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Robot Arena => Modifications => Topic started by: Starcore on May 05, 2017, 03:11:40 PM

Title: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 05, 2017, 03:11:40 PM
>>> You can be involved in updating and tuning the Starcore AI v4.0 pack to current Stock standards. <<<

It has been about 8 to 10 years since I was last actively involved in RA2 (amazing that it has been that long) and I am trying to see how much interest there is in my finishing Starcore v4 Alpha2 into a completed release.

That would include additional quality teams as there are new ideas to show off and updates to the UI, splash screen, botlab and the like to make it more fun. (That could be you)

I am reaching out to everyone to see if people would like to see something like that happen and who would be willing to be involved in helping, adding, testing and tuning.

My time is limited but I do recognize this is a loose thread in my life and that it would be fun for people for us to pull together favorite Stock bots, UI features, maps, botlab, etc from over the last decade plus.

Also, for Starcore v4 is there any bots or teams you feel are not effective enough to help teach RA2 techniques and bot combat and need to be dumped?

Across 210+ bots I am sure there are some lemons by today's standards. While it is nice to be the toughest bot pack around the key goal was and is to teach by example(s).

Separately I realize that DSL has grown in scope and range to keep RA2 interesting and fun. As a Founding Father of DSL that makes me very proud and happy. So I don't know if there is a need to update a Stock RA2 pack in today's world. ,

What do you think?

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Jammy Dodger on May 05, 2017, 03:13:22 PM
i would be willing to help :D
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Avalanche on May 05, 2017, 03:15:55 PM
Honestly? I don't know.

Stock's been slowly dying down, and it's kinda become a HS, Popup, SNS fest.

I feel maybe creating an DSL Standard pack would be best, maybe using Mr. AS's rebalance pack, because Stock is kind of stagnant currently.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Dreamcast on May 05, 2017, 03:20:06 PM
Honestly? I don't know.

Stock's been slowly dying down, and it's kinda become a HS, Popup, SNS fest.

Then help encourage growth, or don't try to stop it. I remember you posted a good point during an IRL vs. Stock-Unrealistic argument.

If you wish to support a meta, do a tournament for it or keep quiet with the complaints please because you won't change the majority's favorite meta by simple persuasion.

This was a good point, a meta's proponents should promote activity in that meta. However, now I feel there is a contradictory caveat: Stock players need to stop moaning, but the humblest one should consider developing an AI pack for DSL.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Dark-Al on May 05, 2017, 03:29:49 PM
Honestly? I don't know.

Stock's been slowly dying down, and it's kinda become a HS, Popup, SNS fest.

Then help encourage growth.
Dreamcast is right. If we help and revive Stock with a new Starcore pack. We can encourage more people to build more Stock bots over the basic Pop-ups, SNS and HS bots fest. For example we could build a few Gut-ripper bots or VS bots for a change instead. I know that not everyone will help and I understand that for numerous reasons like with the Wiki, but if everyone can play a part we'll get somewhere at least.

As for me, I would like to help. But I feel my stock skills aren't up to scratch. But I'll may give it a try.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 05, 2017, 03:45:50 PM
This is in part why I am asking if it is worth it to update the Starcore v4 pack?

DSL and Starcore Stock are the 2 branches of the fork we started so many years ago.

Stock for people that wanted to play with what came with the original game and could be presented to each other in unmodified versions of the game. The key rule was always: What could be built in the RA2 botlab?

DSL for people that wanted closer to Real Life robotics and representations of the bots they have seen with reasonably fair and balanced parts but definitely more than what Stock RA2 provided.

Starcore Stock AI packs have always been about helping people through example on bot and AI building techniques.

Is that needed anymore?

Do you have enough Stock packs to sate your interests and needs?

Is something like Starcore AI v4.0 effectively a dead horse?

While it would be nice to enhance the UI, Botlab, additional arenas included, patched for wide monitors and the like is that acceptable and desired for a Stock pack?

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Avalanche on May 05, 2017, 04:00:09 PM
Honestly? I don't know.

Stock's been slowly dying down, and it's kinda become a HS, Popup, SNS fest.

Then help encourage growth, or don't try to stop it. I remember you posted a good point during an IRL vs. Stock-Unrealistic argument.

If you wish to support a meta, do a tournament for it or keep quiet with the complaints please because you won't change the majority's favorite meta by simple persuasion.

This was a good point, a meta's proponents should promote activity in that meta. However, now I feel there is a contradictory caveat: Stock players need to stop moaning, but the humblest one should consider developing an AI pack for DSL.

Contradiction or not, I have a point. What could a new pack cover that hasn't been already?

I said "maybe" for a reason: I was simply proposing an idea. Hell, I don't really like DSL-S, i just felt with a new pack on a new mod (which just got a new rebalance) the meta might be able to be updated, improved. But what can really be done with Stock?

I wouldn't necessarily be against it, but I think it should be considered.

This is in part why I am asking if it is worth it to update the Starcore v4 pack?

DSL and Starcore Stock are the 2 branches of the fork we started so many years ago.

Stock for people that wanted to play with what came with the original game and could be presented to each other in unmodified versions of the game. The key rule was always: What could be built in the RA2 botlab?

DSL for people that wanted closer to Real Life robotics and representations of the bots they have seen with reasonably fair and balanced parts but definitely more than what Stock RA2 provided.

Starcore Stock AI packs have always been about helping people through example on bot and AI building techniques.

Is that needed anymore?

Do you have enough Stock packs to sate your interests and needs?

Is something like Starcore AI v4.0 effectively a dead horse?

While it would be nice to enhance the UI, Botlab, additional arenas included, patched for wide monitors and the like is that acceptable and desired for a Stock pack?

Starcore


I personally think it's a dead horse, but I don't build much Stock.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: 090901 on May 05, 2017, 04:01:25 PM
i like stock and we need more oddball stock bots  :dance:
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Dreamcast on May 05, 2017, 04:08:05 PM
Contradiction or not, I have a point. What could a new pack cover that hasn't been already?

I said "maybe" for a reason: I was simply proposing an idea. Hell, I don't really like DSL-S, i just felt with a new pack on a new mod (which just got a new rebalance) the meta might be able to be updated, improved. But what can really be done with Stock?

I wouldn't necessarily be against it, but I think it should be considered.

And what of DSL-S? What can be done in DSL-S that hasn't been done before? Literally everything has been done. Just because the parts are "rebalanced" does not mean you can make a new bot type.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Mecha on May 05, 2017, 04:12:00 PM
I feel maybe creating an DSL Standard pack would be best, maybe using Mr. AS's rebalance pack, because Stock is kind of stagnant currently.
Why don't you **** off
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Avalanche on May 05, 2017, 04:26:24 PM
I feel maybe creating an DSL Standard pack would be best, maybe using Mr. AS's rebalance pack, because Stock is kind of stagnant currently.
Why don't you **** off

apologies for responding to starcore's wish for feedback

Contradiction or not, I have a point. What could a new pack cover that hasn't been already?

I said "maybe" for a reason: I was simply proposing an idea. Hell, I don't really like DSL-S, i just felt with a new pack on a new mod (which just got a new rebalance) the meta might be able to be updated, improved. But what can really be done with Stock?

I wouldn't necessarily be against it, but I think it should be considered.

And what of DSL-S? What can be done in DSL-S that hasn't been done before? Literally everything has been done. Just because the parts are "rebalanced" does not mean you can make a new bot type.

If everything's been done in DSL-S, then Everything in Stock has also been done. Thing is the current DSL-S meta has slightly more options than stock personally.

Also, why are you all taking this as a personal insult? Good lord.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: doot on May 05, 2017, 04:26:42 PM
Honestly? I don't know.

Stock's been slowly dying down, and it's kinda become a HS, Popup, SNS fest.

I feel maybe creating an DSL Standard pack would be best, maybe using Mr. AS's rebalance pack, because Stock is kind of stagnant currently.
The problem is, and this is coming from someone with a bit of stigma towards stock, is that Starcore AI isn't gonna be the same if it was another metagame. Its sorta like making something like LD AI be Retooled-Standard. Feels unnatural is what i'm trying to say here. (that was a bad analogy, i apologise)

Having a Starcore AI pack not be Stock is something that would feel so wrong in my honest opinion here. Starcore AI V4 should hopefully give better designs, what with the 10 or so years of change that has happened to the general stock building scene.

Also,
Why don't you **** off
Real mature, mate. A veteran of RA2 re-appears and that's what he'll see in the comments. Because its easier to tell someone to **** off than to actually give reasoning as to why it is a bad idea.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Dreamcast on May 05, 2017, 04:37:30 PM
If everything's been done in DSL-S, then Everything in Stock has also been done. Thing is the current DSL-S meta has slightly more options than stock personally.

Personally? Perhaps make a personal AI pack then.

Also, why are you all taking this as a personal insult? Good lord.

I'm not insulted, but I'll reconsider how I post if I'm coming off that way to everyone.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Thrackerzod on May 05, 2017, 04:44:42 PM
Firstly of all, it is super cool that Starcore came back.

Secondly, as you may know, I'm not exactly the biggest fan of Stock building.  As cool as a proper Starcore v4 would be, I don't think I'd do much with it, and I definitely wouldn't do much towards making it (unless I'm allowed to send in my patented VS).  Good luck with whatever you end up doing.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Dreamcast on May 05, 2017, 04:50:11 PM
unless I'm allowed to send in my patented VS.

Are you going to charge a fee for licensing?
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Thrackerzod on May 05, 2017, 04:54:11 PM
unless I'm allowed to send in my patented VS.

Are you going to charge a fee for licensing?
Plan to.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: 09090901 on May 05, 2017, 04:54:59 PM
IMO, Starcore was never a max efficiency AI pack in my eyes. While it definitely has effective designs in it, and it certainly helped move stock forward, it's greatest strength has always been the diversity of bots. There are lots of bots in SC you won't see in another AI pack.  Yes bot types aren't all equal, but it's like that in every meta and has been like that since the start of ra2, and as long as rebuilds are built to the best of the design while still resembling their predecessors, bitching about the meta shouldn't be an issue.

Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Squirrel_Monkey on May 05, 2017, 04:59:56 PM
I like this ideal as a whole but honestly I'm not sure how it will work well.
How many people worked on the previous versions? Was it open to everyone?

I feel like making it completely open will make people argue about "superior designs" etc. Personally I feel that my 1WD HSs represent the pinnacle of a particular building style, but I understand that many people would disagree. Especially as that was more of an Inf AI thing.
I would much rather it be a closed affair with input asked for any specific problems faced. Yet how many active member would I trust to do it justice?

Even so, if people ask me for my input on something, I will do so happily. Hit me up if you wanna talk stiltbots :D
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Mr. AS on May 05, 2017, 05:06:47 PM
Stock's been slowly dying down, and it's kinda become a HS, Popup, SNS fest.
Whenever I see something like this posted, 90% of the time it's from someone that only builds IRL.

Also, fixing up or making slight tweaks to half the bots in an existing AI pack is easier than making something like 100 or 200 new robots from scratch.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Dreamcast on May 05, 2017, 05:06:58 PM
I not in a position to look at RA2 again because of a third hardware incident. However I remember some robots that I has issues with. I'll be away, but while I'm gone I will think about which machines were which and come back with some examples of what should be repaired/replaced/renewed/anything else that begins with "r".
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: doot on May 05, 2017, 05:21:41 PM
Stock's been slowly dying down, and it's kinda become a HS, Popup, SNS fest.
Whenever I see something like this posted, 90% of the time it's from someone that only builds IRL.

Also, fixing up or making slight tweaks to half the bots in an existing AI pack is easier than making something like 100 or 200 new robots from scratch.
To be fair, though, you do have the obvious bot types that have huge advantages in certain metagames, but not with others. Stock has the HS/SnS/Popup flood with a few other bot types, but you do have other bot types in metagames that have their obvious upsides, like with IF's Popups/VS'es/Flippers, DSL 2.2's efficiency curve and Hammertraps/VS'es/rammers and Retooled's similar weapon efficiency curve, only shallower. Then again, I haven't really done much of other metagames to really have a true view, so I may not be the most reliable.

I do agree with you in that re-tweaking robots to be better than before is easier than remaking everything from scratch, though.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 05, 2017, 05:34:36 PM
IMO, Starcore was never a max efficiency AI pack in my eyes. While it definitely has effective designs in it, and it certainly helped move stock forward, it's greatest strength has always been the diversity of bots. There are lots of bots in SC you won't see in another AI pack.  Yes bot types aren't all equal, but it's like that in every meta and has been like that since the start of ra2, and as long as rebuilds are built to the best of the design while still resembling their predecessors, bitching about the meta shouldn't be an issue.

Geice is very much on target here. Yes teams like my personal Spin Doctors were built to be as efficient as I could back then to the predominate theme of HS (except of course AW Logic Probe as a form of FS due to limitations of what you can do at Antweight levels) across the teams and bots being effective was important AND so was exposing various building techniques, styles and yes, types of glitches that allowed, even more, bot types and examples.

Before Starcore v3 Antweight, Beetleweight and as I recall Superheavyweights didn't exist in Stock AI packs. We standardized the specs and gave lots of examples.

If Popups, HS and SnS are currently dominate then yes it is worth taking effort to develop and present Anti-Popups,  Anti-HS, and Anti-SnS.

Review overhead hammers and bring up to current teams like Team Jabberwocky. I remember working on a Scorpion style bot to be Anti-Popups (with wedges and/or ramplate front and caster armor).

Work on Rammer AI to make bots like Warhammer more effective with better pull back and ram code.

SnS are vulnerable to flippers for OOTA and while difficult to AI in Stock, possibly Clamp Bots.

I asked ACAMS for out-of-the-box thinking and that is why you see a full team of side hammers and a team of anti-popups.

You have seen the SHW Locutus of Borg with its Anti-Gut Rippers. This can be done with more standard weight solutions. And there are AI packages that can handle multiple Smartzones for different effects.

When I asked Rejected for some out-of-the-box thinking we got bots like Neglected Waterbug (one of the first and likely the most famous juggler in RA2) and Clockwork Hydra with its piston thrusting VS solution that sought to solve the issue of opponent bots being too wide or having spinning weapons so the VS was not able to get close enough to the opponents chassis. And he called out to his friends and we got bots like Papa Roach and Lil Darling.

And you may feel otherwise but I have never felt we had top-notch AIed Pop-ups in the Starcore packs. We had some relatively nice pop-ups but you all know many have done better and that is something that is much easier to drive than properly AI.

I know some have taken the challenge of going against the Starcore packs in the internal Tournament mode and surviving an entire tournament as a test of overall toughness. I think we need more Anti-Popups and Popup Protection in the pack because about the only types of bots that have ever finished the Starcore Pack Tournaments have been very defensively driven armored Popups.

So, is there a reason and interest to teach latest techniques and show off current best-of-breeds in a Stock pack update?

Can 'you' build better? Are there things we can still teach?

And as Mr AS and Dreamcast mentioned, I am not looking to rebuild the whole pack. I am not looking to make it non-Stock. It was at an Alpha2 state and I would like to bring to you all a finished version of that pack. What bots are Alpha broken? (AI messed up? Steel armor that should be DSA? Etc) What bots are just too ineffective to provide reasonable build examples and need to be replaced? Being still in Alpha I was opening the door to like maybe 10 teams to bring the pack to a full 45 teams for tournament rotations thereby giving you all a chance to show off a team or two of your greatest and brightest.

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Squirrel_Monkey on May 05, 2017, 05:42:30 PM
I feel like downloading the latest version and just giving my feedback on every bot. Is there a download with all the bots in or do I have to extract them from the AI teams?
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 05, 2017, 05:50:55 PM
The packs are available at: https://gametechmods.com/forums/index.php?action=downloads;sa=myfiles;u=5/ (https://gametechmods.com/forums/index.php?action=downloads;sa=myfiles;u=5/)

I recommend installing Starcore V3 then replacing the /AI teams with the /AI team in the Starcore v4 Alpha2 pack.

Note: It is an Alpha and not a full pack release.

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Squirrel_Monkey on May 05, 2017, 06:16:18 PM
The packs are available at: https://gametechmods.com/forums/index.php?action=downloads;sa=myfiles;u=5/ (https://gametechmods.com/forums/index.php?action=downloads;sa=myfiles;u=5/)

I recommend installing Starcore V3 then replacing the /AI teams with the /AI team in the Starcore v4 Alpha2 pack.

Note: It is an Alpha and not a full pack release.

Starcore
I was more hoping someone had extracted the bot files from the teams so I could open them in the lab. But that's just me being lazy.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 05, 2017, 06:29:29 PM
If you are wanting them prepped for Botlab review with all their names changed back from Bot0, Bot1, Bot2, etc to their actual names, I am pretty likely to be the one most able to do that since I have Botlab and Archive versions of all the bots.

But currently no, I don't have anything like that prepped for 'lazy' bot builders.  ;)

Now, if anyone else has already done that legwork you can hope they notice this forum thread and pipe up.

I respect that you and others are willing to help, providing it doesn't take you too much effort to dig in, so I as the requester will see what I can do this weekend...

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: 090901 on May 05, 2017, 07:09:52 PM
Just from looking at the bindings, all the weapon ids need to be fixed using apanx's bot exporter (exe (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=97) or installer (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=289)).
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 05, 2017, 07:20:04 PM
Yeah that was a short cut back then to not worry about binding numbers matching the weapons and even on bots I had right, they fell out of sync as updates and rebuilds occurred.

I didn't worry about it much as long as I had enough IDs to be at least equal to the number of weapons because that is the point that the bot AI switched from Attacking to Shoving. If you didn't care much about when that happened as long as it didn't happen too early it didn't matter much that the numbers matched the Weapon binding numbers.

Shove was a common choice for pushing an opponent into a pit or out of the arena or by locking their weapons and causing a Failed to Move TKO. Better than winning by, "Let's run away some more!"

It did matter when one did want to switch to an alternate response like fleeing when its actual weapons were removed.

If people are concerned that the information is right, we can do a project when the rebuilds and tunings wind down to match binding numbers to actual weapon part numbers. Hope Apanx's bot exporter is a decent shortcut tool for that these days. It was a PITA back then.

Happy to have your help with that when it comes time,

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 05, 2017, 07:25:53 PM
Hmmm.... My work's McAfee Anti-Virus scanner reports that Apanx's Bot Exporter in the GTM Downloads area has a Trojan and won't let me download it.

Any discussion about this being a false alarm?

Would be good to recompile the .EXE so it doesn't report as such. Often even a small change will induce enough of a difference to remove the false alarm (if it is a false alarm).

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Badnik96 on May 05, 2017, 07:31:56 PM
i personally would love to help finish this pack off and maybe submit a team or two.

also i'm pretty sure the trojan is a false alarm, given i downloaded it ages ago (and have definitely scanned my computer since) and nothing has cropped up for me.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Sage on May 05, 2017, 08:11:09 PM
Always down to help out!
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 05, 2017, 08:11:32 PM
Yeah, I didn't think it was a real Trojan. More likely a false alarm. That is why I mentioned how to recompile it to get rid of the issue.

I will check it from home since my work won't let me download it to protect me.

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Silverfish on May 05, 2017, 08:19:47 PM
I'd be happy to do what I can. I'd love to take a whack at billy goat gruffiest or alien queen.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: 090901 on May 05, 2017, 08:33:30 PM
Always down to help out!
have you finally perfected your rebuild of jabberwock?  :mrgreen:
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Meganerdbomb on May 05, 2017, 09:42:09 PM
Honestly? I don't know.

Stock's been slowly dying down, and it's kinda become a HS, Popup, SNS fest.

I feel maybe creating an DSL Standard pack would be best, maybe using Mr. AS's rebalance pack, because Stock is kind of stagnant currently.
Actually,  stiltbots currently dominate the meta. Starcore AI needs some stiltbots. Also, I've never been the best stock builder, but as a fan of V3 back when it was released, I'd love to contribute.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 05, 2017, 10:12:05 PM
When you say Stiltbots, I assume you mean bots like Mome Rath of Team Jabberwocky in Starcore v3 based on Bumbler by Corporate Goon.

Glad to see that style of bot has come into its own. As I recall the issue with that kind of bot was designing the legs wide enough to not be taken out by a HS, SnS or pretty much any "wide" bot.

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Meganerdbomb on May 05, 2017, 10:27:26 PM
When you say Stiltbots, I assume you mean bots like Mome Rath of Team Jabberwocky in Starcore v3 based on Bumbler by Corporate Goon.

Glad to see that style of bot has come into its own. As I recall the issue with that kind of bot was designing the legs wide enough to not be taken out by a HS, SnS or pretty much any "wide" bot.

Starcore
Yeah, the 140cm square extender got accepted as a legit stock part a few years back (it was a hidden stock part that is 140 cm and weighs 5kg), and its main value has been making stiltbots actually practical. They're still weak vs wide has/sns, but HS becoming more compact actually helps them.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Dreamcast on May 05, 2017, 10:31:49 PM
When you say Stiltbots, I assume you mean bots like Mome Rath of Team Jabberwocky in Starcore v3 based on Bumbler by Corporate Goon.

Glad to see that style of bot has come into its own. As I recall the issue with that kind of bot was designing the legs wide enough to not be taken out by a HS, SnS or pretty much any "wide" bot.

Starcore
Yeah, the 140cm square extender got accepted as a legit stock part a few years back (it was a hidden stock part that is 140 cm and weighs 5kg), and its main value has been making stiltbots actually practical.

Just don't try to build an anti-VS stiltbot. The journey is painful and the pay is in Zimbabwe dollars.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: 09090901 on May 05, 2017, 10:32:18 PM
When you say Stiltbots, I assume you mean bots like Mome Rath of Team Jabberwocky in Starcore v3 based on Bumbler by Corporate Goon.

Glad to see that style of bot has come into its own. As I recall the issue with that kind of bot was designing the legs wide enough to not be taken out by a HS, SnS or pretty much any "wide" bot.

Starcore
Yeah, that's the style of bot. One way to cheat the max sphere to make the bot wider is using bursts to mount your legs so you can move them inwards to mount your drive and supports, and then move them outwards past the max sphere when you're done.

You wouldn't happen to have any of the old rebuilds sent way back, would you?
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Mr. AS on May 05, 2017, 10:37:12 PM
You wouldn't happen to have any of the old rebuilds sent way back, would you?
Not him, but Virus Bomb was nice enough to send me some old rebuilds of his.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Dreamcast on May 05, 2017, 10:38:14 PM
The modern stiltbot works well against the big three robot types. Especially if you build them the way Geice mentioned.

Speaking of anti popup/HS/SnS designs, would an all crawler team be a good idea? The crawler has evolved since 2004 and those newer robots are legal in tournaments that do not explicitly ban crawlers.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 06, 2017, 01:28:49 AM
The modern stiltbot works well against the big three robot types. Especially if you build them the way Geice mentioned.

Speaking of anti popup/HS/SnS designs, would an all crawler team be a good idea? The crawler has evolved since 2004 and those newer robots are legal in tournaments that do not explicitly ban crawlers.

I am more than happy to have a team of Stiltbots to show off the techniques from small to large though of course, it may be a challenge to make Stiltbots in the lower weight classes.

I am sure Mome Rath would enjoy the company.

The team could be called the Menagerie or something like that (I think a group of Giraffes are called a Tower).

The only concern I can see is that it is taking advantage of AI limitations and would not work versus a human bot pilot that would just attack the legs. Will have to think on that. I would need to look into python options to detect Z height and change to some kind of spiral attack pattern if bot is above you. Well, could put secondary smartzones way above a bot to force alternate attack behavior.

As for crawlers: I allowed crawlers back as far as ACAMS SHW Crawler back in 2004. I am not against crawlers as a valid building method. While some think the method is unfair, the same could be said of 36HS as too overboard or snapper loading or Caster Armor to oppose Popups or...

Regarding the 140cm square extender: I pushed for the community to support the hidden parts under the theory that you could face someone in Network PVP match that has that part and your default copy of RA2 would not complain so allowing the parts makes sure it is a level playing field and makes sure it is not cases of have vs have nots.

I am against bots that cannot control their motion. If a bot cannot reach a point across an arena in a reasonable amount of time and disable an immobilized opponent, then they shouldn't be allowed. Battlebots events in real life had a similar rule about must be able to exhibit controlled motion. I feel the same way about 1-wheel bots and bots that just flail around if they cannot exhibit controlled motion.

I realize bots can start flailing around after weapons and wheels are stripped off but they should at least be able to start a match with controlled motion.

I also have the rule to get in the Starcore pack, a bot needs to be able to beat 1 or more (preferably more) bots of same weight class in the pack (Rock-Paper-Scissors-Lizard-Spock). And if a bot is left behind because of other bots getting improved then if a bot can no longer beat any other bot in the pack in its same weight class it should be pulled. Pushers and Flippers get to be considered in no-wall arenas.

So, yes to crawlers and stilt bots and even 1-wheeled bots that can be AIed to show controlled motion are potentially fair game. My goal is effective, efficient diversity. To display a wide range of bot building techniques and how they can be effective.

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 06, 2017, 01:45:55 AM
The packs are available at: https://gametechmods.com/forums/index.php?action=downloads;sa=myfiles;u=5/ (https://gametechmods.com/forums/index.php?action=downloads;sa=myfiles;u=5/)

I recommend installing Starcore V3 then replacing the /AI teams with the /AI team in the Starcore v4 Alpha2 pack.

Note: It is an Alpha and not a full pack release.

Starcore
I was more hoping someone had extracted the bot files from the teams so I could open them in the lab. But that's just me being lazy.

Dang, I am going to be double and triple posting to catch up on all the questions and comments. Sorry about this to everyone.

I did more thinking about "extracting the bot files". The Bots in the AI teams are named Bot0.bot through Bot5.bot and they are named the same way in your Botlab teams. So it doesn't help to rename them to their actual name and if I did rename them to their actual bot name you would just have to rename them back to Bot0.bot through Bot5.bot to put in your Botlab.

So as you want to check out one of the AI teams, make a new team in your bot lab. (Your first bot team will be put in Team0 for example, the 15th team would be put in Team14) Then outside of RA2 just drag and drop one the AI teams to your new Team folder that RA2 created for you when you created a fresh team in your Botlab and when you jump back into RA2 the AI team will be in that team list for you to review and play with.

I can write up a step by step procedure if needed but that is the gist of it.

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: botbuster on May 06, 2017, 01:59:30 AM
Is your deadly rammer War Machine is in the Alpha 2 pack or will it be in another alpha?
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Jammy Dodger on May 06, 2017, 02:04:27 AM
i want this pack to be stock as it might help get stock back on its feet again :D
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 06, 2017, 02:58:34 AM
Warmachine is not in Starcore v4 Alpha2. I plan on including it in the next review release. I am also opening up the pack for roughly 10 more teams to be included if there is interest to show off some quality latest efforts.

And yes Starcore started Stock and will stay Stock. That is its premise and I will stick to it. When I created Starcore v1, pack makers often resorted to using overpowered custom components to "compete" with human drivers. I felt that should not be needed and it wasn't. Tight building and good AI can keep humans on their toes.

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Squirrel_Monkey on May 06, 2017, 06:21:46 AM
I went and manually got all the bots from their teams and gave them the correct names for easy importing.
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=354 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=354)
Obviously you will have to look up the teams yourself but this should help save some time moving files.

What's with the team 35 by the way? They don't have bindings.

EDIT: Here is my in progress review: https://docs.google.com/spreadsheets/d/1J6t9tarSfUm15M30gSPqY5jCNZkGNwCRTJi2b-pzVtA/edit#gid=0 (https://docs.google.com/spreadsheets/d/1J6t9tarSfUm15M30gSPqY5jCNZkGNwCRTJi2b-pzVtA/edit#gid=0)
Open to all. Please don't ruin it :)
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Dreamcast on May 06, 2017, 11:59:08 AM
"Ah yes, the famous Vortex CE. I'm not sure how
we change this without violating the 'spirit' of
the deisgn. At least we could use snappers
instead of servos."

I'm assuming the "spirit" of Vortex CE is it's height. Vortex CE is an overcutter, so the height is a strategic measure to keep the weapons out of direct contact with another robot's front, unless something went over my head. I don't want to start advocating anything crazy, but we may be able to shorten this robot and keep it an overcutter. We can add a weapon breaker like Geice's Dizzy Bees rebuild and use more irons to improve durability up, especially if CE is shortened. Alternatively, caster armor can reduce the robot's weakness to popups and low spinners.
What's with the team 35 by the way? They don't have bindings.
Team 35's binding weren't included in Starcore. I believe Ian included bindings in his AI pack compilation.


Edit: more thoughts
The main three robots Spin doctors are pretty good. Maelstrom could do with Maces and no back plow. I think the robot's front plow are ok for two reasons.
1. It shows newbies that a HW HS can have more than just weapons.
2. The use of plows put the robot in line with Tempus Fugit and Fury.

The MW popups should be improved. Win Win WIN! and Mutiny 2 are too similar to each other. Both need to be rebuilt to account for the newer power output of one nifty and one supervolt. In order to differentiate the robots, one should probably be granted a substantial boost in armor. Speaking of armor, Epic Jr needs some badly in order to not get killed in 0:30. Synergy is like an older version of Sesim 16 and could be improved with more armor. XZAI 2 (or I guess this could be XZAI 3) could be rebuilt as an ultra shallow popup.

Ganja Benifactor's spot should go to an Oak style HS/rammer hybrid.
Ultraviolet could be rebuilt to look more like Inf's Medium 2.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: yugitom on May 06, 2017, 12:48:47 PM
I don't think you need to sign off on each message :P

yugitom
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Scrap Daddy on May 06, 2017, 01:38:40 PM
I'm also always willing to help. There are a few builds by Lugica and Trovaner I think never made it into the alpha. I have a few rebuilds as well.

I'd like to see some competition in Stock building again.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Squirrel_Monkey on May 06, 2017, 06:18:46 PM
We're getting a nice list together of things to do on the google sheet.
Starcore, are you on the discord? It might help us answer some of your questions about new developments.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 06, 2017, 09:40:47 PM
I went and manually got all the bots from their teams and gave them the correct names for easy importing.
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=354 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=354)
Obviously you will have to look up the teams yourself but this should help save some time moving files.

What's with the team 35 by the way? They don't have bindings.

EDIT: Here is my in progress review: https://docs.google.com/spreadsheets/d/1J6t9tarSfUm15M30gSPqY5jCNZkGNwCRTJi2b-pzVtA/edit#gid=0 (https://docs.google.com/spreadsheets/d/1J6t9tarSfUm15M30gSPqY5jCNZkGNwCRTJi2b-pzVtA/edit#gid=0)
Open to all. Please don't ruin it :)

Team 35 was something I was working on bringing in to the pack for testing and when I made the Alpha2 build and sent to my testers I didn't realize that team had not been fully activated.

I deeply appreciate you helping with making a Zip of all the robots to help with the review process and putting out a Google Docs spreadsheet for us to real time add comments. That has been quite useful.

We're getting a nice list together of things to do on the google sheet.
Starcore, are you on the discord? It might help us answer some of your questions about new developments.

I was at the Guardians of the Galaxy vol 2 movie and recently back. Checking if you all are still in Discord...

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: kill343gs on May 07, 2017, 12:17:40 AM
I don't think you need to sign off on each message :P

yugitom

He does it so he can find posts responding to and talking about things related to his projects more easily. He's always done it. It helps when you have a penchant for disappearing for lengths of time.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 07, 2017, 01:45:41 AM
Guilty as charged (touches finger to nose)...Basically Search bookmarks.

Starcore ;)
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Mecha on May 07, 2017, 01:59:34 AM
I could help you with making some remakes if you'd like
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: kix on May 07, 2017, 03:45:05 AM
Ya know what would be good? Ironforge IRL!
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Badnik96 on May 07, 2017, 03:47:18 AM
Ya know what would be good? Ironforge IRL!

what the **** are you talking about
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: 090901 on May 07, 2017, 03:49:05 AM
2 quick updates
Adware PLUS is now a Hammer/Popup/Clampy thing instead of a poor hammer with and odd wamming rack setup. It's obviously not the best fighter but I dig it since it's something different. Chassis has empty space since I pretty much reused the old one and there isn't anything else I could see the weight going to.
Reused the old chassis since it's pretty good and I like the wheelguard bit + it's already skinned. Now has 6 razors instead of 4, 1 black and 1 nifty instead of 1 black and 2 pinks, and a longer single wedge. Oh, and the wheels are fitted better in the openings.  :dance:
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: doot on May 07, 2017, 04:27:35 AM
Ya know what would be good? Ironforge IRL!

what the **** are you talking about
What Badnik said. SC AI will never be anything other than Stock Unrealistic as that is what it has always been.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Avalanche on May 07, 2017, 04:54:11 AM
Ya know what would be good? Ironforge IRL!

what the **** are you talking about

No need to flame him for it. I'll show how you should answer TGM:

TGM, the Starcore AI packs are legendary Stock AI packs, which have never not been Stock. To change it to something like Ironforge IRL is not a good idea: Starcore will (though a DSL-S pack for DSL 2.2 AS-Rebalanced would be neat imo Starcore will be Stock, and there is definitely an audience for it) always be Unrealistic Stock. While your suggestion is not invalid or worthless, if you want a AI pack like that you'll have to make it yourself. Also, I think DSL 2.2 has more in the way of components for building IRL.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: kix on May 07, 2017, 05:43:30 AM
Ya know what would be good? Ironforge IRL!

what the **** are you talking about

No need to flame him for it. I'll show how you should answer TGM:

TGM, the Starcore AI packs are legendary Stock AI packs, which have never not been Stock. To change it to something like Ironforge IRL is not a good idea: Starcore will (though a DSL-S pack for DSL 2.2 AS-Rebalanced would be neat imo Starcore will be Stock, and there is definitely an audience for it) always be Unrealistic Stock. While your suggestion is not invalid or worthless, if you want a AI pack like that you'll have to make it yourself. Also, I think DSL 2.2 has more in the way of components for building IRL.
The DSL-S talk in the beggining of the topic threw me off rails..
Should i atleast make IRL IF pack?
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Avalanche on May 07, 2017, 06:10:00 AM
Ya know what would be good? Ironforge IRL!

what the **** are you talking about

No need to flame him for it. I'll show how you should answer TGM:

TGM, the Starcore AI packs are legendary Stock AI packs, which have never not been Stock. To change it to something like Ironforge IRL is not a good idea: Starcore will (though a DSL-S pack for DSL 2.2 AS-Rebalanced would be neat imo Starcore will be Stock, and there is definitely an audience for it) always be Unrealistic Stock. While your suggestion is not invalid or worthless, if you want a AI pack like that you'll have to make it yourself. Also, I think DSL 2.2 has more in the way of components for building IRL.
The DSL-S talk in the beggining of the topic threw me off rails..
Should i atleast make IRL IF pack?

I don't know. Ironforge is pretty well balanced, outside of flippers being issues (but a single Beta is perfectly reasonable for a flipper), so it would be good for competitive, fight capable IRL, but it wouldn't be good for colourful, vibrant IRL designs, which is where DSL and the DSC IRL packs excel. Plus with AS's rebalance, DSL 2.2 isn't unbalanced.

Honestly making a DSL-S pack would be the best thing right now, because there isn't any DSL 2.2 DSL-S (With or without AS-Rebalance) packs out currently.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Fracture on May 07, 2017, 10:27:51 AM
Not sure what happened in this thread but anyway...

2 quick updates
Adware PLUS is now a Hammer/Popup/Clampy thing instead of a poor hammer with and odd wamming rack setup. It's obviously not the best fighter but I dig it since it's something different. Chassis has empty space since I pretty much reused the old one and there isn't anything else I could see the weight going to.
I am hoping that Ad-Aware can keep its design built to trap pop-ups (hence the name) as a counterpoint to the rest of the team. That's why I like the angled wamming rack to stop opponents from going further up while the hammer arm continuously fires away. It seems like Diablo wanted it to be representative of Rampant Puppy Love.

Seeing these drafts brings to mind another question - for bots like popups and flippers, the chassis is pretty much all the bot has in terms of "looks". If there happen to be ones with a lot of empty space, is it better to interfere with the old design by optimizing the chassis, and if so, do we feel like we have the resources to reskin all the bots for which this is done?
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Squirrel_Monkey on May 07, 2017, 11:37:00 AM
Seeing these drafts brings to mind another question - for bots like popups and flippers, the chassis is pretty much all the bot has in terms of "looks". If there happen to be ones with a lot of empty space, is it better to interfere with the old design by optimizing the chassis, and if so, do we feel like we have the resources to reskin all the bots for which this is done?
We've been having this discussion in discord. I think with the large bots with very complex skins we don't really want to touch them. If the entire team is outdated Starcore mentioned we could make them disappear quietly.
Otherwise we can play around with what's possible in the current chassis like 090901 tried with XZAI 2.

In other news I've apparently committed to making the AWs better. To start I wanted to make sure I had the smallest chassis possible.
May I present a <11kg Plastic AW chassis with space for 2 RADs and pinks:
Obviously it's not always needed to have the same tiny chassis especially if the 1kg can't be used.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Fracture on May 07, 2017, 12:29:11 PM
Sounds like we want to avoid tampering with chassis then unless absolutely necessary. For larger bots it's a big part of their look and would be tough to reskin, and for small optimizations like XZAI 2 it's only a marginal boost in combat efficiency.

If you want AW chassis I can dig up the ones I posted here, you should be able to get that 11kg one down to also be a 16kg with DSA.

And some AW chassis.

(https://gametechmods.com/uploads/images/50949screenshot_15.png)
22.5/15.0

(https://gametechmods.com/uploads/images/38995screenshot_16.png)
25.5/17.0

(https://gametechmods.com/uploads/images/5573screenshot_17.png)
16.0/10.7
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Squirrel_Monkey on May 07, 2017, 12:39:08 PM
That would be awesome Fracture.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Fracture on May 07, 2017, 03:17:37 PM
I put those three chassis on the Bot Exchange, use them as needed. Could work for weapon-spamming BW and LW as well.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 07, 2017, 05:31:44 PM
Ya know what would be good? Ironforge IRL!

what the **** are you talking about

No need to flame him for it. I'll show how you should answer TGM:

TGM, the Starcore AI packs are legendary Stock AI packs, which have never not been Stock. To change it to something like Ironforge IRL is not a good idea: Starcore will (though a DSL-S pack for DSL 2.2 AS-Rebalanced would be neat imo Starcore will be Stock, and there is definitely an audience for it) always be Unrealistic Stock. While your suggestion is not invalid or worthless, if you want a AI pack like that you'll have to make it yourself. Also, I think DSL 2.2 has more in the way of components for building IRL.

*Touches nose* (Meaning Avalanche is on target). The Starcore packs are about what is possible in the Botlab using Stock parts. It grew out of helping people be able to compete against each other online when you didn't know what the opponent had installed. That is why we have allowed the hidden Stock parts as well. Because if someone did a bot using them, your stock RA2 would not complain. Wanted level the playing field and teach by example awesome bots and building techniques for Stock combat.

I fully support others doing other packs with other focuses. I am fine if someone wants to do a BFE/AAM focused pack or packs based on Real Life using DSL or other sets of hopefully balanced parts to better replicate Real Life replicas and bot building efforts. I believed in it enough to be a Founding Father and CEO of DSL 1.0.

This thread and effort is about taking the Starcore v4 Alpha2 that I posted for my internal testers back in 2007 to a full release pack with any fixes and replacements as needed, opening up some slots and teams for the current community to show off and wrap it with a bow for you all.

I hope that is something people value finishing...

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Silverfish on May 07, 2017, 06:04:29 PM
I'd more than love to. It'd be an honor.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 08, 2017, 10:43:10 PM
I have been doing Hard Drive searches of bots that I worked on and that were sent to me for possible addition to the Starcore Pack in 2007/2008. I have brought them into 3 Botlab folders along with the bots that are currently in Starcore v4 Alpha2 for an Alpha3 release and review. This will allow testers and reviewers to be able to more conveniently review them in the Botlab.

I am currently Aing various updates that are definite improvements and will try to get that done over the next number of work nights. I will try to have an Alpha3 for people to test and review as early as this weekend (or sometime in 2017 ;) ).

Anyone interested in being a pack tester or should I just release it to the public for review and commentary? (Items may be broken or still in need of tweaking, that is the nature of Alpha releases).

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Avalanche on May 09, 2017, 06:18:18 AM
I have been doing Hard Drive searches of bots that I worked on and that were sent to me for possible addition to the Starcore Pack in 2007/2008. I have brought them into 3 Botlab folders along with the bots that are currently in Starcore v4 Alpha2 for an Alpha3 release and review. This will allow testers and reviewers to be able to more conveniently review them in the Botlab.

I am currently Aing various updates that are definite improvements and will try to get that done over the next number of work nights. I will try to have an Alpha3 for people to test and review as early as this weekend (or sometime in 2017 ;) ).

Anyone interested in being a pack tester or should I just release it to the public for review and commentary? (Items may be broken or still in need of tweaking, that is the nature of Alpha releases).

Starcore
Public review.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Naryar on May 09, 2017, 10:44:39 AM
i'd think a public review would be better. more opinions = better feedback.

Title: Re: Starcore AI Pack 4.0 Reboot
Post by: botbuster on May 09, 2017, 10:55:17 AM
I have been doing Hard Drive searches of bots that I worked on and that were sent to me for possible addition to the Starcore Pack in 2007/2008. I have brought them into 3 Botlab folders along with the bots that are currently in Starcore v4 Alpha2 for an Alpha3 release and review. This will allow testers and reviewers to be able to more conveniently review them in the Botlab.

I am currently Aing various updates that are definite improvements and will try to get that done over the next number of work nights. I will try to have an Alpha3 for people to test and review as early as this weekend (or sometime in 2017 ;) ).

Anyone interested in being a pack tester or should I just release it to the public for review and commentary? (Items may be broken or still in need of tweaking, that is the nature of Alpha releases).

Starcore

I would love to be one of the testers!
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Mystic2000 on May 10, 2017, 02:42:38 AM
If you need more builders for this, i can give it a shot, will be perfect to shake off the rust...
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 10, 2017, 02:12:22 PM
I am pulling together a Starcore v4 Alpha3 and will include the fixes, tweaks, bot replacements and new teams that I have and get sent in time.

You are welcome to use the GTM File Host and give me links or email me your bots and teams to Starcore.RA2@gmail.com. It is a good idea to include your Forum handle in the name of the .ZIP or .RAR to help me keep track of what came from whom.

On any bot submitted (fresh or rebuilds) it best to have them themed/painted with bonus points for wired for AI and where you have a preference, the AI line showing which .py you would like used and the settings.

If using an AI.py that was not used in any of the prior Starcore packs please do include the .py (Do not seek to lulz me with a prank AI, that is a good way to get you banned from the Starcore packs).

And on another front (and to avoid a double post): Are you all fine or not fine with us using the Madiaba Smartzones in the Stock Starcore pack? (I will create a vote if multiple feelings in both directions)


Comments?

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Badger on May 10, 2017, 02:50:16 PM
I'd be very surprised if anyone objected to mad's smartzones
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Badnik96 on May 10, 2017, 03:01:31 PM
mad's smartzones are basically standard nowadays so yeah theres no reason to not use them
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 10, 2017, 03:13:12 PM
That's is what I want to hear.

Anyone else for or against using Mad's Smartzones for the Stock Starcore v4 update?

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Squirrel_Monkey on May 10, 2017, 03:19:28 PM
I'm for Mad's smartzones.
I'll try and get the bots I did to you.
Are you cool with high resolution skins?
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 10, 2017, 03:23:14 PM
I would hope and expect that most people have better computers today than the expected standard when RA2 came out in 2003.

So, yes I have no problem with High-Resolution skins. And if hit a problem, happy to coordinate with you on reducing the color depth and/or the dimensions.

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Meganerdbomb on May 10, 2017, 03:26:18 PM
IIRC the 1.4 patch of RA2 that most people use comes with Mad's Smart Zones pre-installed anyway.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 10, 2017, 04:10:45 PM
Thanks for mentioning that.


I will check the RA2 v1.4 install package and as it includes Mad's Smartzones, I will plan on not including the Mad's Smartzones in the Starcore Stock Pack and just mention in the Readme Instructions that Starcore v4 expects RA2 v1.4 with Madiaba's Smartzones as a prerequisite.

On that note, do I still need to add the 6-bot per team code in the package or is that Stock Standard as well these days?

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: 09090901 on May 11, 2017, 04:44:57 AM
Thanks for mentioning that.


I will check the RA2 v1.4 install package and as it includes Mad's Smartzones, I will plan on not including the Mad's Smartzones in the Starcore Stock Pack and just mention in the Readme Instructions that Starcore v4 expects RA2 v1.4 with Madiaba's Smartzones as a prerequisite.

On that note, do I still need to add the 6-bot per team code in the package or is that Stock Standard as well these days?

Starcore
You'll have to include the 6-bot per team UI as it's not included in the standalone download, unless you're planning on a drop-in update. Most people should already have it though, as nearly all AI packs use it , so it shouldn't be too big of an issue for most people.



In other new, I finally got some bots built.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Fracture on May 11, 2017, 06:29:17 PM
Will we keep posting the rebuilds as they get finished? Should we make a separate thread in Stock Showcases?

I like that you kept the exposed motors. I did kinda dig the look of the Y-connectors on old Bitter Box though. And maybe keep Cyclone's black battery to avoid the generic? I mean the old chassis wasn't half bad
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 11, 2017, 06:58:17 PM
I am fine with people posting the rebuilds in this thread. Making multiple threads, unfortunately, gives more places to check and review. That allows discussing the Starcore Stock rebuilds, tweaks, suggestions, and also posting picks and links at the same time.

And I am fine including the 6-bot UI code with Starcore v4. I included it in Starcore v2 and v3 and the only reason it is not yet in v4 was that the Alpha1 and Alpha2 ZIPs were not full packages and at the time were intended for an internal test team.

Since I/we are opening up the Starcore v4 Alpha reviews to the public, I will be packaging up all the elements needed to run assuming at least a fresh RA2 1.4.

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 17, 2017, 07:01:38 PM
Things are moving along on the Starcore v4 Alpha3. I have about 40 rebuilds to integrate and more coming in soonish.

A few questions and requests to you all:

Is there anything special you would like to see included in the Stock Starcore AI V4 pack?

Anyone like to do rebuilds of specific Starcore v4 bots?

Any volunteers to create a new Splash Screen and/or the UI Screen? (Would love from Rejected if he is still around but barring that we do need someone that is decent enough with Photoshop or equivalent)

For anyone submitting rebuilds please use the following naming format:

Team # Bot# BotName - YourHandle v#.bot

Where Team # is the AI team the bot is on.
Bot# is the position of the bot in the team.
BotName is the name of the bot you are rebuilding.
YourHandle is the name you are known by in the RA2 Community.
v# is optional and included if you are submitting more than one version of the same bot.

e.g.

Team 0 Bot1 Fury - Starcore v3.bot

This helps me keep track of what bots have come in and who submitted.

You are fine using the GTM File Hosting and PM me the link or even better, they have set up a Google Docs site for uploading and tracking bots for the Starcore Pack update.

I believe Mr. AS and Geice will be doing a post with the details.

Starcore

Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Mr. AS on May 17, 2017, 08:18:48 PM
I believe Mr. AS and Geice will be doing a post with the details.
Not sure about Geice, but here's a snippet from myself:

090901 went ahead and created a folder to upload .bot files of completed robots to. This is intended to alleviate the problems SCv4 had before, were a builder would make a decent rebuild and then never send it. Make sure you use the formatting Starcore posted above when uploading a bot.

https://drive.google.com/drive/folders/0B3vseYuHa2PhZkdoWjBobUdCWW8?usp=sharing <-- link

Once a robot is uploaded onto there, it is considered "done" and needs no further updates.

S_M has also made a spreadsheet to garner feedback on which bots need a rebuild and which do not. Please check it out before claiming a bot: https://docs.google.com/spreadsheets/d/1J6t9tarSfUm15M30gSPqY5jCNZkGNwCRTJi2b-pzVtA/edit?usp=sharing

Each builder has their own color to claim which robots they're making. For example, Geice is yellow, 090901 is pink, and I'm purple.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 18, 2017, 02:08:44 PM
As a note, please do not change the name of the bot(s) you are rebuilding in the bot lab. That affects the AI Bindings and the Wiki. We will be giving credit to you for your efforts in the readme.

e.g. If it was historically called Fury then leave its name in the Bot Lab as Fury. When you export the bot you can rename to, for example: Team 0 Bot1 Fury - YourHandle v2.bot

Still looking for a volunteer to work on the Pack Splash Screen...

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 22, 2017, 02:26:57 PM
Status update from efforts over the weekend:

I know other updates are coming in but for now while integrating the various rebuilds into the Starcore v4 Alpha3 release, I have updated:
1) Updated Maelstrom to remove rear plow and changed one spinner from dual Irons to triple Maces on each arm.
2) Updated Praetorian to have plows and updated graphics.
3) Updated AW-Billy the Kid to 3 Razer Rammer, though I like the 2 Razers on Axles that has been shown better (Will use when submitted)
4) Updated BW-Billy Goat Gruffy to Red Bird Weapon Motor with Disc and 4 Razers
5) Updated Billy Goat Gruffiest to remove Plow, Roof Ram Plates and used weight to cover the bottom in Caster Armor. Still possible to put wedges on Snappers but that would require a full rebuild (Volunteers?)
6) Looking to replace Castle Guard with a VS called Trebuchet based on H.A.N.N.A.H by Ianh. Got some other good SnS alternatives as well. So may look at other spots for the bot by Ianh instead.
7) Updated Alien Queen to now have free spinning Axles for Rear wheels (tried without or with Casters but needed Wheels for balance) and used the weight for 1 more front Caster Armor (kinda looks like Boobs now. Guess that works for Alien Queen). Also updated some of her graphics. Need to find a good closeup of the HR Giger-styled Alien skin. Used a closeup of a locust for prior theming. Will consider any consolidating of the shell...
8) Brought in some 30 rebuilds and going through them 1-by-1 checking wiring and wiring naming, facing vs AI, smartzones, botlab and SmartZone naming, seeing if fights better than the prior edition, etc.

On the Buttons and Switches for Player vs AI Wiring for submitted bots:
When a bot is submitted as a rebuild or new team, I can't say I do it every time but most every time I go through the Wiring and add things like Switch for Players called "Player Spin" and Button called "Spin" for AI spin needs. When you are submitting a bot, while it is nice for you to put in Player Controls to say me some time. If you don't, I will. I have also been doing WASD for driving around and the Arrow Keys for inverted driving around. I know others use Arrow Keys for right-side-up driving around. No single right answer.

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Meganerdbomb on May 22, 2017, 03:22:23 PM
5) Updated Billy Goat Gruffiest to remove Plow, Roof Ram Plates and used weight to cover the bottom in Caster Armor. Still possible to put wedges on Snappers but that would require a full rebuild (Volunteers?)

BGG is a Facespinner. so I'd be willing to take a stab at it
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Jammy Dodger on May 22, 2017, 03:30:50 PM
5) Updated Billy Goat Gruffiest to remove Plow, Roof Ram Plates and used weight to cover the bottom in Caster Armor. Still possible to put wedges on Snappers but that would require a full rebuild (Volunteers?)

BGG is a Facespinner. so I'd be willing to take a stab at it
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on May 22, 2017, 05:21:54 PM
5) Updated Billy Goat Gruffiest to remove Plow, Roof Ram Plates and used weight to cover the bottom in Caster Armor. Still possible to put wedges on Snappers but that would require a full rebuild (Volunteers?)

BGG is a Facespinner. so I'd be willing to take a stab at it

Thanks! I can send you the tweaks I have done so far so you can review before doing a full rebuild. If that is of interest. Otherwise have at it!

Jamied666 - Were you going to say something additional to Meganerdbomb's quote?
Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Meganerdbomb on May 22, 2017, 06:58:58 PM
Yeah, if you just wanna PM me yours I'll be happy to look at it first.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Jammy Dodger on May 23, 2017, 05:18:37 AM
i quoted his post as i might have a go to :P
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on June 01, 2017, 02:01:20 AM
About the "classic" robots that are still viable to this day like Tempus Fugit or Neglected Waterbug, should we just leave them as is or do we update them too?

I would like to manage any updating of the bots in the Spin Doctors team (as my personal team) and bots like Neglected Waterbug are legendary and should be kept as is.

If you have suggested updates for these bots, please do share your thoughts and efforts. And if you have better versions mayhap you save them for your own team in the pack.

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: WeN on June 01, 2017, 05:00:07 AM
Question:
Are we allowed to send you a user team?
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Gauche Suede on June 01, 2017, 08:28:58 AM
I went and manually got all the bots from their teams and gave them the correct names for easy importing.
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=354 (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=354)
Obviously you will have to look up the teams yourself but this should help save some time moving files.

What's with the team 35 by the way? They don't have bindings.

EDIT: Here is my in progress review: https://docs.google.com/spreadsheets/d/1J6t9tarSfUm15M30gSPqY5jCNZkGNwCRTJi2b-pzVtA/edit#gid=0 (https://docs.google.com/spreadsheets/d/1J6t9tarSfUm15M30gSPqY5jCNZkGNwCRTJi2b-pzVtA/edit#gid=0)
Open to all. Please don't ruin it :)
gave my 2cents
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on June 06, 2017, 12:36:37 PM
Question:
Are we allowed to send you a user team?

We are mostly in the phase of rebuilding existing bots that are in need of an update but yes you can start sending your own user team(s).

They should be Diverse, Effective, Creative.

Diverse means explores a wide range of build types and techniques. For example, we have a lot of HS bots. If you submit another one it should explore some twist on the theme. We don't have many VS or Stiltbots or Jugglers or Hammer bots or maybe you feel you can do a distinctive Popup better than what is currently in the pack.

Effective means well built, doesn't need to be air tight as long as the shape of the bot fits the theme and effectiveness of the bot. Airtight is a nice plus where it fits. Effective also means combat worthy. Basically, needs to fight their way into the pack. The bots should be able defeat as AI multiple bots in the Starcore pack of their same weight class.

Creative means creative in looks and design and preferably a common texture theme across the bots in the team.

A team should be 6 bots. Preferably LW, MW, HW, AW, BW, (your choice on the 6th, though SHW or HW are common). Also need to include a Team Picture, Team Name and Team Quote (If you don't want, "Brought to you by YourHandle").

The bots should be wired for AI. A Forward control, LeftRight, and as appropriate a Spin button, Flip button, and the like. If you are familiar with doing so, please do place and name any Madiaba or Default Smartzones you need for the bot to respond to others when they are close.

And when you send to me in PM or email attachment, remember to include your GTM Handle so I don't lose track of who the bots came from.

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on June 25, 2017, 04:20:34 PM
Not to distract from the current tournaments or the heat of summer (well, to distract from that) but basically done with the updates for the next Starcore 4.0 Alpha 3 update and about ready to send it out.

Doing a last call for robot updates to anyone that is wanting to or is working on submissions.

Not sure what still needs to be updated? Check out:

https://docs.google.com/spreadsheets/d/1J6t9tarSfUm15M30gSPqY5jCNZkGNwCRTJi2b-pzVtA/edit#gid=0 (https://docs.google.com/spreadsheets/d/1J6t9tarSfUm15M30gSPqY5jCNZkGNwCRTJi2b-pzVtA/edit#gid=0)

Starcore
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Dreamcast on June 25, 2017, 04:30:25 PM
I have a HW popup, but I have apply a better skin (still white). I might send you something tomorrow.
Title: Re: Starcore AI Pack 4.0 Reboot
Post by: Starcore on June 25, 2017, 07:28:46 PM
After we complete the updating of the existing Starcore bots we will open the doors for new team submissions.

I realize Stock is probably at an all time low but I do hope this is still wanted and appreciated.

Starcore