Author Topic: Robot Wars RA2 - OFFICIAL MOD  (Read 678399 times)

Offline RedAce

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1260 on: September 26, 2014, 11:12:42 AM »
Very nice job with TX-109. It also looks way too real to be part of a RA2 mod. I'm interested in seeing how the claw performs in actual action with a video.

Offline Mouldy

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1261 on: September 26, 2014, 11:20:43 AM »

Offline Impossible343

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1262 on: September 26, 2014, 12:02:15 PM »
When the mod is released will it be a standalone thing or will we have to install it over DSL3/Wham's Pack?
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Offline Mouldy

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1263 on: September 26, 2014, 12:18:50 PM »
You'll most likely have to install it over DSL3 With Wham's Pack.

However, I do believe they are going to be in the same pack so you don't need to install Wham's as well.

Offline yugitom

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1264 on: September 26, 2014, 05:52:44 PM »


I've been subscribed to Microgravity for a while now, watching the live event recordings. How come he has this?

Offline Jarvis_Rapture

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1265 on: September 26, 2014, 05:53:43 PM »
Because I'm helping with the mod :)
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Offline yugitom

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1266 on: September 26, 2014, 05:54:39 PM »
Because I'm helping with the mod :)
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Offline Jarvis_Rapture

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1267 on: September 26, 2014, 05:57:08 PM »
Yeah, hence I have a playlist dedicated to Flow:
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Offline 090901

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1268 on: September 26, 2014, 05:59:14 PM »
When the mod is released will it be a standalone thing or will we have to install it over DSL3/Wham's Pack?

I see no reason why it would not be a standalone thing, as it would be much easier to use as you won't have to download all these other things and then install it over.

Offline Impossible343

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1269 on: September 27, 2014, 01:23:48 AM »
When the mod is released will it be a standalone thing or will we have to install it over DSL3/Wham's Pack?

I see no reason why it would not be a standalone thing, as it would be much easier to use as you won't have to download all these other things and then install it over.


I Agree. It would make more sense to make it standalone.


Hi Jarvis, I enjoyed seeing the footage you recorded but I noticed there were no flipping sound effects for either of the robots. Do you know why that is?
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Offline thesnowingsteak

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1270 on: September 27, 2014, 02:14:12 AM »
When the mod is released will it be a standalone thing or will we have to install it over DSL3/Wham's Pack?

I see no reason why it would not be a standalone thing, as it would be much easier to use as you won't have to download all these other things and then install it over.
I think there should be the option that would be nice.
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Offline Jarvis_Rapture

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1271 on: September 27, 2014, 02:23:39 AM »
Hi Jarvis, I enjoyed seeing the footage you recorded but I noticed there were no flipping sound effects for either of the robots. Do you know why that is?

This is still a WIP. Not everything is finished yet, like the sounds effects, still have to get a microphone and record some robots flippers going off.
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Offline Impossible343

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1272 on: September 27, 2014, 03:22:36 AM »
Hi Jarvis, I enjoyed seeing the footage you recorded but I noticed there were no flipping sound effects for either of the robots. Do you know why that is?

This is still a WIP. Not everything is finished yet, like the sounds effects, still have to get a microphone and record some robots flippers going off.
Ok Cool.
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Offline FOTEPX

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1273 on: September 27, 2014, 06:14:50 AM »
Thankyou guys, I'm pretty chuffed with it. And like Razer when it crushes, the robot is trapped and you can drag it anywhere. And the simple trick to doing it is simple two separate collisions! So the claw comes in two components... Mind, Razer's claw comes in three!

Hunh, cool idea. The way I was thinking of doing it is having a small invisible motor with a small, invisible, high DPS weapon attached to the end of the claw, so as to emulate the damage that the claw would do when ripping through the chassis - but that wouldn't have trapped the robot, and your idea has. Awesome, dawg.  :thumbup


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Offline microminer100

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1274 on: September 28, 2014, 05:23:06 PM »
could u add wild thing to this mod if so let me know and if you want IL do a  video advertise this mod because i know many people miss this show and want a mod like this :)

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Offline thesnowingsteak

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1276 on: September 29, 2014, 01:03:14 AM »
You know I wonder what HB is doing to this mod besides just adding bots and arenas I'm talking sounds, UI, other technical stuff in the mod and are the promo shots where they have more then four bots possible in game.
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Offline Lemonism

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1277 on: September 29, 2014, 01:59:43 AM »
You know I wonder what HB is doing to this mod besides just adding bots and arenas I'm talking sounds, UI, other technical stuff in the mod and are the promo shots where they have more then four bots possible in game.
Didn't someone say at one point that those promo shots were made in 3DS Max?
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Offline Badnik96

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1278 on: September 29, 2014, 08:33:53 AM »
You know I wonder what HB is doing to this mod besides just adding bots and arenas I'm talking sounds, UI, other technical stuff in the mod and are the promo shots where they have more then four bots possible in game.
Didn't someone say at one point that those promo shots were made in 3DS Max?

yeah the promo shots aren't done in RA2. It's not possible to do that kind of stuff in the game.

Offline thesnowingsteak

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Re: Robot Wars RA2 - OFFICIAL MOD
« Reply #1279 on: September 29, 2014, 11:19:30 AM »
You know I wonder what HB is doing to this mod besides just adding bots and arenas I'm talking sounds, UI, other technical stuff in the mod and are the promo shots where they have more then four bots possible in game.
Didn't someone say at one point that those promo shots were made in 3DS Max?

yeah the promo shots aren't done in RA2. It's not possible to do that kind of stuff in the game.

Then as promo shots they could be misleading right?
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