Author Topic: Serge's Adventures in exe land (List on first post)  (Read 17782 times)

Offline 027 LB

  • some guy???
  • Lightweight
  • Posts: 242
  • Rep: -24
  • SCOOT THE BURBS
    • AwEsOmE4938
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #40 on: June 13, 2010, 05:40:20 PM »
Cool.

Offline Clickbeetle

  • *
  • Posts: 3375
  • Rep: 21
  • In Soviet Russia, bugs stomp YOU!
  • Awards BOTM Winner
    • View Profile
    • Beetle Bros site
    • Awards
Re: Serge's Adventures in exe land
« Reply #41 on: June 13, 2010, 11:20:41 PM »
Actually, without an official SHW class, I think just raising the weight limit would be a bad thing.  Why?  There's nothing that tells you when you've hit the normal HW weight limit.  HW would then become an unofficial class like AW and BW, while SHW would be the new HW.


Also, imagine building a bot, thinking you've got it all figured out, then you finish it and think, "All right this thing is pure WIN, I'm gonna go own some NAR AI..." and then you happen to glance at the weight as you're taking the preview picture... it's 898.7 kgs instead of the 798.7 you thought it was.  ::2mad


However this other stuff you're doing with the exe looks very promising.  I would be all for a max sphere-less bot lab.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline R0B0SH4RK

  • *
  • Posts: 1807
  • Rep: 8
  • There is epic to my madness.
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #42 on: June 14, 2010, 12:11:53 AM »
Breaking the rule of seven is like dividing by zero. You just don't go there. And if you do it, you're either Jesus, Chuck Norris, or any combination thereof.

By god Serge, you're 1337 H4xx0r :O

Offline Trovaner

  • *
  • Posts: 1222
  • Rep: 32
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #43 on: June 14, 2010, 01:01:17 AM »
Being able to change the weight limits is just plain awesome. This could lead to more realistic weight classes that are based on their real life equivalents.

Removing the max sphere would be better than extending the rule of 7 IMO. Although, both would be impressive feats.

Offline somestrangeguy

  • *
  • Posts: 2068
  • Rep: 2
  • If you can read this, your monitor is turned on.
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #44 on: June 14, 2010, 04:49:09 AM »
Since he already figured out how to change the info bar text, why not have the game let you know down there what weight limit you just passed?

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: Serge's Adventures in exe land
« Reply #45 on: June 14, 2010, 04:53:35 AM »
Since he already figured out how to change the info bar text, why not have the game let you know down there what weight limit you just passed?

That's actually a very good idea! Thanks!
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline DuckRA2

  • *
  • Posts: 1006
  • Rep: 1
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #46 on: June 14, 2010, 10:20:41 AM »
Doesn't pause/break do that? ^^^

Offline Somebody

  • *
  • Posts: 7201
  • Rep: 13
  • CP: +2
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #47 on: June 14, 2010, 10:45:11 AM »
Yup on my keyboard its waaaaay in the top left and it looks like this:

Pause
Break
I built that big robot on that TV show that time


Offline DuckRA2

  • *
  • Posts: 1006
  • Rep: 1
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #48 on: June 14, 2010, 10:49:45 AM »
For me it is way in the top right. But it may vary from computers. It is sitting next to Ins/Prt Sc, Del/SysRq, and scroll lock.

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: Serge's Adventures in exe land
« Reply #49 on: June 14, 2010, 10:57:26 AM »
Someone just ninja deleted their post in this thread.
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Somebody

  • *
  • Posts: 7201
  • Rep: 13
  • CP: +2
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #50 on: June 14, 2010, 11:00:03 AM »
Good luck with the hacking Serge!
I built that big robot on that TV show that time


Offline Thyrus

  • *
  • Posts: 6218
  • Rep: 19
  • Back to purple '17
    • http://www.youtube.com/Th
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #51 on: June 14, 2010, 11:01:07 AM »
yeah, I thought it`s kinda spamm to ask for something that already exists.

Offline DuckRA2

  • *
  • Posts: 1006
  • Rep: 1
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #52 on: June 14, 2010, 11:06:34 AM »
now there is more confusion

Offline Thyrus

  • *
  • Posts: 6218
  • Rep: 19
  • Back to purple '17
    • http://www.youtube.com/Th
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #53 on: June 14, 2010, 11:07:33 AM »
well true. I`m sorry for that.
I tested the thing with the pause button but that doesn`t work.

Offline JoeBlo

Re: Serge's Adventures in exe land
« Reply #54 on: June 14, 2010, 11:13:47 AM »
Someone just ninja deleted their post in this thread.

Pwn did that to me before in a thread :P

Offline G.K.

  • *
  • Posts: 12156
  • Rep: 10
  • Striving for a good personal text since 1994.
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #55 on: June 14, 2010, 11:26:19 AM »
I've done that to Thyrus, liek he did it here.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline LiNcK

  • Super Heavyweight
  • Posts: 1179
  • Rep: 1
    • 8linck8
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #56 on: June 14, 2010, 01:20:53 PM »
Also, imagine building a bot, thinking you've got it all figured out, then you finish it and think, "All right this thing is pure WIN, I'm gonna go own some NAR AI..." and then you happen to glance at the weight as you're taking the preview picture... it's 898.7 kgs instead of the 798.7 you thought it was.  ::2mad

Thats true, It has happened to me that i want to build a LW or MW & I end up making a HW because tehre was nothing to stop me from adding stuff :S
 
Maybe make like a SHW class with the Nametag & Pic... But I would like to still use Anti-Ballasts, They dont annoy anyway :P

Offline Somebody

  • *
  • Posts: 7201
  • Rep: 13
  • CP: +2
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #57 on: June 15, 2010, 11:13:33 AM »
They kind of annoy me because you have to guess when you are hitting the 1200 or 5000 weight limit. Next thing I know I take off the antiballast and tada!! My dream ultimate pwnzorz UHW weighs 5100 kilos.
I built that big robot on that TV show that time


Offline Squirrel_Monkey

  • Squirrel_Monkeyweight
  • *
  • Posts: 7587
  • Rep: 7
  • [Insert clever and witty comment here]
    • 0SquirrelMonkey0
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #58 on: June 15, 2010, 11:52:11 AM »
Use the -4200 kg ones then.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Somebody

  • *
  • Posts: 7201
  • Rep: 13
  • CP: +2
    • View Profile
    • Awards
Re: Serge's Adventures in exe land
« Reply #59 on: June 15, 2010, 01:05:22 PM »
Problem with those is though... If your chassis weighs a certain amount, you have to built to exactly that much below the weight limit for it to still be 5000 kilos. If you have a 150 kilo chassis, and then you add the -4200 one and build to the normal weight limit, it weighs 5150 kilos... I think...
I built that big robot on that TV show that time