Author Topic: Serge's Adventures in exe land (List on first post)  (Read 17961 times)

Offline Naryar

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Re: Serge's Adventures in exe land
« Reply #20 on: June 13, 2010, 07:06:36 AM »
That would be great !

Offline Madiaba

Re: Serge's Adventures in exe land
« Reply #21 on: June 13, 2010, 07:48:09 AM »

The current modification is dead simple, it's just replacing four bytes in the exe.
Nice Serge. I've been to this land several times,.. but could never get out without having a butterfly stuck to the bottom of my shoe....and screwing things up. 
IOW: I've tweeked the exe at this level in several places that I think would make useful mods, but I never knew if they were actually beneficial because I could never 'Save' the edits without corrupting the exe.  What program did you use?
 
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
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-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Gazea2

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Re: Serge's Adventures in exe land
« Reply #22 on: June 13, 2010, 09:14:08 AM »
Hey, Serge. My dad said he'll see what he can do. :)


Offline Serge

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Re: Serge's Adventures in exe land
« Reply #23 on: June 13, 2010, 09:59:42 AM »
What program did you use?

IDA Pro to reverse-engineer the exe, a simple hex editor to patch the interesting spots.
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Offline Somebody

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Re: Serge's Adventures in exe land
« Reply #24 on: June 13, 2010, 10:17:07 AM »




That was worth at least 3 six-packs.
Good luck with Gazea2's dad and I know Click found a way to make a fourth class for DSL 3.0 (The Superheavyweight class). It would be very beneficial to change the weight classes too :D
Great work Serge :D
I built that big robot on that TV show that time


Offline JoeBlo

Re: Serge's Adventures in exe land
« Reply #25 on: June 13, 2010, 10:41:46 AM »
I know Click found a way to make a fourth class for DSL 3.0 (The Superheavyweight class).

its a UI exploit for AI robots.. Click helped me do it for Backlash too... it requires a small BFE to the robot for the new class and some UI editing to have to game use a SHW icon

in reality all it does if gives robots that SHW icon.. doesnt make a SuperHeavyweight class in the bot lab  ;)

still awesome and I thank Click for it

Offline Sage

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Re: Serge's Adventures in exe land
« Reply #26 on: June 13, 2010, 11:25:19 AM »
Nice Serge. I've been to this land several times,.. but could never get out without having a butterfly stuck to the bottom of my shoe....and screwing things up. 

Nice sound of thunder reference!



Serge, does this mean you found a suitable "hook"? Could you change the attachment limit of 7 to like 10?
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Offline Naryar

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Re: Serge's Adventures in exe land
« Reply #27 on: June 13, 2010, 11:27:43 AM »
Yes, i was thinking Ray Bradbury as well.

Offline Serge

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Re: Serge's Adventures in exe land
« Reply #28 on: June 13, 2010, 11:35:17 AM »
Serge, does this mean you found a suitable "hook"? Could you change the attachment limit of 7 to like 10?

This is what I'm currently working on, but it's way harder than increasing the weight limit. I just can't find the piece of code responsible for checking the limit. Here's how most of my work looks like:



As you can see, from here I could easily patch the maxsphere boundary and collision boundary. But meh :P. I'll keep looking for the fabled 7-in-a-row limit.
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Offline Naryar

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Re: Serge's Adventures in exe land
« Reply #29 on: June 13, 2010, 11:55:46 AM »
Now that i see that stupid "robots cannot exceed a maximum size", could you remove size limitations as well ?

Offline Serge

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Re: Serge's Adventures in exe land
« Reply #30 on: June 13, 2010, 11:59:39 AM »
Now that i see that stupid "robots cannot exceed a maximum size", could you remove size limitations as well ?

Yes, I could.
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Offline Naryar

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Re: Serge's Adventures in exe land
« Reply #31 on: June 13, 2010, 12:02:59 PM »

Offline Serge

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Re: Serge's Adventures in exe land
« Reply #32 on: June 13, 2010, 12:19:07 PM »


Look at the infobar. Just so we're clear, I didn't change around text in the exe. I called it from an external program I wrote (the one on the right).
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Offline Gazea2

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Re: Serge's Adventures in exe land
« Reply #33 on: June 13, 2010, 12:41:33 PM »
LOL, nice. :)

My dad said that he'll work on it. :)


Offline Sparkey98

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Re: Serge's Adventures in exe land
« Reply #34 on: June 13, 2010, 12:42:21 PM »
You amaze me Serge!

Offline Naryar

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Re: Serge's Adventures in exe land
« Reply #35 on: June 13, 2010, 12:49:22 PM »
That's what she said Yeah, it does look like it can lead to awesome results.

Offline Scrap Daddy

Re: Serge's Adventures in exe land
« Reply #36 on: June 13, 2010, 03:21:47 PM »
If you got rid of the max sphere I would love you forever.

Offline cephalopod

Re: Serge's Adventures in exe land
« Reply #37 on: June 13, 2010, 03:25:26 PM »
If you got rid of the max sphere I would love you forever.

QFT.

The max sphere is probably my worst enemy. Apart from stock in general.
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Offline Serge

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Re: Serge's Adventures in exe land
« Reply #38 on: June 13, 2010, 03:30:17 PM »
I'll probably release everything I've done so far the 17th... Including that new GMF toolset I've been working on (and the max_sphere bypass, etc).
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Offline Madiaba

Re: Serge's Adventures in exe land
« Reply #39 on: June 13, 2010, 03:33:20 PM »
Much appreciated, Serge.
Can you get on MSN for a minute? 
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...