Author Topic: Robot Wars RA2 - OFFICIAL MOD  (Read 690983 times)

Offline HereticBlue

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1540 on: December 04, 2014, 08:56:55 PM »
I wasn't here, I'm hating the new Christmas theme and I need a lager so I'll not ask what happened earlier in the thread.  :ermm:


We all keep everything backed up on Dropbox and external hard drives so we're that well prepared for something like this, we don't even have to ask each other for backups!

I'm just selling out a few things to get some side cash for Christmas pressies and when I pick one... A new 350-400w power supply. Then I'm back on track, hopefully before Christmas! Jarvis is obviously severely buggered but he was thinking more ahead than the rest of us. Smart arse.  :p

To be honest though this break was going to happen anyway, we ran out of photographs for textures! There's a few roboteers who haven't sent their lot in. I assume MikeNCR will be chasing the Electric Boogaloo and Son of Ziggy teams soon.
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Offline thesnowingsteak

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1541 on: December 05, 2014, 04:31:22 PM »
I wasn't here, I'm hating the new Christmas theme.
What do you mean?
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Offline HereticBlue

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1542 on: December 06, 2014, 09:24:26 AM »
The Christmas skin
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Offline RedAce

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1543 on: December 06, 2014, 11:30:13 AM »
The Christmas skin
Really? I don't mind the Christmas theme for GTM. It takes a bit of getting used since you may be used to the default setting.


Back on-topic, sorry to hear about the issues that have been going on.

Offline thesnowingsteak

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1544 on: December 06, 2014, 03:29:37 PM »
The Christmas skin
Really? I don't mind the Christmas theme for GTM. It takes a bit of getting used since you may be used to the default setting.


Back on-topic, sorry to hear about the issues that have been going on.
I'm on HBs side on this it does look kind of tacky and I'm not a fan of the hole festive feel as it's so easily shoved down our throats.
The art of insanity is the very core of art itself.

Offline SKBT

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1545 on: December 06, 2014, 04:00:25 PM »
The Christmas skin
Really? I don't mind the Christmas theme for GTM. It takes a bit of getting used since you may be used to the default setting.


Back on-topic, sorry to hear about the issues that have been going on.
I'm on HBs side on this it does look kind of tacky and I'm not a fan of the hole festive feel as it's so easily shoved down our throats.



get here change to default forum theme

Offline helloface

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1546 on: December 06, 2014, 04:17:53 PM »
I think it's great... you guys are scrooges
Oh I'll be doing some banging.......

Offline Jarvis_Rapture

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1547 on: December 10, 2014, 12:23:59 PM »
New computer built, issues solved. Back to work  :bigsmile:
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Offline Thyrus

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1548 on: December 10, 2014, 12:29:23 PM »
Nice

Now make it a Flipper Axe Combo

Offline SKBT

Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1549 on: December 10, 2014, 12:45:34 PM »
you must now enter your old tower as a robot

Offline Jarvis_Rapture

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1550 on: December 10, 2014, 03:42:48 PM »
I'll probably feed it to the spinners at the champs
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Offline Resetti's Replicas

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1551 on: December 10, 2014, 05:39:46 PM »
I'll probably feed it to the spinners at the champs
You should call it "How the Grinch Stole Robot Wars RA2"

Offline thesnowingsteak

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1552 on: December 11, 2014, 06:32:40 AM »
I'll probably feed it to the spinners at the champs
You should call it "How the Grinch Stole Robot Wars RA2"
And on that day in Gametechmods they say
is that the damage on a broken pc grew ten sizes that day.
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Offline Avalanche

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1553 on: December 11, 2014, 01:37:15 PM »
Stick a motor on the side, attach a wheel, and turn it on. BEYBLADE!
Good news about the computer, looks swish.
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Offline dezox

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1554 on: December 12, 2014, 04:36:43 PM »
New computer built, issues solved. Back to work  :bigsmile:
(Image removed from quote.)
looks like a ikea table

Offline daleksec7

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1555 on: December 13, 2014, 07:56:38 AM »
lets get back to topic shall we? :/

Offline tmccreight25

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1556 on: December 13, 2014, 04:57:23 PM »
lets get back to topic shall we? :/
indeed, im guessing the AIing is coming along nicely

Offline Jarvis_Rapture

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1557 on: December 14, 2014, 04:06:38 PM »
The AI is done as far as it can be for now, ie every completed replica going in the game is done. Until more stuff comes along, I'm looking at improving the games performance in a few ways:

RESOLUTION
I've forced the game to display in 1920x1080p with no stretching; at the moment it works fine but it's not changeable in the main menu. I'll try to fix that when I next get a chance (probably tomorrow)

ANTI-ALIASING
There's no question that this game has horrible jagged edges, whether or not it bothers you is a matter of opinion but personally I don't like it. It can run with (very weak) AA but it has to be changed on the user end in the graphics card settings. I'm looking at ways to get the game to support inbuilt AA but it's not looking promising (old games ftw)

FRAMERATE
Now this has stumped me. Either RA2s framerate is locked at 30 or its simply not properly optimised as it never seems to raise above 30fps. Does anyone know how to unlock the framerate to say, 144? Any help appreciated :)
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Offline playzooki

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1558 on: December 14, 2014, 04:09:55 PM »
a lot of things like that require editing the exe iirc. this cannot be done as we dont have the source code :/

Offline Jarvis_Rapture

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1559 on: December 14, 2014, 04:16:04 PM »
I thought that was what pyRA2 was for?
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