SB: but I think your frank honesty is a good and yet rare characteristic...
You got my vote for RA2 Wizard. Always and forever.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything
SB: but I think your frank honesty is a good and yet rare characteristic... Sparks: just remember, lowering yourself to the level of those who knocked you down is not 'getting up'. Just be sober and stable despite others, or maybe even for them... BOT: Serge (our resident C++ expert) showed me where he's working there's some cool things that could be done IF one can find things, which isn't always easy. He also showed me how to do it (which he may want to make public [vid?] so many can dive in here. But that's his decision).Also, it seems that it's easier to 'change parameters' already present (like weight limit), but 'adding' features would be much more involved (as Serge described previously). Just to make things clear:1. So we should think of places where changing a current parameter might enhance the game, and see if it can be done.2. Ideas for adding features are good too, but just remember that they are more involved and may not be feasible and/or possible. Ideas postulated (+ mine):Nice:1. weight limit2. make the present weight categories more exact3. 7-components limit (though not sure how Havoc will like/handle it,.. esp. with constraint solvers [axles]) Real nice:1. Keyboard (Raw)input, (via DirectX)2. More User teams (without 'add-on' BAT or PY 'rename' coding)3. Dreaming:1. Make the GIB/PY option-selection buttons in the practice garage available in Exhibition.2. Big thanks to you, Serge ('Hacker Excellente')...
GK, you cant remove AGOD without removing every other glitch. Like stacking. Snapper load, effe, etc.