Author Topic: Robot Wars RA2 - OFFICIAL MOD  (Read 681673 times)

Offline cephalopod

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2480 on: October 04, 2015, 03:11:18 AM »
We're trying to keep some realism RAB, not go all out insane (re:stuff we'll never see) :p barrel run would be damn near impossible to code and snagging flat out doesn't work in ra2.
New armour, however, is something I cooked up only a few days after release. It'll be around with the expansion.
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Offline Avalanche

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2481 on: October 04, 2015, 03:41:23 AM »
We're trying to keep some realism RAB, not go all out insane (re:stuff we'll never see) :p barrel run would be damn near impossible to code and snagging flat out doesn't work in ra2.
New armour, however, is something I cooked up only a few days after release. It'll be around with the expansion.
For the armor, Is it just like DSL and Ironforge? I remember a old armour mod that i heard of but it couldn't have custom skins. You had to turn of erasing old skins to use them.
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Offline cephalopod

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2482 on: October 04, 2015, 06:19:30 AM »
It'll be however you find it when it's released :P
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Offline Avalanche

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2483 on: October 04, 2015, 07:09:13 AM »
It'll be however you find it when it's released :P
Well played, smart-a**.
jk
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Offline TommyProductionsInc

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2484 on: October 04, 2015, 11:23:30 AM »
Could you fix the AI for Iron Awe 5? The flipper doesn't work.

(Oh, and would it be possible if you could make the AW arena from RW Extreme 1 and 2?)

Offline Virus Bomb

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2485 on: October 04, 2015, 12:36:43 PM »
a few suggestions
-visible lexan like you did here in arenas like league of champions and the riverside arena
-gray arena background color for the northern tour arena instead of black, basically something that matches the skies in the photo outside the tent
-attachment points on both sides for the inertia discs

Offline RAB7432

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2486 on: October 04, 2015, 01:24:46 PM »
Craaig, do you think you could sort out Typhoons flag please? every time I enter a fight with it the flag just disappears, but when it's in the workshop it doesn't

Offline cephalopod

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2487 on: October 04, 2015, 01:30:30 PM »
I'm not the only guy on the team. For that stuff you need to speak to probably HB.
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Offline Thyrus

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2488 on: October 04, 2015, 02:18:01 PM »
Craig? Can you please put EMERGENCY in the game?

Offline Mr. AS

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2489 on: October 04, 2015, 02:20:27 PM »
Craig? Can you please put EMERGENCY in the game?
I can confirm that you will have the parts necessary to make EMERGENCY.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline TommyProductionsInc

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2490 on: October 05, 2015, 08:57:52 PM »
Craig? Can you please put EMERGENCY in the game?

On a side note, I've noticed that nearly ALL of the replicas are overweight.

Also, why does the Tombstone/Last Rites replica have an extra, invisible blade? It makes tournaments more difficult when I have 4 blade pieces to maintain.

Don't get me wrong, the replica is #ROSSOME.

Offline DaSnowingSteak

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2491 on: October 06, 2015, 02:43:59 AM »
Craig? Can you please put EMERGENCY in the game?

On a side note, I've noticed that nearly ALL of the replicas are overweight.

Also, why does the Tombstone/Last Rites replica have an extra, invisible blade? It makes tournaments more difficult when I have 4 blade pieces to maintain.

Don't get me wrong, the replica is #ROSSOME.
The ones the game classes as middleweight pass the 800kg limit I think it's add sheer bulk to them.

Alot of the spinners have these they're to add extra power to thhe spinners flippers also have invisible flipper to boost their power too.
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Offline jackster96

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2492 on: October 06, 2015, 12:17:44 PM »
its to mimic the real life weight limit 1000kg in game =100kg irl? ect if i remember correctly
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Offline HereticBlue

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2493 on: October 06, 2015, 05:06:48 PM »
Both reasons mentioned above haha. It's good to see people remember. :) the horizontal spinners especially are overweight to mimic gyro stablisation more, plus 800kg-1200kg reps look a lot more realistic being thrown into the air ect, they just suit the physics of the game more realistically oddily enough.
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Offline TommyProductionsInc

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2494 on: October 06, 2015, 05:30:00 PM »
Both reasons mentioned above haha. It's good to see people remember. :) the horizontal spinners especially are overweight to mimic gyro stablisation more, plus 800kg-1200kg reps look a lot more realistic being thrown into the air ect, they just suit the physics of the game more realistically oddily enough.

Yeah, I guess that makes sense. I mean, it's RA2 after all.

Offline jackster96

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2495 on: October 06, 2015, 05:35:27 PM »
Hope we will be seeing the s7 version of xterminator and does mute not use the small flipper at the back anymore?
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Offline HereticBlue

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2496 on: October 06, 2015, 05:45:55 PM »
We've tried to reach Marlon to discuss the disc Xterminator but we've had no luck whatsoever. Which is gutting because that's the first mesh I made for the mod. As for Mute, it does use it on the rare occasion but that was mainly down to sheer laziness on my part.
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Offline RAB7432

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2497 on: October 07, 2015, 02:04:13 PM »
I hope and prey that Rattler will be in the expansion.

Offline DaSnowingSteak

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2498 on: October 07, 2015, 02:34:52 PM »
I hope and prey that Rattler will be in the expansion.
And Razer.  Rattler was a good one I never thought of that one.
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Offline Bobyasianboy

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #2499 on: October 07, 2015, 02:43:45 PM »
I hope and prey that Rattler will be in the expansion.
I hope and prey that Rattler will be in the expansion.
And Razer.  Rattler was a good one I never thought of that one.
Well, this is flattering. It's currently sitting in my garage in about 50 pieces (in the process of replacing the ram). I was going to get in contact with HB once it's all back together so I can get him pictures for skinning if he's willing to make it.