Author Topic: Robot Wars RA2 - OFFICIAL MOD  (Read 681368 times)

Offline cephalopod

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2900 on: August 14, 2016, 05:38:53 AM »
What 09 said. Badger calm the hell down.

Also that Hulk picture <3
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Offline pokebro14

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2901 on: August 18, 2016, 09:01:39 AM »






 
Head over to Facebook and grab your copy! The + Update has now been released!Please add Terrorhurtz in the next update  :redface: :dance:

https://www.facebook.com/RWRA2


Thank you so much for the positive feedback so far guys! :) It really means a lot to us.

Admittedly some arenas aren't finished and theres not even 1/4 of the new weapons we wanted to include, simply due to time constraints. But Either way we didn't want to make you guys wait any longer to try out these replicas and get the classic feel of Robot Wars, RW Arenas of Destruction and RW Live all rolled into one.

Some things have changed from regular mods, like the assembly of spinners, crushers and some axes. They are two/three piece components that have to be mounted to a mega adapter and rotated into position. Spinners have an invisible half because the collision is only for one single tooth, so you need to hit F12 and rotate the invisible half until the collision is 180 degrees from the visible part of the drum. This does seem like time wasting but.... It does mean you hit your opponents a lot harder than before and ootas with verticals are very much possible. The motors and lips battery, believe it or not, if you get these components in real life you will get the same amount of oomph. The team is built of roboteers so we've had a play with most of these ourselves. Oh and I hope the music & sfx upgrade for the arenas and UI helps you get that RWED feel.




______________________________________________________
The Mod Team

HereticBlue
Craaig
Knight
MikeNCR
WhamettNuht
Daleksec7
Jarvis_Rapture
Garfie489
Riptide
Thyrus
Mr AS
Hatchet
______________________________________________________





This game mod is officially contracted under the Robot Wars Company Limited 2014 and will be available on the official website. It's owners have agreed the use of it's company name, logo and competitor contracts.

All other mods that use the Company name, logo and robots will be prosecuted if permissions are not agreed.

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Offline cephalopod

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2902 on: August 18, 2016, 11:59:02 AM »
Please add Terrorhurtz in the next update  :redface: :dance:

We're not doing any more updates
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Offline pokebro14

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2903 on: August 18, 2016, 02:28:21 PM »
Please add Terrorhurtz in the next update  :redface: :dance:

We're not doing any more updates
'







Head over to Facebook and grab your copy! The + Update has now been released!

https://www.facebook.com/RWRA2


Thank you so much for the positive feedback so far guys! :) It really means a lot to us.

Admittedly some arenas aren't finished and theres not even 1/4 of the new weapons we wanted to include, simply due to time constraints. But Either way we didn't want to make you guys wait any longer to try out these replicas and get the classic feel of Robot Wars, RW Arenas of Destruction and RW Live all rolled into one.
Please add Terrorhurtz in the next update  :redface: :dance:

We're not doing any more updates
Please add Terrorhurtz in the next update  :redface: :dance:

We're not doing any more updates
Some things have changed from regular mods, like the assembly of spinners, crushers and some axes. They are two/three piece components that have to be mounted to a mega adapter and rotated into position. Spinners have an invisible half because the collision is only for one single tooth, so you need to hit F12 and rotate the invisible half until the collision is 180 degrees from the visible part of the drum. This does seem like time wasting but.... It does mean you hit your opponents a lot harder than before and ootas with verticals are very much possible. The motors and lips battery, believe it or not, if you get these components in real life you will get the same amount of oomph. The team is built of roboteers so we've had a play with most of these ourselves. Oh and I hope the music & sfx upgrade for the arenas and UI helps you get that RWED feel.




______________________________________________________
The Mod Team

HereticBlue
Craaig
Knight
MikeNCR
WhamettNuht
Daleksec7
Jarvis_Rapture
Garfie489
Riptide
Thyrus
Mr AS
Hatchet
______________________________________________________





This game mod is officially contracted under the Robot Wars Company Limited 2014 and will be available on the official website. It's owners have agreed the use of it's company name, logo and competitor contracts.

All other mods that use the Company name, logo and robots will be prosecuted if permissions are not agreed.

what about the new one that had a trailer posted on face book.
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Offline jackster96

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2904 on: August 18, 2016, 02:32:45 PM »
That is not a part of the official rwra2 mod and is going to be included as part of the next dsl update iirc.
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Offline pokebro14

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2905 on: August 18, 2016, 02:35:02 PM »
That is not a part of the official rwra2 mod and is going to be included as part of the next dsl update iirc.
ok thank you for telling me
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Offline pokebro14

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Re: Robot Wars Magazine Arenas & Series 7 Competitor Components
« Reply #2906 on: August 22, 2016, 11:35:05 AM »
Maybe separate the pieces of the body, so for example the scoop of X-Terminator can come off? Might be laggy, but adds realism. Also, we badly need more wheels. I would like to see a proper Go-Kart tyre, like the ones on Dominator 2 or TriMangle. Technos are too wide.
Sorry I should have said, the scoop is already a separate component so it can be attached to a burst for the realistic hinge movement. I do agree we need more wheels but for the time being I'm not going to even think of the idea, Its difficult enough for the experienced to get them to work in the game, I doubt I would have much luck with them at such an early stage. I might try to do it in the future but it will have to wait.


Absolutely amazing. Good luck getting these into the game

I particularly love the look of Tsunami and X-Terminator so far- they should be fantastic additions to the pack once they're ready. Mega Morg looks interesting as well, and as much as I dislike it in real life, I suppose I can see Cheap as Chips in there being a good thing, too.

At least if only for being able to wreck it with Terrorhurtz.  :P

Cheers mate, I dont know if they will be part of the pack to be honest, Wham hasn't messaged me back. The reason why I dished out Mega Morg is because it is a uniquely shaped robot, it was popular in the series and its Tag Team partners Diotor & X-terminator are already in the game so it would be a good addition for the RW purist.  :thumbup


All I would say with Exterminator is, is it worth taking the little bobbles on the self righting hubs off? Then you could make them as a separate component or whatever and actually make them function. But that's not to say anything bad, they all look incredible.

I would like to do that but to make them fore-fill their purpose realistically within gameplay would be an absolute arse. Invisible righting arms on burst motors might aiding the spikes might be the only way around the issue but It could cause the game to lag.




Right, well I'm still waiting for a reply from Wham before the components and arenas can get exported into the game so I got bored last night and I knocked up a rough representation of the Series 3 arena as it is probably one of the most requested areas today.

 
(Image removed from quote.)
what programme do you use to create the arenas and components
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Offline pokebro14

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Re: RWED Themed Arenas
« Reply #2907 on: August 22, 2016, 12:21:22 PM »
I'll have to catch him some time when he's online, but it would be great to contribute to the pack.

I might as well post these as it will add a bit more interest to the thread, these are the shells for Xterminator & Mega/Mini Morg and Tough as Nails claws, still waiting to be formatted and exported into the game.




(Image removed from quote.)What software do you use to create the components shells and arenas.

(Image removed from quote.)

(Image removed from quote.)

Does anyone have any nitpicks or suggestions before these (attemptedly) get exported?


Cheers.
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Offline Badger

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2908 on: August 22, 2016, 12:27:10 PM »
edit your posts man, don't do 3 separate posts in a row
also lol at most toxic guy around calling others out on this sh**
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Offline Joelu Of Eagleland

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2909 on: August 22, 2016, 12:34:30 PM »
Also, try not to quote everything in your replies Pokebro, it becomes difficult to tell what it is you're trying to say. Also, why would you like to know what software was used? Are you thinking of making some models for RA2 yourself?

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Offline VGN34D

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2910 on: August 26, 2016, 08:01:26 PM »
Downloaded and extracted it, even played it... crashed. Its really hard to play this game normally when the game crashes way too frequently. I'm surprised there's not a single mention for a patch regarding this annoying issue. And yes, my PC can run fine, but the game is total fickle when it comes to try and play normally.

Offline Bobyasianboy

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2911 on: August 26, 2016, 08:10:24 PM »
Downloaded and extracted it, even played it... crashed. Its really hard to play this game normally when the game crashes way too frequently. I'm surprised there's not a single mention for a patch regarding this annoying issue. And yes, my PC can run fine, but the game is total fickle when it comes to try and play normally.
Robot Arena 2 just crashes a lot, it's a 13 year old shovelware game. There's nothing the mod can do to fix it. Running the game in fullscreen stops crashing for the most part though for whatever reason, hopefully that should fix the issues.

Offline Probably Rob

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2912 on: August 26, 2016, 08:12:13 PM »
Also, crashing seems to have actually stopped for me ever since following R01's advice. Right clicking the .exe, going to properties, and selecting "Windows 2000" for the 'running this program' option

Offline cephalopod

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2913 on: August 26, 2016, 08:18:42 PM »
>reply to the dsl2.2 thread
>come in here
>same issue

Don't you think this is slightly suspect man, that not many people are having troubles with either mod but you have it with both? There's something up on your end.
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Offline kix

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2914 on: September 11, 2016, 12:26:19 PM »
Can someone send me components folder?I have only 1 more gb of net and the game is 1.5 gb

Offline 090901

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2915 on: September 11, 2016, 12:30:31 PM »
Can someone send me components folder?I have only 1 more gb of net and the game is 1.5 gb
the components folder is larger than a gb, almost 2gb large.
don't you already have the mod anyways?

Offline kix

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2916 on: September 11, 2016, 12:42:19 PM »
Yeah but.. comp is prolly corupted.. some bots crash (kan opener)
And some bots moonwalk
And compress components folder.. highly

Offline cephalopod

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2917 on: September 11, 2016, 12:54:22 PM »
Components folder is where most of the large files are. If you've corrupted it by your own doing, well, unfortunately, that's your own problem to deal with.
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Offline kix

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2918 on: September 11, 2016, 12:59:05 PM »
I'm f****d!!

Offline cephalopod

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2919 on: September 11, 2016, 02:19:45 PM »
What did you do to corrupt it?
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