:37 AM
This was supposed to be my rebuild of Trojan Horse. Too bad the submission was closed a day before its completion. But since its chassis is based on Ultimate Spammer's, I might as well enhance it a bit for the rebuild.

(https://gametechmods.com/uploads/images/21655ultimatespammer.png)

This one trades some battery power for more weapons (16 razors, to be exact) since it either kills quickly or gets killed quickly. And this is actually one of my best bots. It was able to get under Tempest Exterminator and Lethal Force (80% success rate), but still nowhere near as good as NWB's (if I do pit my wedge head-to-head against only one of its wedges, NWB will go sky high). Long story short, if this bot gets up to speed, it becomes one of the wedgiest bots. Catch it while the wheels just begin to spin and it's minced meat.

Oh, and there are 4 ramplates on the front if you can't see the middle ones. :D
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 09, 2009, 06:26:39 AM
*Double Post! :O*

(https://gametechmods.com/uploads/images/70874mrheck.png)

I still can't stack a Supervolt in Mr. Hell's new chassis, so I used my old HS and deleted the weapons instead. This still has the trademark Y-shaped spikes, but since I only used small extenders, I got enough space to add another set of spikes to the middle HPZs. :D

[Edit] It has a caster at the bottom.
Title: Starcore v4 Revival & Completion
Post by: 40757 on May 09, 2009, 06:10:50 PM
I redid NWB. Better wedges with everything the same. I don't care if Starcore uses it or not but this would be a better choice because of better wedges.

http://smg.photobucket.com/albums/v683/roxytwizzler/?action=view¤t=NWB.jpg
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 09, 2009, 08:07:35 PM
Very nicely done. :D

My bloody revision of The Bloody Pendulum is bloody ugly! Turns out vertical HPZs on servos don't mix well. ._.

[Edit] How did Clockwork Hydra do it? >.<
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on May 09, 2009, 08:12:19 PM
Your other rebuilds were good. Mr Hell and Ultimate Spammer look kind of sloppy though.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 09, 2009, 08:25:13 PM
If it's too sloppy for Ultimate Spammer, maybe it can be Spaminator 2 instead.

As for Mr. Hell, if I enhance it further, it won't look as freakish as it did before (I don't want it to look like Leprosy).
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on May 09, 2009, 08:44:24 PM
Ultimate Spammer is pretty damn good as is. Don't know how the wedge is that good on that thing.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 09, 2009, 08:55:20 PM
Hmmm... which is why it can replace Spaminator 2 instead.

And ummm..it got under Tempest Exterminator. :D
Title: Starcore v4 Revival & Completion
Post by: R1885 on May 09, 2009, 10:46:31 PM
Quote from: Pwnator;38097
Very nicely done. :D

My bloody revision of The Bloody Pendulum is bloody ugly! Turns out vertical HPZs on servos don't mix well. ._.

[Edit] How did Clockwork Hydra do it? >.<


Its weapons are on pistons.
Title: Starcore v4 Revival & Completion
Post by: 40757 on May 09, 2009, 11:25:30 PM
So nobody thinks that should be the new NWB?
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 09, 2009, 11:33:26 PM
Quote from: R1885;38125
Its weapons are on pistons.


But the HPZs are on discs held by servos. But when I tried that the tribars flailed wildly.
Title: Starcore v4 Revival & Completion
Post by: H@zm47 on May 10, 2009, 03:38:24 AM
Quote from: Pwnator;38097

My bloody revision of The Bloody Pendulum is bloody ugly! Turns out vertical HPZs on servos don't mix well. ._.


See: Clockwork Hydra

Here's how i did it for The Emancipator:
1. Create a setup like this.
(https://gametechmods.com/uploads/images/44462servoztek1.JPG)
Extender>Servo>Disc. The extender can be attached to a piston, baseplate anchor etc.

2. Follow the red dot (i.e. Rotate one of the servos)
(https://gametechmods.com/uploads/images/99442servoztek2.JPG)

3. Attach motors
(https://gametechmods.com/uploads/images/85327servoztek3.JPG)

4. Garage and back
(https://gametechmods.com/uploads/images/9739servoztek4.JPG)

5. Rinse and repeat on the other side (if need be)
(https://gametechmods.com/uploads/images/37246servoztek5.JPG)

After that, it's just a matter of attaching tribars and weapons. I hope this helps you and good luck :D.
Title: Starcore v4 Revival & Completion
Post by: System32 on May 10, 2009, 04:58:55 AM
Quote from: 40757;38130
So nobody thinks that should be the new NWB?


we've been PMed to ignor- *lynched*
Title: Starcore v4 Revival & Completion
Post by: Somebody on May 10, 2009, 06:51:19 AM
I kind of liked it. We should put it to the test against the other.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 10, 2009, 07:10:29 AM
@ H@zm47 - Yes. I know how Rejected did it. I imported the bot to my lab. But when I tried making my own, the servos shake wildly and the HPZs sometimes go out of the discs. Or maybe the game simply hates me. x_x
Title: Starcore v4 Revival & Completion
Post by: H@zm47 on May 10, 2009, 07:27:38 AM
Hmmm...
Can you PM me the bot so I can have a look?
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 10, 2009, 07:31:51 AM
Awww... to late. I deleted the bot because it was just too damn unstable. D:

I give up on VSs for now. Might be thinking of fixing Lancelot later.
Title: Starcore v4 Revival & Completion
Post by: Somebody on May 10, 2009, 07:36:07 AM
You should send the new NWB to Starcore anyways, and it is up to him if he wants to change it or not. He is probably the best one to tell how good (or not good) it is.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 10, 2009, 08:59:33 AM
(https://gametechmods.com/uploads/images/25790lancelot.png)

Lancelot's probably my last rebuild for the week. Yeah, it does look quite crappy, but it's my first attempt at making a poker. This bot has 8 spikes and a razor per piston, so it pretty much KO's all bots without front defense in less than 3 pokes.
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on May 10, 2009, 10:44:15 AM
Lancealot is already done and we shouldnt mess with NWB.
Title: Starcore v4 Revival & Completion
Post by: 40757 on May 10, 2009, 10:49:32 AM
Well there's some wasted weight on NWB like the side razors which never come to play and T connectors right before the HP ZTeks. That's enough weight for rubbers, which would give it a better wedge (and yes, I've tested it). I'll send it to Starcore.
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on May 10, 2009, 01:52:09 PM
NWB is fine. Lancelot is already redone.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 10, 2009, 08:10:52 PM
Ok, good then. :D

How about 1337 Breakdown and 1337 Speek? :D
Title: Starcore v4 Revival & Completion
Post by: System32 on May 11, 2009, 02:07:36 AM
Could T-400 be a TS?
Title: Starcore v4 Revival & Completion
Post by: Naryar on May 11, 2009, 02:15:54 AM
T-400 is already awesome as a wedged HS.

It could have a tighter chassis though...
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 11, 2009, 02:41:13 AM
I'll fix it later. :D
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 11, 2009, 05:06:50 AM
How's this? :D

(https://gametechmods.com/uploads/images/99542infiltrator.png)
Title: Starcore v4 Revival & Completion
Post by: Somebody on May 12, 2009, 02:44:40 PM
Looks real good
Title: Starcore v4 Revival & Completion
Post by: Reier on May 12, 2009, 03:31:23 PM
Hmm...

BTW, has anyone updated Reaper?
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on May 12, 2009, 05:00:26 PM
Nope.

BTW, speaking of Castle Guard: something medieval-looking would do good, not an HS because there are WAY to many of those already.
Title: Starcore v4 Revival & Completion
Post by: Reier on May 12, 2009, 05:07:50 PM
Would my Alter Ego 2 be a good replacement for Cyclone or Reaper? It's defeated all LWs in the game AIed.

(https://gametechmods.com/uploads/images/61287AE2.PNG)

?
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on May 12, 2009, 06:32:28 PM
IDK, I think Cyclone more than Reaper. How does it fight as a SnS?
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on May 12, 2009, 07:39:39 PM
I like those two bots already. We need variety, not more HSes.
Title: Starcore v4 Revival & Completion
Post by: Starcore on May 12, 2009, 07:45:58 PM
I don't mind older technology HS being replaced by new technology HS but you all are in sync with my preferences of other types of robots that fit the theme of each team.

Theme can be texturing to the right look. Medieval for Castle Guard is a good example.

Or type of bots: Predominately Over-the-Top Hammer Bots for Team Jabberwocky is another good example.

Starcore
Title: Starcore v4 Revival & Completion
Post by: Reier on May 12, 2009, 09:28:51 PM
No problem, just wanted feedback.
Title: Starcore v4 Revival & Completion
Post by: Reier on May 14, 2009, 10:47:44 AM
Sorry for the DP.
Whoa wha woah, what's with Pwn's Jupiter's CB? Is that legal to edit the .gmf?
Title: Starcore v4 Revival & Completion
Post by: somestrangeguy on May 14, 2009, 06:03:20 PM
Hey thats right! How come no-one ever saw that? He is using that version with the side attachment point wich was completly downed by everyone.
Title: Starcore v4 Revival & Completion
Post by: roboman2444 on May 14, 2009, 06:35:30 PM
CHEATING!
he could just aam the NORMAL cb in there or spend tons of time overlapping.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 14, 2009, 08:18:03 PM
OH CRAP. I accidentally placed that gmf. file into the SCv4 pack when it's supposed to be in the BeetleBros' pack. Thanks for reminding me. I'll fix it later. X_X
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on May 14, 2009, 09:17:02 PM
It doesnt really matter.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 14, 2009, 10:02:49 PM
Hehe. No worries. I fixed it. Though not really cheating, I just imported the bot to a fresh RA2, so the CB was fixed with its only attachment point. I reimported the bot back to SCv4 version, and it didn't use the side point anymore. XD
Title: Starcore v4 Revival & Completion
Post by: Starcore on May 15, 2009, 02:21:57 AM
Thank you for curing that. I would not have allowed otherwise.

Starcore
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 15, 2009, 05:15:24 AM
I redid the CB attachment this time. I was able to stack it behind one of the extenders.

Good thing Reier spotted it. :D
Title: Starcore v4 Revival & Completion
Post by: Starcore on May 15, 2009, 12:48:38 PM
Quote from: Reier;38602
Would my Alter Ego 2 be a good replacement for Cyclone or Reaper? It's defeated all LWs in the game AIed.

(https://gametechmods.com/uploads/images/61287AE2.PNG)

?


It looks like a good effective bot. A picture only shows so much so I do need to ask though, did you use AAM to attach the HP Ztek or were you able to attach it in the bot lab?

The reason I ask is that I do not allow bots that require AAM for assembly in the Starcore packs. I am still holding to the line of Stock and Stock AI parts assembled in the Bot lab. We are allowing Madiaba's Smartzones for Starcore v4 to reduce the handicap to AI bots from having to use 2KG Smartzones. (Too many people still get confused thinking we have exceeded class limits if we allow going over by the 2KG of Smartzones and its a painful handicap to reduce (especially LWs) by the 2KG as SZ overhead).

I have looked at your bot design and I think a variation could be made that would be constructed in the Bot Lab.

Let me know and glad to assist if you need to adjust...

Starcore
Title: Starcore v4 Revival & Completion
Post by: Reier on May 15, 2009, 01:06:42 PM
Nope, I didn't use AAM. I did it all legally in the Bot lab with snapper loading, Like this. (https://gametechmods.com/forums/showpost.php?p=38279&postcount=127) (Click)
I don't even know how to AAM.
Title: Starcore v4 Revival & Completion
Post by: Starcore on May 15, 2009, 04:36:06 PM
Thank you for reviewing how you did it. Very much appreciated.

Starcore
Title: Starcore v4 Revival & Completion
Post by: DuckRA2 on May 16, 2009, 10:02:30 AM
just asking but what bots are left to redo?
Title: Starcore v4 Revival & Completion
Post by: System32 on May 16, 2009, 10:35:09 AM
Quote from: Starcore;34930
Here.


clicky.
Title: Starcore v4 Revival & Completion
Post by: Reier on May 16, 2009, 10:38:57 AM
As of 4/21, It might be a bit updated by now.
Title: Starcore v4 Revival & Completion
Post by: System32 on May 16, 2009, 11:19:40 AM
I know, but still...
Title: Starcore v4 Revival & Completion
Post by: 40757 on May 26, 2009, 03:27:02 PM
I'm sure Intruder Alert would be much better if one of the Spinners spun in the other direction.
Title: Starcore v4 Revival & Completion
Post by: trumpetguy on May 26, 2009, 06:12:37 PM
I saw the new alien queen on youtube, it still goes crazy if you take off the weapon.
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on May 26, 2009, 07:09:57 PM
good luck fixing that on ANY Vs
Title: Starcore v4 Revival & Completion
Post by: trumpetguy on May 26, 2009, 07:54:54 PM
Its possible....somehow *greatly thinking* ok I give up
Title: Starcore v4 Revival & Completion
Post by: infiniteinertia on May 26, 2009, 08:10:36 PM
No, its not possible.
Title: Starcore v4 Revival & Completion
Post by: Starcore on May 26, 2009, 09:42:13 PM
She is much more stable and faster then V3 and even more dangerous when she has weapons knocked off like any good Ridley Scott/James Cameron Alien should be.

I think most would agree that few VS stay dangerous when you unbalance them.

Starcore
Title: Starcore v4 Revival & Completion
Post by: 40757 on May 26, 2009, 09:57:36 PM
Any info from testing the NWB I sent in two weeks ago Star?
Title: Starcore v4 Revival & Completion
Post by: Starcore on May 27, 2009, 01:25:31 AM
I started a new job at work so have been swamped with Server installs and landings. SANs and Cluster installs. International shipments and Weekend Mandatory Server Security Patching. Have not had the time I used to for tweaking and checking things out. Life will return to normal, I am sure it will...

Starcore
Title: Starcore v4 Revival & Completion
Post by: Pwnator on May 27, 2009, 04:21:43 AM
Ooh. Take your time then. :D
Title: Starcore v4 Revival & Completion
Post by: R1885 on May 31, 2009, 11:23:06 AM
(https://gametechmods.com/uploads/images/23807FI.PNG)
My work is done.
Title: Starcore v4 Revival & Completion
Post by: Naryar on May 31, 2009, 11:40:55 AM
Check this guys.

http://beetlebros.gametechmods.com/videos/tfpromo.wmv
Title: Starcore v4 Revival & Completion
Post by: Somebody on May 31, 2009, 12:16:39 PM
Heeeeyyy. Yours can compete against MY Fatal Incision 2.

(https://gametechmods.com/uploads/images/34532Fatal Incision 2.jpg)

Sorry bout the old, uncropped pic.

This is actually a bit older than the version I sent.

It has the bot editted DSA that Starcore added for all V4 bots.

3 Blacks
Title: Starcore v4 Revival & Completion
Post by: R1885 on May 31, 2009, 12:23:16 PM
(https://gametechmods.com/uploads/images/26792ICU.PNG)
Send me the bot and bindings and lets see who is better.
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on May 31, 2009, 12:30:05 PM
Im redoing that team and ive already made Fatal Incision a castor pop-up.

But RIBBS' is better than SB's
Title: Starcore v4 Revival & Completion
Post by: pyscolone on May 31, 2009, 12:42:04 PM
doesnt look symmetrical
Title: Starcore v4 Revival & Completion
Post by: Scrap Daddy on July 03, 2009, 06:07:03 PM
Bump?

I just finished Alpha and 1337:Breakdown to finish up the 1337 Speek team. They need skins though.

Anyone willing to do them?
Title: Starcore v4 Revival & Completion
Post by: Jack Daniels on July 03, 2009, 07:52:25 PM
I'll do 'em. When do you need them done by?
Title: Starcore v4 Revival & Completion
Post by: Pwnator on July 06, 2009, 06:11:43 AM
I was attempting to build a better version of Predator using Tankcat's chains. I was halfway there but the game crashed. I have to axle load everything again... D:

And my game crashed again.

*insert FFFFUUUUUU ragetoon*
Title: Starcore v4 Revival & Completion
Post by: doomaster543 on July 06, 2009, 06:19:29 AM
Quote from: Starcore;28277
Thanks for the mention. She sacrifices motor weight to squeeze all the rest on. I will see what it takes to move her up a level of motor or if I can get a bit more juice out of her engines via AI coding.

Edit>> She seems fast enough in the garage. I am wondering if I set her wheel height up a notch too much and the chassis or the tri-bars are scraping on the ground. Going to find some time to rebuild her with the motors moved down 1 notch. That might make her wobbly but also might give her better ground clearance.

Starcore


can i be a tester
Title: Starcore v4 Revival & Completion
Post by: R1885 on July 06, 2009, 09:42:21 AM
You need to learn to build a good bot.
Title: Starcore v4 Revival & Completion
Post by: System32 on August 05, 2009, 07:09:16 AM
Reviving this to make a point.

Most of the teams have Made by Clutch, or somthing. If we Update said bots, they won't really be made by them.

Should we have Made by Clutch, Remade by Inf or something?
Title: Starcore v4 Revival & Completion
Post by: Pwnator on August 05, 2009, 07:14:58 AM
Do you mean the team subtitles or the wiki pages?
Title: Starcore v4 Revival & Completion
Post by: System32 on August 05, 2009, 07:28:27 AM
In the AI pack.

The usually have Made by so and so as a motto.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on August 05, 2009, 07:33:01 AM
In my opinion, the teams' mottos should stay. We just improved the original designs. XD
Title: Starcore v4 Revival & Completion
Post by: System32 on August 05, 2009, 07:46:38 AM
Let me try to put it in a simpler term.

The iPhone wasn't made by Graham Bell. He just made the first Phone. You Don't say that it was made by him, No? So the same goes to the robots.

See what I mean?
Title: Starcore v4 Revival & Completion
Post by: Pwnator on August 05, 2009, 07:49:29 AM
Hmmm... good point. That probably would work if someone remade the whole team. But how about the single ones only, like Anulbis's Epic?
Title: Starcore v4 Revival & Completion
Post by: System32 on August 05, 2009, 07:55:29 AM
Or just add a ", remade" at the end, like

Made by Foolishevil, remade.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on August 05, 2009, 08:09:01 AM
That would work. :D
Title: Starcore v4 Revival & Completion
Post by: life robot arena2 on August 22, 2009, 06:12:30 AM
Starcore,I noticed that some of the bots are the same.
The billy goats gruffy team,s BW and AW and SECOM,s LW are the same.
The troll's battle axe on the back appears useless.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on August 22, 2009, 06:17:57 AM
Every bot is different, LRA2. You probably installed it incorrectly.

But yeah, Troll's battle axes almost serves no purpose, but it's probably there as a rear stabilizer.
Title: Starcore v4 Revival & Completion
Post by: somestrangeguy on August 22, 2009, 07:49:05 AM
Actually some of the bots are still the same from SC3, this is still in Alpha remember? Not all are done yet.
Title: Starcore v4 Revival & Completion
Post by: Pwnator on August 22, 2009, 07:56:44 AM
Oh, I thought he meant Billy = Gruffy. And yeah, it's still in Alpha.

Oh yeah, how about all the popups use popup.py and all SnSes use the melty brain AI? :D
Title: Starcore v4 Revival & Completion
Post by: JoeBlo on August 22, 2009, 08:00:33 AM
yeah I was about to say that I still had SC3 bots in SC4
Title: Starcore v4 Revival & Completion
Post by: life robot arena2 on August 22, 2009, 01:59:11 PM
Third point made,how far can I go?
Title: Starcore v4 Revival & Completion
Post by: System32 on August 22, 2009, 04:02:26 PM
Quote from: Pwnator;60977
But yeah, Troll's battle axes almost serves no purpose, but it's probably there as a rear stabilizer.


At the time of SC3's completion, Rear armour was used because sneaking behind AI was a well used and popoular tactic. Ever since the creation of fast gut rippers, most bots had to focus on better wedges and better main weapons because by the time you turned you were probably against the wall at the red.

Bots like BGG had Top armour to prevent Jabberwocky from dealing heavy damage early, but when HS became dominant, Hammers were used less and top armour became less important.

In short, Rear and top armour became obsolete for battle, like Sledgehammers.

How do I know? I looked at the archives. Lots of little gems in there.
Title: Starcore v4 Revival & Completion
Post by: SpyGuy on August 23, 2009, 02:12:22 AM
Gentlemen, how goes the revival of the Starcore v4 mod?  I am volunteering for test play and evaluation ....
Title: Re: Starcore v4 Revival & Completion
Post by: TriTon on February 03, 2010, 09:29:45 PM
Please don't let this die. We need it baaaaaaaaaaaaaaaaaaaadddlyy.

srry for bump.
Title: Re: Starcore v4 Revival & Completion
Post by: JoeBlo on February 03, 2010, 09:44:15 PM
^ revival of the revival thread ? ^

if my stock skills were more on par with Pwn, 40707 and Inf I would help out
Title: Re: Starcore v4 Revival & Completion
Post by: Pwnator on February 04, 2010, 02:15:20 AM
Well, if anyone wants the new Fury, you can try building it yourself (it's fun) or just PM me a request. Then just copy the BBEANS T800 and overwrite the old one with it. If SD's kind enough, he can probably release his rebuilds as well. :D
Title: Re: Starcore v4 Revival & Completion
Post by: Scrap Daddy on February 04, 2010, 04:53:59 PM
I say once Inf AI, ReSTOCKED, and NAR AI are out we make this our main goal.

I mean right now all im building is DSL for NAR AI.
Title: Re: Starcore v4 Revival & Completion
Post by: Scrap Daddy on July 06, 2010, 08:06:20 PM
Hah DP. Felt like playing stock but had no ideas.
(https://gametechmods.com/uploads/images/61531BucketofNails.PNG)
Upgrades: Black instead of 3 pinks, DSA instead of plastic, 2 HPs. Turns into a crawler sometimes too making it really annoying.

(https://gametechmods.com/uploads/images/83198WideCut.PNG)
Upgrades: Better drive, 6 more irons, DSA, tons of castor armor. I still need to tweak it a bit though.
Title: Re: Starcore v4 Revival & Completion
Post by: Somebody on July 06, 2010, 08:26:51 PM
I will have to update and send my team as well.
Title: Re: Starcore v4 Revival & Completion
Post by: Gazea2 on July 08, 2010, 09:48:00 AM
I would gladly send a team for this if it does get completed.
Title: Re: Starcore v4 Revival & Completion
Post by: GoldenFox93 on July 08, 2010, 09:52:08 AM
And me!
Title: Re: Starcore v4 Revival & Completion
Post by: ianh05 on July 19, 2010, 06:15:52 AM
Quote from: System32;28210
all that AQ needs is a slight edit to the center of gravity.
I'll be glad to fix Castle guard.

Glad to have you or anyone review Alien Queen towards making her better. She is a great concept and just needs fine tuning to work on a wide range of machines and in a wide range of environments.

As to Castle Guard. He has already been replaced by Trebuchet (aka a tuned and retextured H.A.N.N.A.H)

Starcore

I would love to see my H.A.N.N.A.H bot again someday starcore, your my only hope :O
Title: Re: Starcore v4 Revival & Completion
Post by: System32 on July 19, 2010, 10:48:01 AM
Actually, Hannah is replacing some other bot (I think reaper...) and TinyTrinity is the new Castle Guard...
Title: Re: Starcore v4 Revival & Completion
Post by: Sage on July 19, 2010, 10:53:12 AM
Yea, wasn't castle guard originally a Sns?
Title: Re: Starcore v4 Revival & Completion
Post by: System32 on July 19, 2010, 10:55:00 AM
Yea, wasn't castle guard originally a Sns?

That's why tiny trinity was supposed to replace it.
 
Hannah was replacing some old HS (cause they are like 20 lw hs alone) like reaper for variety.
Title: Re: Starcore v4 Revival & Completion
Post by: G.K. on July 19, 2010, 10:55:11 AM
What is H.A.N.N.A.H.?
Title: Re: Starcore v4 Revival & Completion
Post by: Squirrel_Monkey on July 19, 2010, 10:58:59 AM
We need a "Let me RA2Wiki that for you" feature.
Title: Re: Starcore v4 Revival & Completion
Post by: Virus Bomb on July 19, 2010, 11:07:05 AM
What is H.A.N.N.A.H.?

(https://gametechmods.com/uploads/images/15959H.A.N.N.A.H.JPG)

EDIT: made this a while ago, was wondering if this could replace the the current Sentinel Observer.

(https://gametechmods.com/uploads/images/39906sentinelobserverclone.PNG)
Title: Re: Starcore v4 Revival & Completion
Post by: Scrap Daddy on December 28, 2010, 07:07:57 PM
Here's the DL for SC V4. We really need a good place for this (homepage under AI?) since i had to search for it.

https://gametechmods.com/uploads/files/StarcoreV4Alpha2.zip (https://gametechmods.com/uploads/files/StarcoreV4Alpha2.zip)
Title: Re: Starcore v4 Revival & Completion
Post by: Sparkey98 on December 28, 2010, 07:24:54 PM
We need to start working on this again. I'd gladly help with some of the rammers and HS's.
Title: Re: Starcore v4 Revival & Completion
Post by: NFX on December 28, 2010, 07:32:19 PM
I might try building a few bots for this, if people think I'm up to the level.
Title: Re: Starcore v4 Revival & Completion
Post by: JoeBlo on December 28, 2010, 09:05:48 PM
Here's the DL for SC V4. We really need a good place for this (homepage under AI?) since i had to search for it.

https://gametechmods.com/uploads/files/StarcoreV4Alpha2.zip (https://gametechmods.com/uploads/files/StarcoreV4Alpha2.zip)

downloads tab is your friend  :gawe:
Title: Re: Starcore v4 Revival & Completion
Post by: Virus Bomb on May 05, 2012, 09:28:57 PM
Felt like building but didn't have any ideas so yeah I'll bump this

(https://gametechmods.com/uploads/images/51604borgdrone.PNG)

A Borg Drone rebuild. I remember looking at Pwn's rebuild and thought of ways to improve on it. Ended up with the nifty stacked into the black (which took a good while due to chassis being damn near airtight) and two casters. DSA.
Title: Re: Starcore v4 Revival & Completion
Post by: Mr. AS on May 05, 2012, 10:05:37 PM
Felt like building but didn't have any ideas so yeah I'll bump this

(https://gametechmods.com/uploads/images/51604borgdrone.PNG)

A Borg Drone rebuild. I remember looking at Pwn's rebuild and thought of ways to improve on it. Ended up with the nifty stacked into the black (which took a good while due to chassis being damn near airtight) and two casters. DSA.

its beautiful
Title: Re: Starcore v4 Revival & Completion
Post by: Pwnator on May 05, 2012, 11:45:57 PM
That is the sickest stack I've ever seen.

I hope the new guys can help along with this. There are already tons of great rebuilds out there right now and it just wouldn't feel right if this wasn't completed.
Title: Re: Starcore v4 Revival & Completion
Post by: Virus Bomb on October 08, 2012, 07:29:07 PM
Felt like doing something.

(https://gametechmods.com/uploads/images/48413borgqueen.PNG)

obvious update to Borg Queen. irons instead of razors, and ztek drive instead of rad drive for more mobility. 2 snappers for a more stable setup although i might try a one snapper setup. Untested as of now. 2 blacks, dsa.

any suggestions for improvements?
Title: Re: Starcore v4 Revival & Completion
Post by: Scrap Daddy on October 08, 2012, 09:41:04 PM
looks dope
Title: Re: Starcore v4 Revival & Completion
Post by: 090901 on October 08, 2012, 09:42:01 PM
HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNGGGGGGHHHGNNHGNNG
Title: Re: Starcore v4 Revival & Completion
Post by: Gauche Suede on October 08, 2012, 11:19:16 PM
What is H.A.N.N.A.H.?

(https://gametechmods.com/uploads/images/15959H.A.N.N.A.H.JPG)

EDIT: made this a while ago, was wondering if this could replace the the current Sentinel Observer.

(https://gametechmods.com/uploads/images/39906sentinelobserverclone.PNG)
@2nd bawht
put the parts that are needed to chain the motors inside the bot so that opponents can't just hit the t-connector to remove all of your weapons.
Title: Re: Starcore v4 Revival & Completion
Post by: 090901 on October 08, 2012, 11:23:25 PM

@2nd bawht
put the parts that are needed to chain the motors inside the bot so that opponents can't just hit the t-connector to remove all of your weapons.
those parts spin, so what is the point?
Title: Re: Starcore v4 Revival & Completion
Post by: RpJk on October 09, 2012, 01:51:10 AM
I would like to see more LW VS's and Hammers in the pack.
Title: Re: Starcore v4 Revival & Completion
Post by: Pwnator on October 09, 2012, 02:03:47 AM
I would like to see more LW VS's and Hammers in the pack.
As of now, what we would like more is to see most of the outdated bots be rebuilt. Once that's done, then we can speculate about adding more bots. But I guess that has a bigger chance of happening in II AI. :P
Title: Re: Starcore v4 Revival & Completion
Post by: Mr. AS on October 11, 2012, 09:00:19 PM
ayy lmao
Title: Re: Starcore v4 Revival & Completion
Post by: Mystic2000 on November 09, 2012, 08:29:05 AM
Can i help you to remake the bots ? i already have an upgraded lethal force in my bot lab
Title: Re: Starcore v4 Revival & Completion
Post by: Gauche Suede on November 09, 2012, 09:22:48 AM
Can i help you to remake the bots ? i already have an upgraded lethal force in my bot lab
Can we see it?
Title: Re: Starcore v4 Revival & Completion
Post by: Mystic2000 on November 09, 2012, 09:33:29 AM
here it is:
(http://urpix.fr/files/oslpe0r6nbdhttpt75u5.png)
Title: Re: Starcore v4 Revival & Completion
Post by: Gauche Suede on November 09, 2012, 11:38:47 AM
here it is:
(http://urpix.fr/files/oslpe0r6nbdhttpt75u5.png)
This is even worse than the V4 Alpha version (too much piston, not enough weapons).
Title: Re: Starcore v4 Revival & Completion
Post by: Mystic2000 on November 09, 2012, 11:59:01 AM
ah ok i don't have v4 alpha so i upgrade v3 bots
Title: Re: Starcore v4 Revival & Completion
Post by: Gauche Suede on November 09, 2012, 12:49:29 PM
ah ok i don't have v4 alpha so i upgrade v3 bots
Then get one!
Title: Re: Starcore v4 Revival & Completion
Post by: That Robot is a Spy! on November 10, 2012, 11:11:44 AM
Don't use Y extenders. T's are superior anyway.
Title: Re: Starcore v4 Revival & Completion
Post by: 090901 on November 10, 2012, 04:49:43 PM
Don't use Y extenders. T's are superior anyway.
IMO Y's are more useful than T's.
Title: Re: Starcore v4 Revival & Completion
Post by: That Robot is a Spy! on November 10, 2012, 07:23:04 PM
Don't use Y extenders. T's are superior anyway.
IMO Y's are more useful than T's.
With this setup:

Extender - Extender - Extender - T - Extender - Extender - Extender
X2

I believe you could get more razors on, while not allowing the connectors to be as exposed.
Title: Re: Starcore v4 Revival & Completion
Post by: 090901 on November 10, 2012, 08:37:59 PM
Don't use Y extenders. T's are superior anyway.
IMO Y's are more useful than T's.
With this setup:

Extender - Extender - Extender - T - Extender - Extender - Extender
X2

I believe you could get more razors on, while not allowing the connectors to be as exposed.
I'm referring to general usage anyways.
And you can basically do everything that you do with T's with round extenders.
Title: Re: Starcore v4 Revival & Completion
Post by: Mystic2000 on December 18, 2012, 01:24:22 PM
If this interest someone i Rebuilded Launch Platform One
(http://urpix.fr/files/m5dizbzf4ucktvom7ps.png)
He simply OUTCLASSES his predeccesor and he is a MW (the other one was a HW)
This picture was taken with his weapons fired so you can see them
Title: Re: Starcore v4 Revival & Completion
Post by: MassimoV on December 18, 2012, 03:57:22 PM
I think if it was a HW before, they want to keep it a HW.
Title: Re: Starcore v4 Revival & Completion
Post by: Mr. AS on December 18, 2012, 04:14:40 PM
the bot was a mw but the 0.1 kg smartzone put it at 399 or something, making it a hw

also its basically just a pys popup with a snapper wedge instead of a DDT and incorrectly rotated razors.
Title: Re: Starcore v4 Revival & Completion
Post by: Virus Bomb on December 18, 2012, 05:06:18 PM
it's pretty much identical to another rebuild.
Title: Re: Starcore v4 Revival & Completion
Post by: Scrap Daddy on December 18, 2012, 05:32:02 PM
Last two i have done.

(https://gametechmods.com/uploads/images/30970bee.jpg)
UPGRADES- Weapons have higher hp. Black batt instead of nifty. I don't like the non-centerness of the spinners. I might rebuild this one.

(https://gametechmods.com/uploads/images/56237muti.jpg)
UPGRADES-8 razors instead of 4. 2 blacks.
ya thats nnot the style of LP either imo
Title: Re: Starcore v4 Revival & Completion
Post by: Virus Bomb on December 21, 2012, 10:02:24 PM
(https://gametechmods.com/uploads/images/15587leprosy.png)


not new
Title: Re: Starcore v4 Revival & Completion
Post by: Virus Bomb on January 31, 2015, 10:58:42 AM
i havent forgotten about this

(https://gametechmods.com/uploads/images/2569borgettemine.png)

the borgette rebuild was made at least a year ago and i was finally able to perform the necessary stack to complete it. plastic, 2 pinks, ramplate + static pointy tip. the gravitic mine rebuild is basically a reworked killer be ba.

a locutus of the borg rebuild is in the works (http://otbva.com/forum/images/smilies2/th_asian.png)
Title: Re: Starcore v4 Revival & Completion
Post by: Scrap Daddy on January 31, 2015, 12:03:50 PM
I love Borgette. I'm pretty sure I built Gravitic Mine as well and they are identical lmao.

a locutus of the borg rebuild is in the works (http://otbva.com/forum/images/smilies2/th_asian.png)
(https://gametechmods.com/uploads/images/26295tommybuns.png)
Title: Re: Starcore v4 Revival & Completion
Post by: Mystic2000 on January 31, 2015, 01:01:18 PM
depending on what bots still need a rebuild i could try to help and make a couple
Title: Re: Starcore v4 Revival & Completion
Post by: RedAce on January 31, 2015, 03:24:22 PM
Those look great. Maybe I can try my hands on helping with this pack. And actually put the rebuilds to practical use unlike 4 years ago.
Title: Re: Starcore v4 Revival & Completion
Post by: Mr. AS on January 31, 2015, 03:35:49 PM
Can you stack in an iron or a mace instead of the pointy tip on Borgette? You have the weight for it.
Title: Re: Starcore v4 Revival & Completion
Post by: Virus Bomb on January 31, 2015, 04:32:42 PM
would love to be able to but no.
Title: Re: Starcore v4 Revival & Completion
Post by: RedAce on February 02, 2015, 12:29:25 PM
Do you think that my recent SnS, aka Bloodbath, (https://gametechmods.com/uploads/images/98100bloodbath.png) would be a good replacement for Vox?
Title: Re: Starcore v4 Revival & Completion
Post by: Virus Bomb on February 06, 2015, 05:42:59 PM
(https://gametechmods.com/uploads/images/688lobproto.png)

4 blacks, 36 maces
it's still a wip as of now. thinking about adding some snappers that pop down like the original. any suggestions on where i could go with this? this will probably end up as an uhw cuz i feel that it will look too anemic compared to the scv3 version at the shw level.
Title: Re: Starcore v4 Revival & Completion
Post by: MassimoV on February 06, 2015, 09:14:15 PM
Wow, looks really nice.
Title: Re: Starcore v4 Revival & Completion
Post by: RedAce on February 06, 2015, 09:19:11 PM
Holy crap. Nice job with that. Maybe if Starcore is okay with it, we could try to make all th "SHWs" reach 2500 kg maximum to have a balanced fighting style in Starcore V4. I don't know, it's worth a shot.
Title: Re: Starcore v4 Revival & Completion
Post by: Naryar on February 07, 2015, 02:42:24 AM
i thought "hey this looks like locutus of borg" then "oh wait it IS kinda supposed to be a rebuild of it"

lol
Title: Re: Starcore v4 Revival & Completion
Post by: Gauche Suede on March 24, 2016, 11:51:23 PM
Does anyone know where I can download the V4 Beta ? I can't find it anywhere.
Title: Re: Starcore v4 Revival & Completion
Post by: RedAce on March 25, 2016, 12:00:40 PM
Does anyone know where I can download the V4 Beta ? I can't find it anywhere.
Here's the DL for SC V4. We really need a good place for this (homepage under AI?) since i had to search for it.

https://gametechmods.com/uploads/files/StarcoreV4Alpha2.zip (https://gametechmods.com/uploads/files/StarcoreV4Alpha2.zip)
There's no Beta for this though, so this is the closest thing you'll get.
Title: Re: Starcore v4 Revival & Completion
Post by: J on March 25, 2016, 12:04:02 PM
We are continuing Starcore?
Title: Re: Starcore v4 Revival & Completion
Post by: Gauche Suede on March 25, 2016, 11:45:39 PM
We are continuing Starcore?
We wish
Title: Re: Starcore v4 Revival & Completion
Post by: Naryar on March 26, 2016, 04:28:53 AM
you can still continue with starcore's blessing, I guess. Considering he'll post here since we have typed "Starcore" at least 3 times in that page...
Title: Re: Starcore v4 Revival & Completion
Post by: Starcore on June 03, 2016, 10:06:26 PM
you can still continue with starcore's blessing, I guess. Considering he'll post here since we have typed "Starcore" at least 3 times in that page...

Laughs
Title: Re: Starcore v4 Revival & Completion
Post by: Gauche Suede on May 31, 2017, 09:01:45 AM
I'd  never thought Starcore would be active again....
Title: Re: Starcore v4 Revival & Completion
Post by: Starcore on May 31, 2017, 12:18:01 PM
*smiles*

I hope that is okay.

Starcore
Starcore
Starcore
Title: Re: Starcore v4 Revival & Completion
Post by: Gauche Suede on June 01, 2017, 01:29:17 AM
 About the "classic" robots that are still viable to this day like Tempus Fugit or Neglected Waterbug, should we just leave them as is or do we update them too?
Title: Re: Starcore v4 Revival & Completion
Post by: 090901 on June 01, 2017, 01:54:57 AM
About the "classic" robots that are still viable to this day like Tempus Fugit or Neglected Waterbug, should we just leave them as is or do we update them too?
you are in the wrong thread skiddo
https://gametechmods.com/forums/index.php?topic=20016.msg728712#msg728712
Title: Re: Starcore v4 Revival & Completion
Post by: Gauche Suede on June 01, 2017, 02:25:33 AM
About the "classic" robots that are still viable to this day like Tempus Fugit or Neglected Waterbug, should we just leave them as is or do we update them too?
you are in the wrong thread skiddo
https://gametechmods.com/forums/index.php?topic=20016.msg728712#msg728712
oops
Title: Re: Starcore v4 Revival & Completion
Post by: Starcore on June 07, 2017, 06:21:39 PM
We are continuing Starcore?
We wish

*Bump*

YES!!!  :bigsmile:

Starcore