Author Topic: Serge's Adventures in exe land (List on first post)  (Read 17787 times)

Offline Scrap Daddy

Re: Serge's Adventures in exe land (List on first post)
« Reply #100 on: July 19, 2010, 09:11:12 PM »
 :claping

Offline Thyrus

  • *
  • Posts: 6218
  • Rep: 19
  • Back to purple '17
    • http://www.youtube.com/Th
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Serge's Adventures in exe land (List on first post)
« Reply #101 on: July 25, 2010, 10:37:17 PM »
Real nice:
1. Keyboard (Raw)input, (via DirectX)
2. More User teams (without 'add-on' BAT or PY 'rename' coding)
3. Support GIFs

Little bump:

are those things that can be done?

Offline Sparkey98

  • Giga Heavyweight
  • Posts: 5738
  • Rep: -20
    • View Profile
    • Awards
Re: Serge's Adventures in exe land (List on first post)
« Reply #102 on: July 25, 2010, 10:42:45 PM »
Would it be possible to be able to drive with the mouse?

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: Serge's Adventures in exe land (List on first post)
« Reply #103 on: August 06, 2010, 01:34:15 PM »


I'm working on something called RA2Hooks, basically a "Python expansion pack", offering new functions and APIs. Here's the sample code that drives the following screenshot:

Code: [Select]
import ra2hooks

def buttonCallback:
    ra2hooks.messagebox("RA2Hooks v1.0 beta", "RA2Hooks seems to be initialized. Have fun! Also, hecko gametechmods.")

ra2hooks.ui.override_button_callback("attach_button", buttonCallback)
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Gazea2

  • Ultra Heavyweight
  • Posts: 3670
  • Rep: 9
  • the one and only
    • View Profile
    • Awards
  • Skype: gazea2
Re: Serge's Adventures in exe land (List on first post)
« Reply #104 on: August 06, 2010, 01:46:03 PM »
Great work, Serge!


Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17536
  • Rep: 3
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Serge's Adventures in exe land (List on first post)
« Reply #105 on: August 06, 2010, 01:48:33 PM »
Awesome. Can you make AW and BW weightclasses yet?

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: Serge's Adventures in exe land (List on first post)
« Reply #106 on: August 06, 2010, 01:57:44 PM »
Awesome. Can you make AW and BW weightclasses yet?

Yeah. Finishing it up.
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Noodle

  • Ultra Heavyweight
  • Posts: 1809
  • Rep: 1
  • faggot
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: Serge's Adventures in exe land (List on first post)
« Reply #107 on: August 06, 2010, 02:25:04 PM »
This f*cking epic!

Since your making it support GIFs, could you make it support PNGs as well?  It'd be nice for the sake of saving hard drive space.

Offline frezal

  • Pronouns: any
  • *
  • Posts: 1494
  • Rep: 5
  • I am all eyes
    • https://www.youtube.com/u
    • View Profile
    • Oh, she’s on Instagram!
    • Awards
  • See profile for gamer tags: Yes
  • Discord: shelly.burger#9497
Re: Serge's Adventures in exe land (List on first post)
« Reply #108 on: August 06, 2010, 02:30:15 PM »
Are the GIFs capable of animation? If so, we could finally incorporate LED/LCD screen components.
Destroy your lives, on purpose!

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: Serge's Adventures in exe land (List on first post)
« Reply #109 on: August 06, 2010, 02:34:04 PM »
I haven't yet got around creating support for GIFs and PNGs. PNGs should be easy, but animated GIFs might be tricky... I'll take a look.
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17536
  • Rep: 3
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Serge's Adventures in exe land (List on first post)
« Reply #110 on: August 06, 2010, 02:36:06 PM »
Awesome. Can you make AW and BW weightclasses yet?

Yeah. Finishing it up.

:D

yay!

Offline JoeBlo

Re: Serge's Adventures in exe land (List on first post)
« Reply #111 on: August 06, 2010, 09:36:41 PM »
I love you Serge :P

Offline Pwnator

  • *
  • Posts: 6676
  • Rep: 15
  • Awards BOTM Winner
    • View Profile
    • http://pwnator.tumblr.com
    • Awards
  • See profile for gamer tags: Yes
Re: Serge's Adventures in exe land (List on first post)
« Reply #112 on: August 07, 2010, 12:07:23 AM »
Clash Cubes 1 - Grey Matter (Runner-Up)
King of Karnage - Sideshow Freak (Runner-Up, Best Engineered)
Rust In Pieces - Paper Cut 3 (Grand Champion, Most Dangerous Bot)
Wheely Tag Tournament - Ion Thruster (Grand Champion, along with Ounces' DiSemboweLment)
UK vs USA - Dark Striker (Grand Champion)
Rust In Pieces 2 - Claymore (Runner-Up, Favourite Bot)
BBEANS 6 - Infection 4 (Runner-Up)
RA2 Team Championships - Serious Business, Skeksis (Runner-Up, along with Scrappy, S_M, and Badnik)
RA2 Team Championships 2 - The Other Stig (Runner-Up, along with Scrappy, S_M, Badnik, 090901, and R1885)
Replica Wars 3 - Abaddon (Runner-Up, Luckiest Bot)
BroBots - wheebot & yaybot (Runner-Up)
Robo Zone 2 - Dipper (4th place, Survival Champion, & Best Axle Bot)
ARBBC - The Covenant (3rd place, BW Rumble Winner, Most Feared BW)

Offline Serge

  • *
  • Posts: 1530
  • Rep: 13
    • View Profile
    • http://www.q3k.org/
    • Awards
Re: Serge's Adventures in exe land (List on first post)
« Reply #113 on: August 07, 2010, 04:07:59 PM »
I found two interesting things yesterday that I forgot to talk about.
  • A function (that seems to be never used) that takes an in-game GMF object and decompiles it to a txt gmf file. The ultimate GMF decompiler?
  • What looks like support for soft body physics.
home | twitter | yt | gmf de/compiler | component freedom | xmpp: q3k@q3k.org | email: q3k@q3k.org

Offline Sparkey98

  • Giga Heavyweight
  • Posts: 5738
  • Rep: -20
    • View Profile
    • Awards
Re: Serge's Adventures in exe land (List on first post)
« Reply #114 on: August 07, 2010, 04:08:51 PM »
:D :claping

Offline G.K.

  • *
  • Posts: 12156
  • Rep: 10
  • Striving for a good personal text since 1994.
    • View Profile
    • Awards
Re: Serge's Adventures in exe land (List on first post)
« Reply #115 on: August 07, 2010, 04:15:24 PM »
Awesome.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline Somebody

  • *
  • Posts: 7201
  • Rep: 13
  • CP: +2
    • View Profile
    • Awards
Re: Serge's Adventures in exe land (List on first post)
« Reply #116 on: August 13, 2010, 10:30:17 AM »
What does RA2Hooks do?

And whats the difference between soft and rigid body physics?
I built that big robot on that TV show that time


Offline Thyrus

  • *
  • Posts: 6218
  • Rep: 19
  • Back to purple '17
    • http://www.youtube.com/Th
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: Serge's Adventures in exe land (List on first post)
« Reply #117 on: August 13, 2010, 02:55:27 PM »
I love you Serge :P
Me too.. and I guess Nary could leave Joe for a second as well :O

Offline Sparkey98

  • Giga Heavyweight
  • Posts: 5738
  • Rep: -20
    • View Profile
    • Awards
Re: Serge's Adventures in exe land (List on first post)
« Reply #118 on: August 13, 2010, 02:56:42 PM »
What does RA2Hooks do?

And whats the difference between soft and rigid body physics?

Soft has more definition in small hits, if I'm correct. It also can worp objects far beond Gabriel intercactive could imagine.

Offline Noodle

  • Ultra Heavyweight
  • Posts: 1809
  • Rep: 1
  • faggot
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: Serge's Adventures in exe land (List on first post)
« Reply #119 on: August 13, 2010, 09:36:14 PM »
What does RA2Hooks do?

And whats the difference between soft and rigid body physics?

Soft body physics would be something along the lines of degradable meshes, stuff that bends and buckles when hit.  This is more advanced than the degrading meshes on the chassis, which change visually but the collision models of which don't change at all.

Translation: soft body physics are alot more realistic and awesome.