gametechmods

Robot Arena => Modifications => Topic started by: Sparkey98 on February 16, 2010, 06:26:30 PM

Title: SPARKEYS RESKINZ
Post by: Sparkey98 on February 16, 2010, 06:26:30 PM
(https://gametechmods.com/uploads/images/4141screenshot_86.bmp)
Title: Re: SPARKEYS RESKINZ
Post by: Reier on February 16, 2010, 06:33:07 PM
Did you ever see LRA2's skins?
Title: Re: SPARKEYS RESKINZ
Post by: Sparkey98 on February 16, 2010, 06:42:59 PM
let me guess
 
omg n008s your skin suckz
 
rite?
Title: Re: SPARKEYS RESKINZ
Post by: Badnik96 on February 16, 2010, 08:03:50 PM
why are you reskinning Stock parts in DSL?
Title: Re: SPARKEYS RESKINZ
Post by: Sparkey98 on February 16, 2010, 08:07:21 PM
don't know, really
 
BTW I've also done:
sledges
white axes
small air tanks
battle axes
bear claws
super novas body
shrederators shell
 
pics tomorow
Title: Re: SPARKEYS RESKINZ
Post by: Naryar on February 17, 2010, 01:47:35 AM
why are you reskinning Stock parts in DSL?

 :fail:
Title: Re: SPARKEYS RESKINZ
Post by: cephalopod on February 18, 2010, 08:09:34 AM
They all look like some kid's just scrawled on them. owait they are.
Title: Re: SPARKEYS RESKINZ
Post by: Stagfish on February 18, 2010, 08:11:01 AM
atleast he can skin, unlike me :(
Title: Re: SPARKEYS RESKINZ
Post by: cephalopod on February 18, 2010, 08:12:26 AM
atleast he can skin, unlike me :(


1) Find the map (In the folder of the component in the RA2 file)
2) Draw over map


Gratz. You now skinned it.
Title: Re: SPARKEYS RESKINZ
Post by: Stagfish on February 18, 2010, 08:13:29 AM
really?
Title: Re: SPARKEYS RESKINZ
Post by: G.K. on February 18, 2010, 08:16:37 AM
yes
Title: Re: SPARKEYS RESKINZ
Post by: JoeBlo on February 18, 2010, 08:27:02 AM
changing the map files isnt reskinning that would be map file editing.


true skinning would be editing the GMF to handle the new images, sage's skin pack would be a good example, each different skin is a new version of the components GMF.


while maps file editing is quite easy and convenient it can cause you a load of headaches in the future so naturally I advise people to learn the complete way to do it
Title: Re: SPARKEYS RESKINZ
Post by: cephalopod on February 18, 2010, 08:36:30 AM
changing the map files isnt reskinning that would be map file editing.


true skinning would be editing the GMF to handle the new images, sage's skin pack would be a good example, each different skin is a new version of the components GMF.


while maps file editing is quite easy and convenient it can cause you a load of headaches in the future so naturally I advise people to learn the complete way to do it


True, but that's what a lot of 'skinners' (eg Sparkey here) don't know :P
Title: Re: SPARKEYS RESKINZ
Post by: Naryar on February 18, 2010, 10:02:47 AM
That OMG Nifty really fails
Title: Re: SPARKEYS RESKINZ
Post by: lloopp D lloopp on February 18, 2010, 10:10:48 AM
The supervolt is hecka fly.
Title: Re: SPARKEYS RESKINZ
Post by: Badnik96 on February 18, 2010, 10:13:14 AM
I have to say, I do like the SuperVolt and airtank.